Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1258982 times)

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1375 on: 2012-08-22 18:09:49 »
Should I copy the scene and kernel and kernel2 from the original disk? Thanks!

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1376 on: 2012-08-22 18:12:58 »
yup.

DestroGalacticmon

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Re: [REL] Menu Overhaul Project
« Reply #1377 on: 2012-08-22 18:16:04 »
I have restored the International PSX version almost completely.  Everything.  The initial data is the same (copied entire table across from PSX int), so the camera is the same.  You can switch camera like before already, but the camera will be defaulted to the EXACT SAME as PSX.  The whole point of the project was to restore the game to the newer PSX version.  So you are in luck.  8)

Cool, no problem then.  :D I guess I'll see what it's like when it's released.

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1378 on: 2012-08-22 18:38:15 »
I loaded the first save i had made at the beginning of the game. Not solved and I experienced a game freeze after 2 battles while loading for the third battle... hmmm weird. Should I install menu overhaul on top again?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 25.000000 FPS, duration: 153.685333, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
GLITCH: missed palette write to external texture field/md1_1/md1_1_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 306
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception

*Ok I tried to reinstall the MO and this came up after installing using the original kernel scene kernel2. Is it normal?

Code: [Select]
fship_4 patch failed, not original script
min51_1 patch failed, not original script
chrin_2 patch failed, not original script
ealin_2 patch failed, not original script
blin67_2 patch failed, not original script
elminn_1 patch failed, not original script
elmin4_2 patch failed, not original script
frcyo patch failed, not original script
psdun_2 patch failed, not original script
mtcrl_9 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
cosin1_1 patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
« Last Edit: 2012-08-22 19:00:09 by Leonhart7413 »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1379 on: 2012-08-22 18:54:05 »
Try using original 1.02 and see if that helps.  I have no idea why ERROR: GL_OUT_OF_MEMORY

I can't see this being an issue on my side either.  I'd start again with new files.  Check backup-dlpb  folder and see if those are the originals.

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1380 on: 2012-08-22 19:02:09 »
Maybe memory is out because of magochocobo's huge pngs in combination with asmodean's shaders.

Ok Deleted all backup DLPB with fresh kernel scene kernel2. Re-installed M005a and then the latest one on top (but still came up with the errors mentioned above) and now it runs smoother than ever. Which menu is better overhaul or Felix's?

Code: [Select]
fship_4 patch failed, not original script
min51_1 patch failed, not original script
chrin_2 patch failed, not original script
ealin_2 patch failed, not original script
blin67_2 patch failed, not original script
elminn_1 patch failed, not original script
elmin4_2 patch failed, not original script
frcyo patch failed, not original script
psdun_2 patch failed, not original script
mtcrl_9 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
cosin1_1 patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
« Last Edit: 2012-08-22 19:21:05 by Leonhart7413 »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1381 on: 2012-08-22 22:03:44 »
I like felix's.  The error's you see there are already documented 100 times in this thread and are normal when using a used flevel.

You didnt need to delete the backup folder, you need to delete it AND restore ALL files to be originals.  Then test if the error is there above.  If it is still there even when using totally clean files AND backup file deleted before you install, then send me the save file.

I am almost guaranteeing this is a problem on your end.  The battle crashes I dunno about, they look like memory issues you are having.,

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1382 on: 2012-08-22 22:58:03 »
It's solved for the moment but if something that I didn't notice occurs I will follow your instructions. Thank you DLPB!

Doonge

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Re: [REL] Menu Overhaul Project
« Reply #1383 on: 2012-08-25 19:34:18 »
Hello,

I recently discovered that Square-Enix (re)released FF7, and, excited, I wanted to check what's new in that release.  I was disappointed big time, but some comment gained my attention and I discovered qhimm.com (only now, damn me).
At that time, it was 01:00 AM, I should've gone sleeping to be in good shape, but the shock was too great and I downloaded everything following, and tested the Bootleg with various mods.

The result is really great, and is really an improvement.


Few things though :
- How could I control the padding of the dialog boxes?  I feel there's not enough padding.
- I own the PSX game in french.  I think I've read somewhere you need help for french translation : here I am.  I could also fix french translation based on your work and this website  : http://ff7.fr/neo-midgar/ (I'm talking with the owner).

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1384 on: 2012-08-25 19:48:15 »
Show me a picture of what you are seeing.

Doonge

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Re: [REL] Menu Overhaul Project
« Reply #1385 on: 2012-08-25 21:12:41 »
http://p.dandoy.free.fr/images/dialog_psx_french.JPG
http://p.dandoy.free.fr/images/dialog_bootleg.JPG

The original border is thicker, but the padding is also bigger.
The padding with your menu overhaul is thinner, and the padding seems thinner too, both giving an "oppressive" feeling, as if the text is hard-pressed in the box.

So, how could one control the dialog boxes properties like padding and border?


By the way I have a suggestion (that I don't event want nor like by the way, but I'm just throwing ideas) : optionnal incorporation of the speaking character avatar to the dialog box.
Like this (first image found on googleimage with dialog box) : http://www.firingsquad.com/games/chronocrosspreview/images/luccia.jpg
« Last Edit: 2012-08-25 21:17:09 by Doonge »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1386 on: 2012-08-25 22:35:33 »
character speaking is too difficult to implement and would be a nightmare.

