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Messages - AkaSora7

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Releases / Re: [REL] Motorball Revamp
« on: 2013-10-16 18:35:15 »
Never mind. Simplest problem with my extractor >.<

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Releases / Re: [REL] HD Battle Scenes
« on: 2013-10-16 16:41:22 »
Wow, looks nice :D Do you have a version of the files for the lgp themselves? Or can you tell me how to turn the pngs to the texture files? :D

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Releases / Re: [REL] Motorball Revamp
« on: 2013-10-16 16:32:12 »
err, got an error when I extracted the zip file, though it continued to extract. then, files inside won't open and readme is blank o_o

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Releases / Re: WhitEraven HQ model revision for field
« on: 2013-10-16 09:32:34 »
You're pictures are too small. Also post them as pictures not links so they'll show in your post.

From what I can tell the field model looks too thick. You want it to match the battle model as closely as possible. Vincent is pretty skinny. Redo your pictures and we can give it a closer look.
Is this ok? (btw, I haven't worked on the thickness yet, just redid the picture..)


Off topic but what anime is that on the header? ^^
Ore no Imouto ga Konna ni Kawaii Wake ga Nai. It's a really good one, though the ending kinda bummed me out.

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Besides white texture, you need to apply shadows to the model with kimera. With that way you can see the other colors.

It's something like that:

http://img42.imageshack.us/img42/1593/3rvl.png

Wait, where did that model come from?? :O

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Releases / Re: cmh175 Red XIII
« on: 2013-10-15 13:25:20 »
NICE MODEL, MAN!!! :O He seems so... solid. SO awesome xD Thanks for that :D

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Releases / Re: WhitEraven HQ model revision for field
« on: 2013-10-15 13:23:38 »
Okay, I've kinda made a field model now, though it's still kinda far from the original, it's here if anybody wants to check

http://hoshizorandom.wordpress.com/

And can you guys tell me what else is wrong with it, since I'm kinda new to this thing  :-D

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Releases / Re: WhitEraven HQ model revision for field
« on: 2013-09-29 18:33:42 »
Usually the texture on battle models are **ac, **aa is the skeleton. You can add anything to any piece you like, for instance his gun to his hand, by just clicking add part to bone. Vincent doesn't carry his gun in the field at all though so that will look odd. You can try adding it to the side of his right leg though, that's where he carried it in AC and DoC.

Thanks. :) from what I know, he used around 4 or 5 textures here. The thing is, those can't be read by biturn, so I can't export them as image files which I can apply to the .p files. Someone told me that the problem was probably the resolution and that biturn can't support textures, so it can't convert them to an image or tex file. So, unless I can get a converter that can handle the resolution of WhitEraven's texture or get the texture files themselves, I'm stumped.  :P

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Releases / Re: WhitEraven HQ model revision for field
« on: 2013-09-28 10:46:41 »
How about Vincent's? I haven't seen any hq models for field Vincent's, and I saw WhitEraven's Battle model file and it was awesome.
So I tried to convert it to A field model. Everything was already fine (though I did have to resize a lot and rotate some stuff. Man, the feet are hard to get right!) The problem is, I can't rip the textures off the **aa file, except for the gun, which isn't really on the field model (unless maybe I merge it with the arm bone or something...). anyway, can you guys help on the ripping the texture thing? Or maybe send the texture files themselves? It'd be awesome if this works :D (btw, how can you attach an image? I can't post what I've done so far) Thanks! :)

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