Author Topic: Some IZJS resources  (Read 202 times)

Vir

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Some IZJS resources
« on: 2017-07-28 21:13:31 »
Here is a spreadsheet with data comparing how characters and classes perform, especially endgame: https://goo.gl/zuXsbA

Here is a spreadsheet which calculates attack time: https://goo.gl/Ct1u5s

Here is a chart showing what cures what status ailments: https://goo.gl/sjW8hF

Here is a party-planner spreadsheet for IZJS: https://goo.gl/bm7iwq

Wizard

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Re: Some IZJS resources
« Reply #1 on: 2017-08-02 00:11:32 »
Is there any hacking information on FFXII?  Either version.

Vir

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Re: Some IZJS resources
« Reply #2 on: 2017-08-02 03:09:30 »
I hope so! It's not here.

Wizard

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Re: Some IZJS resources
« Reply #3 on: 2017-08-02 08:06:56 »
https://www.gamefaqs.com/boards/459841-final-fantasy-xii?search=hack

Might be something here.

EDIT

SecondAdvent of ID has something to say about it.

Quote
Actually, since I know about this, it's possible to do and I have done a minor change in my own copy of the (original) game just to make sure everything was working correctly (my game actually has slimes correctly give slime oil... woo?).

The files themselves are hidden from normal disk tools so you can't just open up the image and grab whatever file you need, you have to use a tool or manually extract the files to even get the data. On top of this there are at least two compression types used on pretty much every file, so you also need to be able to both decompress and later compress the files back into the original format to reinsert into the game. If your file ends up larger (which it almost certainly will, since even a single byte change can drastically affect the result size of a compressed file) you will basically need to rearrange things on the disk to be able to get it back in, so it's not just a simple hex change like you were hoping for.

I have made a tool for myself to do testing with that is able to extract files from the disk, decompress files and compress them again with a file exactly the same size as the original if nothing was changed, and then put them back on the disk (effectively making a new disk of sorts, so file size changes don't matter), but the tool itself is just a command line thing i threw together mostly just for the compression handling. It's not really something everybody could easily work with, and it's just set up for the original game so far anyway but IZJS has the same compression, it's just files are in different locations (which only matters to actual use, not getting them/putting them back iirc) so I'd have to figure out what's file matches up where.

The only real problem I have with making a mod for it currently is that I haven't gone through the code for the AI yet to fully understand how it works - a partial understanding doesn't really go that far for something like this. I also wouldn't want to do a simple stat change to enemies because it's effectively the kind of half-assed hard mode that many games end up with where it's the same exact enemies that you can handle the same exact way, they just hit harder and take longer to kill for no real reason. There's also quite a few other things I'd love to look into first, because you can very easily exploit a few things (particularly battle speed) that can give you a pretty unfair advantage, but the AI/enemy "gambits" would still be the most important thing to understand to really get things going.

http://archive.is/egqv0
« Last Edit: 2017-08-04 15:13:59 by Wizard »