Author Topic: [FF7PC-98] Final Fantasy VII ITA Reloaded - an italian compilation mod (1.1.0)  (Read 107354 times)

Alby87

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9999 limit in this compilation crashes the game when you go to Status Menu.

This bug was signaled in Aali's bug thread, but nobody cared about it, (or politely replied, to be honest  :|)

indrema

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9999 limit in this compilation crashes the game when you go to Status Menu.

This bug was signaled in Aali's bug thread, but nobody cared about it, (or politely replied, to be honest  :|)
Confirmed! If can be help ficedula FFVII Music returned this error:
*** HR propagated: -2147024774
***   Source File: d:\iso_whid\amd64fre\base\isolation\com\enumidentityattribute.cpp, line 144

For the moment do not set "Enerigia e danni oltre 9999 > On", by default is off.

PhobosTheMad

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hi,
i downloaded everything but i'm having some issues. Can you help me please?
(i'm italian by the way)

UGerstl

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Hi PhobosTheMad,

i can try to help you, when you tell me your problem(s).

(i'm german by the way and i can't read/speak italian)

PhobosTheMad

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ok so...i've installed the game in maximum, and then i tried to install this compilation. Well i have 2 problems:
1- this is very stupid but..as i can see in the first page the program's window has several icons, i can't see them and i just have empty icons instead
2- i complete the procedure, i choose all the settings in the Reloaded window and then when i press "Run FFVII", nothing happens.

i don't know why, i tried to uninstall and reinstall all 5 times, and still i have this problem. can you help me please?

thank you so much ^^

PhobosTheMad

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ok i managed to play, now i have only to udnerstand how to alternate mods and etc. ;)

oh i write here the problems for the others: bitdefender deleted the ff7.exe file as it was a trojan and so the application didn't start. For the icons' problems, the solution was to put again windows photo viewer as default program for images.

UGerstl

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@PhobosTheMad: That's good, you have found the solution by yourself.

                              I installed three (3) times FF7 ITA with different configurations
                              to reproduce your problem. But with no success.

                              Bad, bad BitDefender  >:(
« Last Edit: 2012-02-23 19:17:21 by UGerstl »

PhobosTheMad

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i had  to reinstall all cause i tried to put m004 and now i have this problem: even if i select the right unit with the disc i always have the message "insert the disc 1,2 or 3" and the game doesn't start -_-'

UGerstl

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@PhobosTheMad: I had the same problem as i installed FF7 ITA without installing
                             FF7 english (Maximum) previously.

PhobosTheMad

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it's weird..cause i've installed it previously...i'l try to uninstall and reinstall all...for about the 100 time xD

PhobosTheMad

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nope, even if i reinstall only ff7 maximum with no reloaded mod, if i try to start a game i have the message "insert disc 1,2 or3" :( whyyyyy

UGerstl

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Have you checked this registry key:

Example:  CD drive = E:

Windows, 32 bit

HKEY_LOCAL_MACHINE
  SOFTWARE
    Square Soft, Inc
      FINAL FANTASY VIII
        1.00
          DataDrive = E:\



Windows, 64 bit

HKEY_LOCAL_MACHINE
  SOFTWARE
    Wow6432Node
      Square Soft, Inc
        FINAL FANTASY VIII
          1.00
            DataDrive = E:\
« Last Edit: 2012-04-14 01:49:31 by UGerstl »

PhobosTheMad

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yep i was writing the same thing to say i have solved the problem... in the reg i found out that there was e: and not f: as drive -_-
by the way thanks for the answer man, you are really kind !

PhobosTheMad

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well i have 3 new questions:

1- i don't like so much the avatars and i want to change them with something more classic  (like http://forums.qhimm.com/index.php?topic=12765.msg177582#msg177582 or http://forums.qhimm.com/index.php?topic=12526.msg174051#msg174051) but i don't understand how to change them..it seems that in this pack they are inside "avalanche" folder...but i'm not so sure.

