Author Topic: [WIP] Custom weapons  (Read 6263 times)

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
[WIP] Custom weapons
« on: 2011-07-27 23:05:28 »
Some custom models that will be released when I finaly realise how to import them with blender UV meshes into FFVII

Mizunoha (will replace organics):

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [WIP] Custom weapons
« Reply #1 on: 2011-07-27 23:11:03 »
I can tell you blender at one point had problems exporting to .3ds.  In which case you would want to import your current model into Wings3d and then export it to 3ds

FeliX Leonhart

  • *
  • Posts: 259
    • View Profile
Re: [WIP] Custom weapons
« Reply #2 on: 2011-07-27 23:21:17 »
I can tell you blender at one point had problems exporting to .3ds.  In which case you would want to import your current model into Wings3d and then export it to 3ds

It still has. Thanx for the tip, will try it out tomorrow

BloodShot

  • *
  • Posts: 687
    • View Profile
Re: [WIP] Custom weapons
« Reply #3 on: 2011-07-28 00:14:09 »
Doesn't it keep blender's UVs if you export to OBJ? can't you export to OBJ with blender, then open Biturn and convert it to 3Ds that way as well?

AshamanZack

  • Guest
Re: [WIP] Custom weapons
« Reply #4 on: 2011-08-19 19:45:42 »
I know I have no trouble with blender. As far as I can tell it does keep the UV's when you export as .obj and then use biturn. It's what I do.

Tamtocs

  • *
  • Posts: 11
    • View Profile
Re: [WIP] Custom weapons
« Reply #5 on: 2011-09-11 19:48:12 »
Is there any progress with these weapons?  :-\