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101
FF7 Tools / Re: 7thHeaven
« on: 2013-08-09 11:42:11 »
when i try to run the game through 7th heaven, it tell's me to insert disc 1 :(

Quote
➣ I try to launch the game, but it says "...MountFF7DISC1.bat is missing."

Rename a Hard Drive or Flash Drive to "FF7DISC1" and assign it's drive letter as the Data Drive within Bootloader Configure.

➣ I try to launch the game, but it says "Please insert FF7 Game Disc 1, 2, or 3 and try again."

You need to pass the CD Check at the game's launch. Any one may be used:

    Open FF7 Bootloader Configure and assure that Auto Mount is checked before starting the game.
    Open FF7 Bootloader Configure and click the "Mount" button.
    A cmd prompt will appear and assign a new virtual drive labeled FF7DISC1.
    In Bootloader Configure, assign that virtual drive letter as the Data Drive.
    To get rid of this virtual drive, click "Unmount" or restart your computer.
    Rename an HDD or Flash Drive to "FF7DISC1" and assign it as the Data Drive.



Well, I don't have time to make a tutorial or whatever to fix this, and even if I did people wouldn't read it and ask anyway. All you have to do is Name an iso FF7Disc1, there are several blank isos floating around the forum in fairly logical places (the FAQ, for example) that are titled properly and will pass the disc check for the old exe. How do you make them work? Google it! I use UltraISO lots of people use DaemonTools. Mount the FF7DISC1 iso wherever you want, and then make sure the data path in the Bootleg or FFVII registry is set to the drive where you mount that ISO or VirtualHardDisc or USBstick or Floppy disc, or whatever.

THIS:

Is what this does:

If you have bootleg installed you can set the path from bootloader.
If you don't have bootleg installed, you can edit the registry like in the first picture with regedit. Google it!

102
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-09 11:08:33 »
So Aeris Revival should still work with Retranslation? lol. I think I'm a specific sort of daft, you know? Sometimes I can make big leaps in logic and surprise you, but usually I need things spelled out pretty simple. :roll:

I'm looking at GJoe's Hardcore, it doesn't mess with the text, so it's fine for the retranslation. But I'm really unsure about Aeris revival, and it's really a favorite mod of mine so I just want to be sure I get it right when I go live. You'd think if there were a problem, PitBrat would have already addressed it, but retranslation was a preview on boot40 so I'm not sure.

BTW: Did calling it the Retranslation go away? It may not be a word in the dictionary but making up words is fine with me. I like making up words, but retranslation is legit

Edit: aha you anticipated my daftness and answered my question. Thanks for spending the time, Dan. I have the option to put a disclaimer on the "flevel.iro" mode switcher, whatever I end up with, for the config of Aeris revival and make it clear not to put it with the retranslation. Part of the beauty there, is that even if people mess it up, they can fix it in 2 seconds flat, as long as the base install underneath 7thHeaven is sound. Combined with the magical MO uninstaller this is going to take some of the pressure off of bootleg reinstalls. It's cool because PitBrat is in on the process and so whatever comes in the future (who knows) will be sort of orchestrated with compatibility in mind.

103
FF7 Tools / Re: 7thHeaven
« on: 2013-08-09 10:32:09 »
Yes, precisely, the config options do appear in game for the field, but his battle folder and xml is set up the same way as far as I can tell but the changes do not appear in game. I did try them all.

Looking through the menu structure of Kaldy's mod you can see why the case sensitivity was maybe important to fix after all. There are a couple times he uses Char.lgp instead of char.lgp, but I really cant see any problems with the code on the sword switch from the BattleAddon. It's cool because the complicated one is the one that works. But it's probably not cool for Iros lol.

104
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-09 10:30:41 »
The Menu Overhaul should be compatible with every change to flevel :)  Changes to flevel are fine for MO.  The translation project won't be compatible but that's all.  If something isn't working with MO it is probably either a bad flevel, or a 2012/13 flevel being used.   All MO does for flevel is decode/encode So as long as ts can do that on the flevel, it should work.  Unless I missed something.  You should run a decode encode on the flevel from its data folder using ts, and see if it gets stuck.
Awesome! This clears some stuff up for me. :D We need to be careful people are using original flevels, so perhaps GameConverter will be changed to reflect that. Other files can be just copied over during conversion. Let me ask you this though: with GameConverter in mind: ToughScript NEEDS an original 1998 English Flevel to start from (it can be altered), and then it can translate to the other languages, right? (including Italian which we have a script for and maybe some others eventually maybe--Que saudade!) But the retranslation WONT be compatible with any mod that changes the script? Like Aeris revival needs to be installed without the retranslation? If that's true that's a shame. I wonder if I can fix that somehow... like next year or something lol.

