Author Topic: [FF7PC] Battle model > Field model Conversion FINALLY!! (2006-04-30)  (Read 422542 times)

Marc

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Battle model > Field model Conversion FINALLY!!
« Reply #250 on: 2005-06-15 20:37:56 »
I'd just like to say that this is getting to be better and better.  Hang on and keep up the great work.  I know this thing is definately one of the best things that happened to ff7 in a long while (especially with Saint nearing completion on his hi-res patch).  Exciting times indeed.

James Pond

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Battle model > Field model Conversion FINALLY!!
« Reply #251 on: 2005-06-16 09:58:39 »
Wooo, Nice one!  Any ideas when the patch is going to be released?

Vanit

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Battle model > Field model Conversion FINALLY!!
« Reply #252 on: 2005-06-17 07:09:23 »
Sigh... someone finally outdid the patch I did just under a year ago (I don't recommend you search for the thread in these forums of it... I made a complete ass of myself :P).

http://www.geocities.com/burningferret/ffvii.html

Oh well. This project looks a hell of a lot better than mine did.

xspudx

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Battle model > Field model Conversion FINALLY!!
« Reply #253 on: 2005-06-17 09:27:03 »
damn that burning ferret one sucks, the one that is being showed at qhimm's forums (high res cloud) is much better, anyway, how long would it take to do all of the models? i guess it would take a long time correct? oh and by the way biggs could be made out of dyne's battle model or maybe them enemy flying things on the pillar that had claws, they always reminded me of biggs  :-?

Vanit

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Battle model > Field model Conversion FINALLY!!
« Reply #254 on: 2005-06-17 09:36:54 »
The patch doesn't suck...  :(

ice_cold513

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Battle model > Field model Conversion FINALLY!!
« Reply #255 on: 2005-06-17 10:05:37 »
What Vanit did is not the same as what Reunion is doing.

What Vanit did was find 2 field models that were not used 1 of cloud and part of Jesse that it not hard work. Now what Reunion doing is getting the battle models do alot hard work to them then make a tool what do all the hard work.

Vanit

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Battle model > Field model Conversion FINALLY!!
« Reply #256 on: 2005-06-17 13:42:00 »
Aye, this is far more complex than the minor tweaking I did.

xspudx

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Battle model > Field model Conversion FINALLY!!
« Reply #257 on: 2005-06-18 18:37:21 »
Quote from: Vanit
The patch doesn't suck...  :(

yes it does, leave it to reunion i say, he'll wipe the floor with that one, correct?

Borde

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Battle model > Field model Conversion FINALLY!!
« Reply #258 on: 2005-06-18 19:59:49 »
Come on xspudx, It was done way before Reunion discovered how to use battle models in the field. He simply did what he could. It was a nice idea back then, just like the hands patch.

xspudx

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Battle model > Field model Conversion FINALLY!!
« Reply #259 on: 2005-06-18 20:17:11 »
yeah true, good try i guess, but now times changed.  :wicked:

ice_cold513

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Battle model > Field model Conversion FINALLY!!
« Reply #260 on: 2005-06-18 23:03:14 »
Quote from: xspudx
yeah true, good try i guess, but now times changed.  :wicked:


Yep this is a NEW AGE of FF7 mods.

naji

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Excellent work Reunion! keep it up :)
« Reply #261 on: 2005-06-22 11:01:16 »
Excellent work Reunion! keep it up :)

When are you gonna release the third patch?

so far you've released:

CloudHi-res.zip
Reunion_-_Cloud_Hi-res_r0.2

and a program:
BmCview.rar

You seem to have done Cloud, Aeris, Tifa, Barret, Red XIII, and Cait Sith.
All that's left now is to do Yuffie, Vincent, and Cid.

Oh yeah and the bad guys too - Sephiroth, Reno, Rude, Elena, Tseng, Hojo, and Rufus.

Moses_Sr

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Battle model > Field model Conversion FINALLY!!
« Reply #262 on: 2005-06-22 22:22:41 »
Hey guys kinda new here.  I have been working on moding my version of 7 for the past couple of days.  I can't seem to get clouds feet to show properly even though i have tried all the aboce mentioned procedures.  Is there anyway some could put a link up to there working lgp file or email or im it to me.  I would really appreciate it.  Good work going on here.  You guys keep it up.

naji

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I made some funny models
« Reply #263 on: 2005-06-24 20:04:06 »
I messed around with BmCview and I managed to make some pretty funny/hideous models in 2 hours, check them out here:

http://balder.prohosting.com/hackff7/

what do you guys think of the cloud sausage head model? :D

I was only able to make the feild models though, does anyone know which files I have to replace for the battle models as well?

yo4

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Battle model > Field model Conversion FINALLY!!
« Reply #264 on: 2005-06-27 18:34:48 »
I have no idea how you do this but it's awesome! Where did you get the model?, my battle model looks more like the one vanit made

http://www.geocities.com/burningferret/ffvii.html

another thing, are cloud's feet missing or is it just my computer?

