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Miscellaneous Forums => Gameplay => Topic started by: gledson999 on 2019-05-14 12:08:25
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I'm modding Final fanyasy VIII on PSX/PC/Steam version adding missing unused Term in the game like "Succession of sorceress power" and Minimog and Ribbon Term (Only acquired with PocketStation)
So I want how to enable MiniMog to item Mog's Amulet and change Chocobo Fire to ChocoBuckle from item.
I used the Opcode "MENUTIPS" to enable Succession of sorceress power" and Minimog and Ribbon
What Opcode to activate flag to enable MiniMog and Change Chocobo Tech?
Done:
- Term Succession of sorceress power added to Tutorial
- Term MiniMog added to Tutorial
- Term Ribbon added to Tutorial
To Do:
- ChocoBoy sell FriendShip (Moomba summon item) only in Esthar Chocobo Forest
- ChocoBuckle tech for Chocobo
- Enable MiniMog
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I know where the strings are. https://drive.google.com/drive/folders/1iW_QjSCH643KxNXtMJ3yKDY7Q3CSbLtS?usp=sharing
There is also values for it in the save files. You might be able to edit a save to enable it in game. https://github.com/myst6re/hyne/blob/master/SaveData.h line#378
Doomtrain wiki has some info about them in the kernel.bin under https://github.com/alexfilth/doomtrain/wiki/Non-junctionable-GF-attacks.
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I know where the strings are. https://drive.google.com/drive/folders/1iW_QjSCH643KxNXtMJ3yKDY7Q3CSbLtS?usp=sharing
There is also values for it in the save files. You might be able to edit a save to enable it in game. https://github.com/myst6re/hyne/blob/master/SaveData.h line#378
Doomtrain wiki has some info about them in the kernel.bin under https://github.com/alexfilth/doomtrain/wiki/Non-junctionable-GF-attacks.
Thanks buddy. Another question.
I was editing the save using Hyne save editor and discovered that file inside the save are init.out and are identically, so I can make a mod, but the chocobo World section is another file after init.out from save file.
Init.out inside save file
(https://puu.sh/DsSNq.png)
And Here is located the World map and Chocobo World and this are another file, so what file is this? I analyzed scene.out and kernel.bin but without success.
(https://puu.sh/DsSML.png)
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init.out I think is like the new game state.
I'm unsure I'm still scratching the surface. I wrote a function to search the archive files for strings or byte array to help find some stuff. Though it's slow. My first search resulted in a tim file. Which is a texture so that isn't it.
Maybe it's in the EXE somewhere. Like how the card game is in there.
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init.out I think is like the new game state.
I'm unsure I'm still scratching the surface. I wrote a function to search the archive files for strings or byte array to help find some stuff. Though it's slow. My first search resulted in a tim file. Which is a texture so that isn't it.
Maybe it's in the EXE somewhere. Like how the card game is in there.
Interesting, about the EXE I can't confirm because I don't know about MIPS