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Messages - but2002

Pages: [1] 2
1
Archive / SEPHIROTH PATCH COMPLETING!
« on: 2005-12-22 23:09:00 »

2
Archive / Not Gridlines, Black (FFVII)
« on: 2005-12-18 20:22:24 »
He jus needs to take off the NVIDIA patch

3
Archive / Not Gridlines, Black (FFVII)
« on: 2005-12-18 18:00:24 »
I had the EXACT same problem as him and it was the NVIDIA patch

4
Archive / Not Gridlines, Black (FFVII)
« on: 2005-12-18 04:51:36 »
Quote from: Aaron
but2002:

1. Don't quote a whole post full of pictures, we can see them fine in the original post, it just takes up a lot of room.
2. Do you even know what you're talking about?  The "NVIDIA patch" helps with other cards (newer ATI cards), and he didn't even mention what kind of video card he has.
3. Be careful.  You're not making a good impression (on the board in general).

Flattened Leaf:

Please post more information about your system.  What kind of graphics card do you have?  (And your OS?)  Were you only able to select software rendering (no Direct3D) before you applied the 1.02 patch, because 8-bit paletted textures was failing?  (Please be sure that you selected "TNT" and not "RIVA 128" if you needed the 1.02 patch to get Direct3D working.)



sorry 'bout the pictures and i know what IM talking about. I had the EXACT same problem.

5
Archive / Re: Not Gridlines, Black (FFVII)
« on: 2005-12-18 04:08:09 »
The "NVIDIA" patch needs to be removed ( or set back to software mode ) because you do not have a compatible "NVIDIA" card.  That is your problem.

MOD EDIT: Why did you quote those pictures?  Removed.

6
The wall is TOO trippy o_O

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Scripting and Reverse Engineering / FFVII on PSP - Again
« on: 2005-12-16 23:00:34 »
Its IS possible to play FFVII on the PSP. Its just psp software that allows the PSP to have control over your system and well thats said..  FFVII on PSP.


( Cheesy though.. )

8
Well I need someone with windows XP and an E-MAIL to do it (on the same computer VIA remote assistance because I have the correct files.

9
Quote from: dziugo
I know it's a bit (heh) unrealistic



Very   not a bit.

10
BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA BETA

DOWNLOAD

OK. This would have to be my "first" patch so tell me if it works good for you. Readme IS included.

Download it here
Mod Edit: - Link Removed
It will take a while because it contains ff7.exe and char.lgp (if you have ANY ff7.exe modifications you will have to repatch this ff7.exe.)      



PLZ try it. Thank you   but2002

11
Archive / Sephiroth's SWORD
« on: 2005-12-15 04:18:14 »
Thanx now I am done with my patch but it is only designed for a char W/O reunion. and all FF7 mods needs to be instlled AFTER this install

12
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-12-15 04:12:45 »
I have done this with the SD models. I fixed the hair to    now all you need to do is use jenova to swap clouds name w sepiroths

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Archive / SEPHIROTH PATCH COMPLETING!
« on: 2005-12-14 12:30:53 »
I might just forget about the battle animations but right now i am fixing the field "YOGA"

14
Archive / SEPHIROTH PATCH COMPLETING!
« on: 2005-12-14 03:12:32 »
OK! I am working on a patch (like the one already mentiond in qhimm (SOMEWHERE!)) But this one will go more complete. The battle figures will be swapped, all mentions of Sephiroth will be changed to Cloud and at the beggining your name CAN be Sephiroth and the field model will at least have its hair. BUT the battle model is NOT programmed for clouds limit breaks "EX: if you use OMNISLASH The model does nothing and you see no damage but if you killed it, it WILL dissapear. (I MIGHT make new animation files to corrospond w/ limits or i might just let him use SUPERNOVA as a limit. WORK IN PROGRESS...

But i need a programmer here to take the files and EXE it ( make it an executable like REUNION )

PS: Some mod make this a poll on wheather they like it or not. And delete this PS.

15
Archive / Sephiroth's SWORD
« on: 2005-12-13 22:19:48 »
Yes I have it. I am talkin bout clousd sword APACOLYPSE (may have spelled it wrong) and ULTIMA WEAPON has like 3 models.

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Archive / Sephiroth's SWORD
« on: 2005-12-13 22:12:29 »
OK since BUSTER is weak   What is APOCOLYPSE?

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Archive / The buggy is stuck! Can't get out...
« on: 2005-12-13 21:26:30 »
it doesnt

and the link isn broken.

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Archive / My new sephiroth patch problems
« on: 2005-12-13 21:25:53 »
BUT we need it as a patch


OOPS Mis inturpreted.

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Archive / My new sephiroth patch problems
« on: 2005-12-13 12:37:10 »
Sorry but I like the idea. and I ain't a proggrammer

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Archive / My new sephiroth patch problems
« on: 2005-12-13 01:18:10 »
sorry for reviving but can someone make this a patch?

21
me too

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Archive / Sephiroth's SWORD
« on: 2005-12-13 00:48:41 »
LOL muck  now what is clouds buster sword?

23
Gameplay / BETA - 9999 Limit Breaking support thread
« on: 2005-12-12 23:18:06 »
Just wanted to say that this patch is GREAT! I really love making SOLDER 1st class (enemies) SMUTHERED with a 10,000      attack




PS: By the way... Hte LUCKY 7777. Is there a LUCKY 77777?  (o_O oops i got a warning)

24
Archive / The buggy is stuck! Can't get out...
« on: 2005-12-12 02:21:31 »
Use this savegame editor to change the location of the buggy.
]


http://www5.spread-it.com/dl.php?id=7ca869dfd62c7a47cfb46be390e8b35315b74c57

25
Archive / Programming idea
« on: 2005-12-12 02:15:07 »
Well. Ann you direct me to this?

---   And also. Is it compatible with the REUNION patch?

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