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Final Fantasy 9 => Graphics => FF9 Graphical Releases => Topic started by: Fraggoso on 2017-05-22 16:00:35

Title: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-22 16:00:35
It's getting hot in here, so take out all your cloth... well...
I filtered all the NPC's-, weapon- and battle background textures.

Let's make this Game more awesome! :D

Here are comparison shots:
http://screenshotcomparison.com/comparison/210535/picture:5

https://drive.google.com/open?id=0B9iOUmoUbwc4N181dTRDckVRZlU

Just unpack the 7z into your streaming assets.

If you've downloaded the old version, here's a temporary fix so the overworld stuff is vissible again.
https://drive.google.com/open?id=0B9iOUmoUbwc4ZVc1Y1N6QmtqQ0k

Known Issue:
Worldmap model texture seem to be broken like Zidane and the vehicles (download the temp fix from above).
Characters don't blink. I'm investigating this and will release a patch ASAP. Sorry for all the inconveniences!
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Covarr on 2017-05-22 17:01:55
Something's gone wrong with your comparison shot link
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-22 17:20:56
Something's gone wrong with your comparison shot link

Thanks for pointing that out.
Copy and Paste from steam doesn't always work as intended.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: KaidenJames on 2017-05-22 17:44:14
This is awesome. Thanks for the hard work Frag. Now if we can find someone to clean up the battle ui. Way too big imo. I've been holding off on a playthrough waiting for mods to come. Looks like the time is near! Thanks again!

Edit: Your comparison shots are working now. Had to comment again and say wow. The details on the NPC characters look fantastic. Makes me wonder why Silicon didn't do this, as well as other things (like shoddy sound port). Again, great stuff Frag!
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Mcindus on 2017-05-22 18:07:15
This is awesome. Thanks for the hard work Frag. Now if we can find someone to clean up the battle ui. Way too big imo. I've been holding off on a playthrough waiting for mods to come. Looks like the time is near! Thanks again!

Edit: Your comparison shots are working now. Had to comment again and say wow. The details on the NPC characters look fantastic. Makes me wonder why Silicon didn't do this, as well as other things (like shoddy sound port). Again, great stuff Frag!

If you guys want to send me the original png files for the text/UI/menu items in the game, I can chisel away at making an upscale/replacement the likes of 'SeeDReborn'
I'm quite busy, but if I can merge it with the work from SeeDReborn in some way, then we can really get this project underway.

Great work, Frag!
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-22 19:52:16
As far as I understand the engine scales the Files no matter what Size the files have.
Maybe talking with albeoris might do the trick as he can do pretty much anything with memoria.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-22 23:11:37
If you guys want to send me the original png files for the text/UI/menu items in the game, I can chisel away at making an upscale/replacement the likes of 'SeeDReborn'
I'm quite busy, but if I can merge it with the work from SeeDReborn in some way, then we can really get this project underway.

Not possible, nor that easy.
The UI isn't easy to edit in this case. And this coming from the only one who's managed to change all UI's.
If I find a way I'll do it. But currently, have not. Too busy with the sound mod nobody cares about

EDIT:
Another bug?

(https://s1.postimg.org/n4fi46dj3/ERROR_AGAIN.png)

All this ties in great together, I hope it doesn't bug with the model importer though...

EDIT-EDIT2:
And it seems to have messed up the texture animation on all characters.
Ex:
When Zidane or any other died in battle, they're eyes were still open!
NPC characters also don't "blink" their eyes.
See... not everything goes as planned!  :-\

And look:

(https://s29.postimg.org/otpoj3po7/BLEND.png)

Dagger's hair tie is blending!

And in the battle scenes, there are lots of unwanted polka dots and artifacts that weren't there before!


But at least I fixed the Silicon borders for everyone. May not be a widescreen patchy-thing, but it's a lot better!

EDIT#3:
And yet another.
The moogle's broken.

(https://s18.postimg.org/ik19b30ax/ERRORS_ERROS_ERRORS.png)

A big file for this?
Was the WHOLE game beta-tested beforehand?

