Author Topic: [FF7PC-98] Higher Resolution (v1.00)(Discontinued, use Aali's driver)  (Read 373774 times)

MaTiAz

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #50 on: 2005-06-08 11:11:22 »
Hope to get a download soon :D

StarkRaven

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #51 on: 2005-06-08 23:03:07 »
Nice work. Out of curriosity, would this enable us to use higher resolution background or movie files? I'm itching to take the old files, do a hq4x resize on them, and use them ingame. It would beat the hell out of resize algorith used in game which looks like it is just pixel doubling.

KojiroTakenashi

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #52 on: 2005-06-08 23:07:05 »
I don't think you should use HQ scalers, honestly. Those are optimized for things that are less detailed and with more contrast between colours, such as an SNES sprite game, or something really anime-ish. For the backgrounds I'd have to recommend 2xSaI, but I suppose you could always try HQ4X...even though, IMO, 2X looks better.

StarkRaven

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #53 on: 2005-06-09 02:39:03 »
ok granted, the HQ scalers might not be ideal. Regardless, my question is whether allowing hi rez backgrounds is anywhere in the scope of this project. I on further inspection, I assume it's not, seeing as the screenshots show improved 3d resolution but the same backgrounds.

KojiroTakenashi

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #54 on: 2005-06-09 02:40:51 »
Well, actually resizing the backgrounds should probally be possible, right?

Goku7

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #55 on: 2005-06-09 07:22:41 »
IIRC, the game has the backgrounds stored at 320x240, and probably does some generic pixel doubling or what-have-you when using the images in 640x480 mode.  So any background resizing, I'd guess, would be handled automatically by the engine -- and I think FF7 also automatically tries to use Bilinear Filtering on the images as well to counteract any pixelization....or was that FF8? :roll:

MaTiAz

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #56 on: 2005-06-09 10:59:22 »
Quote from: Goku7
IIRC, the game has the backgrounds stored at 320x240, and probably does some generic pixel doubling or what-have-you when using the images in 640x480 mode.  So any background resizing, I'd guess, would be handled automatically by the engine -- and I think FF7 also automatically tries to use Bilinear Filtering on the images as well to counteract any pixelization....or was that FF8? :roll:

Propably NOT FF7, the backgrounds are really pixelated :)

KojiroTakenashi

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #57 on: 2005-06-09 18:38:45 »
FF8 does bilinear, as well as a blurring effect so it kind of boosts depth a bit.

Goku7

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #58 on: 2005-06-10 02:09:54 »
Nevertheless, the actual step of stretching/resizing the image is still more or less automatically handled by the FF7 engine.

And IIRC, Bilinear IS a blurring effect, so I think that FF8 is merely doing bilinear on the backgrounds, with no additional image filteirng.

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #59 on: 2005-06-14 17:31:49 »
There, new pics and progress has been updated.
A release will probably be ready in the next day or two. =)

JPWest

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #60 on: 2005-06-14 18:28:20 »
Well, that looks kick ass... I'll certainly reinstall the game upon release.

Top notch work SaiNt

Canim

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #61 on: 2005-06-15 10:27:14 »
i can´t wait  :D  when its going on all versions are you very good :wink:

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #62 on: 2005-06-17 18:21:47 »
There, posted a beta release and the link is in my first post.
If you guys discover any bugs, please post only in this thread, any threads anywhere else will get killed. =)

Enjoy

rmco2003

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #63 on: 2005-06-17 18:27:52 »
when I try the beta patch it says everything patched ok but when I run the main game it doesn't even run, it just crashes instantly.

threshfire

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Works Now! Thumbs up SAINT
« Reply #64 on: 2005-06-17 19:08:47 »
I just installed the patch...everything said it was ok, but some CRC thing said it failed. Either way, I tested the game out and it looked the same. Still ran, but looked the same. Is there something I'm supposed to activate first? Or is this CRC thing a bigger deal than I thought? Thanks for the hard work, and I know this is still beta. I'm just so excited!

[edit] whoops turns out it was because of my crack. That CRC32 error meant I had a cracked ff7.exe. I actually bought the game, but I noticed that whenever a movie played it would all of a sudden stop and take a little while for the drive to spin up again. Anyways, I'm off to try it again (with a successful CRC32). Any way we can play the game (even with a CD) with having movies on the hard drive too?

[edit] hey it turns out there is a registry edit that allows movies on the hard drive but still requires cd. pm me if youre curious. Anyways, I tried the patch out and everything runs perfectly! (after i repatched with ff7music) GREAT JOB SAINT! lol and its just at the beginning of summer so it looks like I'll have time to play this game all the way through the way it was meant to be played. great job for the beta. however it still looks a little different from the regular. I know you might not be able to change that, but some stuff looks a little weird (like the damage indicators on the enemy being really weirdly spaced. like 44 damage becomes 4   4. this is just a very tiny nitpick and if it never got fixed it really wouldnt make a difference. i'm just being anal) hope this post helps people who have similar problems.

ice_cold513

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #65 on: 2005-06-17 23:02:57 »
Cool i will test it when i get up later

brick_man

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #66 on: 2005-06-18 01:12:34 »
Quote from: rmco2003
when I try the beta patch it says everything patched ok but when I run the main game it doesn't even run, it just crashes instantly.


mine wont even start just flickers once and does nothing.

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #67 on: 2005-06-18 01:35:34 »
For those which the patch does not work, can you check to see if you have Win98 compatibility mode enabled for the executable?

StarkRaven

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #68 on: 2005-06-18 01:36:21 »
Glorious! And I noticed in the readme, you are working on interpolation instead of pixel doubling! You are my hero.

With ff7music, battle -> field conversion, your highrez, and interpolated backgrounds, it'll be like a total remake!

Changeling

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ATI
« Reply #69 on: 2005-06-18 02:52:10 »
I have an ATI card and I'm getting the same gridlines I get when anti-aliasing is enabled.  I've made sure everythings turned off.  :(

Edit:  Nevermind, I had it set to RIVA instead of TNT.  It works fine now :)
By the way, thanks for the patch!  I'm glad people are enhancing my favorite videogame!  Has anyone talked to Reunion?  When will the character models be finished?

Changeling

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #70 on: 2005-06-18 04:48:16 »
Whenever I go to buy something the menus become distorted and overlap each other...

Hybir

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #71 on: 2005-06-18 04:49:44 »
My FF7 just stays on an infinitely black screen. The original exe seems to work fine, however. :-?

The SaiNt

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #72 on: 2005-06-18 05:12:40 »
Quote from: Changeling
Whenever I go to buy something the menus become distorted and overlap each other...


Will took a look at that when I get back home.
Would you mind posting a save game close to a store so I can check it easily?

Quote from: Hybir
My FF7 just stays on an infinitely black screen. The original exe seems to work fine, however.


Are you able to run the basic FF7 1.02 in 640x480 mode?

Hybir

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #73 on: 2005-06-18 05:40:19 »
Quote from: The SaiNt
Are you able to run the basic FF7 1.02 in 640x480 mode?


The original game runs fine at 640x480 (Full Screen) with the basic FF7 1.02.

Borde

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[BETA RELEASE] Higher Resolution FFVIIPC [v1.00]
« Reply #74 on: 2005-06-18 06:43:24 »
Wooooo!!!!!! Looks MUCH better now. It's a pitty that it's incompatible with fice's music patch (the music plays great on my old SB Live! but my AC'97 doesn't handle it too well). Could it work if you removed the CRC check?
Anyway, great job Saint!!!
PD.: can you really activate the interpolation? That' would be amazing!