Author Topic: Ultima  (Read 28924 times)

ficedula

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« on: 2001-08-15 02:54:00 »
Sorry to draw traffic away from your first topic, Alhexx, but 6 pages is getting a wee bit long  :D ...

Anyhoo: Ultima: Latest version: Doesn't run on my PC. Error message: "Runtime error 429: ActiveX component can't create component."

I suspect either:

A) You've used an ActiveX component that's not standard (ie. part of Win9X)
B) Your DLL needs to register itself as an ActiveX component and hasn't.

I don't know which; just my guess.


Sephiroth 3D

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« Reply #1 on: 2001-08-15 16:12:00 »
Yeah, Fice, I got the same problem, and let him know about it via email. He told me he's fixed it, or something like that.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

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 http://members.tripod.com/~Sephiroth3D/index.html" TARGET=_blank>Sephiroth 3D's Promised Land


Alhexx

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« Reply #2 on: 2001-08-15 15:05:00 »
Fice: Okay, I guess it's high time to start a new topic...could you do me a favor and close the old one? I think it looks kinda uncomplete when it's now closed ...  :D

'bout that Active-X-Error:

Good News: I know which Active-X-DLL it is, it's 'JSGReg32.dll'. Your solution b) is the right one.

Bad News: Haven't solved that problem yet...probably I'll have to build an Installer for it, so it registeres itself.
Or: I'll implement the needed functions from the DLL into Ultima - but that's not the best idea...

I've checked my VB6 Programmiong Book (~1300 Pages) and MSDN, but I couldn't find a solution for Selfregistering under VB (yes, I know, VB sux...)

I'll searcht the web for that selfregister problem...

Seph 3D: Recieved your 2nd mail, I'll update the database with your additions today...

- Alhexx


The SaiNt

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« Reply #3 on: 2001-08-15 15:22:00 »
There, I closed it for you.

Alhexx

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« Reply #4 on: 2001-08-15 16:19:00 »
SaiNt: Thanx.

Ultima 14 Users: I've uploaded an 'JSGReg32 Installer'. You can d/l from my page. After extracting the zip and running the Setup.exe Ultima 0.27 ßETA 14 should work...

- Alhexx


Ged

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« Reply #5 on: 2001-08-15 21:46:00 »
OK. I made some screenshots of my work (Sephiroth Field & Battle Model). Of course, bacuse of the transfer I couldn't post'em on my FTP, so I asked Alhexx to hang them on his page. I hope he will send on this msgbrd the adresses.

PS. Alhexx :

The 1st Sephiroth (MU**) is "Last Battle Sephiroth"
The 2nd Sephiroth (SA**) is "Nibelheim Sephiroth"

If no-one told you about it..  :D


Alhexx

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« Reply #6 on: 2001-08-15 23:51:00 »
Ged: Okay, uploaded the pics. They are under: http://www.8ung.at/alhexx/ged/" TARGET=_blank>http://www.8ung.at/alhexx/ged/
and then the pic name...oh, the file names are all lower case now.

Fice & Seph 3D: Does Ultima work after the JSGReg32 Setup?

- Alhexx

- edit -
Ged: Thanx for that help with Sephiroth, I'll list you next version...

[This message has been edited by Alhexx (edited August 15, 2001).]


Ged

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« Reply #7 on: 2001-08-16 12:58:00 »
Thank you very much!!
Noone told you? Well, I will check the BattleDatabase later and tell you some stuff.. Currently I'm too busy with FF7  :D

Besides the link doesn't work..  :D


Alhexx

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« Reply #8 on: 2001-08-16 15:33:00 »
Well, of course the likn doesn't work - like I said: the URL and then the pic name..

example: http://www.8ung.at/alhexx/ged/sephbattle1.jpg" TARGET=_blank>http://www.8ung.at/alhexx/ged/sephbattle1.jpg

Okay?

- Alhexx



Alhexx

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« Reply #10 on: 2001-08-16 15:46:00 »
 
Quote
Originally said by James Hetfield (Metallica)
You're damn right!

:wink:

- Alhexx


Ged

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« Reply #11 on: 2001-08-16 22:57:00 »
 
Quote
Squall Leonhart
...Whatever
:D :D :D

Sephiroth 3D

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« Reply #12 on: 2001-08-17 12:58:00 »
   
Quote
Hojo
So only the failure made it? How interesting...

Hey Alhexx! How exactly is the color info controled in the battle models?

I'm having a b!tch of a time trying to color my Seph Battle model! It's like every point is assigned a color on a material, and it auto-gradients the colors between points on the same material.

Is there gonna be a day when I can export the color along with the geo itself?

Oh, Here's how my model conversion is comming:    http://www.teleport.com/~daberle/bs-001.jpg" TARGET=_blank>http://www.teleport.com/~daberle/bs-001.jpg  

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

  [email protected]    
Sephiroth 3D's Final Fantasy (Currently Offline)
   http://members.tripod.com/~Sephiroth3D/index.html" TARGET=_blank>Sephiroth 3D's Promised Land  

Edit: Mistakes.

[This message has been edited by Sephiroth 3D (edited August 17, 2001).]


Alhexx

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« Reply #13 on: 2001-08-17 15:54:00 »
Seph 3D: Read Fice's .p file description? Every Vertex has its own color. So if you got a model like Jenova-BIRTH with 1500+ polygons and 1300+ Vertexes, you also have 1300+ colors. Of course there might be colors twice, but finally there should be 'bout 1000 different colors. Texturing a model in Milkshape or 3ds would need very long.