And another one:
(I'm only on "Disc 1")

(https://s30.postimg.org/ymy46i3wh/ERRORS_JUST_EVERYWHERE.png)

What more awaits?
And no, it's not just (my problem), someone else had the same Zidane "half-blue" glitch as well.

This is the polka dots I mean:

(https://s17.postimg.org/pi6w26u9r/POLKAS.png)

Even the tents:

(https://s17.postimg.org/6p9ujjdjz/TENT.png)

I think you went too hasty with this one.
That social gratification...

Like really though...

(https://s29.postimg.org/4ipmrbf53/REALLY.png)

:-\

(https://s24.postimg.org/k0gzsftph/Untitled.png)

If it was fully beta-tested, it should've been taken care of.

Yep, Dagger is sleeping
...with her eyes open

(https://s21.postimg.org/wb2bsv6gn/WITH_HER_EYES_OPEN.png)

An orange Garnet...

(https://s30.postimg.org/4w3zubqnl/ORGANGE_GARNET.png)

Airships:

(https://s13.postimg.org/xyh9pp9tj/AIRPLANES.png)
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Kaldarasha on 2017-05-23 06:33:04
Quote
I think you went too hasty with this one.

No, this is how things should work in a moding community. You give us something and we will test it for bugs. The whole project is too big to do it differently, if you are working on it alone. I probably would do it in the same way even with a team, since finding minor bugs is a real time waster and sometimes you are to blind to see them.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-23 07:08:57
The "Problem" is that I have a wife and a 16 weeks old son so time (and time management) becomes more essential then everything else.
Like Kal said, I use the community to test this as I could do only a handful of testing and my worldmap worked before I did something wrong... I'll work on a patch.

Maybe the UV Maps on the worldmap meshes are bunked and it doesn't scale the upsized textures that well.
The "polka" is a sideffect of my filtering. I said it in another Tread: I wanted to release the sharper Textures now and will work, if time allows, on a more refined version where the seams in the textures are also working.

Thanks for pointing that out, Dclem.

Edit: I think I found the problem. I don't know if it's fixable as it seems not related to the upsized textures.

@Dclem I never said I beta tested anything. I went trough all the textures after importing it back in the game and they looked good.
The Fields you mentioned are already fixed (and a few more). If you should encounter more of them, please let me know so I can repair them as well.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-23 18:34:00
So will the polka dots and texture animations be fixed?
And, this (huge) file won't affect the model importer now, will it?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Tsuna on 2017-05-23 20:14:18
If you guys find a way to do actual character importing i'll help you do the game with new models
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-23 20:15:07
About the animation I don't know. I've to look why the engine behave that way.
For the polka, yes this will be fixed.

I don't know if it interrupts the model importer. The textures for sure but the Modell itself is kept as it was.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-24 01:24:09
If there's a fixed link to all this, backgrounds, etc., post it.

If you guys find a way to do actual character importing i'll help you do the game with new models

Hades workshop will do this. You have some higher poly FF9 models you want to import?

I just need that for my custom models for my mod that comes with the sound mod.
Hopefully it'll come with bone structuring of some sort support since there are animations included with them.
You can replace animations currently. Worked well for me. I replace all standard animations of standard characters today; got no bugs nothing.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: nfitc1 on 2017-05-24 04:05:16
Suddenly the battles look like they're in Wind Waker. :)

The NPCs on the field are incredibly better. I noticed that your screen-res is pretty high, will lower res (1080) notice this difference?

Slightly on tangent: I get annoyed by "remasters" that only up the detail on the main characters and ignore all the other NPCs/models the game has. Square is guilty of this for sure (X HD was noticeable that only the main characters really looked any better).
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Tsuna on 2017-05-24 05:50:34
I'll help in any way. Ya can use higher res ones from other sources but this forum will not allow that. Didn't really think of that till just now
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-24 08:42:20
If you mean the HD Art, no I'll include them in a future package.
I already talked with Rowell, who has the majority (if not all) of his work as higher resolution Masters. But the copyright is not with him and i really don't want to slip on SE toes.

@Dclem Right now there's no upload for them.