2- i want to try better battlefields cause i'm playing with a 32" monitor and i found out this double pack http://forums.qhimm.com/index.php?topic=11961.msg165762#msg165762 ...i tried to use lgp, but for me it was the first time and i couldn't manage to install the battlefields :(

3- in this video http://www.youtube.com/watch?v=UBCkLX_lMsQ i've seen really cool textures for robots and also the scorpion, really detailed textures indeed... i tried to search for them in the forum but i didn't find 'em... can you help me?

once again...thank you so much ^^

UGerstl

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Hi PhobosTheMad,
  • Extract the file(s) you have downloaded and put the
    *.png files in this folder:  .\mods\avalanche\menu

    Check this parameter in ff7_opengl.cfg:  mod_path = avalanche


  • Extract the files you have downloaded and put
    all files (NO folders) in this folder:  .\direct\battle

    Check this parameter in ff7_opengl.cfgdirect_mode = on


  • I must download and check this video ...

Remember: If something is not displayed => empty the cache folder(s) !
« Last Edit: 2012-03-03 10:57:04 by UGerstl »

PhobosTheMad

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well UGerstl you are my hero! now i will try to do all these things ^^

edit: holy crap :( i tried to reinstall all, and after put maximum ff7 + reloaded ita... i had this strange graphic bug, even if i set all in the reloaded's window (and i checked also the .cfg file...)
how is that possible? http://tinypic.com/view.php?pic=23wqmft&s=5
and also in game all the screen is full of blocks...
now i will try to reinstall again but it's really weird

edit2: well reinstalling all, cleaning again the reg seems to work. now isntallation and graphics are clean. i will try now to put the other files as u said ;)
« Last Edit: 2012-02-24 17:58:11 by PhobosTheMad »

PhobosTheMad

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perfect..i followed your suggestions and all seems to work fine...now i have just to search for come cool model like the retextured robots of that video...but also in this way is so cool to play again ff7 ^^

UGerstl

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Thats good that it worked for you.

I watched the video and i have a link for you:

   New Project: Bombing Mission!

BUT, this project is still in progress and
only members of this project have the mods.

All others (like me) are waiting for the release.

So I am guessing I can't download the in-progress mod to see how it looks?

Unfortunately no. It will be released when completed. I may perhaps record some videos one day to show how it looks.

I think you have found this video  ;D

PhobosTheMad

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oh my god man...this project looks awesome! chibistyle characters are so sweet! so i think we just have to wait for this BIG thing!

btw all seems good, yesterday i've played a bit and all seems to work well (i will check better for the battlefields going on with the game). I think that this style similar to the original one for the caracters is good ( i mean Final Fantasy VII Phoenix Rejuventation Project + dahfa Models For PRP + Squallff8 Models For PRP) but do u have some suggestions for other remake graphics (also for characters) just to try them?

By the way...yours was a bad a idea...now i will read all that "bombing mission" 's thread, and i will wait for it with this face -----> *____*

PhobosTheMad

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bad news: i was playing and i had a blue screen system error. when i restarted the pc, i started ff7 again..and i foudn out the all the graphics is bugged like the screen i posted yesterday...this time i don't know how to solve it... do you know why this strange thing happens? it's weird!

edit: i tried to uninstall and reinstall macimum + reloaded, nothing changed... i have graphic with error and in game is full of blocks :(
« Last Edit: 2012-02-25 11:19:12 by PhobosTheMad »

UGerstl

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This problem is really weird.  :(
Sometimes it works like a charm and then suddenly this happens.
  • Do you have installed the newest driver for your graphics card ?

  • Do you have checked Windows Update ?

  • Is your cache folder empty ?

  • You can try to change this parameters in ff7_opengl.cfg:
    • fancy_transparency = off   !

