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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Sega Chief on 2018-09-11 13:17:47

Title: FF8 Savemap: Empty Variables
Post by: Sega Chief on 2018-09-11 13:17:47
Hi all,

I'm planning to implement some scripts and while the Deling tool does highlight which variable addresses are in use and which aren't, I suspect it doesn't covers vars that might be used outside of the field module (similar to the makou reactor tool).

I want to avoid using vars that are then used elsewhere; does anyone know of any vars (or a list of them) that are confirmed as unused?
Title: Re: FF8 Savemap: Empty Variables
Post by: Shard on 2018-09-11 16:52:14
I documented all of them on the wiki (it was down recently, idk if qhimm fixed it yet). It includes variables set by the battle module and the general engine, as well as variables reserved for mods.
Title: Re: FF8 Savemap: Empty Variables
Post by: Sega Chief on 2018-09-12 00:30:50
Yeah, I stumbled on the list you made shortly after; it'll be really useful especially with the other modules in there; cheers for putting it together.