anyway,keep up the good work! I can't wait to see the rest of the characters!! :lol:

ice_cold513

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Battle model > Field model Conversion FINALLY!!
« Reply #265 on: 2005-06-27 21:03:49 »
Quote from: yo4
I have no idea how you do this but it's awesome! Where did you get the model?, my battle model looks more like the one vanit made

http://www.geocities.com/burningferret/ffvii.html

another thing, are cloud's feet missing or is it just my computer?

anyway,keep up the good work! I can't wait to see the rest of the characters!! :lol:


It is how you setup the patch go back to page 4
http://forums.qhimm.com/viewtopic.php?t=4045&postdays=0&postorder=asc&start=90 ihad the same prob

yo4

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Battle model > Field model Conversion FINALLY!!
« Reply #266 on: 2005-06-27 22:19:44 »
ok I'll try borde's method (that is what you want me to do right? :roll: ¿?) 'cause i don't understand a word about those aaaa.hrc :o things. thanks

EDIT
I can see the boots now! Thanks ice_cold.

Changeling

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Battle model > Field model Conversion FINALLY!!
« Reply #267 on: 2005-07-01 07:50:24 »
This mod isn't dead...is it?   :weep:

ice_cold513

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Battle model > Field model Conversion FINALLY!!
« Reply #268 on: 2005-07-01 10:22:49 »
Nope


It's Alive ALIVEEEEEEEEEEEEEEEEEEEE

Borde

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Battle model > Field model Conversion FINALLY!!
« Reply #269 on: 2005-07-01 19:16:14 »
Not yet :-P
At least for my part.
And I think that Reunion has already done all the main characters.
It's just that I must add a few more features to my program in order to continue the conversion.
The problem here is that we need more people working on this project.
Belive me, it's not as hard as it looks like.

Changeling

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Battle model > Field model Conversion FINALLY!!
« Reply #270 on: 2005-07-01 21:38:41 »
Really?  I have a lot of free time on my hands lately.

RPGillespie

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Battle model > Field model Conversion FINALLY!!
« Reply #271 on: 2005-07-02 03:05:17 »
Quote from: borde
Belive me, it's not as hard as it looks like.


Its not as hard as it looks? Count me in then, you'll have to e-mail/pm me a briefing or I won't know what needs to be done.

RPGillespie[/quote]

rmco2003

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Battle model > Field model Conversion FINALLY!!
« Reply #272 on: 2005-07-02 07:36:15 »
I'll help if you need it, just PM me what to do.

Panga

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Battle model > Field model Conversion FINALLY!!
« Reply #273 on: 2005-07-03 17:34:16 »
Ive come across an issue when using this hi-res model thing. I havn't heard anyone else mention it so i figured i'd post it.

When im half-way though the Golden Saucer event/date with Yuffie whilst on the gondola the game freezes up and kicks me back out to windows.

I replaced the char.lpg with the original and it works fine so it must be an issue with the hi-res model. I dont know if its the same if you get the event/date with any other character.

Anyways, just thought i'd let you know.

Reunion

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---The Reunion Patch---
« Reply #274 on: 2005-07-06 18:42:27 »
Well I think it is about time for an update.

---The Reunion Patch---

The total battle models converted is 53!

This patch will change 47 field models in Char.lgp.

Aeris: earithf_sk, n_earith_sk
Barret: pballet_sk, sd_ballet_sk, yballet_sk
Cait Sith: sd_ketcy_sk
Cid: pcid_sk
Cloud:cloud_sk, chair_sk, clouds_sk, hei1_sk, hei2_sk, hei4_sk, n_cloud_sk, pcloud_sk, reifuku_sk, sd_hei_sk
Dyne: daing_st, dainy_st
Elena: sd_eriana_sk
Hoyo: sd_hojyo_sk
Palmer: sd_palmer_sk
RedXIII: c_red_sk, P_red_sk, sd_red_sk
Reno: sd_leno_sk, sd_leno_sk(notex), sd_leno_sk(red)
Rude: sd_rudo_sk
Rufas: sd_lufas_sk
Sephiroth: n_sefiros_s(bkhd.hrc), n_sefiros_s(erha.hrc), readc_sk, sefiro3_sk, swordc_sk
Tifa: n_tifa_sk, ptifa_sk, tifas_sk
Vincent: sd_vincent_sk
Yuffie: pyufi_sk, r_yufi_sk, sd_yufi_sk
Zack: lzacks_sk, szacks_sk, zacks_sk

Others:
Jenova: jenova_sk
nible_katana
potion_sk(eghe.hrc)

This patch will also change 6 world map models in world_us.lgp.

Diamond Weapon - diaweap_sk
Emerald Weapon - e_weap_sk
Cid - sd_cid_sk
Cloud - sd_cloud_sk
Tifa - sd_tifa_sk
Tinybronco - tinybronco_sk

-edit- Notice: All field models in this patch will clip below the forground.

Some random screen shots...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/802aa564.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/ef5b38dd.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/cd3a1b01.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/06302a50.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/43b53bc8.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/60203c21.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5aef03b5.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fa738930.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fb382ef8.jpg

Please read the instructions.txt for information on how to install.
-edit- make sure you have the latest version of lgptools
Download The Reunion Patch