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Topics - FeliX Leonhart

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1
General Discussion / FFVII steam release
« on: 2013-07-04 09:50:10 »
http://store.steampowered.com/app/39140


Finally it's out in steam ^^

2
Graphical / [WIP] Custom weapons
« on: 2011-07-27 23:05:28 »
Some custom models that will be released when I finaly realise how to import them with blender UV meshes into FFVII

Mizunoha (will replace organics):

3
General Discussion / Final Fantasy XIII-2
« on: 2011-07-20 20:42:19 »
The release date for XIII-2 is set:
FINAL FANTASY XIII-2 is slated for a January 2012 release for North America. Be excited! twitter

4
Graphical / FFVIII Retexturing
« on: 2011-06-28 14:12:58 »
Hehe  ::)


5
In terms of commonplace erudition each local individual, internalizing abstraction, should not neglect the criteria of utopian subjectivity!

6
Completely Unrelated / Xfire
« on: 2011-04-08 04:29:15 »
Any xfire users here?  :D

7
Graphical / [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-03-18 11:42:08 »
Battle-Scene Enhancement

Download link: http://www.mediafire.com/?9oy4a6vx4lljx1y
UPD "Grassland": http://www.mediafire.com/?er13q7bnogqx52d

Screenshots:


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11/89 scenes
v0.1
Initial release
- Beach
- Junon Beach
- Forest
- Mt Nibel
- Iceland
- Swamp
- Shinra Building (Elevator)
- Shinra Building (Rooftop)
- Train Junkyard
- Sector 8
0.1.1
- Grassland

World-map Enhancement

Download link: http://www.mediafire.com/?1s25ki1n9xdpcp2
Screenshots:


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Alpha release
- Initial release - 239/415 textures

Beta release
- 305/415 textures
- Mountains redone
- Tweaked grass
- Initial work on towns

Magic Enhancement

Work in Progress

Something Evil...

Work in Progress

Quote
Instructions:
1. Open ff7config.cfg and check your a modpath (for example 'modpath = none' )
2. Extract to your modpath:  /mods/[whatever your modpath is]
Example: c:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\mods\none\
3. Enjoy.

P.S. Thanx for your encouragement :?:

8
Completely Unrelated / Happy new year!!!
« on: 2010-12-31 21:17:14 »
Currently 2011 came to Russia! Happy new year guys!

9
Scripting and Reverse Engineering / Importing .png files
« on: 2010-11-13 10:16:29 »
How can I import png files to the game, and how does the external textures folder work?

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