105
FF7 Tools / Re: 7thHeaven
« on: 2013-08-09 10:07:00 »
 >:(
Shot in the dark on your mod.xml from Battle Add on there's this variable for Young Cloud:
Code: [Select]
Conditional Folder="YoungCloud">
              <RuntimeVar Values="347..383" Var="PPV"/>
Maybe there's a problem there? I didn't see anything that looked different from the Battle Add-On and the #3Unshaded Models code for sword options.

106
FF7 Tools / Re: 7thHeaven
« on: 2013-08-09 09:51:50 »
He looks like maybe he's contemplating the Meaning of Life.

I have just tested your #3 Unshaded mod, I can change clouds sword style without issue. Which mod is not working correctly for you?

Edit: I was not precise. The changes to clouds field sword model work from your Unshaded Models. The battle change from the UM batlle Add-on config did not work.

107
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-09 09:19:22 »
Bootloader and 7thHeaven are both game launchers. They also have other functions, so you can still use bootloader to make changes to Aali's driver configuration, the data path (CD or ISO drive for the disc check), etc. But if you want to use 7thHeaven, you have to launch FFVII from the 7thHeaven application. It is totally compatible with bootleg, it just needs to launch from its own GUI.

I know, I know, but it says I need to insert disc1!
Well, I don't have time to make a tutorial or whatever to fix this, and even if I did people wouldn't read it and ask anyway. All you have to do is Name an iso, there are several blank isos floating around the forum in fairly logical places (the FAQ, for example) that are titled properly and will pass the disc check for the old exe. How do you make them work? Google it! I use UltraISO lots of people use DaemonTools. Mount the FF7DISC1 iso wherever you want, and then make sure the data path in the Bootleg or FFVII registry is set to the drive where you mount that ISO or VirtualHardDisc or USBstick or Floppy disc, or whatever.
THIS:

Is what this does:

If you have bootleg installed you can set the path from bootloader.
If you don't have bootleg installed, you can edit the registry like in the first picture with regedit. Google it!

108
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-09 09:14:56 »
Scenes like that, where they just completely garbled the original script, are why I am most looking forward to the Retranslation. That is the kind of stuff people just forget about because it made no sense. Jessie is one of my favorite characters in the game. A hopelessly in-love martyr. In a video game. The depth of details like that in the story make up for some of the giant loose ends, but the retranslation is clearly going to make the game more coherent in just about every scene.

I wanted to ask about compatibility issues again. I'm spending a great deal of effort all of a sudden putting together this catalog of mods for 7thHeaven. The only file we really need be concerned about is the flevel, right? People aren't going to be messing with the exe anyway, if they are going to use MenuOverhaul. Certainly a mod like Ultima Espio's Aerith revival, which makes a lot of changes to the flevel, including script changes, hasn't been incompatible with Menu Overhaul this entire time? I can't help but wonder what goes wrong with bootleg's mode changer when things go wrong. Could it be related to Menu Overhaul and flevel incompatibilities with certain modes? I really want to try to be ready with 7thHeaven iros that are 100% compatible with the Reunion when it happens and I will be implementing a mode switcher type mod for 7thHeaven when I can get the time and headspace to work it out.

109
FF7 Tools / Re: FF7 Game Converter -BETA-
« on: 2013-08-09 08:56:18 »
I wish I understood why the MIDI playback is restarting after battles... I don't know if it is a function of Aali's driver or something the game code had messed up from the beginning. I hate testing vanilla STEAM or 2012. I'm doing install after install after install of bootleg all of a sudden to make .iros out of the adjusted models and things that PitBrat and VGR did. There will be available--in time--an iro for mode changing. It will include all complete difficulty mods and gameplay mods like Aerith revival which are made compatible through bootleg. So there will be a config option for this Mode.iro mod through 7thHeaven which will allow you to switch modes or turn Aeris revival on off etc.

This is only possible because PitBrat and the other developers are allowing us to do these things and giving permission, or at least everyone's not telling me to go jump in a lake. Perhaps the development of more convenient ways of modding the game will attract more artists and developers to create new material.

