Author Topic: FF7 not working properly. Cannot find FF7input.cfg  (Read 8765 times)

Kylos

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ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg

This is what I see when I start FF7, and it comes up very bright, with pure white screens. If i try to play the game I can see the characters but everything else is white.



It did this, and I completely reinstalled FF7, patched up to 1.02, installed Remix, installed the latest Aali Driver, installed Gjoerulv hardcore mod, but it still does this...

What can i do please? :) thanks

UGerstl

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Re: FF7 not working properly. Cannot find FF7input.cfg
« Reply #1 on: 2012-02-17 17:56:29 »
Hi Kylos,

you can use two solutions:
  • ff7_opengl.cfg:  use_shaders = no
or
  • copy .\shaders\nolight\*.*   obsolete
       to  .\shaders


The ff7input.cfg file is created when you can change your
menu settings after Cloud jump's off the train (intro).


« Last Edit: 2012-02-17 18:17:34 by UGerstl »

Kylos

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Re: FF7 not working properly. Cannot find FF7input.cfg
« Reply #2 on: 2012-02-17 18:00:13 »
I knew it was something simple! Thanks so much :D

PitBrat

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Re: FF7 not working properly. Cannot find FF7input.cfg
« Reply #3 on: 2012-02-17 18:10:32 »
To prevent the error messages from showing, add this to ff7_opengl.cfg

# Disable Error Notifications
disable_popup = on



The Nolight shaders fix in the previous post is obsolete.
Use this method instead:
    If you're using an NVIDIA Video card, the nolight shaders require modification.
    Aali's 'everything is made of light' fix for NVIDIA cards:
        Use Notepad to open the file .\shaders\nolight\main.frag
        Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
            texture_color = texture2D(tex, gl_TexCoord[0].st);
            if(texture)

« Last Edit: 2012-02-17 18:13:59 by PitBrat »