Poll

"Marcus" as a permanent character, switchable whenever.

Yes, include "Marcus" along with Beatrix.
3 (75%)
No, only have Beatrix.
1 (25%)

Total Members Voted: 4

Author Topic: none  (Read 2578 times)

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #25 on: 2017-06-07 03:31:44 »
You think I'm referring to the... (!)
No, no! I'm using my custom models in the mod. Not FF9 'renewed' models.
The new sprites are shown in post #1 and in the last two videos.

Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.

Another filter on the continental map.  :)



  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:54:04 by dclem »

Grandonne

  • Fast newbie
  • *
  • Posts: 10
  • Karma: 1
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #26 on: 2017-06-07 15:14:46 »
Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.

Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*

the_randomizer85

  • Crazy poster
  • *
  • Posts: 133
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #27 on: 2017-06-07 15:47:21 »
Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*

It is what it is, the fixed sounds are great as is, not much we can do about it, I know I'm going to enjoy it regardless.

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #28 on: 2017-06-07 19:56:03 »
That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:53:49 by dclem »

the_randomizer85

  • Crazy poster
  • *
  • Posts: 133
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #29 on: 2017-06-08 04:14:11 »
That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.

No worries ^^

Grandonne

  • Fast newbie
  • *
  • Posts: 10
  • Karma: 1
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #30 on: 2017-06-08 08:50:07 »
Btw sorry for OOT, but does anyone know how to use Memoria mod by Albeoris..? I click the patcher but nothing happens other than a cmd prompt with "Press enter to exit..." popping up.

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #31 on: 2017-06-08 10:37:05 »
Finally finished those last two sfxs: Grand Cross and Neutron Ring. (The two most annoying) See, apparently the game engine does do weird pitching itself with the sfxs, regardless of what sampling Sdlib.dll is in.
Nevertheless, I got that all fixed.
And a bug I created with the "Shiva-Non-boost version sfx.:oops: I finally got that fixed too.  :wink:

Isn't there a Memoria thread around here? Should be. You can also PM Albeoris.

EDIT: Chocobo's "crunchy" beak sfx is in the file now, but the game engine does not use it where it's supposed to. Much like the reflected magic, this is yet another unknown issue.
EDIT2: RESERVED

  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:53:41 by dclem »

Grandonne

  • Fast newbie
  • *
  • Posts: 10
  • Karma: 1
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #32 on: 2017-06-09 04:38:37 »
Is it actually the engine/coding itself that causes the sfx to sound like that (and loaded wrong for reflect), and the sfx file(s) itself is fine...?

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #33 on: 2017-06-09 05:46:25 »
Yes it is.
Because for example; Shiva's non boost sfx:
Even though Sdlib.dll's sampling rate is say: 44100hz, the game engine still plays a random pitch on this sfx for various purposes. (In Silicon Studio's case, emphasizing their botched sfxs).
So, I had to toggle around for hours (I'm not lyin', I'm TIRED!) trying to get these specific sfxs to play properly in game, because of such reason.
PHEW! Aren't I glad I'm done?
YES.  8)

I'm a really done?

NO.

The last step's gonna be quite the ride itself.

So many botched sfxs,  :'( sooo many, no one could put together, it was horrible, guys. Over 9000+ sfxs to go through. I'm just thinking: Really Enix? In the hands of these people?
(I'm glad Enix made FFXII's Zodiac Age remaster, tho! So I get some relaxing time off.)


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:54:37 by dclem »

Grandonne

  • Fast newbie
  • *
  • Posts: 10
  • Karma: 1
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #34 on: 2017-06-09 06:03:39 »
oh this is so sad for me, since FFIX is the first final fantasy game I played... damn you Silicon Studios..... the only good thing apparently is the better 3D models for me *sob*.

Also yesterday I experienced the squeaky Sandstorm. oh god the horror (although it kinda sounds about right when in fast forward)

If only you could just somehow replace all the graphics n models in PSX ver with this one~

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #35 on: 2017-06-09 06:34:00 »
I was surprised with the 3D models in the steam version. They are boasting a good 5000+ polys! (Just with basic, filtered textures).
(It's a good sign though; for mine are slightly higher)
Oh yeah, curse Silicon Studios to the bottom most depths of (!!!), okay, not wishing anything on anyone!
Looks like you're in luck again!
The sandstorm squeaky sound and tons others have all been fixed. (Including Twister)
(The "sandstorm sfx" fix is in Part 4 of the teaser's list.
With speed boost, it's even more squeaky and pitcher. So pitchy it gets inaudible and "abstracts" to be gone.

That last part, though...You wish PSX was in PC version?

EDIT:
Freya's Jump, Spear & Spear[Trance] sfxs have been fixed.
Trance[Start] & Trance[End] have been fixed.
Numerous audio bugs/glitches in environment fields, (eg. Dali/Hilda Grade 3) have been fixed.

[PART OF THE 3~2]
The list continues.