@NFITC1 You'll see the benefits on every Monitor as the texture are bumped up in resolution, so yes, a 1080 Monitor will let you see the difference. :)
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-24 10:09:46
Not possible, nor that easy.
The UI isn't easy to edit in this case. And this coming from the only one who's managed to change all UI's.
If I find a way I'll do it. But currently, have not. Too busy with the sound mod nobody cares about

There's a UI scale mod, released yesterday over Steam.
It's not working 100% but it's a great start I think:

https://steamcommunity.com/groups/ff-modding/discussions/13/1290690926876650747/
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Tsuna on 2017-05-24 15:22:55
I meant things ripped from other games. Like Dissidia for Zidane and enemies from literally anywhere and such
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-24 15:36:19
Oh I understand.
That would really be great but as you said, that's forbidden.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Mcindus on 2017-05-24 21:32:56
Not possible, nor that easy.
The UI isn't easy to edit in this case. And this coming from the only one who's managed to change all UI's.
If I find a way I'll do it. But currently, have not. Too busy with the sound mod nobody cares about
What more awaits?

I think you went too hasty with this one.
That social gratification...

Like really though...

If it was fully beta-tested, it should've been taken care of.
*EDIT* oops, forgot to mention the first part.  I think you'll find that many people care about your sound mod.  Also - if you ever get access to the UI elements as .png's, I can definitely help you with the look of the game.  I've come far since my first days creating SeeDReborn.

Frag, from one modder to another - great job!  As a community, it's up to us to find the bugs - and in your own time fix them :)

Thanks again for your time, hard work, and this awesome mod!  Modders don't always get the applause they deserve for being as philanthropic as we are.

dclem: Thank you for your bug input - but unless you're paying for a mod, it's really not your place to put down the efforts of a mod creator.  (Especially if that mod is an excellent one such as this.)  None of our mods are 'perfect' - and with more input and less criticism (of motive no less) we will go far with these mods.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-25 08:14:17
Mcindus thank you very much. Also for your time to help me with some questions I had.
I'll still work on the worldmap mod and with your awesome help i think it'll look better than ever. :)
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-27 20:40:49
it's really not your place to put down the efforts of a mod creator.

Who said I was putting down efforts?  :roll:
Boy, bye.

I think you'll find that many people care about your sound mod.

(https://s4.postimg.org/3x9yalz5p/image.png)

don't make me laugh.
I have yet to see a Ratio where the sound mod matches up to this mod, or any other relative. I maybe see a 50:6
if you ever get access to the UI elements as .png's, I can definitely help you with the look of the game.
Already had access.
Sorry, I'm designing that part for what I do - going along with the sound mod. And I'm not looking to change that. Any of the UI's designs. Shrinking the battle command UI and getting it behave like psx; haven't yet to see that happen.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Mcindus on 2017-05-28 02:06:43
Who said I was putting down efforts?  :roll:
Boy, bye.

I have yet to see a Ratio where the sound mod matches up to this mod, or any other relative. I maybe see a 50:6

Already had access.
Sorry, I'm designing that part for what I do - going along with the sound mod. And I'm not looking to change that. Any of the UI's designs. Shrinking the battle command UI and getting it behave like psx; haven't yet to see that happen.

Sorry if I misinterpreted your post - it seemed like you were putting Frag down for not 'beta-testing' his mod enough.  If that's not the case, please accept my apologies :)

As far as the interest - sound mods always have less 'visible' interest than graphical mods.  The only way to really know how 'essential' your mod is, would be to see the overall downloads after a period of time - and from personal experience, you may end up being surprised.  I know I'm interested in all of these mods as an essential 'package' for FF9 and am looking forward to using all of them :)

Oh, so you're doing all of the UI elements yourself??  Sounds like a beast of a project, but I hope you the best!  I will add it to the 'essential' mods list.  What is your progress like on that mod?

What is the difference in behavior of the battle UI in the Pc vs the psx version?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-28 02:24:09
You actually lose detail when you apply such filters on them, it starts to look cartoony instead of pretty. The reason the backgrounds seem so pixelated in the PC version of the game is because you're running the game at a high resolution, the backgrounds stay the same quality but the models become super crisp. There's an easy fix, lower the resolution to 640x480.