It is possible to use Iros mod manger to implement it. My only concern is, how this could work with the Reunion.
Flevel changes of any kind will be compatible with Reunion Menu Overhaul. The Retranslation is the sticky part. If the game text script has been altered by flevel changes, it will not be compatible with the retranslation, but only that portion of the Reunion is affected.

110
FF7 Tools / Re: FF7 Game Converter -BETA-
« on: 2013-08-09 07:28:42 »
I really don't like the idea of changing this program from the way it is. I think it makes sense to use the new files. But if Reunion MenuOverhaul/Retranslation comes out tomorrow... and it's only working on 1998 flevels... (I'm pretty sure Dan's warned us that it will only work with 1998 flevel) then maybe it is a good idea to alter GC's output flevel. It seems to be the only new file there is a problem with. We know they altered the script in at least 1 or two places. I'm guessing it would be easier to change the GC flevel than it would be to change Menu Overhaul or ToughScript. But I also don't know the status of those projects (well, MO is nearly complete).

Edit: removed incorrect info about changes to flevel in 2012 and STEAM. I don't know what they fixed, if anything, other than messing with the script somewhere.

The adjusted movie script is a question of putting an extra 720MB of stuff on a GC install to fix an error that is probably harmless. I don't know what is best for either question... but the movie script is here on the forum, I can make a thread about it, but it seems a bit silly and almost illegal to post a collection of movies that were upscaled by SE and have simply had their sound ripped out and reencoded. So I'm not going to do that. I do think it's a pretty cool trick, though, and it would be fun to watch GameConverter whip out all 105 movies reencoded in under one minute.

Then there is the security disc check. Newbies are confused by that and I do not have time to make a bloomin tutorial on mounting ISOs or renaming a USB memory stick. I think there comes a point where you have to stop making a program user friendly and let the user learn about their computer or not.

111
Yep, all this is:
Bootlegged NPCs and other graphics and models available through bootleg
Kaldarasha's Unshaded Models.

Edit: OK fixed link to Vanilla English STEAM decoded flevel on front page.

112
FF7 Tools / Re: FF7 Game Converter -BETA-
« on: 2013-08-08 19:26:21 »
Japanese version converter is probably not possible at all because of file structure and language characters.

I want to make one note about Game Converter compatibility. Game Converter uses the files that come with the 2012 or STEAM FF7 release, and splices in the 1998 ff7.exe. Because of this, certain mods that are only compatible with other old ff7 files from 1998 (like Menu Overhaul) are not yet fully compatible. Once a new version of the utility ToughScript (which MenuOverhaul makes use of) is released, this issue will be completely addressed.   

As for the actual incompatibility--I am not sure what problems exist, but I think it is safe to say there will be problems somewhere in the game script if you don't use bootleg to put MenuOverhaul on after GameConverter. For English 2012 installs with MenuOverhaul in mind, GameConverter isn't necessarily needed, you can just run bootleg. For STEAM and foreign language installs, I think gameConverter is the way to go, but if you want to use MenuOverhaul, bootleg may be necessary.

113
FF7 Tools / Re: 7thHeaven
« on: 2013-08-08 17:46:20 »
Edit: When you have a lot of active mods, organizing their priority order can be difficult. I'm not sure how to go about making that more user-friendly. Perhaps some way to change a mod's number in the list? Maybe cut/paste? Maybe we live with it and the big configurable iros I'm ripping out of bootleg installs will take care of having so many different mods. I'm going to put up simple versions of individual mods that will work fine whether you have bootleg installed or not up first. The configurable packages will come later. 

I actually did the first install without bootleg I've done in a long time last night. There's something fixed about the sound I can't quite put my finger on. 

114
FF7 Tools / Re: 7thHeaven
« on: 2013-08-08 07:05:07 »
Well, I can't find anything that doesn't work like it is supposed to on this program anymore--so I'm going off to Washington now with a suit and tie. Wish me luck! 

115
FF7 Tools / Re: Kimera: FF7 p model simple editor
« on: 2013-08-08 06:57:37 »
K, yeah I don't think you need to register those ocx files necessarily. Not anymore, anyway. What you need to register is either: msvbvm60.dll or msstdfmt.dll. Those are the only 2 files from Kimera's installation folder that I found in my system directories like I had registered them.

You're probably on 64 bit win 7 so they will go in SysWOW64... Whoever's idea it was to name the 32 bit system directory that should be caned.

