Author Topic: [PC] LGP inserter/extractor/repacker & library - ulgp (1.2)  (Read 107733 times)

obesebear

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Re: [FF7] LGP inserter/extractor/repacker & library - ulgp (1.2)
« Reply #150 on: 2016-03-29 14:10:21 »
Genuine question.  Why is this easier?  With the current ulgp, you drag the lgp over it and it extracts, or you drag the extracted folder over it and it compiles.

DLPB_

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Re: [FF7] LGP inserter/extractor/repacker & library - ulgp (1.2)
« Reply #151 on: 2016-03-29 14:13:33 »
This can keep all your archives in one place and continually add files from "add" folder. Or can decode to "new" folder.  Or create new archive entirely from "new" folder.  It's a lot easier to see the benefits when you have a lot of archives you are continually testing with various files (especially when the number of files becomes very large like with char.lgp).

Plus one folder can keep the original archives for you to use again without having to keep copy pasting from game root.  This doesn't make ulgp any easier - it makes managing large edits to numerous lgps easier.  And it does it without having to know the command line.

I'm not sure how useful this will be for people, but it's definitely been useful for me.  8)
« Last Edit: 2016-03-29 14:19:56 by DLPB »

Ark14

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Re: [FF7] LGP inserter/extractor/repacker & library - ulgp (1.2)
« Reply #152 on: 2017-11-23 08:46:28 »
Can't seem to find a working link for the last version. Can anyone reupload it, please.
« Last Edit: 2017-11-23 17:00:32 by Ark14 »

Cid

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Re: [FF7] LGP inserter/extractor/repacker & library - ulgp (1.2)
« Reply #153 on: 2017-11-24 09:10:49 »
This should help a lot, but all the links are broken. :-(

luksy

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Re: [FF7] LGP inserter/extractor/repacker & library - ulgp (1.2)
« Reply #154 on: 2017-11-25 05:51:16 »
Sorry for the expired links, updated the first post.

Ark14

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Re: [FF7] LGP inserter/extractor/repacker & library - ulgp (1.2)
« Reply #155 on: 2017-11-25 06:20:50 »
Thank you very much.