Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4836758 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6025 on: 2017-08-18 22:13:22 »
Yeah sorry, the NPC is working i believe he lets me chose between "Alive" or "Dead" .When i click Alive, Aerith actually joins the party, like she is on the airship and u can see her on PHS, although, u can not sub her into the main party, it wont let you use her as a fighter. I´m on disc 3 just before the entering the north crater , and tried to this at disc 2 as well BTW;

Also i think i ran into a bug but im not really sure, so in DISC 2 there is a part where Cloud goes to Bugenhagen, just before u get the Bahamut Zero, there is a cutscene, and i had the "Alive" option toggled, and my game just froze during the cutscene(3 times i tried this), i went into the ship and Toggled "Dead" and the cutscene went fine, no freezes, the only thing was that Aerith was actually standing in the room lol.

Sounds like I've broken something; I'll get this resolved ASAP. As for the other thing, it sounds like she's locked in PHS; I can add a line to sort that out.

Sorry to bother but like I said I'm using 7h just started using it and there's nod that breaks the 9999 cap, will that break new threat or provide any use to NT?

You can use it; the mod was specced within the confines of 9999 but it shouldn't matter too much.

MoCheese

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6026 on: 2017-08-18 22:29:18 »
I could've sworn that I used Ramuh that way in 1.4 but I suppose not. I'm a fountain of jumbled up memories... well that makes sense for this game I suppose. But just to be clear, Ramuh still does Paralysis and Bahamut DeBarrier etc etc, it just doesn't say it? 

And now time for more bug reports:

- The Turtle's Paradise flyer in the Shinra HQ, at least on Disc 2 are still doing the same thing that I reported on earlier. The one flyer's text box appears on it's own if you get close enough. While that one is up if you go check the Turtle's Paradise flyer the text boxes become all screwy.

- Reno's "Turk Esuna" targetting during the Midgar Raid is a little weird. Sometimes he targets the right character but other times he does not. I have a clip of him targetting Elena with it 5 times in a row even though she was not Poisoned, while he and Rude were.

- When you reach the end of the long underground tunnel during the Midgar Raid, on the screen that has the materia and the save point. The save point's option for "Check SP" says "Unequip everything" instead. If you click it it still checks SP though.

- In the Shinra HQ all of the save points still think they are on Disc 1. Meaning you can't check SP or Rank Up at all. The options are all still "? ? ? ? ? ?"

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6027 on: 2017-08-18 22:47:10 »
I could've sworn that I used Ramuh that way in 1.4 but I suppose not. I'm a fountain of jumbled up memories... well that makes sense for this game I suppose. But just to be clear, Ramuh still does Paralysis and Bahamut DeBarrier etc etc, it just doesn't say it? 

And now time for more bug reports:

- The Turtle's Paradise flyer in the Shinra HQ, at least on Disc 2 are still doing the same thing that I reported on earlier. The one flyer's text box appears on it's own if you get close enough. While that one is up if you go check the Turtle's Paradise flyer the text boxes become all screwy.

- Reno's "Turk Esuna" targetting during the Midgar Raid is a little weird. Sometimes he targets the right character but other times he does not. I have a clip of him targetting Elena with it 5 times in a row even though she was not Poisoned, while he and Rude were.

- When you reach the end of the long underground tunnel during the Midgar Raid, on the screen that has the materia and the save point. The save point's option for "Check SP" says "Unequip everything" instead. If you click it it still checks SP though.

- In the Shinra HQ all of the save points still think they are on Disc 1. Meaning you can't check SP or Rank Up at all. The options are all still "? ? ? ? ? ?"

Yeah; the attack descriptions themselves say it, but not the Materia.

