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[FF7PC-98] Project FuLLCOLOR (2011-05-15)
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Topic: [FF7PC-98] Project FuLLCOLOR (2011-05-15) (Read 10852 times)
DieselCat
Guest
[FF7PC-98] Project FuLLCOLOR (2011-05-15)
«
on:
2011-05-13 15:42:35 »
Working with
Aali's Custom graphics driver
Target:
Resize and
increase quality
textures menu icon and ingame magic/summon effects without changing graffic style of the game. (*.png)
LOOK
Done
: Cloud, Tifa, Barret, Cid, Vincent, Yuffie (512*512)
Download
Files need move into "Disk:\_ff7folder_\mods\_namemodfolder_\menu" and change file "ff7_opengl.cfg"
(# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = _namemodfolder_)
«
Last Edit: 2014-07-19 18:20:43 by Covarr
»
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BlitzNCS
Posts: 889
Master of nothing in particular
Re: Project FuLLCOLOR (FFVII PC)
«
Reply #1 on:
2011-05-13 18:42:52 »
Before you go any further with this, you should probably check out
Team Avalanche
- we've got similar aims to what you're trying to acheive, and we've already done a lot of it.
Looking great though, but cloud's a bit too saturated
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DieselCat
Guest
Re: Project FuLLCOLOR (FFVII PC)
«
Reply #2 on:
2011-05-14 10:38:38 »
I see this project, but icons look very bad - they simple resize , low quality. I manuali clean all pictures. Cloud's hair special done more yellow - in game he is not blonde
UPD:
Remade Cloud
«
Last Edit: 2011-05-15 12:33:06 by DieselCat
»
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Bosola
Fire hazard!
Posts: 1752
Re: Project FuLLCOLOR (FFVII PC)
«
Reply #3 on:
2011-05-16 17:30:50 »
Well, why not join Team Avalanche as a contributor? Not being funny, but individual projects usually fail, because they're not big enough to garner attention, or be supported. Join a larger project and you've a far better chance of being seen.
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DieselCat
Guest
Re: Project FuLLCOLOR (FFVII PC)
«
Reply #4 on:
2011-05-16 18:33:53 »
Ok, when i done first part (all personages icons) - will try to ask Avalanche about join )))
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BlitzNCS
Posts: 889
Master of nothing in particular
Re: Project FuLLCOLOR (FFVII PC)
«
Reply #5 on:
2011-05-21 15:01:54 »
I disagree with the TA Avatars being 'Low Quality'. We get the highest resolution source possible, and upscale it only so the sizes are a uniform amount larger than the originals.
Compare yours with this, for instance
. And here's
the original
, upscaled with fractals. That TA avatar hasn't even been upscaled at all.
Although your ones do look great, they look slightly too 'doctored' and not as sharp as they should be.
That's just personal opinion though - You're doing a great job, so keep it up.
«
Last Edit: 2011-05-22 10:59:48 by BlitzNCS
»
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DLPB_
Banned
Posts: 11006
Re: Project FuLLCOLOR (FFVII PC)
«
Reply #6 on:
2011-05-21 23:14:30 »
Also no one needs avatars that big.... I often think TA went overboard when over 1280.
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[FF7PC-98] Project FuLLCOLOR (2011-05-15)