Then the character models will seem to blend in much better just like in the ps1 game. In the ps1 version the resolution was even lower though. It would be nice if there was a mod that made the game run in 320x240 resolution, the original ps1 resolution. Then the updated character models and backgrounds will perfectly fit each other.

There is already a mod that fixes the sound in the game, there's only three things that need to be modified for the port to be perfect.
•Scale down UI elements in battle.
•Remove the talk/card icons when you walk next to NPCs.
•Remove the options to cheat.

I don't know how to code or mod games, but if you're a modder get to work on the above stuff. :wink:
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-28 03:39:05
You actually lose detail when you apply such filters on them, it starts to look cartoony instead of pretty.

I say the filter is lovely! Okay, they don't lose any detail, in fact, they show more detail (in my eyes at the least) especially at a high resolution.
But its whateva.

There is already a mod that fixes the sound in the game.

(https://s4.postimg.org/3x9yalz5p/image.png)
That Sdlib.dll only changes the sampling rate the game engine uses. But don't worry, I still use it anyways. But know Alboris got a launcher (it comes with the sound mod I do) that allows to change the sampling rate with various rates.

The sounds are botched eternally. I've went through 90% of all of them (still working on the rest, clearly)
All Silicon Studio's botched sfxs. Just EWW, like, no. Like, yeah, graphics are great, but, I tried playing through the whole game with no sounds or sound effects on, and, it felt... quiet.

there's only three things that need to be modified for the port to be perfect.
Scale down UI elements in battle.
Remove the talk/card icons when you walk next to NPCs.
Remove the options to cheat.

Removing cheating is done with Hades Workshop
And is included with the sounds mod.

If anyone else wants the Card Icons removed when talking to NPCs tell me now, and I'll remove it.


I don't know how to code or mod games, but if you're a modder get to work on the above stuff. :wink:

And you automatically assumed that a Sdlib.dll fixed all those sounds (even missing sounds)?
No. And yes, the enemy death sfxs are back, fixed included with the sound mod.
And instead of saying: "get to work" say: "hopefully someone can fix". None of us gets forced. Not me, you, Fraggoso, Tirlititi, Mcindus, anyone.
I've already done everything you mentioned except, the scaling down of the battle UI's. If anyone knows how to do that. Talk to me in this thread:

http://forums.qhimm.com/index.php?topic=17616.0



Sorry if I misinterpreted your post - it seemed like you were putting Frag down for not 'beta-testing' his mod enough.  If that's not the case, please accept my apologies :)
Accepted. :)

As far as the interest - sound mods always have less 'visible' interest than graphical mods.  The only way to really know how 'essential' your mod is, would be to see the overall downloads after a period of time - and from personal experience, you may end up being surprised.  I know I'm interested in all of these mods as an essential 'package' for FF9 and am looking forward to using all of them :)
Yeah, when showing visuals over audio, eyes always win over ears don't they?

Oh, so you're doing all of the UI elements yourself??  Sounds like a beast of a project, but I hope you the best!  I will add it to the 'essential' mods list.

Yeah see:

(https://s23.postimg.org/5yf6qvr6z/1.png)
(https://s23.postimg.org/j3uowzl2j/2.png)

Similar what I have for my game, but i just started from scratch with all FF9's UIs.

What is your progress like on that mod?

http://forums.qhimm.com/index.php?topic=17616.0
See the percentage? I update that every day. That's how close!

What is the difference in behavior of the battle UI in the Pc vs the psx version?

In the PC version, it's one big fat UI with all commands listed.
In the PSX version, the UI is small and the secondary commands are accessed by pressing left and right.
Until someone helps me with this, I have this currently:

(https://s17.postimg.org/5w6xph0cf/crispy.png)

Just getting ready for what's possible; 'cause you already know its possible.

Little OFF TOPIC:
Silicon Studios botched FF9 just how HiJinx Studios botched Silent Hill HD Collection.
(SIlcinon preopbaly used a beta version like they did too!)
Leaving all these bugs in here.

