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« on: 2018-11-01 19:49:54 »
Hi, I have a problem launching the game, I searched the topic but couldn't find an answer. (windows 10 x64).
I have everything double-checked, but when I launch the game the following error message appears (windows error message, not 7th Heaven's error message):
Error starting FF7
System,ApplicationException: STATUS_INTERNAL_ERROR: Unknown error in injected assembler code. (Code: 5) at EasyHook.RemoteHooking.CreateAndlnject(String InEXEPath, String InCommandline, Int32 InProcessCreationFlags, InjectionOptions InOptions, String InlibraryPath_x86, String InLibraryPath_x64, Int32& OutProcessld, Object° InPassThruArgs) at EasyHook.RemoteHooking.CreateAndlnject(String InEXEPath, String InCommandline, Int32 InProcessCreationFlags, String InLibraryPath_x156, String InLibraryPath_x64, Int32& OutProcessld, Objectl] InPassThruArgs) at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in C:\Code\7H\7thWorkshop\fLibrary.cs:line 1235
I tried launching the game activating the mods one-by-one, the error appears even from the 1st.
I tried deleting the 7th Heaven files and starting the process from the beginning.
I tried patching the game again with the converter (overwrite).
Nothing works and I can't understand what the problem is... :-/
Edit: if I launch the game directly from the folder, ff7_bc.exe, the error message is "postprocessing initialization failed, check APP.LOG for more information" and the game starts without any mod.
Checking the log:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4358
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
I decided to force my NVIDIA to run the game. Then, the error in the 7th Heaven it's the same, but if I run the game directly from the folder, it starts normally but no mods are running.