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Messages - Girl next door

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1
Yeah I should have explain more :

0206c8 > characters alive
0206c9 > enemies alive

There is the same problem with enemy status :

0205c8 > character status
0205c9 > enemy status

For hexedit, I use Transhexlation : https://www.romhacking.net/utilities/219/

2
Wooops that's the contrary my bad. Sorry !

3
There's a problem with the tool. You'll have to change it manually by hexedit. Search for 02 06 c9 and change it by 02 06 c8.

I'm amateur too and learned by my own (with a little help like you) so I won't teach you a lesson. If it works that's fine ! :)

4
Well, I wouldn't have write this like this but if it works, it's nice ! ;)

5
The problem here is probably the fact that he has reflect status due to the fact he has Carbuncle. And you can't do anything for that (maybe change something in the exe but I don't know). To avoid this problem he should use a protect stone instead of Protect.

There are some problems in your AI but I don't have the time now, I will explain later.

6
Is this file the default save file for ff8 ? If so I could just add the option to open this file in Hyne.

No it's a file in main.fs which is read by the game when you begin a new game. It's quite diferent from the save file.

7
I just did it to verify and it works. What did you do exactly ?

8
You can't let the tab empty. You just have tu let the formula "battle.var60 += 1" alone.

9
Gameplay / Re: [FFVIII-PCSteam] Ice Breath AoE?
« on: 2019-07-30 03:29:54 »
It worked!
Before I end this post, I wanted to ask something... Is it possible to make any of the low tier magics (Fire, Fira, Blizzard, Blizzara, Thunder, Thundara) from single target to AoE as well?

No it won't work properly. You'll see damages on all the enemies but the animation will stay on a single one.

10
Gameplay / Re: [FFVIII-PCSteam] Ice Breath AoE?
« on: 2019-07-27 13:23:58 »
You probably have to change the target in Battle Commands. Try 64.

11
General Discussion / Re: FF7 c7 project sounds issue
« on: 2019-06-27 17:36:07 »
c7 project is an old pack that is no longer supported by his creator, I recommend to use this http://ff7.fr/forum/index.php?page=post&ids=419792 which is a lot better.

12
Gameplay / Re: [FFVIII-PCSteam] Abilities Refinements
« on: 2018-10-04 18:17:22 »
Yeah these ones are only by hexedit.

13
Gameplay / Re: [FFVIII-PCSteam] Abilities Refinements
« on: 2018-10-04 14:58:16 »
These texts are in the mngrp.bin which is in the menu.fs. You can use this tool to change these > http://forums.qhimm.com/index.php?topic=15967.0 but for most of them, you'll have to change them by hexedit.

14
Attacks called "Unnamed" are attacks that don't have a name in battle, physical attacks for example but also dialogs in battle, that doesn't mean they're not used in the game. I don't have an exhaustiv list of the unused attacks but I can give you some : 235, 379, 382, 383. That's not much but you can use physical attacks that are used by just one enemy, put another ID for its attack (it's quite aneasy to explain in english ^^). You can also use dialogs unused, Edea have one or two at the end of disc 1. You can also delete Ultima, Quake, Tornado at the end of the list. And finally, you can do whatever you want if you decide to change all the actions of all enemies of the game. ^^

15
That's what I thought. ;) And yes, the changeresistance is only for elements.

16
I't's self.status != BLIND

But I don't think it will work anyway. If it is, that should be interesting !

17
Hi guys, I have a problem with the Break Damage Limit tag for Zell's finishers. It's not working. I have no problem with Squall, Irvine or Quistis. Just Zell. Could you please look at it to see if there's a problem with the code ? Or maybe tell me where I can find it by hexedit ? Thanks !

18
Gameplay / Re: [FFVIII-PCSteam] Testing out on monsters
« on: 2018-08-08 03:32:05 »
Use FF8 Archive Commander http://www.balamb.pl/qh/ff8ac.7z instead of Deling, it will be okay. ;)

19
Gameplay / Re: [FFVIII-PCSteam] OGG questions
« on: 2018-07-26 01:50:37 »
Hey there, i was thinking and it´s possible to change the music from some battles? Like in FFX the boss theme it´s different for all of them (the most part), and in FF8 only have 2 "Force your Way" and "only a plank between one and perdition".
Make some time of event to start a different music?

Yes you can change it with Deling, you just have to find the moment in the game and change the music ID. For example :


20
Probably. I'm sorry but I don't have another solution. ^^'

21
In Abilities, try to change the Attack type from Curative Magic to Magic Attack.

22
Well, as it is mentionned they are unknown. ^^ Did you change the anim ID ?

23
Try to change the Unknown flags to make it the same as Mad Rush.

24
In Battle Commands, you have to change the target from 20 to 8.

25
You'll find your answers in this thread : http://forums.qhimm.com/index.php?topic=17851.0  ;)

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