Back on topic now.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Mcindus on 2017-05-28 03:44:36
You actually lose detail when you apply such filters on them, it starts to look cartoony instead of pretty. The reason the backgrounds seem so pixelated in the PC version of the game is because you're running the game at a high resolution, the backgrounds stay the same quality but the models become super crisp. There's an easy fix, lower the resolution to 640x480.

Another 'cheap' and easy fix is to apply a greyscale uniform overlay noise layer at a minimum opacity level.   OR you can add a noise filter in photoshop/gimp and then fade the noise amt by 50%... AND you can also use less 'noise reduction' in Waifu.  The noise reduction actually decimates some colors in order to keep 'anime-style' blending in-tact.  This works well for characters and npcs, but not really for field images.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-28 04:22:54
Quote
And instead of saying: "get to work" say: "hopefully someone can fix". None of us gets forced. Not me, you, Fraggoso, Tirlititi, Mcindus, anyone.
I've already done everything you mentioned except, the scaling down of the battle UI's.
Oh have you already done all this except the battle scaling, I sent this game as a gift to someone on steam and before that person plays it I want to fix the issues the port suffers from. I've looked around forums for several hours and the only thing I managed to install was the sound dll file which improved the sound a bit.

If it's not too much trouble could you maybe upload a folder of files that you can drag into the game folder which removes the card/chat icons and disables the cheats? (I wouldn't want my friend to accidentally enable some cheat that breaks the game) xD

I tried to install all those programs, I managed to install hades workshop but no cheat removal option or icon removal option in that program. I also tried to install memoria but for some reason it didn't work. If you could help out dclem it would be really kind of you. It's very impressive that you've managed to improve upon the game with these mods you've made. :)

Also have they still not patched missing sounds in battle? Is there a fix for that too?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-28 06:33:24
Mcindus what's the problem in FFVIII that character models are unable to blink once you apply custom character textures? It seems the same way in FFIX. In FFx i didn't had such problems.
I may be releasing an update today that lowers the texture for the field texture so it behave normally.
The ref needs to wait sadly (blinking eyes and things as garnet ribbon).
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-28 08:58:47
I'll need some more people to know if I should remove the card icon showing with NPCs. Anything I do goes with the sound mod. (It's a multi-mod -not including HD backgrounds), which fixes everything (I try too) that everyone points out as a bug.
So everything requested goes in queue with the sound mod. Same goes for disabled cheats.
The most recent version of Hades Workshop can disable cheats.

Patching missing sounds:
If by "they" you mean Silicon Studios. Don't hold your breath. They aren't doing anything.
Yes it's already fixed. There's a link to it in thread on steam forums: Hades Workshop thread, I believe. It was a while back, though.
Nevertheless, it is included with the sound mod.

If that one person is truly scaling down the UI's, it would have to be compatible with Hades Workshop, or it won't all work out.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-28 09:51:36
The problem is that shrinking the ui is code based and HW doesn't modify the files to that regard.
Hopefully albeoris keeps his word and make memoria compatible with HW any time soon.

The card and exclamation sprite doesn't bother me at all. :)

Edit:
Here's a temporary fix for the overworld stuff.
Again, I couldn't test that much but at least it worked for me for the parts I saw.

https://drive.google.com/open?id=0B9iOUmoUbwc4ZVc1Y1N6QmtqQ0k

And here's the one package for everything texture related.
https://drive.google.com/open?id=0B9iOUmoUbwc4N181dTRDckVRZlU

@Dclem The Polka is still going on in that one. ;P
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-28 15:57:21
Quote
I'll need some more people to know if I should remove the card icon showing with NPCs. Anything I do goes with the sound mod. (It's a multi-mod -not including HD backgrounds), which fixes everything (I try too) that everyone points out as a bug.
What exactly does your mod do?
All I need is a mod that improves the audio, the dll file can do that, and some way to get rid of the cheats and the icons above NPCS. If the latest hades workshop can get rid of the cheats in the menus/F1 F2 F3 I would love to know how that works because I found no such option when I opened up Hades workshop.

The battle UI would also be nice if it could be fixed but it's probably possible to play the game with the ugly UI:
•Sound fix
•Remove icons
•Remove cheats

How exactly do you get rid of the cheats and the icons?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-28 16:04:17
Open HW, load the launcher.exe and select your language.
Then navigate to CIL Code and below Macro. "Disable Cheats" -> Apply Macro -> Save Steam Mod.

