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Topics - Darkslayerpowerfull

Pages: [1]
1
Support / FF7 PSX/PS1 New Status AI/Limit Space
« on: 2020-08-28 02:04:11 »
Hello everybody,good?

It's me again to hurt everyone with bad ideas...
I want to create a STATUS using the useless and unused IMPRISIONED STATUS(reno and other monster use) to make a like virus STATUS?

When the status(imprisioned) is used, the player cannot use restorative spells and your max hp will be current hp for the end of the battle. I want this can used in both player and monster and can cure with a Antidote(?). Yeah, the HP had to come back to original max HP of the begin battle

Here the code:

Code:
Code: [Select]
12  2060
10  42A9
80
02  2060
00  4003
80
90
02  2060
00  4003
80
70 001C
12 2060
13 4180
80
02 2060
03 4160
80
90
73

This really do something to game?

Both codes come from BOSOLA(MAYBE?)

Another code:
which (maybe) do what i want...
Code:
Code: [Select]
12   0000
02   20E0
90
12   0020
61   0001
90
12   0040
02   0000
02   0020
35
90
02   0040
70   002E
12   0040
10   42A9
80
02   0040
00   4003
80
90
02   0020
61   8000
45
70   0045
12   0020
02   0020
60   02
32
90
72   000E
73
Can I use this combined with above code and all characters use this AI?

Anyone have solutions of the limit space used for Kernel/Scene.bin?The patch from bosola HAS bugs in the real console?I have not a real ps1 to test all the game in all cds.
And the MassIsoUpdate program? In the real console(ps1)the iso will break somewere?

Sorry for my Asks...

2
Support / FF7 PSX/PS1 HELP IDEAS
« on: 2020-08-28 00:07:12 »
Hello everybody,good?

It's me again to hurt everyone with bad ideas...
I want to create a STATUS using the useless and unused IMPRISIONED STATUS(reno and other monster use) to make a like virus STATUS?

When the status(imprisioned) is used, the player cannot use restorative spells and your max hp will be current hp for the end of the battle. I want this can used in both player and monster and can cure with a Antidote(?). Yeah, the HP had to come back to original max HP of the begin battle

Here the code:

Code: [Select]
12  2060
10  42A9
80
02  2060
00  4003
80
90
02  2060
00  4003
80
70 001C
12 2060
13 4180
80
02 2060
03 4160
80
90
73

This really do something to game?

Both codes come from BOSOLA(MAYBE?)

Code: [Select]
Another code: which (maybe) do what i want...
Code: [Select]
12   0000
02   20E0
90
12   0020
61   0001
90
12   0040
02   0000
02   0020
35
90
02   0040
70   002E
12   0040
10   42A9
80
02   0040
00   4003
80
90
02   0020
61   8000
45
70   0045
12   0020
02   0020
60   02
32
90
72   000E
73
Can I use this combined with above code and all characters use this AI?

Anyone have solutions of the limit space used for Kernel/Scene.bin?
And the MassIsoUpdate programa? In the real software(ps1) read the iso?

Sorry for my Asks...

3
Hello, It's me again.
I'm need some variables in my mod to make some objects, like the bookshelf of the kalm tower, drop some hints plus item.
I have a list of some objects i can use for this purpose and some regions the player can analyze if can drop itens, such garbage in the sewers.

It's this variables used in the game?
1/253
1/254
1/48
15/196
1/196
1/248
1/232
1/233

I need more variables and places like in the sewers or the bookshelf of the kalm to make the game more active

4
I have the AI to making the enemys begin Biggers but i need(if exist) a AI to color them. The color i don't care, is to create a different monster or boss.

5
Hello everyone, i'm thinking off about the curret exp and exp to next level of sephirot, and my question is:
Putting ZERO in both options, does vincent change? Because they occupy the same slot, the same doubt goes to the cloud / zack in relation to cait sith.
Other thing is about the past post, which dark nation cannot call the spell and crash. Anyone has a solution?

Does anyone here on the forum like the PSX version of the game? I've done so many posts about the game, I've changed a lot and nobody answers any of them except Mr. Vayneruel and possibly Sega Chief who helped me a lot in my mod.
I would like to know about some rebalances that the people would want in a possible mod, suggestions of materials and such.

6
Hello everyone, it's me again.
In my mod, some boss has new attacks and in the battle of rufus and darkstar(dark nation) the dog has the same attack of original,barrier and mbarrier, but in my mod the two attacks i removed from the player to put new attacks. To fix the maybe attack(barrier and mbarrier) affect rufus, i edited the attack id of the two attacks to 0200 and 0201, copied the MAIN of the darkstar to a note and edited the attacks to 0200 and 0201 fixing the problem.
But when the battle has to appear the emulator crash...Anyone help me with this...

I'm putting a boss rush moment in my mod, of the original bosses + news i putted in the history + extra bosses(box and others which not appear in other place).
Anyone has a suggestion to up the boss rush?

