Ok last one for the day. Il just tell roughly how i got these models into the game. Firstly i decided not to do aeris yet and went straight to cloud wich if had known at the time how complicated that would be i probably wouldnt have done it lol. Anyway after converting the model into a .obj file i import that into 3dsMax.
Then i delete the peices i dont need and begin cutting out all the segments for the limbs until i have what i need.
Id like to point out that i had to rebuild the top half of his chest and of his right arm because the cape that was draped over him was apart of the chest so when i deleted it i lost alot of the model. Neway i think i did an alright job at rebuilding it
neway here are the finished peices.
Then i use PCcreator to convert all my .3ds peices into .p and also to apply my uv map and turn it into a .tex file. After that laboring proccess is done i extract all of clouds files with lgp and make a seperate folder. I then use kimera and open clouds heirachy file so i can see the whole model. I then place all of the peices where i want then i tweek the sizes and lengths etc. until i have what i want.
Then finally i recompile the battle lgp with the new files and its ready to go.
At the current time im not to worried about how the models work in game because usualy the animations move to quick for you to notice ant gaps in the parts, but in the victory scene they are quiet noticable. This would probly be alot easier if i could see exactly where the bones where in kimera so maybe that could be a future implementation into the program?? Neway thats enough from me for now il get back tommorow with some more models done and maybe a monster.