116
Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-08-08 06:48:51 »
I know we briefly touched on this, and you said for sure the 2012 flevels conflict with current ToughScript. Does that trickle down to Menu Overhaul on a 2012 flevel? I saw only 1 unexpected error doing that--I am familiar with it from trying to use ToughScript to translate a German flevel to English. It is in blackbgb. I wonder if it is harmless... Blackbgb just doesn't sound harmless. Is that a transition screen for the Midgar motorcycle escape? It would mean Game Converter is slightly incompatible with Menu Overhaul if it weren't a harmless error. And I haven't heard anything about crashes there... I just wanted to run it by you if you have a minute.

117
New AMD Catalyst driver version 13.8beta works with Aali's driver and shaders! Maybe they actually listened to the people about backwards compatibility! :wink:

(This may solve problems for you if you are using a Radeon video card)

118
Troubleshooting / Re: Error in AMD Catalyst 13.4
« on: 2013-08-08 06:24:46 »
New Catalyst version 13.8beta works with Aali's driver and shaders! Maybe they actually listened to the people about backwards compatibility! :wink:
I stole this thread so I'm allowing myself to double post, but it really isn't proper.

119
Well, it is completely compatible with bootleg40, but you still have to download the 3.2GB Facepalmer file separate. There is an option for Field Textures in the bootleg setup which includes sets like Blackfan and Bootlegged, personally I prefer the uniformity of the plain old Facepalmer set. If you click the "fix glitched lighting" option it will get rid of all the hi-res lighting, but it may simplify your life if you don't want to figure out how to get around the few broken spots. 

120
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-08-08 00:46:45 »
There's a Portuguese 1998 version?? I think this calls for Boxff7!

121
Releases / Re: [REL] FFVII Battle Scene Enhancements
« on: 2013-08-07 20:02:05 »
Omzy's field pack changes the backgrounds you just walk around in. This upscales the backgrounds where you are actually in battle.

122
FF7 Tools / Re: 7thHeaven
« on: 2013-08-07 16:11:00 »
Ah, good call, I can download fast, just upload is really sluggish. I'll make the .iro myself and test it once 1.07 is up.

I'd say if Iros fixes that today he deserves a Kiwi Parade!

123
FF7 Tools / Re: 7thHeaven
« on: 2013-08-07 15:47:16 »
OK, no problem at all, I'm still working on smaller .iro files and there seems to be no issues with packaging <2GB.
Man, I wish I could upload files that fast. 3.2GB would take me many hours. I'm unlikely to be packing movie mods into iros and hosting them.
This whole >2GB thing is purely theoretical, though I can understand wanting to fix it just for completion sake. For the most part, we have no mods that need to be installed that are that large. It would allow for entire packages of mods to be installed from one .iro (like a Tifa's Bootleg lite option) that included every kind of mod(even movies) and was completely configurable, however. That was the far off plan I had. The xml file will be a nightmare... Like a real program almost.

124
FF7 Tools / Re: 7thHeaven
« on: 2013-08-07 15:36:39 »
I'll do a fmv test with his files.

125
FF7 Tools / Re: 7thHeaven
« on: 2013-08-07 15:21:15 »
MYMODFOLDER\menu

That's already there. It will probably be set up correctly already - it fills in automatically if it's blank - and your mod folder in Aali's driver might also be set up correctly. Just worth mentioning as something to check if it doesn't work.
All that stuff already worked as far as a glance test, the kinks that were left have now been addressed, but I'm sure we will find a couple more. 1.06 looks like a winner. I'm going to start creating the iro files out of the 100 or so mods I have for hosting (does not include movie mods, I have not tested 7thHeaven with a movie iro yet, nor a foldered one) because the packaging system seems finished. I cannot thank you enough for all your hard work Iros. It is really a pleasure testing your program. Even if you suddenly stopped working on it I think it is pretty much a living breathing thing now. How's that for anthropomorphizing code??  :evil: :evil:

Honestly what we need now is a good playthrough test that uses a lot of mods in every part of the game through 7thHeaven. Try to make sure the program really is doing all the different (many) lgps and other system file injections correctly. I'm eager to see if it can do an .iro install of something super sophisticated like Ultima Espio's Aeris Revival without being adjusted. The structure is there, we just need to test it and get back to Iros. I cannot run all the tests I could think of and still get done what I need to do to build the catalog. 

If anyone following the thread and wanting to make iro packages is wondering about ff7 file structure: this is the best resource for that I know of.

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