Have you decreased chance for Odin to use sword attack on regular enemies?
So Astral Curtain is the Item you get for reading all 6 turtle paradise notes?
Odin will only use the Sword Attack if there are enemies in the formation that are vulnerable to KO. Astral Curtain is the item for the 6 flyers.
In Kalm there is a house with a dog behind a door. softlocks if you open door.
edit - just tried to replicate this many times but couldn't. maybe issue with base game
It's a base game issue; I deactivated the dog's contact radius, but will just set the player to regain control the second they open the door as well so that no further risk of softlock can occur.
Hi sega chief! two questions
first, through 7th heaven the game isnt updating to 2.0.9 so i guess i just have to wait or there seems to be a problem?
Also another question: would you mind explaining to me the new yuffie ability? im already in gold saucer so i couldnt managed to know yuffie new innate ability.
Thanks for the mod again <3
If auto-update doesn't work, remove the IRO from your list then re-download. If problem persists then remove and then go to FF7/mods folder, go into the 7h folder, and remove the IRO manually from there. Then import the IRO either from catalog or the direct download link from front of this thread if catalog isn't working properly.
After a while in battle, a message will appear saying that Throwlette has charged. Use Defend and she'll use the Throw command with one of her weapons at random; this doesn't consume a weapon to use and can include weapons you haven't found yet. It's the equivalent of a strong physical attack every so often.
During the Cave of Gia boss fight, when I beat the boss, it goes to the experience screen and when I leave it, I instantly get put into the original boss fight. Is this intentional?
No, it needs to jump past the Type A battle ID in the script but is probably missing this jump; will add.
Sega, separate questions (Type A playthrough):
Why does Aeris suggest going to Icicle Inn after gaining control of the Highwind? I spent several minutes looking around the buildings in Icicle Inn to no avail: all the NPCs start pointing you to Mideel. Is it solely just to direct you to some NPCs that start talking about Mideel? Because RED XIII already does that, by suggesting you speak to his grandfather, so I don't see the point of being directed to Icicle Inn and Cosmo Canyon. Same with after Mideel is destroyed: Aeris asks to go to Nibelheim to find out what happened to Zack, but I tried talking to the cylinders (which normally triggers the cutscene that reveals what happened to Cloud and Zack before arrival in Midgard) and nothing happened. If the cutscene is meant to trigger later (which is what I assume happens, since I'm not up to there yet), why not have her ask you later?
Are the pianos in Nibelheim working properly? For the one in Tifa's house, when "Aww I forgot" is selected, the text appears, but there doesn't seem to be any Cloud animation or sound when I try pressing keys with Cloud. Plus, when I end it with Start, I always get the same prompt that 'it sounds familiar'. When "I remember" is selected, no text appears (not even the "Press Start to end" like in the base game), Cloud moves when keys are pressed, but no sound plays. The piano in Shinra Mansion also seems identical to the "I remember" option: the text appears, Cloud does not move when keys are pressed, and I don't seem to hear any sound.
I haven't been able to consistently reproduce this, but in two separate instances when Cid used his 3-2 Limit Break "Big Brawl", the animation played, but no numbers appeared, and I couldn't tell if damage was done. Once was during the Fort Condor final battle (with the CMD. Grand Horn, or whatever his NT name is), and immediately after the cast, the monster used Grand Attack, and the battle ended with no EXP/AP/Gil/Drops. The other time was during the Ultimate Weapon fight in Mideel (couldn't Sense to confirm HP, and upon reloading the game to fight again, the next time I used Big Brawl, it worked fine). Is my game just acting up?
Thank you!
So when Cloud goes missing, the game doesn't directly tell you where to go right away as the characters wouldn't have any knowledge of Mideel. So instead, they recommend you visit certain areas; Icicle Inn being one of them as it is the closest habitable place to the Crater. When you get there, near enough everyone talks about going to an island in the south where it's warmer. Another potential lead to Mideel is Bugenhagen's Observatory; if you head there and talk to Bugen you get a conversation with him where he points you toward Mideel. I decided to keep the dialogue pointing you to Icicle + Cosmo for info leading to Mideel as this is what the base game did (I think).
I'll move the trigger for that scene in Shinra Mansion earlier to coincide with it. I'll restore the original scripts for the piano in Tifa's House, but the Shinra Mansion piano should still be fine as it wasn't changed from 1.5. Will investigate it.
Big Brawl is a driver-related (or perhaps animation-file related) base-game issue and will frequently not register numbers to the screen. While damage is still calculated normally behind the scenes, any enemies killed in this fashion won't red-out and will instead stay present on the screen.
Rude and Reno seems to be missing from the Sunken Gelnika, Type B
I think I set them to not appear, but never got round to replacing it with something or having an encounter appear elsewhere to make up for it. I'll set them to be there for the time being.