Although I'm reluctant to say anything negative (as this is the reason I made WallMarket), since it IS so easy to rename spells as it is using WM or Teioh you should consider putting your own little twist into the attacks themselves. Make them stronger/weaker/elemental/non-elemental, etc. Renaming the spells with the tools we have now takes 5 to 10-mins tops.
Here's how I have mine renamed (just the ones I've changed):
Cura
Curaga
Antidote
Raise
Full-Raise
Frog
Sleep (why the heck was this EVER Sleepel?!)
Confuse (same here)
Drain (Used to be Escape which I never used)
Aspil (Used to be Remove which I also never used)
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
After-Shock
Tremor
Earthquake
Poison
Pestilence
Plague
Asteroid
Star Shot
Peach Bomb (I'm sure I had a good reason for naming Flare this....can't think of it for the life of me)
All my E.Skills stayed the same, but some of them might want to be re-named too:
"? ? ? ?" could stand a rename. What a terrible name! They call it "Balance" in FFXII and I think that'd make sense seeing as it's a scale weight that drops on the target.
Chocobocle is the way it's spelled in FFVIII, but that's up to you.
Also, Typhoon should do Wind damage because the animation doesn't make any other sense. Tetra-disaster should also do Earth damage or else be re-named to Tri-disaster. The freakin' Tetra Elemental absorbs those four elements, why doesn't Tetra-disaster do those elements in damage?!
Remove is supposed to be Degeon (as in De-Dungeon, from FFIV, aka "Warp")
But this is only usable in battle to remove targets from the battle. It doesn't work like "Warp" at all.
The second level Comet is supposed to be Cometeor (Comet+Meteor).
I might agree with this, but "meteor" is supposed to be the ultimate magic that you're trying to stop. While Meteor is a great magic in all the other FFs, this one isn't meant to be a battle magic.