As for the other, look through our hex documentation.  Select to place it on desktop from the installer.  To be honest, I haven't looked over dialogue in ages so I cannot tell you which values to use.  It isnt padding really.. it is a number of things.

The placement of text, the resizing by touphscript etc.
The chances you are going to be able to change that are slim to none.

Doonge

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Re: [REL] Menu Overhaul Project
« Reply #1387 on: 2012-08-26 00:26:51 »
Selecting hex documentation in the MO installer is ineffective, return error 'cannot launch Hexteditor.exe, reason : file missing'.
I tried to download it from here, and create a directory dlpb-mods where I noticed the directory appears (in 'ff7/'), to see if doing this would be enough.  But, same way the directory is deleted after the MO.exe process, I suspect it is cleaned and deleted at the beginning too (so even if I create myself the directory, and put the Hexteditor in there, it will be deleted).


Do you have any source code that I could see so I could try to modify it and add some 'padding' option?  If yourself are able to evaluate the size of the box, and fix some left-margin/top-margin, adding a padding of 5px is just width + 10px, height +10px, margin +5px; and positioning the box -5px top and left (not going in the negative).
Maybe I'm completely out of it, and I don't understand at all how it could have been coded, but I'd like to see some source to see if I can do anything.
Thank you.


edit:
plus, I could see how I could change the combat menu, and the general menu too.  I'd like to code, if possible, a templating system for those things.
« Last Edit: 2012-08-26 00:30:11 by Doonge »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1388 on: 2012-08-26 00:40:33 »
I am afraid I personally don't have the time to help.... but the hex documentation should have gone to your desktop regardless in MO-Hex folder. 

I will correct that other error you got for next installer.  If it still doesnt work, wait for M06 in next few days and it should work fine :)

Doonge

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Re: [REL] Menu Overhaul Project
« Reply #1389 on: 2012-08-26 01:06:19 »
Okay

ProtoX

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Re: [REL] Menu Overhaul Project
« Reply #1390 on: 2012-08-30 17:00:53 »
DLPB just make sure you check to make sure that all dioluges that use the btl_win_b_l_12.png are postioned correctly and not cut off or hidden. one of the main reasons i cant continue my ff7 gameplay

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1391 on: 2012-08-31 20:55:09 »
We fixed that in touphscript but you have to use clean flevel (placed in backup-dlpb) and reinstall.  Should work then?

If not which maps?  The Shinra safe definitely works now if you install right.

Distractor_Beam

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Re: [REL] Menu Overhaul Project
« Reply #1392 on: 2012-09-01 17:35:07 »
I just loaded up the game for the first time in about 3 years.  I'm one of those guys that downloads absolutely every single mod and then tries them out.  I currently have over 20 gigs from qhimm.com.  This, to me, is the best new enhancement to the game I've seen.  Well done.

Caledor

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Re: [REL] Menu Overhaul Project
« Reply #1393 on: 2012-09-05 21:33:00 »
I just tried M05c on a clean FF7 install but the game crashes right after opening. As a side note, i noticed that with this version the size of the exe changes from 5.882.880 byte (as for untouched 1.02 exe up to M04d) to 5.820.416 byte... I don't think is that relevant since the "not being a Win32 valid application" error message doesn't pop up, but it's the only clear difference i can see right now. Has it ever happened with this version before?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1394 on: 2012-09-05 22:21:48 »
The size of the exe should not change (it is impossible).  If you are using bootleg I suggest you don't and see if the problem exists with the menu installer itself.

use latest installer.

Caledor

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Re: [REL] Menu Overhaul Project
« Reply #1395 on: 2012-09-05 23:03:03 »
My bad, it figured out what was happening. It seems that the backup folder created by the installer contaned the original cd exe and not the 1.02 one. So every time I was reinstalling your mod, the file loaded was the one in the backup folder no matter how many times I replaced the exe in the main folder.
Thanks anyway

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Re: [REL] Menu Overhaul Project
« Reply #1396 on: 2012-09-05 23:05:29 »
Yeah best thing to do is place the original files in the backup folder, they are then always used :)

ryukaiser

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Re: [REL] Menu Overhaul Project
« Reply #1397 on: 2012-09-06 00:57:09 »
Hi, DLPB,
I want to ask you about this patch,

This Patch will it work Final Fantasy 7 Re-release edition http://finalfantasyviipc.com/en ?
Thanks in advance :D

Isuldor

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Re: [REL] Menu Overhaul Project
« Reply #1398 on: 2012-09-06 11:34:21 »
This Patch will it work Final Fantasy 7 Re-release edition?
This mod was created for the original version of the game, so it will not work with the 2012 re-release out of the box.  But there has been some development on a patch to revert the rerelease version back to the original. Someone else can confirm whether or not this mod works with that patch.

I miss the progress updates from DLPB.   :'(

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1399 on: 2012-09-07 00:03:00 »
That patch changes the new game into the old game and this works with the old game.  Therefore this will work with the new game that  became the old game because it is in effect, the old game.  The menu project will not work with the new game unless it becomes the old game.