Everytime I change the window x and y values, when the game boots, it tells me
Then proceeds to play the game on a smaller window-ed screen.
This also happens whether I have preserve_aspect on "yes" or "no".
EDIT: *Sigh* I'm very sorry I have to trouble you with my game issues, I can't help but feel bad. I'm just really trying to get these two mods to work and it seems like the game completely ignores Aali's driver-- the fact that I had to manually go into the registry to enable the SeeD mod
http://forums.qhimm.com/index.php?topic=11960.msg192736#msg192736 ...even though I had High Res Fonts enabled seems to support that.
I also had a few smaller issues I didn't mention, hoping that once I fixed the grand issue
(Having Aali's driver working correctly) 1. When I start the game, I always get this message:
This is weird, because I have that line enabled, and it was enabled since I added in the driver. Here's my ff8_opengl settings.
# ff7_opengl-0.8b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256
# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
# use mipmaps (anisotropic filtering) for modpath textures
use_mipmaps = yes
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# show every failed attempt at loading a .png texture
show_missing_textures = no
disable_popup = on
load_library = "RaW"
2. Before I get to the game's main menu, I see this yellow text popup:
All in all, those are the issues I'm having, and they all tie into the fact that maybe Aali's driver has not been installed correctly. I've tried deleting everything and just adding the driver, but ticking the high-res font box, the text and menus look worse.
I'm feeling like I'm running out of options here!!
Thanks in advance. I'm not expecting a magical solution, but it always helps to see any kind of small advice.