7
Hello everyone, I realized that it is possible to reuse the Dual + Dual Drain Status to inflict on characters and monsters but when it is inflicted it does not appear on the Status bar like POISON, HASTE and others.
I saw that in the VGR mod, FF7 PSX Av the status appears when it is inflicted ...
Could someone explain to me how to appear?

edit: I fumbled after that ... I tested again and the status appeared ...

I would like to know if I am under the effect of something like Haste or Poison, Dual + Dual Drain does not appear?

8
Hello good morning / good afternoon / night to all.
I wanted to ask here in this post if anyone has the download of the Lost Wing's FF7 Revisited mod?

9
Releases / [FF7 PSX/PS1] MassIso Software/Mod Suggestion
« on: 2020-03-30 22:25:41 »
Hello guys a question
I am currently editing the FF7 in the PS1 / PSX version and added a lot, like some unused texts, optional bosses / game progress, texts based on the FF7 Remake Beta making the game more fun and "new" in addition to new items and Subjects
1 * I was wondering if anyone has the download of the mod to remove the w-item bug. I want this mod but when i try to patch, says i cannot do...
2 * With Lasyan3's Mass Iso program, is it possible to edit Fields that end up getting larger than the original and insert them back into the game?
I ask this because normally when doing this the message "Truncated" occurs and I did not want to make an ISO that cannot be played in the portable game.
3* If anyone know about the unused scenes, send me a menssage, i wanted to do the unused ''7Th Heaven" script of tifa and cloud speaking about the promise in the psx version

If you want to give me a suggestion for something I can implement, tell me I'm going to take a look.

10
Hello guys a question
I am currently editing the FF7 in the PS1 / PSX version and added a lot, like some unused texts, optional bosses / game progress, texts based on the FF7 Remake Beta making the game more fun and "new" in addition to new items and Subjects
1 * I was wondering if anyone has the download of the mod to remove the w-item bug. I want this mod but when i try to patch, says i cannot do...
2 * With Lasyan3's Mass Iso program, is it possible to edit Fields that end up getting larger than the original and insert them back into the game?
I ask this because normally when doing this the message "Truncated" occurs and I did not want to make an ISO that cannot be played in the portable game.

If you want to give me a suggestion for something I can implement, tell me I'm going to take a look.

11
Hello everyone, everything good?
I'm here to ask, if you could give me some tips regarding Makou Reactor and Proud Clod from FF7 psx VERSION.
1 * How to add key items to the player? I wanted to give the cloud those unused key items, of course, I will change them in order to help the player.
2 * How to add monster encounters in places they don't have, such as the aeris church. I put the formations in the Makou Reactor '' Encounter '' tab in the right way, however, as soon as the cloud '' moves '' / '' walks '' in place, the game crash / freeze
3 * Someone would have tips, how to add monsters / enemies in scenes 1-4 because in scenes 0 and 5-6 it was easy to change but the 1-4 are impossible to change, it always exceeds the size of scene.bin.

12
Troubleshooting / FF7 Psx Version Help
« on: 2020-01-07 20:16:41 »
Hello everyone, everything good? I'm here to ask for help for a strange reason.
I've been editing the game to make it more challenging, put more materias (5? I don't remember), edited them too, all to give the player a fun + focus.
Obviously I added new monsters using existing ones, SegaChief helped me with some, including bosses and sub-quests.
The problem is that, at a random moment, the monsters start switching places. like in the region near Junom to Phoenix, mysterious BLUE AND CHOCOBO ELEPHANTS appear on grass where there is no beach or '' chocobo footprints ''

This happens on the PS1 / PSX version, if with someone this bug / glitch has already occurred and you know how to fix it, I would appreciate it.

13
WIP / FF7 ReLife Psx Mod - Forge
« on: 2019-10-13 23:36:08 »
Hello everybody, how are you? I've been learning a lot from some gameplay mods, played a lot of LostWing, ventured into NewThreat and some hardcores seen here in the forum.
I'm modifying my own version, based on these mods, balancing and tweaking some of my new bosses (using the same models because the PSX can't handle anything new).

I would like you to support me in this video I made.
I created a kind of forge, following SegaChief's advice, using the items earned in GoldSaucer, giving them some value: D
https://www.youtube.com/watch?v=gbkYEui98hY
...
...
...
Yes ..... It is possible to make mods to revive Aerith. : D
I'm thinking of making a video about it.
I was wondering if there is any modder on the Psx charts to improve them at all.
Credits: Creator of WallMarket and ProudClod Tools
SegaChief: Tips (many).
Other modders by the varied mods that served as inspiration.

14
Gameplay / FF7 PSX MOD Sephirot Exp and other things
« on: 2019-07-26 16:44:42 »
unused post...

Re-using this post...
Hello everyone, i'm thinking off about the curret exp and exp to next level of sephirot, and my question is:
Putting ZERO in both options, does vincent change? Because they occupy the same slot, the same doubt goes to the cloud / zack in relation to cait sith.

Does anyone here on the forum like the PSX version of the game? I've done so many posts about the game, I've changed a lot and nobody answers any of them except Mr. Vayneruel and possibly Sega Chief who helped me a lot in my mod.
I would like to know about some rebalances that the people would want in a possible mod, suggestions of materials and such.

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