Qhimm.com Forums

Miscellaneous Forums => General Discussion => Topic started by: dkma841 on 2015-08-19 14:20:00

Title: .
Post by: dkma841 on 2015-08-19 14:20:00
.
Title: Re: FFVII on IOS Appstore
Post by: Maki on 2015-08-19 14:50:07
There are no PSOne emulators for iOS or what?
Title: Re: FFVII on IOS Appstore
Post by: Covarr on 2015-08-19 15:00:55
Well, among other things, this is a good deal more legal than downloading disc images, and I can't imagine the average iPhone user is savvy enough to rip their discs themselves.
Title: Re: FFVII on IOS Appstore
Post by: LeonhartGR on 2015-08-19 16:00:25
Too bad mods won't be able to be applied on an iOS device...
Title: Re: FFVII on IOS Appstore
Post by: sithlord48 on 2015-08-19 17:11:23
if anyone gets it send me some saves that way i can fix up black chocobo to work with it
edit:
unless of course they are the same files... then it should already work
Title: Re: FFVII on IOS Appstore
Post by: ultima espio on 2015-08-19 20:34:25
You could edit them probably, but you can't get them back in without jailbreak now. iOS 8.3 locked the app sandbox, so you can only get them out through iOS backups.
Title: Re: FFVII on IOS Appstore
Post by: Covarr on 2015-08-19 22:22:24
http://www.engadget.com/2015/08/19/final-fantasy-vii-lands-on-ios-with-built-in-cheat-codes/

So, it's out in New Zealand, and it has a "max stats" cheat and you can disable random encounters. Wonderful. Don't forget, this is the same Square Enix working on the remake... Hopefully Nomura won't let them go this far with that one.

edit: TouchArcade has first impressions (http://toucharcade.com/2015/08/19/final-fantasy-vii-for-iphone-and-ipad-first-impressions-review/).
Title: Re: FFVII on IOS Appstore
Post by: ultima espio on 2015-08-19 23:02:46
It's on the UK store now for £11.99.

I'm not paying that much for it...
Title: Re: FFVII on IOS Appstore
Post by: JeMaCheHi on 2015-08-20 00:21:59
Holy shit.... They will never get tired of that crappy re-re-re-re-re-re-re-re-releases man... It makes me sick  >:(
Title: Re: FFVII on IOS Appstore
Post by: obesebear on 2015-08-20 01:09:01
Holy shit.... They will never get tired of that crappy re-re-re-re-re-re-re-re-releases man... It makes me sick  >:(
It could also be a smart marketing move to help build more interest for the remake.  The more available the original is, the more exposure the franchise will get.
Title: Re: FFVII on IOS Appstore
Post by: Aavock on 2015-08-20 04:04:12
This port is based on the PC version and believe it or not, there's actually a "no random encounters" option available any time along with "max stats"...

Edit: The bottom black bar for fields and FMVs is still present and it seems that they've removed the O faces.
Title: Re: FFVII on IOS Appstore
Post by: Kaldarasha on 2015-08-20 06:39:36
This port is based on the PC version and believe it or not, there's actually a "no random encounters" option available any time along with "max stats"...

Edit: The bottom black bar for fields and FMVs is still present and it seems that they've removed the O faces.

Didn't they say the game is to big for mobiles. Have they reorganised it some how?
Title: Re: FFVII on IOS Appstore
Post by: ultima espio on 2015-08-20 13:07:35
No, Apple had a limit of 2gb on the app store, they bumped it up to 4gb earlier in the year.

Curiously though the app store says it's not even 2gb. Has anyone bought it yet?
Title: Re: FFVII on IOS Appstore
Post by: dkma841 on 2015-08-20 13:45:51
.
Title: Re: FFVII on IOS Appstore
Post by: Aavock on 2015-08-20 14:59:04
Wait the battle mode still has the black bar wtf :o

Same as the PC version: no bottom black bar on worldmap and minigames because it's full 3D but the bar is still present on pre rendered fields, FMVs and encounters; I guess the PS4 release would be the exact same thing. Also, instead of fixing the O faces, they've completelly removed them.
Title: Re: FFVII on IOS Appstore
Post by: dkma841 on 2015-08-20 16:52:53
.
Title: Re: FFVII on IOS Appstore
Post by: JeMaCheHi on 2015-08-20 19:23:21
Damn I really really hate this black bar completely stands out and ruins it for me, how is there no fix on this yet here? Isn't it possible to maybe just make black bar on top aswell and center the game make it seem 16:9?
Why to fix something when they know that everyone will buy it anyway? It would be wasted time and money.
Title: Re: FFVII on IOS Appstore
Post by: ultima espio on 2015-08-20 22:30:57
I searched around, and I can confirm that the savegames are identical to the PC version, so they can be edited with Black Chocobo. I haven't got the app, I found a save online.

