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Messages - Aurenasek116

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1
FAQs and Tutorials / Re: STICKY: FF8 Enhancing
« on: 2009-05-24 19:51:00 »
:lol: Alright, then. thanks for clearing that up! And yeah, looks like Eidos did a MUCH better job of porting FF8 to PC than they did with FF7.

Then you clearly didn't try Pete's latest OpenGL2.0 driver. The problem you mention shows up only in the old D3D plugin.

2
Yeah Adults told me how to fix it. It's working now, and those instructions in the first post aren't detailed enough for most people. You know some haven't even touched the cmd before. Anyway, I managed to import the object into blender. With the textures, but the UV layout seems to be messed up. Guess there is some command I gotta put into the bat file to fix it...hmmm :-P

The UV is simply upside down, you can either manually flip it verticaly in blender or use flipuv parameter in mesh2rdm :P

3
I already gave an example on Rich's website, koral quoted it on the 1st page of this topic, just head there.

4
Archive / Re: I know this maybe a little Random but...
« on: 2009-05-23 21:10:59 »
Press R2 on pad if you're using pad, I don't know the button for keyboard control scheme.

5
FAQs and Tutorials / Re: STICKY: FF8 Enhancing
« on: 2009-05-22 09:48:37 »
I can't make a screenshot of it because it isnt actually a graphical glitch. The PSX uses a 640x480  resolution, i think. On a Televesion with a real PSX, this is fine. but on a computer with a HD screen, 640x480 is Just simply not good enough. With ePSXe or the like, you can up the resolution. just by a little bit makes it playable, but the problem with this is that the PSX doesn't know how to smoothly move Verticies, since it's never needed to, due to the low resolution. But without this knowledge, You get these awful gittery Verticies and i can't concentrate on anything else. The PC version moves the verticies 100% smoothly, and that's why i'm using it. ePSXe is also especially bad at running FF8.

Uhm not really o.O With Pete's OpenGL2 plugin it works perfectly smooth.

6
FAQs and Tutorials / Re: STICKY: FF8 Enhancing
« on: 2009-05-21 20:19:44 »
Yes but i can't actually stand the sub pixel accuracy problem PSX has :/ in fact i hate it, and it just stops me thinking about the game itself. this is only on emulator for some reason though.

if anyone has any suggestions, please let me know.

Sub pixel accuracy? o.O Could you make a screenie of whatya mean? Because I don't really see any problems o.o

7
Itadaki St for PS2 or PSP?

Hopefully koral will try both :)

8
I noticed when extracting the characters that the summons aren't in the same mix as the npc's.   Now I haven't taken the time to go through EVERY file (because it seems to cause Koral's program to randomly crash) but does anyone know where they might be?  A crisis core Bahamut, Tonberry, Magic Pot, Cait Sith, and Ifrit would be quite nice

Erm, all models are there o.O I had no problems finding tonberry, both bahamuts, ifrit, cait sith and others.

9
FAQs and Tutorials / Re: STICKY: FF8 Enhancing
« on: 2009-05-20 23:50:07 »
This thread is probably long dead,  but i'd like to ask a question.
I recently got this game for the PC, and after battling with vista i finally got it installed.
at first, it worked alright, but i wanted to install FF8 launcher and the FF8 configurator.
after messing with this for ages, i finally got a nice resolution and fixed all the black boxes, but after installing "samuels sound font", some of the instruments were missing.
then i did something that i can't remember, and long story short, the MIDI files arent playing at all anymore. FF8midi crashes when i try to load one, and the FF8 configurator just says "failed". i can still hear sounds.
even many seemingly completely clean installs haven't fixed this.
maybe i've messed with a file i shouldn't have?
i remember deleting a file called "unintall.isu" from a program files folder, and i can neither uninstall nor reinstall "EAX(tm) Unified (SHELL)". maybe that's the problem?
any help would be appreciated :D

It's better to play PSX FF8 on ePSXe emu, since it still has a lot of graphic filters, AA, custom resolution and everything and atleast it has the epic original music instead of PC version midi crap :P

10
Quote from: koral
Another option might be to wait for a PS3 emulator

Seeing as the PS2 emulator still isn't 100% working I wouldn't count on PS3 emulator in next...10 years?