That's interesting with the Save Point; the original function was Unequip All but then someone found that any excess Materia you have equipped which can't go into the inventory is lost forever. I'll check the triggers in Shinra HQ, there's supposed to be a handler.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6028 on: 2017-08-19 00:42:58 »
Edit: New flevel patch & IRO up.
« Last Edit: 2017-08-19 01:27:28 by Sega Chief »

atro city

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6029 on: 2017-08-19 02:54:09 »
Quick question: was the drop issue with Micro Engine fixed?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6030 on: 2017-08-19 03:33:16 »
Quick question: was the drop issue with Micro Engine fixed?

I checked the files and it seems OK; I'll need to play through it to find out what's happening there.

Edit: I'll add it to the debug NPC tomorrow in the meantime.
« Last Edit: 2017-08-19 03:40:25 by Sega Chief »

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6031 on: 2017-08-19 04:33:31 »
did you ever test my save

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6032 on: 2017-08-19 11:54:13 »
Guess am back for another try, 2nd Wind kinda killed it for me. A question Sega, if i have Wallstreet exe and the varibles/script for Mimesis, could i save over it somehow to give it back to Cloud? If so would you send me the variables/scrips =D.

ArsusFH

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6033 on: 2017-08-19 12:16:47 »
Hey Sega Chief, sorry to bother with this but with the current new patch, u get a Planet materia after the corel train event right. Well since i am past that, and still have no planet materia, i have no way of getting it, so can you tell me where that materia is on the last patch?

cha0tic

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6034 on: 2017-08-19 13:56:22 »
What does cloud's innate ability do? I accidentally skipped it when I started the game lol and ended up seeing his ability activate during the first boss fight,

ComradeDroog

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6035 on: 2017-08-19 14:15:56 »
Wow, the fight for Pandora's Box is way tougher than I thought. Time to stock up on greens :)

A few minor things I noticed so far, though. First, Elmyra is in Kalm sitting on a ledge with her arm around thin air, and when I talk to her she mentions how glad she is everyone's alive. Aerith is dead in my playthrough, and I'm pretty sure Elmyra isn't supposed to act like she's creepily in denial about it, hanging out with her arm around a hallucination of Aerith, lol.

Also, now when I use Knights of the Round the summoning message "Ultimate End" is followed by gibberish. I mean, the summon works fine, just message is kinda screwy.

EDIT: So I handed everything into the Kalm Traveler, fought Yahcobo and got Pandora's Box, got the long range materia, and the gold chocobo, but when I fought the master materias it said I got ANOTHER long range materia after defeating them, but I only had one in my inventory? I handed in everything to the Kalm traveler at once, maybe that's why?

Also, where do I get Ultima? Is that from the planet materia someone else mentioned? I'm past the Corel train huge materia quest, is it impossible for me to get Ultima now?
« Last Edit: 2017-08-19 14:43:12 by ComradeDroog »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6036 on: 2017-08-19 14:27:30 »
did you ever test my save

Yeah, the damage checks out. I was wondering if it was an .EXE thing from menu overhaul but I guess not.

Guess am back for another try, 2nd Wind kinda killed it for me. A question Sega, if i have Wallstreet exe and the varibles/script for Mimesis, could i save over it somehow to give it back to Cloud? If so would you send me the variables/scrips =D.

Let me dig up the scripts; I'll send you a kernel with the AI installed to it + a notepad with the AI script in it.

Hey Sega Chief, sorry to bother with this but with the current new patch, u get a Planet materia after the corel train event right. Well since i am past that, and still have no planet materia, i have no way of getting it, so can you tell me where that materia is on the last patch?

It's an early bonus Planet Materia to replace the 3rd Full Cure Materia; Planet is still acquired from the North Crater on the Left-Up path.

What does cloud's innate ability do? I accidentally skipped it when I started the game lol and ended up seeing his ability activate during the first boss fight,

After 50 ticks in a battle & once per battle (50 player and enemy actions combined), Cloud has his HP and MP restored.

Wow, the fight for Pandora's Box is way tougher than I thought. Time to stock up on greens :)

Two minor things I noticed so far, though. First, Elmyra is in Kalm sitting on a ledge with her arm around thin air, and when I talk to her she mentions how glad she is everyone's alive. Aerith is dead in my playthrough, and I'm pretty sure Elmyra isn't supposed to act like she's creepily in denial about it, hanging out with her arm around a hallucination of Aerith, lol.

