I think a model shows up white because the texture was not assigned properly. When the files were copied into the charLGP folder, did you then copy something over it that may have overwritten that texture? Did the texture file not get copied correctly? One thing to check is to first to have the files completely separate from your charLGP and make sure the model opens correctly, then once you copy them into your charLGP try and open them again and make sure they are working still.
One thing I've run into when editing models for myself, sometimes you will have two texture (TEX) files using the same texture ID. While they model will show up perfectly fine in Kimera, once you try to import it into your charLGP file and then use it in game, one of your textures will show up garbled because it's trying to use the wrong texture. I don't think this is the cause for your issue, since in this case the model will still try to use a texture, just the wrong texture, which needs to be fixed using a combination of bitrun and pcreator.
Anyway, I would try first like I suggested and make sure the files are working in and out of the charLGP file. Something may have happened during the copy/paste/encode process that messed everything up.