There's just no way to transfer that back to your iOS device though. Unless it supports file sharing.
Title: .
Post by: dkma841 on 2015-08-20 22:36:19
.
Title: Re: FFVII on IOS Appstore
Post by: JeMaCheHi on 2015-08-20 23:05:08
True
Thanks hehe. It's like.. when they re-re-released the PC versions for VII and VIII. Why did they released them with crappy MIDI music? Because they can.
Anyway, back to topic, I think everyone here legally owns a PSX copy of FFVII. Why to pay again for the same game when you can legally emulate it? Actually, I'm currently replaying it on my Oneplus with ePSXe, and wouldn't pay in my life for a "native" android version. AGAIN.
Title: Re: FFVII on IOS Appstore
Post by: Xeeynamo on 2015-08-21 10:35:59
Analyzing the IPA, I found that this iOS release IS the PC 1.02 version of the game. iOS app is a sorta of x86 emulator that checks DLL imports and redirect them to custom functions. It works like Wine for Unix. This allows to install the same mods of PC version, like Steam version. I'm pretty sure that PS4 will work in the same way.
Title: Re: FFVII on IOS Appstore
Post by: meesbaker on 2015-08-21 14:46:15
Anyone tried Yuffie/bmw warping yet ??
Title: Re: FFVII on IOS Appstore
Post by: WolfMan on 2015-08-22 18:17:04
So I have a jailbroken iPhone with ifile. I extracted the directory and it's almost identical to PC. You sure this can't be modded like we have done on PC?
Title: Re: FFVII on IOS Appstore
Post by: reficul on 2015-08-24 02:23:42
I tried the field models mod, it worked beautifully but the framerate wasn't very good. Battle mods just crashed the game when entering battles.
Title: Re: FFVII on IOS Appstore
Post by: WolfMan on 2015-08-24 03:07:44
How did you do it? I want to see if maybe a iPhone 6 can handle it.
Title: Re: FFVII on IOS Appstore
Post by: reficul on 2015-08-24 04:19:17
As xeeynamo said, this app is the "emulated" steam version. After jailbreaking the device, I found the "ff7 1.02" folder inside the app's folder using ifunbox, which had all the contents from pc version. I imported the files from the mod(char.lgp and flevel.lgp, yes, these replaced the original files as well).
Started the game and the mod worked just like playing it on pc, albeit the bad framerate (I guess ios doesn't support opengl so well). Tested on my jailbroken ipad air 2, so i think your iphone 6 should get the same result  :D
Btw, English isn't my native language so please pardon me if you find it bad  :(
Screenshots coming soon...
Title: Re: FFVII on IOS Appstore
Post by: reficul on 2015-08-24 04:44:20
Some screenshots:
(http://i.imgur.com/ENCZmMdm.jpg) (http://imgur.com/ENCZmMd)

(http://i.imgur.com/HeicuU6m.jpg) (http://imgur.com/HeicuU6)

(http://i.imgur.com/PuYIj0tm.jpg) (http://imgur.com/PuYIj0t)

Since postimg sucks and barely even loads half the time, I rehosted all your images to imgur, which is a much more reliable host and I highly recommend it. ~Covarr
Title: Re: FFVII on IOS Appstore
Post by: WolfMan on 2015-08-24 15:12:16
Did you transfer every file over or just the lgps?
Title: Re: FFVII on IOS Appstore
Post by: nfitc1 on 2015-08-24 21:19:26
No, Apple had a limit of 2gb on the app store, they bumped it up to 4gb earlier in the year.

Curiously though the app store says it's not even 2gb. Has anyone bought it yet?
The full PC game is somewhere around 1.2G in size. Easily accessible in the store.
Title: Re: FFVII on IOS Appstore
Post by: ultima espio on 2015-08-25 20:17:55
That was their official reasoning years ago. I was quite surprised that it only came out to 1.85gb, so I don't know why they used that excuse.
Title: Re: FFVII on IOS Appstore
Post by: meesbaker on 2015-09-12 20:32:31
Can someone plz test the yuffie warp i asked about earlier ? Just need to save in front of the small forest in rocket town area where yuffie appears almost 100%.  Then go in the nibelmountains and suicide, after that reload the save and defeat the Yuffie. If the game is bugged you will not get transferred to the field where you recruit yuffie but into the nibel mountains where you previously died.

Im really curious if its in because of the upcoming ps4 port.
Title: Re: FFVII on IOS Appstore
Post by: Pooka on 2015-09-23 13:56:20
From the screenshots, it looks like this isn't the usual Square Enix redo for mobile, which became at its best by the time Final Fantasy VI hit Android. For instance, instead of controls optimized to take advantage of the touch screen to great lengths (see FFVI Android in battle), a sort of PSX emulator controller overlay takes place instead. And instead of the controls adapting to the situation at hand (hiding in cutscenes, world map buttons when not in battle, battle controls when in battle), they're always up and available, even during cutscenes.

I'm afraid this could be the case for the Android release of FF8, with the controls not optimized for touch a la FF6. I'm not asking for new graphics or a whole remake. Just changing the controls to something that goes along with the quality of FF mobile ports so far.
Title: Re: FFVII on IOS Appstore
Post by: NeuroticNinja on 2015-10-01 22:21:04
Has anyone been able to find out where they store the save files. I tried going to the same save folder but those are using saves that I'm guessing have to do with the max stats cheats because there are like 10 save slots of various characters all maxed at 99. I can't seem to find where they host my icloud save file either which is what I'm looking for.