Author Topic: [FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)  (Read 373773 times)

The SaiNt

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The mod has been deprecated by Aali's Custom Driver. Use it instead!

All of it would be moot if nobody actually wanted it.
This will be the official FFVIIPC Higher Resolution Patch status thread.

Links are as below.



For those of you that follow the battle->field conversion thread


And for ppl who just can't get enough of FSAA


STATUS
World Map: 100%
Field: 100%
Movies: 100%
Menu: 100%
Battle: 99%
Misc: 80%


And finally, here's a beta release of the patch:-

http://forums.qhimm.com/The_SaiNt/[The_SaiNt]_High_Res_FF7PC_Patcher.rar

NOTE:I can only guarantee this patch to work if you can run FF7PC 1.02  in "NVidia TNT" 640x480 Full screen mode. Pls check that this works first before reporting a problem

Pls link to this thread if you tell anyone about the patch and not to the file directly as this allows me to keep statistics about downloads.
I would appreciate it if I get feedback on how many installs actually work (not just complaints on how many don't work) since I'll be able to troubleshoot what's broken.

DO NOT REQUEST for any other resolutions. I already know about them and whining more doesn't help.
« Last Edit: 2014-07-19 18:21:32 by Covarr »

J*** H*******

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #1 on: 2004-07-10 10:08:30 »
Message

Darkdevil

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #2 on: 2004-07-10 10:10:38 »
May i ask that it is that you are actually doing?  Im guessing its a High Resolution patch by the size of the screenshots....
I reckon if you can get all the fonts sorted out, and be rid of the gridlines, I would definately use it.

Both work fine on my firefox...

Perhaps i WONT be using the patch then...Stupid cheapy monitor >_<

Messiah99

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #3 on: 2004-07-10 11:41:26 »
The links worked fine for me. But Id be behind you 110% on that, I dont think theres anyone here that wouldnt like that.

fa_pa

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #4 on: 2004-07-10 12:25:34 »
GREAT work!!! i hope you make it complete so i can play ff7 in high res!
a option for other resolutions would be great to. but i think it would be realy complicated to make it

Vanit

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #5 on: 2004-07-10 13:49:53 »
This coupled with my High Res Cloud model would make an excellent patch :).

Aaron

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #6 on: 2004-07-10 15:31:10 »
Go for it... I'd use it.

Magus Spirit

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #7 on: 2004-07-10 16:22:11 »
Go go go ! This is something I'd definately use ! That's great work !

ValcroyinX

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #8 on: 2004-07-10 22:19:28 »
By all means, you've got my support.

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #9 on: 2004-07-11 00:03:57 »
=D

Well hot diggity!

I dunno HOW you're doing this, but as soon as you can kill the bugs, i'll definatly want this =D

iceydamo

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #10 on: 2004-07-11 10:27:32 »
Go for it man ur nearly there so yes we would like you to keep going.

Mat2rue

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #11 on: 2004-07-11 12:19:13 »
:o  good work man keep it up !!

ye-roon

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #12 on: 2004-07-11 17:17:53 »
The_saint rox :D

i know you told us on irc that its a WHOLE LOT of work, but please continue. This  rox hard. :D

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #13 on: 2004-07-12 15:45:54 »
Since several people want it, I'll allocate some free time to this project. =)

Just to clarify, this patch will run FFVIIPC at 1280x960.
Why? Because it's a direct multiple of 320
The FFVIIPC engine only supports that.
Anything else will be too much more effort on my part.

Even higher resolutions are possible but I wish to make one that completely works on this resolution first. This mode will replace the 640x480 mode.

EmperorSteele

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #14 on: 2004-07-12 16:44:59 »
Would using AA or AF reduce the background jaggies?  that's the only thing i'm not liking atm.