Also, now when I use Knights of the Round the summoning message "Ultimate End" is followed by gibberish. I mean, the summon works fine, just message is kinda screwy.

Elmyra does that sometimes; just needs a var check added to her.

So KOTR's message is messed up again? I hope I can fix it s:

cha0tic

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6037 on: 2017-08-19 14:41:54 »
Love the Mod sega, I remember discovering the mod I ended up spending my winter break playing NT all day.

Makes it hard to go back to stock FF7 imo, gonna need to buy a GPD win so I can play this on the go :

I read in game documentation and there is a mentiona bout new game+ but its not currently in the game.

Any updates on that or ideas when that will be included?
« Last Edit: 2017-08-19 14:45:22 by cha0tic »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6038 on: 2017-08-19 15:41:22 »
Love the Mod sega, I remember discovering the mod I ended up spending my winter break playing NT all day.

Makes it hard to go back to stock FF7 imo, gonna need to buy a GPD win so I can play this on the go :

I read in game documentation and there is a mentiona bout new game+ but its not currently in the game.

Any updates on that or ideas when that will be included?

I've nixed the New Game+ idea; maybe one day, but not got plans to implement it for the time being.

Guess am back for another try, 2nd Wind kinda killed it for me. A question Sega, if i have Wallstreet exe and the varibles/script for Mimesis, could i save over it somehow to give it back to Cloud? If so would you send me the variables/scrips =D.

I've got to go to work soon; but here's the AI for Cloud's Mimesis in case you want to have a stab at it:

Code: [Select]
Pre-Battle
13 0000
02 2060
02 4100
80
60 02
32
90
12 2060
12 4100
80
03 0000
90
13 0000
02 2060
02 4110
80
60 02
32
90
12 2060
12 4110
80
03 0000
90
13 0080
02 2060
02 4068
80
90
13 00A0
02 2060
02 4070
80
90
01 2010
60 01
35
52
70 005E
11 0020
60 01
90
11 0040
60 01
90
73


Post-Action
01 2000
60 01
40
01 2000
60 0A
40
51
01 2000
60 11
40
51
01 2000
60 14
40
51
01 2000
60 18
40
51
01 2000
60 19
40
51
01 2000
60 1B
40
51
02 0020
60 00
40
50
70 0063
12 2060
11 4068
80
02 2060
01 4068
80
60 19
30
90
12 2060
12 4070
80
03 00A0
90
11 0020
60 01
90
11 0040
60 00
90
01 2000
60 02
40
01 2000
60 03
40
51
01 2000
60 0D
40
51
01 2000
60 15
40
51
01 2000
60 16
40
51
01 0040
60 00
40
50
70 00B8
12 2060
11 4070
80
02 2060
01 4070
80
60 19
30
90
12 2060
12 4068
80
03 0080
90
11 0040
60 01
90
11 0020
60 00
90
73

Metsys

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6039 on: 2017-08-19 20:42:45 »
Where's heaven's cloud?

ArsusFH

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6040 on: 2017-08-19 22:03:20 »
Is there any documents where you can find stuff related to the ultimate weapons?
I tried to morph the zombie dragon for yuffie´s weapons and it didnt work, i assume Sega Chief changed it... So are there any more changes?

ComradeDroog

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6041 on: 2017-08-19 23:45:01 »
Aw, okay, I figured it out. So after you defeat the Master Materia Triad, you get a message saying that you get another Long Range materia, but you actually get a W-Summon materia. I'm assuming you're supposed to get W-Summon, because you already get a long range from the kalm traveler, but the message is just wrong.

