Author Topic: Hex Editing  (Read 3675 times)

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Hex Editing
« on: 2017-10-31 00:03:13 »
Is anyone available to help me find a single hex number in FF7 for 1 variable?
I literally need one thing and even though i know what im doing. I cant seem to do it...

nfitc1

  • *
  • Posts: 3011
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: Hex Editing
« Reply #1 on: 2017-10-31 13:58:08 »
Lots of people could help if you'd tell us what you needed help with. This is as generic a hex editing request as possible.

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: Hex Editing
« Reply #2 on: 2017-10-31 14:28:07 »
Haha no i know. I was just making sure it was possible first.
I use Var 11 243 for my subtitles in my project.
Once you click new game it will ask if you would like them on or not.
Someone told me to have the game open and select yes while running it in variable mode through 7th heaven then Alt+F4'ing and it would save it somewhere.

I couldn't find it anywhere. So i just need the hex string that var is using. Thanks :D

https://mega.nz/#!pB8mFCbS!jt6SqCh7WA2JRXZ7Rdv3dWH1H0Wwpm-oP4qpb1_d-OU


Also for some reason the fight in this scene starts immediately too, not your concern but if you happen to be able to get it to be the way it normally is that would be fantastic.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Hex Editing
« Reply #3 on: 2017-10-31 22:33:52 »
Reunion database lists all these.

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: Hex Editing
« Reply #4 on: 2017-10-31 22:48:10 »
Your database only goes up to 5 255 doesnt it?
I need 11 243

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Hex Editing
« Reply #5 on: 2017-10-31 23:05:06 »
There's no such a thing, and I wouldn't be that incompetent. Those are just field Ids for the 5 banks.
0x0BA4      [BEGINNING OF FIELD SCRIPT MEMORY BANK 1 (1/2)]
0x0CA4      [BEGINNING OF FIELD SCRIPT MEMORY BANK 2 (3/4)]
0x0DA4      [BEGINNING OF FIELD SCRIPT MEMORY BANK 3 (B/C)]
0x0EA4      [BEGINNING OF FIELD SCRIPT MEMORY BANK 4 (D/E)]
0x0FA4      [BEGINNING OF FIELD SCRIPT MEMORY BANK 5 (7/F)]

See the round brackets.  11 and 12 are Bank 3.
« Last Edit: 2017-11-01 00:52:40 by DLPB »

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: Hex Editing
« Reply #6 on: 2017-11-01 00:53:04 »
So what i need is 0xDC0BCF right?
If im getting this right. If so then i now understand this stuff and should never have to ask again haha

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Hex Editing
« Reply #7 on: 2017-11-01 01:02:36 »
Yes. As you can see, I also use it. But your mod is incompatible with mine anyway.

Tsuna

  • Global moderator
  • *
  • Posts: 823
  • Working together to create awesome things!
    • View Profile
    • The home of Tsunamods
Re: Hex Editing
« Reply #8 on: 2017-11-01 01:14:26 »
Aha. I understand now. FINALLY!
Thanks dude. I like how instead of giving me the answer you give me a riddle haha.
Let me solve it myself. Works out better in the long run.

Yeah it's completely incomparable but at the same time it IS the reunions script so...
It could be worse.

Now this should allow me to do anything i want. Finally