Author Topic: [FF7][FAQ] 7th Heaven Frequently Asked Questions  (Read 531425 times)

Cynest

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #675 on: 2015-09-21 05:28:54 »
I've been using 7thHeaven and the mods I wanted, without issue, until today. I played it for a little bit yesterday (19th) and today (20th) I have the issue where I click "Launch Game" and the screen comes up black but the program shuts down less than a few seconds after popping up. I followed the instructions for this particular issue and haven't been able to resolve it. I don't know if there was an update that has happened that has caused issues or if I may have unknowingly changed something on my pc. I'm still running Win7 so it should not be related to Win10 upgrades.

edit: I fiddled around some more and ran the config program. After it finished the test it seems to have fixed my problem. However, I'm not getting any sound effects. I haven't been getting them since I started playing and tried not to be bothered by it. If there happens to be a fix for that, I'd love to try it.
« Last Edit: 2015-09-21 06:03:19 by Cynest »

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #676 on: 2015-09-21 14:03:24 »
Please run the Game Converter from STEP 1 again and choose "O" for Overwrite. If you ever need to run FF7Config, you must always do it from the GC instead of opening it directly from the game folder.

Cynest

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #677 on: 2015-09-22 00:27:09 »
Do I need to completely redo the GC installation or only step 1 and overwrite?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #678 on: 2015-09-22 03:16:38 »
STEP 1 is the GC installation, so just run it and choose "O" when it asks to choose.

Cynest

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #679 on: 2015-09-22 03:59:24 »
I followed Step 1, choose "overwrite" and picked the correct speakers for the sound effects. I'm now getting an error message when the game starts

missing file: [gamedir]\music\/vgmstream\HORROR.ogg

I'm missing the file "HORROR.ogg" and there's currently no music. I'm in Shinra Headquarters after JENOVA wakes up.

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #680 on: 2015-09-22 05:29:08 »
This is because you didn't choose to install any of the music mods. Go to [gamedir]\data\music_ogg and move all the music files to [gamedir]\music\vgmstream. I am going to add this to be done automatically by the GC since I didn't think about users not choosing a music mod.

Cynest

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #681 on: 2015-09-22 17:20:40 »
Aha! Thank you!! ^^ I had the music mod at one point but sound effects weren't working. I went ahead and reinstalled the modded music but if I remove it in the future I will move the files as you suggested.


Sidenote: The 2x Combat Speed glitches the battle against Midgar Zolom. When it Ejects a party member, the character model stays on the screen but their bar is gone. No one in your party is able to act and I believe Midgar Zolom cannot act either.
« Last Edit: 2015-09-23 00:21:53 by Cynest »

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #682 on: 2015-09-23 17:34:24 »
Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.

Blazerunner1988

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #683 on: 2015-09-24 00:16:53 »
Thank you for the reply about using the Wallmarket editor along side the 7th heaven tool. That's exactly the answer I was looking for, I will test out editing the kernel files from within 7th heaven using the pack/unpack feature and let you know the details if all is good. Thanks again  :-D

doodoo

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #684 on: 2015-09-24 17:09:59 »
Hi. I've recently start FFVII again and use this mod. It is very awesome so far! There are a couple of questions I need to ask though.


- Is there a way to use other battle model mod? I saw some other model mod out there that I think would be cool to use. But I have no idea how to apply those model mods with this one. If it is impossible or requires programming knowledge to do, then it is okie though.
- There is always a message says "postprocessing initialization failed" every time I start the game. The game runs perfectly though. (as far as I got anyway. I am only reach fort condor) Is there anything I should be worry about? here is the APP.LOG file

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2867
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
[00000000] INFO: vertex shader compile log:
No errors.

[00000000] INFO: fragment shader compile log:
No errors.

[00000000] INFO: main program link log:
No errors.

[00000000] INFO: fragment shader compile log:
No errors.

[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000001] INFO: vertex shader compile log:
No errors.

[00000001] INFO: fragment shader compile log:
No errors.

[00000001] INFO: yuv program link log:
No errors.