Metsys

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6042 on: 2017-08-19 23:50:48 »
Where's the micro engine

The guide says that i have to defeat something in the dark cave, but apparently i've beaten every boss (hojo, curator, those robots in the sewers, almagama) but no micro engine recieved. Is that boss hidden?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6043 on: 2017-08-20 03:36:45 »
Where's heaven's cloud?

Iron Giant has it; I think it's a random drop, otherwise it's a Steal (use Sneak Glove if you go for it).

Is there any documents where you can find stuff related to the ultimate weapons?
I tried to morph the zombie dragon for yuffie´s weapons and it didnt work, i assume Sega Chief changed it... So are there any more changes?

None of the Crater enemies morph into weapons now; it's either a Drop or a Steal with one enemy usually carrying both weapons for a character (so Iron Giant has Heaven's Cloud + Ragnarok for example). A Sneak Glove is needed for the steal though.

Aw, okay, I figured it out. So after you defeat the Master Materia Triad, you get a message saying that you get another Long Range materia, but you actually get a W-Summon materia. I'm assuming you're supposed to get W-Summon, because you already get a long range from the kalm traveler, but the message is just wrong.

Ah, my bad.

Where's the micro engine

The guide says that i have to defeat something in the dark cave, but apparently i've beaten every boss (hojo, curator, those robots in the sewers, almagama) but no micro engine recieved. Is that boss hidden?

It's supposed to drop from a Dark Cave boss but I guess the script isn't working. I'm adding it to the debug NPC for the time being until I figure out what's going on. I'll upload a patch just now.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6044 on: 2017-08-20 04:27:34 »
I found the problem; there were two sets of scripts, one for Cloud going to the sewer the first time and a 2nd set for the Dark Cave. But the 1st set had the dark cave scripts added to it for efficiency and the key item wasn't carried over. I've corrected this, and added Micro Engine to the debug npc; if you've beaten Dark Cave, he'll give a prompt to add it (you'll need to skip the other prompts to get to it though, the script is quite linear so I can add to it quickly).

Patches are up with this change.

markul

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6045 on: 2017-08-20 10:03:06 »
Sega Chief, first of all thanks for this wonderful mod, its a pleasure now replay the game with it. Im doing the translation of the mod (and the all FF7 obligated) to Spanish in the version of 10 august mk2.
Sure that i need to apply many modifications to solve issues and bugs because i cant use the hotfix patch in english, but well.
I hope there is no problem with all this.
My intention is to only fix bugs and out of respect for your effort I will not add any content changes.
Thanks again and good luck :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6046 on: 2017-08-20 13:13:33 »
Sega Chief, first of all thanks for this wonderful mod, its a pleasure now replay the game with it. Im doing the translation of the mod (and the all FF7 obligated) to Spanish in the version of 10 august mk2.
Sure that i need to apply many modifications to solve issues and bugs because i cant use the hotfix patch in english, but well.
I hope there is no problem with all this.
My intention is to only fix bugs and out of respect for your effort I will not add any content changes.
Thanks again and good luck :)


Thanks for doing this, bud; I can go over the flevel when you're done to implement any bug-fixes so no worries. One thing I'd warn about is that the kernel can be temperamental when text is changed so I'd advise to make regular backups as you go through it. Good luck!

markul

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6047 on: 2017-08-20 16:46:10 »
Thanks for doing this, bud; I can go over the flevel when you're done to implement any bug-fixes so no worries. One thing I'd warn about is that the kernel can be temperamental when text is changed so I'd advise to make regular backups as you go through it. Good luck!
Thanks for the warning,I'll be careful  ;)

ComradeDroog

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6048 on: 2017-08-20 22:31:42 »
Doing the dark cave sidequest, at the part where I'm climbing the Sector 7 pillar to get Vincent and Red XIII, but after the fight with the shinra dudes at the top the game tries to do the cutscene where the characters diffuse the Turk's bomb and the game freezes.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #6049 on: 2017-08-20 23:42:09 »
hey sega chief

I have idea for your 1.5 NT mod, is there anyway for you to put the keystone for people to dig up on that 1 town