Navigate to your FFXI Folder, you should have a new subfolder in there called "HadesWorkshopMod". Copy all folder into your main FFIX install folder and you're good to go.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-28 16:37:27
Thank you, sound and cheats fixed. Now it's only the battle UI and ugly chat icons that need to be fixed and the game is as good as the original.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-28 16:49:48
Analoge Movement needs to be fixed as well and some bugs needs some community love, too.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Tirlititi on 2017-05-28 16:57:18
For the icons:
http://forums.qhimm.com/index.php?topic=14315.msg248727#msg248727

It's in the CIL Code panel. You need to search for the class "EIcon" in the left-most list, and then "PollCollisionIcon" in the 2nd list. Then remove the eight lines of code described in the above post.
It's a bit tricky to change the engine like this, but since Albeoris did a great job for that, I don't plan to make it more convenient.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-28 17:22:13
Quote
ldc.i4.0
stloc.0
call 0x6000C49   // EventHUD::get_CurrentHUD
ldc.i4.3
bne.un IL_000F
ldloc.0
ret
call 0xA000141   // !0 PersistenSingleton`1<class EventEngine>::get_Instance()
stloc.1
ldc.i4.0
stloc.2
ldc.i4.0
stloc.3
ldloc.1
ldfld 0x4001B1A   // EventEngine::gMode
ldc.i4.1
bne.un IL_00B3
ldloc.1
ldarg.0
callvirt 0x6000BD5   // Obj::get_sid
ldc.i4.3
ldarg.0
ldfld 0x4001BFF   // Obj::ebData
callvirt 0x6000AFA   // EventEngine::GetIP
ldloc.1
ldfld 0x4001B05   // EventEngine::nil
beq IL_004E
ldc.i4.1
ldarg.0
callvirt 0x6000BD1   // Obj::get_level
clt
br.s IL_004F
ldc.i4.0
stloc.2
ldloc.1
ldarg.0
callvirt 0x6000BD5   // Obj::get_sid
ldc.i4.8
ldarg.0
ldfld 0x4001BFF   // Obj::ebData
callvirt 0x6000AFA   // EventEngine::GetIP
ldloc.1
ldfld 0x4001B05   // EventEngine::nil
beq IL_0079
ldc.i4.1
ldarg.0
callvirt 0x6000BD1   // Obj::get_level
clt
br.s IL_007A
ldc.i4.0
stloc.3
ldloc.2
brfalse IL_0094
ldloc.3
brfalse IL_0094
ldc.i4.2
call 0x6000B43   // EIcon::PollFIcon
ldc.i4.1
stloc.0
br IL_00AE
ldloc.2
brfalse IL_00AE
ldloc.1
ldarg.0
callvirt 0x6000AC2   // EventEngine::IsActuallyTalkable
brfalse IL_00AE
ldc.i4.1
call 0x6000B43   // EIcon::PollFIcon
ldc.i4.1
stloc.0
br IL_010B
ldloc.1
ldarg.0
callvirt 0x6000BD5   // Obj::get_sid
ldc.i4.2
ldarg.0
ldfld 0x4001BFF   // Obj::ebData
callvirt 0x6000AFA   // EventEngine::GetIP
ldloc.1
ldfld 0x4001B05   // EventEngine::nil
beq IL_00DC
ldc.i4.1
ldarg.0
callvirt 0x6000BD1   // Obj::get_level
clt
br.s IL_00DD
ldc.i4.0
stloc.2
ldloc.2
brfalse IL_010B
call 0x6000B8D   // EMinigame::CheckBeachMinigame
brfalse IL_0103
call 0x6000BC6   // EventCollision::IsWorldTrigger
brtrue IL_0103
ldc.i4.4
call 0x6000B43   // EIcon::PollFIcon
br IL_0109
ldc.i4.1
call 0x6000B43   // EIcon::PollFIcon
ldc.i4.1
stloc.0
ldloc.0
ret