-------------------------------------------------------------------------
RESERVED




  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:54:17 by dclem »

Grandonne

  • Fast newbie
  • *
  • Posts: 10
  • Karma: 1
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #36 on: 2017-06-09 06:50:35 »
For me the Sandstorm is not really THAT bad, kinda just made me grin since it just sounds silly xD

Yeah I want the PSX ver in PC ver, just replace the 3D models and graphics the PSX ver with the PC ver xD

The music and engine and battle swirl and sfx and command panels and font all good in PSX ver (I mean it's the original in the first place)
Unless there's another upgrade beside the graphics and 3D models that I dont know..?

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #37 on: 2017-06-09 06:58:38 »
Well the backgrounds by default are from PSX, so that's crossed off the list!
The PC version is slowly rising to the top with everything that can be done.

This is what happens, unfortunately when you lose your resources and projects of the past and put on your most prized possession in the hands of butchers.

This doesn't phase me, as I've played out the original FF9 for centuries! It's time for something new.



  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:54:26 by dclem »

Grandonne

  • Fast newbie
  • *
  • Posts: 10
  • Karma: 1
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #38 on: 2017-06-09 07:10:01 »
This doesn't phase me, as I've played out the original FF( for centuries! It's time for something new.

Something new, like botched sfxs? 8) 8)

Kidding aside, I'm looking forward to the sfxs fix xD (including the reflect and kweh, hopefully~)

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #39 on: 2017-06-09 11:38:54 »
No, something new, as in the mod that made the sound mod!
Then completing it all makes me enjoy it.

EDIT: You know, things don't always go so well!  :x
EDIT2: Got blessed.  :)



  • <Refer to Post#1 for updates>
  • <Sound mod 100% complete.>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 04:41:03 by dclem »

the_randomizer85

  • Crazy poster
  • *
  • Posts: 133
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #40 on: 2017-06-10 02:18:05 »
You okay, man?

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #41 on: 2017-06-10 02:30:41 »
No I'm not, I just had a hard drive failure. I'n using another poc now, for (***) sake! Just like, omg, f** really tho? Now!? With my models and everything!
With the sound mod on it.
But I remember backing it up before the end of yesterday I'm pissy.
I hope I can f****ucking find it.
that's why that first post said "re" for a while btw.
in the middle of editing it when the failure happened.

the_randomizer85

  • Crazy poster
  • *
  • Posts: 133
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #42 on: 2017-06-10 02:40:46 »
No I'm not, I just had a hard drive failure. I'n using another poc now, for (***) sake! Just like, omg, f** really tho? Now!? With my models and everything!
With the sound mod on it.
But I remember backing it up before the end of yesterday I'm pissy.
I hope I can f****ucking find it.
that's why that first post said "re" for a while btw.
in the middle of editing it when the failure happened.

Damn, I've been down that road before, do what you can, take your time.

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #43 on: 2017-06-10 04:38:52 »
THANK THE LOOOOOORRRD! I FOUND IT!
SAVE IN SOUND IN A BACKUP!!!
YES, MY EVERYTHING, THE SOUND MOD/MODELS/ EVERYTHING!
Yaaaaasss!!  ;D

Phew that scared the s**hit outta me at first!

Thanks for understanding!  :)



  • <Refer to Post#1 for updates>
  • <Sound mod 100% complete.>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 04:41:51 by dclem »

the_randomizer85

  • Crazy poster
  • *
  • Posts: 133
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #44 on: 2017-06-10 05:19:29 »
THANK THE LOOOOOORRRD! I FOUND IT!
SAVE IN SOUND IN A BACKUP!!!
YES, MY EVERYTHING, THE SOUND MOD/MODELS/ EVERYTHING!
Yaaaaasss!!  ;D

Phew that scared the s**hit outta me at first!

Thanks for understanding!  :)



  • <Refer to Post#1 for updates>
  • <Sound mod 100% complete.>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>

No sweat :D But do make backups of the backups on a flash drive too if you can, no worries XD Glad you found it.

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #45 on: 2017-06-10 12:23:23 »
Backups are everything; yet the day I finish this will be the day to die for.

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #46 on: 2017-06-12 14:24:50 »
no
« Last Edit: 2017-06-12 22:22:20 by dclem »

Fraggoso

  • Crazy poster
  • *
  • Posts: 204
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #47 on: 2017-06-12 14:51:09 »
What happened? O_o

the_randomizer85

  • Crazy poster
  • *
  • Posts: 133
  • Karma: 8
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #48 on: 2017-06-12 16:56:13 »
What the hell happened? Don't tell me the hard drive failed again?


Deliberation -
noun
1. careful consideration before decision.
2. formal consultation or discussion.
3. deliberate quality; leisureliness of movement or action; slowness.

That...what?
« Last Edit: 2017-06-12 16:59:12 by the_randomizer85 »

dclem

  • Crazy poster
  • *
  • Posts: 174
  • Karma: 10
    • View Profile
Re: FF9 Sound Mod official thread
« Reply #49 on: 2017-06-12 19:10:16 »
before post not relevant.
« Last Edit: 2017-06-19 22:26:20 by dclem »