if (self.status == SILENCE) {
self.varDC += 1
self.varDD += 1
}
if (self.status != SILENCE) {
target(200)
domoveid(2)
}
if (self.varDD >= 3) {
target(200)
domoveid(4)
}
if (self.status == PROTECT) {
changestat(1, 3)
}
if (self.status != PROTECT) {
changestat(1, 0)
}
if (self.hp >= 7) {
target(201)
domoveid(0)
return
}
if (self.hp >= 4) {
if (rand() % 1 == 0) {
if (enemy.alive == 2) {
target(204)
domoveid(1)
return
}
else {
target(201)
domoveid(0)
return
}
target(201)
domoveid(0)
return
}
}
if (self.hp < 4) {
self.varDC += 1
if (self.varDC >= 10) {
self.varDC = 0
target(201)
domoveid(3)
return
}
if (rand() % 1 == 0) {
if (enemy.alive == 2) {
target(204)
domoveid(1)
return
}
else {
target(201)
domoveid(0)
target(201)
domoveid(0)
return
}
target(201)
domoveid(0)
return
}
}