But you're a bit right: Every vertex has a clolor or a material. The rendering makes the colors smooth.

Quote
Originally written down in Fice's .p descripiton:
Usually, when the three vertices have different colours, the triangle is 'blended' to give a smooth colour shift over the surface. That's what FF7 does.

You see? Ultima worx like FF7. It smooths the colors between the vertexes. Milkshape can't do that - only the polygons can have materials. As for 3ds - I don't know. You've got to talk to mirex - he made a .p-to-3ds converter, which converted colors, too.

- Alhexx


Ged

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« Reply #14 on: 2001-08-17 22:30:00 »
Seph3D I sended you a full Battle Model, enjoy playing with it  :D :D :D

Alhexx

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« Reply #15 on: 2001-08-17 23:20:00 »
AFAIK, there's no word like 'sended'. What you wanted to say is 'sent'   :wink: . Or did my English teacher told me trash?

- Alhexx

- edit -
BTW: I've released Ultima 0.27 ßETA 16 - I've added a 'Drag 'n Drop' Function for moving the vertexes around. That's much more comfortable than writing in the coords amnually...

[This message has been edited by Alhexx (edited August 17, 2001).]


Dark-Raver

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Ultima
« Reply #16 on: 2001-08-18 02:15:00 »
DAMB, i am starting to get crazy here... I can't figure out how to put Battle Sephiroth's hair together... I've been on this all day... Can anyone help me out?

Sephiroth 3D

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« Reply #17 on: 2001-08-18 07:45:00 »
Alhexx: k. I use Lightwave. I HATE 3dsMax. I'll use LW or Maya before I'd use 3ds. (I might be able to program a shader in Maya that could do it FF7's way... I'll need to look into that...)

Your English teacher is correct. It should be sent. However, what's sth? I've seen you use it several times and I have NO CLUE what it means.

Ged: Yeah, I got it. But I'm building mine in LW. If I exported what you sent, I wouldn't be able to move him. But I can use him for parts identifiaction. Thanks.

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
Sephiroth 3D's Final Fantasy (Currently Offline)
 http://members.tripod.com/~Sephiroth3D/index.html" TARGET=_blank>Sephiroth 3D's Promised Land


Ged

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« Reply #18 on: 2001-08-18 12:57:00 »
Okay. Short explenation how to get Sephiroth's hair to one piece.

Sephiroth's hair contains of three long ahirs divided into 5 parts. It gives you a total of 15 files for his hair.

The hairfiles are ranging from SAAP to SABF.

How to put them together?

1st hair is : SAAP-SAAT
2nd hair is : SAAV-SAAZ
3rd hair is : SAAB-SABF

If you're doing it in MS3D then, use Ultime to extract those files to .raw.
Begin with SAAP. Flip it vertically.
Take the next file. Flip it.
And so one files from SAAP to SAAT. You will get the first hair. Then do the same with the 2nd and 3rd. Now get them together pin them under his head and voila, completed (you might to need to rotate them a bit so the hair won't get inside his chest).

Great news for Sephiroth Patch fans!

I just took my time and did something like this.. I got Sephiroth to use cloud weaponds (looks odd) and his Ultimate Weapon look like masamune. Now you really should see Sephiroth with a "Buster Sword" holding like a Masamune. Ugh!!  :D

Oh yeah. Bout weapons. I also made something like a color range - all weapons for him are Masamunes. But the better the weapon it is more mettalic and shiny like the real Masamune.. The weaker the more rusty/dark it gets.. What do you think about that?

For all girls out there - Sephiroth look cool when you combine him, change torso to Last Sephiroth Torso, make some adjustments ane he look's way sexy in his outfit (no top)..

Next major change is that Sephiroth is Sephiroth everywere instead of Cloud (you take all Clouds files and replace them with Sephiroth files). This one is just a theory but it might work.

Wheeff... Enough is enough... End of update..


Alhexx

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« Reply #19 on: 2001-08-18 15:27:00 »
Seph 3d: sth - something (that was always listed in our vocabulary...)

Lightwave: I think I've got to get it, too. I don't use 3dsm, b'cause it's too complicated for me. I prefer Milkshape for my work, but with .p files, I'm using Ultima  :wink:

Ged: I think that should help him.

Dark-Raver: I've never tried to put Sephiroth together, b'cause he's not on eof my favorite chars...

- Alhexx


The SaiNt

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« Reply #20 on: 2001-08-18 15:29:00 »
You're really interested in the Seph Patch aren't you?
If you find anything new just tell me  :)

Ged

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« Reply #21 on: 2001-08-18 15:54:00 »
I am very, very, very interested in the patch. And I keep telling you he has Vincent's Limite Breaks, raugh!!  :D

Sephiroth Patch?

Well, I told you about LB's, Hair etc.
To get him everywhere also. Dunno what more.

And I'm continiuing the background, looks a lot better!


Anonymous

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Ultima
« Reply #22 on: 2001-08-19 00:32:00 »
I WANT ULTIMA! WWWWAAAAAHHHHHH!!!! Anyway, theres a problem unzipping it onto my other comp. Hmmmm. I can unzip the p file i zipped with it.

Alhexx

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« Reply #23 on: 2001-08-19 01:59:00 »
darkness: You're alive? Hm, problems unzipping Ultima? Do you have always problems that nobody else has?

Well, since you're using it on your other comp - is the 'F**k Error 16 Mode' needed or can I delete it?

- Alhexx


Ged

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« Reply #24 on: 2001-08-19 22:07:00 »
...pain...suffering...