That's the list, an these are the lines I need to remove.
Quote
ldc.i4.2 // Replace this 2 by a 1
call 0x600091F   // EIcon::PollFIcon
ldc.i4.1
stloc.0

ldc.i4.1
call 0x600091F   // EIcon::PollFIcon
ldc.i4.1
stloc.0

I'm looking for this value and I can't seem to find it.
0x600091F

Maybe I'm missing something?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Tirlititi on 2017-05-28 18:18:36
Hum... it's 0x6000B43 instead of 0x600091F.
Maybe I wrote that post before Silicon's last update.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-28 18:58:28
I still see it under 0x600091F  on my end. :/
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-28 19:33:16
Silicon issued another update?
I wouldn't know I don't use steam, i don't want them breaking the game again.

Hmm, didn't know you could remove that sprite in the CIL code.
I actually don't mind the card sprite being there, it lets me know which NPC wants to play a card game or not.

Here's a temporary fix for the overworld stuff.
Again, I couldn't test that much but at least it worked for me for the parts I saw.
And here's the one package for everything texture related.
@Dclem The Polka is still going on in that one. ;P

That's okay, I'll wait for the full fix. :)

I've been browsing through all the models. Making sure the engine can be compatible with my higher poly models if a model importer comes.
Saw a few high poly models (enemy's and even main characters) good news for me!
Hopefully if it does come, it'll have some bone support so that new models imported matches with the bone structure of the original.

This is the last part (mostly) till the sound mod is finished.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Covarr on 2017-05-28 21:35:50
Silicon issued another update?
I wouldn't know I don't use steam, i don't want them breaking the game again.
:o

Confused. Was FF9PC released on another online shop as well?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Mcindus on 2017-05-28 22:03:45
Mcindus what's the problem in FFVIII that character models are unable to blink once you apply custom character textures? It seems the same way in FFIX. In FFx i didn't had such problems.
I may be releasing an update today that lowers the texture for the field texture so it behave normally.
The ref needs to wait sadly (blinking eyes and things as garnet ribbon).

Animations don't work properly in FF8 mods because of hashcode collisions.  The .tim file layers are too similar in pixel content for Tonberry to distinguish between the two, so the animation frame gets 'lost' persay.  Because Tonberry works from the VRAM dump, this issue isn't easily remedied until Tonberry gets a better hashing algorithm, or variations are written in manually to look for altered pixels in locations where the 'eyes' are different.  If the game could refer to these images in advance, then there would be no problem - as it would look up the location for the proper eye from the texture atlas and then the animation would work.  Coming from the VRAM, the game only looks for entire code alterations and looks up a different image with the eyes already placed in the appropriate location.  For a more in depth definition of this, message me :)
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-29 00:38:18
I'm not using the steam version of the game, I bought the game for my buddy and I'm using a cracked version of the game to test mods that improve upon the game so in the official version of the game the code might be as you say. However I happen to have access to the official steam version so I'll try your fixes on that version of the game tomorrow. If it does work I'll make a thread with all these fixes in a single folder so people can easily get rid of these problems.

•Remove cheats
•Remove card/talk icons
•Improve sounds

That folder would have to be edited in the future to fix the UI for the battle system, then finally the port will be at the same level of quality as the original ps1 game.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-29 00:51:27
:o

Confused. Was FF9PC released on another online shop as well?

I dunno, I just play offline.

I didn't know there was a cracked version of FF9 PC. Not that I'm interested.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-29 08:59:42
Ok I got a problem, I tried removing the lines you said in the cracked version of the game, this one 0x6000B43. And now the game freezes the moment I get close to any NPC. Maybe it's because I'm using the "cracked" version of the game which is some older unpatched version of the game that it doesn't work. Or maybe I made some mistake either way I just need this for the steam version, maybe someone could help me out, open up hades workshop, disable cheats and remove the icons then share the file on here so I could send it to my buddy.  :|

