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Releases / Re: [FF8PC-Steam] HorizonPack v1.0 - World Texture replacements by MCINDUS
« on: 2014-12-24 18:38:46 »
I'll post here so I get noticed when you guys post new stuff :3
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That exact ones? Nope, the field textures and battle textures are different ones. We'd need to hash the battle texture and design its own one.
By the way, I can hash some textures for you guys, I've been making some tests and I think I got it. A sample pic:
As you can see it's just a placeholder, I'm not good at graphic design so I won't even try it xD
@Shunsq, your Berrymapper works like a charm, by the way.
This is progressing so fast that I come here twice a day just to check the awesomeness of this...
Great work...
Found the problem... I had another CODE in identical to it as another 'worldmap' file...
works, fully tested
If anybody would like to take the Balamb garden textures off my hands and work on them? I could rip the textures for you all, and give you the hash codes I have already; I have been busy with work and Uni, I'll try and do my part with other textures if I can though <3
http://www.mediafire.com/view/hopg694214ikheu/wm_bg_13.png#
Already scaled/changed to .png
hash code:
wm_bg_13,3714628809
(also in future, for those who have got their battle textures hashed, put the codes up alongside your preview image and the original textures if you can, so more graphic artists can work on different interpretations.. We could expand our pack to have options, further more, I'll be visiting Trabia, so I can pick up the snowy battle textures for you guys if you wish?)
I'm not as tech savvy as some of you guys are. But if there is any grunt work/testing I can do to help I would be glad too.
Done with the 'PLAINS' battle field and backgrounds
BEFORE and AFTER:
Let me know what you guys think!
Hey McIndus! Let me know when you start working on the Greek version so as we will revise some things. About ELEMENTAL use the phrase ΣΤΟΙΧΕΙΟΥ ΦΥΣΗΣ. Also can you correct the VII to VIII on my fonts? Thanks!
(I added an "I" but doesn't fit...)
The border of your grey gradient is pulling from the wrong palette... and the blue and the white have reverted back to their old palettes. maybe if you try to go back to the original hash codes that I sent you (just forwarded from Shunsq), this might revert back to what the game is intending to do without the manual fixes possibly interfering?
EDIT** use the updated iconflmaster_13,xxxxx - I just think that the two that I had you switch before are in the wrong order now.
Yes, you have to edit all *.png files by hand in any image editing software for all alignment issues... for example when adding a smooth stroke sometimes you won't be abble to see the objet going outside of his box, use a strong green or pink background to verify along with the @4x upscaled original texture as a reference; the only hasmap problems are the missing/incorrect palletes. Tonberry is working just fine.
JeMaCheHi, You can use the english ff8.exe and the spanish data files with some tweaks but the *.exe contains some english text like ennemies data, triple triad text, draw points text etc. It'll required some work to translate it.Translate? But I want to use the full english version. If I use the english exe but spanish files, you guys won't be able to test the mods I do to field.fs or battle.fs for example.
In the french version only the character's name display the correct color (for critical, K.O. and elemental status) and the numbers of HP during battles always stays white, definitely a hasmap issue. I'm waiting for Mcindus SeeD Reborn update, hopefully the colors will be restored.
As for the alignment artefacts it is due to the *.png textures which needs to be "pixel perfect": I've upscaled the original textures @4x using nearest-neighbor interpolation and everything looks perfect so you must edit the *.png textures having the original in the background for reference.
Also, the green "restore damage" is really weird because there's no *.png texture for it... Somehow the game automatically converts the default white damage numbers *.png texture to green.
I don't understand... I'm almost positive I've called those battles from my debug room and they worked as expected.Did you put that battle in another situation in the game? I'm testing them in Balamb hotel room, just before going to the SeeD exam. And when I put that Garden Faculty battles, nothing happens.
All I know is that the game's event engine uses battle parameters before starting battles. Things like carrying over the field timer or music, forcing back attacks, etc. I don't look into memory to figure out where they're stored, though.
Lol now that is disrespectful
Don't forget Chrono Trigger and FFIV after years.
I think we have more documentation about the game here as SE have. Don't know why they don't support the development of the clone engine qGears. With it they could port all there old PSX games to PC, mobile and consoles, it would be a win project for them in any case.
But maybe they think streaming an emulated game is the better solution.
That's what I was trying to resolve with using Berrymapper... Those are the english hashmaps; the yellow (critical), grey (K.O.) and blue (status) textures works great with the english version (same during encounters).
That, I haven't done, is that the route cause of the crashing/black box graphics corruption mid-battle? If so, I'll so right away. No idea that it caused the game to crash after the boss battle. And if for some reason, it still persists? Should I also disable the Steam Cloud Synchronization? I only really use the game on one PC.
here I remade for Russian guys
The solution was a biological weapon researched under the codename MK Naomi (yes that's why the nurse in MGS is called Naomi), better known as HIV or AIDS.I know AIDS is a synthetic virus. As well as Ebola. They give profit to one of the biggest mafias in the world, the WHO. But that's not the topic, and don't think they were created for world population control, but as a racial bioweapon.
In other words: I don't like the 'solution', but there has to be one. There is surely a better way, but sadly the people who had the power to decide over it, have chosen to retain their power.
I usually endorse Squall's philosophy!
Squall: "Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just 2 sides holding different views."