[00000150] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000203] set music volume trans: 127->0, step=60
[00000268] END OF CREDITS!!!
[00000268] Entering MAIN
[00000268] set music volume: 127
[00000268] Exiting MAIN
[00000268] START OF MENU SYSTEM!!!
[00000516] END OF MENU SYSTEM!!!
[00000516] Entering MAIN
[00000518] Exiting MAIN
[00000518] -=-=[START OF WORLD MAP!!!]=-=-
[00000518] stop_sound
[00000518] cross play music: 0
[00000518] set music volume trans: 127->0, step=4
[00000522] set music volume: 127
[00000926] stop_sound
[00000927] -=-=[END OF WORLD MAP!!!]=-=-
[00000927] Entering MAIN
[00000927] Exiting MAIN
[00000927] Entering FRAME_INITIALIZE SWIRL
[00000927] Exitting FRAME_INITIALIZE SWIRL
[00000930] Swirl sound_effect1
[00000930] stop_sound
[00000930] End of Swirl sound_effect1
[00001009] Entering FRAME_QUIT SWIRL
[00001009] Exitting FRAME_QUIT SWIRL
[00001009] Entering MAIN
[00001011] Exiting MAIN
[00001011] [BATTLE] Entering FRAME_INITIALIZE
[00001011] [BATTLE] Scene# 69
[00001011] [BATTLE] Exitting FRAME_INITIALIZE
[00001073] [BATTLE] Begin main battle loop
[00001939] [BATTLE] End of current battle
[00001939] [BATTLE] Begin end battle stuff
[00002006] stop_sound
[00002007] [BATTLE] Entering FRAME_QUIT
[00002007] [BATTLE] endof battle.
[00002007] [BATTLE] Exitting FRAME_QUIT
[00002007] Entering MAIN
[00002007] Exiting MAIN
[00002007] START OF MENU SYSTEM!!!
[00002158] END OF MENU SYSTEM!!!
[00002158] Entering MAIN
[00002158] Exiting MAIN
[00002158] -=-=[START OF WORLD MAP!!!]=-=-
[00002158] stop_sound
[00002158] cross play music: 0
[00002158] set music volume trans: 127->0, step=4
[00002161] set music volume: 127
[00002195] -=-=[END OF WORLD MAP!!!]=-=-
[00002195] START OF MENU SYSTEM!!!
[00002295] WM_CLOSE
[00002295] END OF MENU SYSTEM!!!
[00002295] Field Quit
[00002295] UNINITIALIZE DD

So far, these mods rock!

EDIT: my copy is Steam version btw and I run it on windows 7-64bit using ISO mount method to run the game.
« Last Edit: 2015-09-24 17:18:58 by doodoo »

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #685 on: 2015-09-24 19:47:30 »
Thanks for using 7H :)

Don't worry about the battle models for now. I've added most of them found here at Qhimm for the next Catalog release. If you want to request it for the next release, do so here: http://forums.qhimm.com/index.php?topic=15902.0

The postprocessing message is because you're running on Integrated Graphics, which do not support the custom shader. If you have a dedicated GPU, make sure to set it to be used for FF7.exe in your graphics control panel (e.g. Nvidia Control Panel).

doodoo

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #686 on: 2015-09-25 08:42:01 »
Thanks for fast response! I will check the other topic. And thank for setup tip! :D

EDIT: Works like a charm! xD Thanks

EDIT2: I have read most of the other topic. It seems you still got quite a few more important stuffs for update. Plus, since you said most model found in Qhimm had been added, then I think it should be more than I could ever ask for anyway. :D Thanks again.
« Last Edit: 2015-09-25 09:47:47 by doodoo »

Fischkopf

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #687 on: 2015-09-25 14:08:21 »
Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.

If they have to do all that MANUALLY I can understand that of course, but I wonder why there isn't a way to just batch interpolate every single game animation to 60fps.
« Last Edit: 2015-09-25 14:11:45 by Fischkopf »

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #688 on: 2015-09-25 14:18:45 »
Well I don't know the whole process they use, but if it were that easy, then it'd be done by now. I remember them mentioning thousands of animations and it not being worth the time it would take, so I'm sure it has to be done manually. Not to mention after it's "done" they need to test and fix any problems that come along. The main issues involved summon animations I believe.

Blazerunner1988

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #689 on: 2015-09-26 00:59:37 »
Using the pack/unpack tool worked :D Thanks for the help. Excited for 7H 2.0 keep up the good work  8-)

RyanSAngel

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #690 on: 2015-09-26 14:10:05 »
The New Threat mod received an update recently. Well that be added anytime soon?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #691 on: 2015-09-26 16:33:07 »
The most recent update is already added. Just need to get in the scene.bin fix :)

I am pushing towards a Catalog 2.0 release by mid next week!

RyanSAngel

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #692 on: 2015-09-26 16:37:15 »
Thank you so much. Your hard work is very appreciated. I'll hold off on playing till next week then. Also, is there any fix to the white weapon textures?

EQ2Alyza

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #693 on: 2015-09-27 00:40:42 »
There will be. I believe Kaldarasha can fix it, so will need to get with him.

doodoo

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #694 on: 2015-09-27 14:15:49 »
Mid next week already?! such a great news! xD

Sora123masta

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #695 on: 2015-09-27 15:32:22 »
Time to form a line and be like them bros who wait for the new star wars film in front of stores. xD

Zara9

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #696 on: 2015-09-29 15:03:10 »
hey staff

the 7th program blocks trainer cheats from being used

how can i fix this problem

Sora123masta

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #697 on: 2015-09-29 15:30:58 »
How about, NOT using trainer cheats?

Zara9

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #698 on: 2015-09-29 15:38:35 »
hey

is there anyway for use to trainer cheats on 7th heaven

Covarr

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Re: Re: [FF7] Tifa's Final Heaven - 7th Heaven Mod Tutorial
« Reply #699 on: 2015-09-29 15:53:04 »
How about, NOT using trainer cheats?
This is a particularly unhelpful answer. This isn't a multiplayer game that'll hurt other players if he cheats, let him play how he wants.

Unfortunately, I do not know how to use trainers with 7th heaven myself, so I can't help you Zara9. :(