If not it's ok but yeah it would be nice since I clearly don't know what I'm doing. :(
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-29 10:21:54
Ok I got a problem, I tried removing the lines you said in the cracked version of the game, this one 0x6000B43. And now the game stops working the moment I launch it. Maybe it's because I'm using the "cracked" version of the game which is some older unpatched version of the game that it doesn't work. Or maybe I made some mistake either way I just need this for the steam version, maybe someone could help me out, open up hades workshop, disable cheats and remove the icons then share the file on here so I could send it to my buddy.  :|

If not it's ok but yeah it would be nice since I clearly don't know what I'm doing. :(

I don't think someone will be able to help you since you use a cracked version.
Use your steam version instead. Like I said, the files tirlititi mention are in the updated version.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Covarr on 2017-05-29 14:15:37
I don't think someone will be able to help you since you use a cracked version.
In fact, it is explicitly against the rules to help with, or to ask for help with, cracked copies of the game.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-29 16:56:06
You misunderstood me, I need help with the steam version. Removing the icons and cheats, I don't care about the cracked version at all, the reason I'm doing this is for my buddy, not because I'm gonna play the game. You're already helping anyone who is interested in downloading any of your mods, this isn't anything complicated, just a small little edit to remove icons and cheats, the dll file for the sound I already got. Come on anyone, because when I try it, it freezes whenever I approach an NPC. I'm not a programmer. :(
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-29 17:14:57
Got the update! (If any)
Back up to par again!  ;D
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-29 17:23:51
In the steam version it's as tirlititi says:
http://imgur.com/g08c94K
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Lein on 2017-05-30 04:50:12
Ok I tried removing those lines in the steam version and the same thing as with the cracked version, when you approach an NPC the game freezes, the music keeps playing but it freezes and eventually crashes.  :|
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-30 08:04:49
Please refer to http://forums.qhimm.com/index.php?topic=14315.msg248727#msg248727 as this thread here has nothing to do with that particular problem, Lein.

@Topic It seems there're still some broken NPC textures. I encountered two problems:
1. When you're chased by the drill in Fossil Roo. The Textures are all messed up. In the battle scene everything is okay, though.
2. When you're chased by the Bandersnatcher(s). The Textures are all messed up. In the battle scene everything is okay, though.

Besides that I could test everything till end of Disc 2 and those are the only things that caught my attention.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-30 20:21:18
1. When you're chased by the drill in Fossil Roo. The Textures are all messed up. In the battle scene everything is okay, though.
2. When you're chased by the Bandersnatcher(s). The Textures are all messed up. In the battle scene everything is okay, though.

I saw those too.
btw, was there an update to them backgrounds or not?
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2017-05-31 07:22:49
I saw those too.
btw, was there an update to them backgrounds or not?

No, not as of now.
I want to go trough the whole Game at least once now and see for myself as the community did already a great job but now no one post anything broken (which is positive of course).
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: dclem on 2017-05-31 22:45:48
No, not as of now.
I want to go trough the whole Game at least once now and see for myself as the community did already a great job but now no one post anything broken (which is positive of course).

Yeah, I seen no others errors from disc 3 on up.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2019-06-24 10:36:57
FYI: An update to the textures will come.
I applied ESRGAN to all textures so they look way more crips and do contain a whole lot more details than ever.

I'll have it ready till the end of the week.
@Dclem You didn't overcome the UV map problem with the blinking, correct? This is such a stupid "bug"... -.-°
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: faospark on 2019-07-14 09:51:25
looking forward to it.
FYI: An update to the textures will come.
I applied ESRGAN to all textures so they look way more crips and do contain a whole lot more details than ever.

I'll have it ready till the end of the week.
@Dclem You didn't overcome the UV map problem with the blinking, correct? This is such a stupid "bug"... -.-°
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2019-07-18 20:15:08
Well, everything is ready but I didn't uploaded as of now as I want to improve the textures a bit more.
Shouldn't take that long (hopefully).
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: Fraggoso on 2019-08-25 19:06:09
After going back and forth, the quality between ESRGAN and my old one, at least for the very low res FFIX textures, aren't that big...
So no release but again, as there's no really quality improvement, that shouldn't be that big a deal.
Title: Re: [FF9 PC/Steam] Improved NPC and battle background textures
Post by: CYRU5 on 2019-09-11 22:29:47
Coud you please update the comparison link? Thanks!