Author Topic: Mod FF9DangerFire 1.2 PSx (Us Only) FullPlayable  (Read 492 times)

Tedrainbow

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Mod FF9DangerFire 1.2 PSx (Us Only) FullPlayable
« on: 2017-08-06 14:38:06 »
Hello friends, I have just finished working on a MOD for Final Fantasy IX on Playstation. I have called it FF9DangerFire. The changes that I have made with this MOD are listed below.


(For the version 1.2, I will change weapons and armors' stats, as well as modify the prices of everything that can be found in shops.)

The Hats and Helmet gives you a 50% reduction of one or more elements. But are low against an item.

The Armlet and Gauglet increases your power of elements but are low against 2 elements.

The Armor, Robe and Clothes you immune against certain elements but are weak against three other elements.

The Add-Ons absorb certain item but are low against two items.

Only weapons and Gemstone have no positive and negative effects of elementals.

Equipment with Bonus is only weapon and add-ons and Gemstone.

Some Gemstone can give you a bonus of +14 and +12 on 1 stats

All items in store and synthesis is increased by 30% of the normal price.

I will change, Also the watches have more stats than in the original game.

Every normal enemy of CD 1
Adds + 3 to all stats except HP and MP.

Each Normal Boss on CD 1
Adds + 5 on all stats except HP and MP.

Every normal enemy of CD 2
Adds +6 to all stats except HP and MP.

Each Normal Boss on CD 2
Adds + 10 to all stats except HP and MP.

Every normal enemy of CD 3
Adds + 9 to all stats except HP and MP.

Each Normal Boss on CD 3
Adds + 15 to all stats except HP and MP.

Every normal enemy of CD 4
Adds +12 to all stats except HP and MP.

Each Normal Boss on CD 4
Adds + 20 to all stats except HP and MP.

Version 1.1

!The commands list for the following five characters has been modified.

- Zidane
a) The command 'Skill' has been replaced with 'Actio' which allows for the use of many more abilities, some of whom could only be used in Trance state before.
b) In Trance state, the command 'MIXFRA' has replaced Zidane's 'Dyne' abilities. 'MIXFRA' allows you to use 'Lancer', 'Reis' Wind', 'Chakra', and 'Aura'. Each of these abilities can be used twice in one turn like a double cast.

- Vivi
a) 'Magic' is renamed 'Mage UP'.
b) The command 'MIXFRDA' replaces Focus in Vivi's normal state and replaces 'BLK Double' in his Trance state.
c) The command 'MIXFRDA' contains Cure, Cura, Life, Scan, Panacea, Shell, Protect, Reflect, Float, Dispel, Holy, Haste, Stona, Lancer, Reis' Wind, Dragon Breath, White Draw, Luna, Six Dragon, and Cherry Blosom.

- Steiner
a) A new command, 'Mag-arts', groups together both 'SwdTech' and 'MagSwd' abilities under the same menu. More so, the abilities that used to require Vivi to cast can now be used without Vivi.
b) A new command, 'QUAM', now stands as the third action in Steiner's menu. This command contains Curse, Revive, Vanish, Magic Hammer, 1000 Needles, Pumpkin Head, Chakra, and Aura.

- Garnet
a) A new command, 'Aura Good', groups together both 'Summon' and 'White' abilities under the same menu.
b) A new command, 'MIXVIST', now stands as the third action in Garnet's menu. This command contains Fire, Blizzard, Slow, Thunder, osmose, Power Break, Armor Break, and Mental Break.

- Eiko
a) A new command, 'Magica', groups together both 'White' and 'Summon' abilities under the same menu.
b) A new command, 'MIXQUI', now stands as the third action in Eiko's menu. This command contains Goblin Punch, LV5 Death, LV4 Holy, LV3 Def-Less, Soul Blade, What's that!?, Detect, Flee, White Wind, 1000 Needles, Bad Breath, and Mighty Guard.

- All equipments can be used by every character.

Version 1.0

- Every ability costs 13 ability points.
- All spells affecting your characters or enemies have both a positive and negative effect on them.
- All level 1 spells cost 11 mana, all level 2 spells cost 22 mana, and all level 3 spells cost 33 mana.
- The base power of level 1 spells is 5, the base power of level 2 spells is 10, and the base power of level 3 spells is 20.
- Eidolons have more than one element attached to their damage.
- All physical and magical attacks cause poison and darkness effects on the targeted creature or character.
- All characters start with twenty-six ability points.
- All the base character names have been modified.
- Every ability cost 255 AP to learn.
- The experience required to reach level 99 is now 15 millions-the level curve has been adjusted.
- The limit for base HP is now 5000.
- The limit for base MP is now 700.
- The HP and MP of enemies is doubled.
- You now gain less experience from enemies.
---------------------------------
Link to download the patched CDs:

http://www.mediafire.com/file/u8c2arrf5bx3t8q/FF9ModDangerFire.rar

Or use this one:

https://1fichier.com/?rhxkwml2ut

If you only want the patch, you can use one of these two links

http://www.mediafire.com/file/p0z1du1wqmtp4a2/ModDangerFire.rar
https://1fichier.com/?vb6xrsv0h1

Version 1.2
http://www.mediafire.com/file/31ti5ya5m25avah/ModFF9DangerFireVersion1.2.rar
Or https://1fichier.com/?2j9lhqnrot

Password for 1fichier is ff9angel.

Thank you in advance for testing my MOD ^^ I hope that you will appreciate the fact that this MOD make the game longer.

Exemple of the menu for Zidane:



Here you can see that each ability costs 13 MP (so choose the best abilities depending on the situation):



As seen below, your special abilities being available at any time, you will not need to count on the Trance mode. Even though the characters still do more damage in that state.



In Version 1.2 is add new system info.

Example of the new Help menu in the game.







The two letter characters are abbreviated to the elementary words.

Legend:

Fi = Fire
Ic = Ice
Th = Thunder
Wa = Water
Wi = Wind
Ea = Earth
Ho = Holy
Sh = Shadow

The last Version, is 1.2
« Last Edit: 2017-08-31 02:13:48 by Tedrainbow »

ammudava

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Re: Mod FF9DangerFire 1.2 (PSX Only) FullPlayable
« Reply #1 on: 2017-08-15 10:08:04 »
cool mod, friend :). but have questions to ask you. is this mod also somewhat a more difficult mod too? why don't you increase the boss hp and mp stat start from disc 3 near end boss and all of disc 4 bosses? it seems the bosses hp are too low. few hit will kill the boss, not quite fun and challenging. but this is my own idea for your mod

Tedrainbow

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Re: Mod FF9DangerFire 1.2 PSx and PC (Us Only) FullPlayable
« Reply #2 on: 2017-08-30 22:58:26 »
Possible version 1.3

Change other idéa.

« Last Edit: 2017-08-31 02:15:41 by Tedrainbow »