Just be careful, because if you change small things in the AI the game will be bugged or crash. I'm still waiting sum update version of Ifrit to go back in my mod.yeah i having that sort of issue even with no AI changes and only some magic swaps...
yeah i having that sort of issue even with no AI changes and only some magic swaps...
tried restoring orig files for those enemies/bosses but i seem to still have issues.... maybe i've messed something up in cactilio i guess though...
Indeed i was changing some basics things like the number of targets that some magic would hit, and the visual game was a mess, strange colors, enemies missing, or crashed battles =/I suppose its still a new program that needs more patches to work the way we want then, still some bugs to fix but its in the right way.
i wanted so badly that Ifrit work fine, but its ok
Because of that (before i lost all my work with a damaged HD Ç_Ç) i was using ifrit, doomtrain and cactilio to changes stats, magic and attack powers from the enemies to make a hard mod, the Sorceress MOD.It would be my dream to be able to perform my own AI, I had like tons of ideas to make it more fun and challenging... Maybe better luck in the future I guess.
When all enemies have stats changed to a little hard, bosses more powerfull and the sorceress boss are the true challenge, i had catastrophe magic with ultima animation too XD
Maybe soon i start all over again, i really wanted to use the AI to make littles stuffs with magic combos nothing complex. but i will keep the waiting untill the Ifrit become perfect *_*