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Messages - Mirrorman95

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126
I'm interested in the release of all three of these mods. Hopefully you have them in two places if you aren't ready to release them yet, because whitERaven had tons of half-completed mod models he didn't release or store online and he lost them all in a Hard Drive crash.

127
I'm not surprised. Sephiroth was probably the hardest model the Square team made for Advent Children. They gave him inhuman features to make his looks so anatomically impossibly handsome to be godlike. And you got almost every detail accurate, except the minor facial snafu. It's still the best Sephiroth model we have.

128
FF7Voice / Project Regenesis
« on: 2012-11-20 21:41:29 »
If there is a program here that was supposed to power this voice project, could I obtain it? Although it would take a massive amount of work to implant every scene in the game with voice acting, I'd at least give it a good try. It's better than being dead, which it is right now.

129
Releases / Re: whitERaven Model Revisions
« on: 2012-11-20 21:38:27 »
Sorry if I made some erroneous statements there, I just didn't piece together enough information.

And assuming you can't just use a file recovery program like Recuva or something to regain the lost files, I would like to know what projects were lost in the crash, if for no other reason then curiousity, if it's not going to cause you any trouble to do so.

130
first I've heard of this actually
hard to take it seriously, really.
But I can see why they're getting somewhere as opposed to our FF7 voice project that sadly died
They're not taking it too seriously themselves.
If they're not taking the dub too seriously, I'd hate to see how much work you'd need to put in a serious one. This woman spent years editing the episode into its completed form, and if that's not dedication, I don't know what is.

131
Releases / Re: whitERaven Model Revisions
« on: 2012-11-20 18:14:02 »
You said you resized parts of Sephiroth's body at http://forums.qhimm.com/index.php?topic=10223 and Remus's Sephiroth head at http://forums.qhimm.com/index.php?topic=13489 and retextured them yourself to make your Sephiroth.
You also said you gave Cid's head to omega and you made the body yourself, so Cid's body is lost.
And all of Vincent's guns you remade are gone.

Does that about cover what you lost in the crash?

132
Graphical / Re: WIP Tifa
« on: 2012-11-20 18:00:48 »
You should make a preliminary release of this model, just in case.
Because all of someone else's models just went under due to Hard Drive failure.
I'd hate for anything else to get lost like that.

133
Releases / Re: New FFVII Intro FMVs
« on: 2012-11-20 14:19:16 »
The intro sequences will not be complete until this is included with them: https://www.youtube.com/watch?v=yeFXbKahOc0

134
Releases / Re: whitERaven Model Revisions
« on: 2012-11-20 03:39:24 »
Did you lose Sephiroth in the HDD failure?

135
Completely Unrelated / Re: External HDD problem
« on: 2012-11-20 02:11:24 »
This may be of no help to you, but have you tried mounting the drive in an enclosure and booting it as an external?

136
Releases / Re: whitERaven Model Revisions
« on: 2012-11-19 00:57:16 »
Both is always best; it means more models are being released.

137
I think it won't be easy to port this model to ff7 format w/o the overall quality suffering.. I think the face lacks the pretty boy features of sephiroth,
but other than that this model perfect, awesome details can't wait for this to usable in game

Yep I'm asking if it's in 3ds format since I remember there are issues in porting from blender and needs more complicated steps in converting

The models you mentioned are not entirely seamless, LoL cuts are visible up close, but they don't show that often.
I suggest you make the individual cut parts match those in vanilla to avoid overlapping and floating parts during some animations.
I think the image has all of Sephiroth's facial features. Just look at:

The issue here seems to be the textures and/or lighting on the face. If that is fixed to look more accurate, the model will be complete.

138
Excellent retexture! It really looks like Squall!

By the way, you can view the DAE and OBJ with other programs too, just flip the textures vertically. Noesis has a habit of exporting them flipped like that.

139
Any updates as of late? Because, I haven't played FF8 yet, and I don't intend to until this project is released. After seeing the rise in quality, I don't want to try to play this game with the base textures.

140
Graphical / Re: Cid's Head modeling contest result
« on: 2012-10-23 15:17:33 »
I like this Cid's head, but I also want Magochocobo's Cid textures to be released as well. He's really good at it, and it would be a shame to see so much work put into a model without a release.

141
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-19 08:02:21 »
Can't wait for the HD guns and DoC Death Penalty.

142
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-10-15 01:53:04 »
Quick question, does this overhaul/retranslation include all the unused lines/events from the japanese version of the game, such as the summon explanation seen at http://www.glitterberri.com/final-fantasy-vii/unseen-text/temple-of-the-ancients/ ?

143
Troubleshooting / Crisis Core Save Editor
« on: 2012-10-14 22:18:30 »
I found the link to a Crisis Core Save Game Editor at http://pspatchator.blogspot.com/2009/03/new-version-final-fantasy-7-crisis-core.html , but the link is dead. Does anyone have it?

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