    • linear_filter = off

    • use_shaders = no

    • compress_textures = no


PhobosTheMad

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i will try with those settings..but it's really weird... my drivers are new, the cache is empty (in root and in avalnche) but well even if i reinstalled i have this horrible thing on my screen:



it's seems like all the mods suddenly don't work...but i can't understand why... :(

UGerstl

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I need the following data for further analysis:
(upload the ZIP'd files onto MediaFire)
  •   FF7 \ APP.log
    ( FF7 \ FF7Music \ APP.log )

  • FF7 \ FF7Music \ FF7Music.log

  • ff7_opengl.cfg

  • Run dxdiag.exe -> SAVE:DxDiag.txt



To avoid loosing your important data, forced by a complete new installation,
you should backup these files:
(Don't forget to make a new backup when changes were made.)
  • .\ff7_opengl.cfg

  • .\ff7input.cfg

  • .\FF7Music\FF7MUSIC.ini

  • .\FF7Music\plugin.ini

  • .\save\save*.ff7

PhobosTheMad

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ok now i will copy those logs...there is a thing i found out... it's seems like the game doesn't start with ff7music in fact i have ruined graphics and the sound seems the midi and not the modded one... really strange indeed.
ok now i will post the logs, wait some secs. thank you ^^

APP.log
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2112290816 FREE 2103996416
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: .\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036753220f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036753220f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036753220f 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036753220f 127 = 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
ERROR: COULD NOT OPEN FILE .\save/save01.ff7
ERROR: COULD NOT OPEN FILE .\save/save02.ff7
ERROR: COULD NOT OPEN FILE .\save/save03.ff7
ERROR: COULD NOT OPEN FILE .\save/save04.ff7
ERROR: COULD NOT OPEN FILE .\save/save05.ff7
ERROR: COULD NOT OPEN FILE .\save/save06.ff7
ERROR: COULD NOT OPEN FILE .\save/save07.ff7
ERROR: COULD NOT OPEN FILE .\save/save08.ff7
ERROR: COULD NOT OPEN FILE .\save/save09.ff7
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
WM_CLOSE
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD



ff7_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.11b config file


# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = no

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = on

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
#load_library = speedhack.dll
fullscreen = yes
use_shaders = no
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no


FF7Music.log
Code: [Select]
DataPath is .\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Ficedula\Music\FF7_OGG
.\ficedula\
.\

File search paths:
   Ficedula\Music\FF7_OGG\
   .\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 2112290816 FREE 2103996416

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32

DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32

DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32

DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32

DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32

DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32

DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16

DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16

DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16

DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16

DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16

DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16

DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8

DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8

DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8

DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8

DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8

DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8

DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

16-BIT Z BUFFER CREATED IN HW

HAL

HEL

TEXTURE FORMATS:

  PALETTE 0 BITS 16 RGBA 5:6:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:0

  PALETTE 0 BITS 16 RGBA 5:5:5:1

  PALETTE 0 BITS 16 RGBA 4:4:4:4

  PALETTE 0 BITS 32 RGBA 8:8:8:0

  PALETTE 0 BITS 32 RGBA 8:8:8:8

INITIALIZE D3D 2

VIEWPORT INITIALIZE

VIEWPORT 2 INITIALIZE

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: .\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 95

reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart 01 - Prelude.ogg
Resolved to Ficedula\Music\FF7_OGG\01 - Prelude.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r659 Jun 17 2009
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127

MIDI is playing SUCCESSFULLY!!!

set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

Ramp emulation begun
CSA5
CSR5
MIDI stop
CSA6
Halting music
CSR7
 - OK

MIDI stop
CSA6
CSR7
 - OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

Exiting MAIN

START OF MENU SYSTEM!!!

SET VOLUME 5: 127

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

ERROR: COULD NOT OPEN FILE .\save/save01.ff7

ERROR: COULD NOT OPEN FILE .\save/save02.ff7

ERROR: COULD NOT OPEN FILE .\save/save03.ff7

ERROR: COULD NOT OPEN FILE .\save/save04.ff7

ERROR: COULD NOT OPEN FILE .\save/save05.ff7

ERROR: COULD NOT OPEN FILE .\save/save06.ff7

ERROR: COULD NOT OPEN FILE .\save/save07.ff7

ERROR: COULD NOT OPEN FILE .\save/save08.ff7

ERROR: COULD NOT OPEN FILE .\save/save09.ff7

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

TEXTURE LOADED INTO VIDEO MEMORY

WM_ACTIVATEAPP


« Last Edit: 2012-02-26 17:21:50 by PhobosTheMad »

PhobosTheMad

  • *
  • Posts: 23
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nothing..i've uninstalled and reinstalled once again. bugged graphic. :(
i don't know how to solve this big problem T_T