There's a good deal of documentation concerning AKAO data on the wiki and in a few threads here on the forums, and QGears contains an AKAO decoder/player of sorts, but has anyone successfully imported new AKAO data? I realize we'd be somewhat constrained by instrument limitations (INSTRx.DAT/INSTRx.ALL - although we could probably edit those as well), but it would still be interesting to generate new music and sounds, even if they started primitively and we improved the process later. Makou Reactor now has the ability to import/export AKAO data into \FIELD\*.DAT files, but the AKAO data still has to already exist in the proper format, in some other DAT at least.
I've considered a workaround for adding music to the PSX version, by creating a transparent FMV with a music track, and looping it while allowing normal field activity to continue (that could fairly easily be accomplished via Makou Reactor), but that's a pretty hacky workaround, and it might get size-intensive with several new tracks (not to mention resource-intensive, probably). I'd be much more interested in a way to properly generate AKAO tracks.
Any ideas? Or, has anyone done this before?