11
I found a bug in Forgotten Capital : Video

The TM video should be repeated, but it stops.

Nice find, I'll have a look at it :-)

That bug occurs with all videos that should repeat (example: lifestream flow in final dungeon before fighting Bizzaro Seph)

12
Quote from: koral
Patient, you must be  :-)

Fast road, to dark side leads.

13
Releases / Replacement FMVs for FFVII
« on: 2009-05-19 06:13:25 »
Sadly the game doesn't allow full-screen menu, only the center part can be textured which is rather sad :/

14
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-05-18 18:01:09 »
Quote from: hellbringer616
Sadly, i'm not going for graphics design haha.. They just offered it and i thought "This could help out with FF7 stuff!!!" didn't realize it would be this hard haha, I'll learn sooner or later though, Maybe get a few books from the library to help me out

Funny thing is a lot of people I know that are into 3D stuff are self-learners that didn't use any books or special training courses. It may look hard but it's all about playing with stuff at the begining, checking what buttons do what and so on, that way sooner or later you can figure out basics etc :) It's all about having determination to do it.

15
Its quite odd that it doesn't just stretch the texture..

Yeah, no matter what how much space you will fill on buster.bmp only the original 1/4th will be displayed at the center of the screen, all space around it is automaticly turned pure black by the game itself.

16
Yes, that's what I did but I really didn't explain properly.
What I did was:

1. Make the whole image 4096x4096 (So that 1/4 of it would be 2048x2048)
2. Place my 2048x2048 render in the top left corner 1/4

That's about it, sorry for not describing it better in earlier post :P

17
This is a good tutorial that ultima_espio gave me a while ago, but remember it's going to be pretty much impossible for you unless you have experiance with 3D and using 3DS Max software :P

http://forums.qhimm.com/index.php?topic=6624.0

18
Yeah.. those things aren't even textured, so you're just pulling that out of your ass. :-P

Indeedy, it's anti-aliasing that made clipping on models more visibile :P The only textured parts on character models in FF7 are eyes and some minor things like Soldier logo on Cloud's belt in final battle version of his model.

19
Funny thing because I'm also using laptop with these settings:

Code: [Select]
window_size_x = 1280
window_size_y = 800
preserve_aspect = false
fullscreen = true

internal_size_x = 1280
internal_size_y = 800

And I don't have any glitches other than movies not playing (But that's seperate bug from what Aali said). I don't have any problems with model parts not showing up and so on o.O Weird stuff.

20
Aurenasek116 you say that you can make it much better than this one. What do you recommend to me to make it better?  :-)

I didn't say I can make a better one o.O I think you need to work on your english :P I only offered help to drfeelgud88, so that if he wants I can recreate that avatar if you don't release it.

21
that cloud avatar looks wicked! is it for public release?

If you want I can make you pretty much same one out of this pic:

22
Well, original animations would still be applied, assuming your model is compatible with the original skeleton. I was talking about the problem of applying new, improved animations :-P (which is difficult but not in any way limited by the original engine)

Oh, that's interesting. Would save time of getting model from .3ds into .p I thought you ment the custom format models wouldn't work with skeletons.

23
I figured out where model data is converted from raw .p data to a "renderable" format, so I could easily implement a system for injecting custom models in some other format than .p. Animation will be troublesome though.

Nice find, but as you've stated animations would be troublesome... maybe it could be used for static objects that don't require animations.

24
Only tested using Aali's driver. But I can test using regular config if you want.

Edit: Works just fine without using Aali's driver, the game automaticly upscales/downscales the image from 2048x2048 to the resolution in use :P

25
Normally...
Just extract everything in the .zip to your FF7 main folder, then run ff7_opengl.reg or ff7_opengl_vista64bit.reg depending on your system. (ff7_opengl.reg for 32bit versions of XP, Vista and Windows 7 while ff7_opengl_vista64bit.reg for 64bit XP, Vista or Windows 7 :P )

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