Author Topic: Can someone make xenogears tool for extraction and import back textures in game?  (Read 4834 times)

anifiga

  • *
  • Posts: 17
    • View Profile
i've read everything what i found about extracting files from xenogears, but found out that i need programming knowledges to do so, and i unfortunately i don't have them, but i would like to make some mods for xenogears, what i need is to alter colors of gear textures and character sprites, can someone help me there?

Satoh

  • *
  • Posts: 386
  • Assuming this statement is correct, I'm alive.
    • View Profile
That really depends...

What format are the XG textures in naturally?

I'm guessing it isn't TIM if you're having issues reconverting...

Please cite some of the information you used to process the textures so that we don't have to search all over the webs to find the relevant info.

Micky

  • *
  • Posts: 300
    • View Profile
We can extract models and textures, but so far we don't know enough about injecting them back and still make the game work. Maybe some of the translation groups have some tools already?

anifiga

  • *
  • Posts: 17
    • View Profile
HI guys thanks for answering, and sry that i didn't answer earlier, textures for 3D objects there actually tim format, but without usual tim header if i understand it correctly, so tim vewer just cant see them in files, and yes there is great translation tools that made by sadness city team, with them you can extract and reinsert files back,  unpack and pack various xeno archive files, here is link for them http://www.romhacking.net/utils/464/, and what about sprites as i found out there, they a similar to final fantasy tactics sprites but not completely, i found tools for edit fft as well and they are just a gift for modders of that game:), you can find them there http://www.ffhacktics.com/downloads.php?id=1, and also there is great patch for fft that completely rebalances the game and make much more interesting and harder, but back to topik, there is sprite that i extracted with that tools http://img87.imageshack.us/img87/6725/xeno1x.png, but most of the sprites look much more messy than this one and i don't know in wich folder there is character sprites, because it seems that in 16th only enemies, howewer i didn't expect much because its tools for another game they just showed that it can be done:)
« Last Edit: 2009-08-01 22:55:54 by anifiga »