Author Topic: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)  (Read 5750 times)

Tirlititi

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Hey !

The last tool of mine is a FF randomizer. It's a kind of tools that quickly refreshes the game by randomizing some of its content. That's a bit popular in the speedrunning scene where there are already runners taking a break on randomized versions of other Final Fantasies (I discovered it myself with FFX, as there's a tool for randomizing the sphere grids).

The spells are randomized among the spells used by the party in the vanilla game. For instance, Vivi can get Stock Break or Dagger can get Doomsday.
The weapons and armors also teach random abilities.

Another thing it can do is randomizing both the cards that the enemies drop and the cards used by the opponents during Treno's tournament.

Here is the download link :
Meteor On Final Fantasy IX

It only works with the american version of the game. Don't forget to apply the changes on all the 4 discs !

Code: [Select]
////////////////
// How to Use //
////////////////
1) Launch "MeteorOnFF9.exe",
2) On each of the panels, toggle the options to what you wish (options are detailed in the Readme file),
3) [Optional] Go to "File -> Choose random seed" and input a number ; if several people input the same number and have the same settings, they will have the same randomized game (for a race for instance),
4) On each of the panels, click on "Go" to trigger the randomization,
5) [Optional] You may click on the characters to see which abilities they obtained,
6) Go to "File -> Save" and select the game's ISO file(s) (you may select all the 4 discs at once by holding Ctrl),
7) Enjoy!

You may revert to un-randomized game by clicking on "File -> Reset to normal game" and then save.

Have fun  8-)
« Last Edit: 2018-04-24 17:12:34 by Covarr »

Sega Chief

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Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #1 on: 2015-08-04 00:29:26 »
This sounds really cool. I always enjoyed a good randomiser, thanks very much for this.

NFITC1

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Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #2 on: 2015-08-04 12:54:54 »
Woah. Is that...safe? Could, say, Steiner equip the Gastro Fork or Eiko any of the lances?

Tirlititi

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Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #3 on: 2015-08-04 14:23:48 »
It doesn't change the characters' weapons. Quina can still only equip forks but those forks teach different abilities.

However, it is possible to make anyway equip any weapon with other tools (Hades Workshop or Memoria). I don't think there's any bug with it.

I have no name

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Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #4 on: 2017-04-10 14:19:40 »
With the Dropbox update, the download link for this is no longer considered valid and I couldn't find a mirror elsewhere- they all pointed back here.

edit: and of course after posting that I couldn't find another link, I found another link. The one given here is still dead though, and that was worth pointing out.
« Last Edit: 2017-04-10 14:24:07 by I have no name »

Tirlititi

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Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #5 on: 2017-04-10 14:35:06 »
I updated the link here. I guess you found a proper link on RomHacking.net.
Thanks for warning :)

dclem

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Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #6 on: 2017-04-10 18:08:16 »
i'm surprised it got over 2000 views in just the past hour.
never the matter.

its amazing btw.   8-)

Sagefigaro

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Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
« Reply #7 on: 2018-05-10 18:54:42 »
Hey Tirlititi, I was curious if you are still working on this Randomizer? I tried it out up to fossil roo, but it had a few issues.

  • Almost every character had ability issues, such as Vivi starting with Cure, but it not appearing in the command list during battle. This also applied the other way, sometimes a character would have a list of skills in the menu, but a completely different set of skills available during combat.
  • There were small graphical issues and one big issue as well that stopped me at Lana fight in fossil roo. I wish i took some screen shots now, but I already reverted the iso to try to see if I could play the game normally again (I could, but some stones I had equipped were not showing up in the list and as such, I couldn't unequip them.)
    The few issues were equipment having bugged looking icons in the menu (wrong color palette or wrong iconsheet it was pulling from....It would also change based on which area I was in at the time.) and some equipments having no name.
    The lana issue was trying to steal the Coral Blade. The game would hard lock the moment Zidane was going to have a successful steal of the blade. I confirmed this on a second attempt, having the gladius and ether(?) stolen first, failing a few attempts, and then it would freeze at the moment before a steal, telling me it must of successfully stolen the blade.
  • Lastly, do you plan to add some more features to it? maybe finding a way to randomize characters? I know that breaks a lot of the scripts in the game, but I'm unsure if there's a way to just mass replace a character's references in the scripts with a new character. I assume animations and etc would have issues with this too.