Author Topic: [FF7PC] New Cait Sith Battle Model (2013-06-24)  (Read 15849 times)

Kaldarasha

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[FF7PC] New Cait Sith Battle Model (2013-06-24)
« on: 2013-06-18 14:17:11 »


Battle-Cait-Sith.7z
Battle-Cait-Sith-Without-Zip.7z


My final version. The zipper is original, but the model looks lesser as a suspicious toy without it. Thats why I made a version without it.



Every time I made some researches I find stuff like this...
« Last Edit: 2014-07-19 18:01:53 by Covarr »

KaidenJames

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Re: New Cait Sith Battle Model
« Reply #1 on: 2013-06-18 21:31:42 »
You should make that picture as the model. That would be hilarious haha. Anyways, great work as usual Kal!
« Last Edit: 2013-06-19 00:14:04 by KyubiNemesis »

dkma841

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Re: New Cait Sith Battle Model
« Reply #2 on: 2013-06-18 23:45:59 »
Much much improved!
« Last Edit: 2013-12-18 00:21:33 by sunz »

Kaldarasha

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Re: New Cait Sith Battle Model
« Reply #3 on: 2013-06-19 08:05:51 »
He has the same height as the original one.
Anyway a new battle idle animation would let him look more acceptable.
I hate those jumping.

cmh175

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Re: New Cait Sith Battle Model
« Reply #4 on: 2013-06-19 20:14:24 »
Agreed. The jumping is distracting, and he's so big too it really grabs your eye. It's the main reason I started my Moogle model. Everyone elses idle animation is very controlled and smooth, small movements. He's jumping around like a frickin bucking bronco, this isn't bull riding! New battle animations would be great.

Kaldarasha

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Re: New Cait Sith Battle Model
« Reply #5 on: 2013-06-22 12:47:42 »
Agreed. The jumping is distracting, and he's so big too it really grabs your eye. It's the main reason I started my Moogle model. Everyone elses idle animation is very controlled and smooth, small movements. He's jumping around like a frickin bucking bronco, this isn't bull riding! New battle animations would be great.
I guess we will got a new battle animation...

Your model was actually the reason why I have started this. First I only want to see how he looks with angry eyes and a nose - just for fun -, but then I saw the outstanding upper arm...  Well one thing came to another and I have made new looking model out of this blob.
Anyway I believe you could remove Cait Sith from your model entirely and have only the Moogle as companion. To see Cait Sith on the little Moogle reminds me on the mean Ragnarok on Crona's back from Soul Eater...


If make new weapons for him (I guess gloves would be perfect), he would be very good replacement for our 'bull rider'. And Moogles were companion's in the FF games before. So it would bring back some Final Fantasy spirit to an actually non-Final-Fantasy-like game.

Protip: Some hosts have redirects in place to prevent external linking. It's usually a good idea to get your pics rehosted at imgur or something instead of hotlinking right off someone else's server. ~Covarr
« Last Edit: 2013-06-22 15:53:39 by Covarrfetch'd »

Template

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Re: New Cait Sith Battle Model
« Reply #6 on: 2013-06-22 18:12:15 »
Was the zipper new? Or should animators be working on the non-zipper version. Animations will be the same with zipper or not... >< I think I like the zipper. The marshmallow looks like he went to the gym, too. Really cool.
« Last Edit: 2013-06-23 03:13:10 by Template »

Kaldarasha

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Re: New Cait Sith Battle Model
« Reply #7 on: 2013-06-24 20:30:20 »
Finalized. ;D

dkma841

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Re: New Cait Sith Battle Model
« Reply #8 on: 2013-06-24 20:36:51 »
Nvm delete.
« Last Edit: 2013-12-18 00:22:07 by sunz »

Template

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Re: New Cait Sith Battle Model
« Reply #9 on: 2013-06-24 21:57:25 »
Oh dang.................................... frikkin beautiful work.

CloudStrife668

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Re: New Cait Sith Battle Model
« Reply #10 on: 2013-12-17 01:09:29 »
you should do the field model like this one next too

Kaldarasha

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Re: New Cait Sith Battle Model
« Reply #11 on: 2013-12-17 05:10:01 »
The field model should be in the UM-project.  8-)
http://forums.qhimm.com/index.php?topic=13960.0

Seclet

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Re: New Cait Sith Battle Model
« Reply #12 on: 2014-05-11 16:41:35 »
the truth is that the best models of caitshit there, thank you for making this possible!