Also, not to sound negative, but i cant imagine how awful the movies are gonna look stretched out that much.. unless you can somehow add 32bit color support w/out comprimising the battle swirl, that'd probably make the movies look better (half the reasont ehy look like crap is becasue of ff7 runing in 16bit color, so all the colros in the fmvs are not available to be displayed, and.. well, im sure you know alla this.  Blarg.)

Messiah99

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #15 on: 2004-07-12 16:51:51 »
32bit color can probably be done without any negative side effects, but unless SaiNt has found a way while he's been doing this, its probably not possible yet. But either way, those pics look f*ckin fantastic! Keep it up.

Aaron

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #16 on: 2004-07-12 20:37:51 »
Quote
Also, not to sound negative, but i cant imagine how awful the movies are gonna look stretched out that much..

The movies are rendered at 320x240.  (It may actuially be 320x200, I can't remember.) When playing in 640x480 (2x 320x240), the movies look the same because they are stretched to fit the screen via pixel doubling (no filters).  The movies should also look the same in 1280x960 (4x 320x240), using "pixel quadrupling."  I know it won't be particularly pretty compared to how well the 3D objects look at that resolution, but remember that the field backgrounds will have the same problem.

(Since The SaiNt says Movies: 0%, I doubt this has been done yet. :P)

Getting 32-bit to work with the battle swirl may be more difficult than what The SaiNt is doing now, but I don't really know.  Plus, The SaiNt and I were messing around with FF7 in 32-bit via IRC and noticed it also seems to turn the backgrounds "greenish."  The movies look better, but they have a couple ugly big black stripes.  A working 32-bit patch would need to fix the battle swirl, green backgrounds, and movie black bars.

Goku7

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #17 on: 2004-07-13 00:31:37 »
@ both Aaron and Saint:

This might not need to be said, but....

The battle swirl oddness is probably a framebuffer read-current-image-and-convert-to-a-single-bigarse-texture display issue.  Most likely, the engine is only prepared to handle taking only so much picture information when grabbing a snapshot of the framebuffer, and that the additional information the 32bit color mode would be forcing it to take a snapshot of so much information that it can't quite handle completely recovering from the FB read.

I.E., its an engine limitation of some sort....and the greenish backgrounds are probably a really, REALLY bad color dithering error. :P

wwnsx

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Higher Resolution FFVIIPC Status
« Reply #18 on: 2004-07-13 08:34:44 »
Awesome Job Saint keep up the good work. Any mods that could make thi s a sticky would be cool. Are you actually recoding the ff7.exe file? I'd be intersted to know because my ati graphics problem i believe is being caused by the graphics engien portion of that file. I can't wait for you mod.

wwnsx

Trek234

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #19 on: 2004-07-14 08:13:14 »
Quote from: EmperorSteele
Would using AA or AF reduce the background jaggies?  that's the only thing i'm not liking atm.



No - the card is not actually rendering the back ground (it is primarily a 2-d image) and therefore it can not enhance the image quality.  FSAA and AF are for 3d rendered graphics.

trickstar66

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #20 on: 2004-07-15 17:58:53 »
Interpolation anyone?

data_lore

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #21 on: 2004-07-22 21:15:19 »
This looks freakin AWESOME, I can't wait to see some more pics when it's done.  I'd use the patch, except I have a crappy 15-inch monitor  :evil:

If there is a possibilty that you could have the resoloution 960x720 (320x240x3), then that would be great for the people who have crappy monitors (a.k.a. Myself)

Keep up the good work!!

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #22 on: 2004-07-23 02:01:00 »
I'll probably consider that resolution in the future.
It's a non-standard resolution so I really wonder if it'll work.

data_lore

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #23 on: 2004-07-23 02:27:13 »
thats all that I ask, I know that it's a wierd resoloution, but it would be a useful one.  But, like I said, looks great, can't wait to see a finished version, heck, I've seen this monitor do lots anyway.  Just do what you can to get this puppy out!!

savage-xp

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #24 on: 2004-07-23 18:35:30 »
OMG! I NEED that patch soon as possible  eh!


My monitor sucks in 640x480 mode!