This is exactly the reason why I hate the way the characters look in FF XV. I mean look at this:
Gay Emo smoothly seamless skin Cloud
Saying stuff like that is inflammatory and does not help get your point across, and only makes people not respect your opinions.
Besides, it can easily be applied to the depiction of Cloud you seem to like. Anime is considered "gay" (in the stupid/weird/lame sense) to a lot of people in America who are not into it, and his skin is "smoothly seamless" in that depiction as well. If his head was tilted down and his stance was a little more relaxed, you could easily label it as "emo" as well.
@hian: I read through your agruments on the lifestream and found the lack of acknowledgement of the differences in artistic styles to be frustrating. Two artists can definitely depict the same object in two totally different styles, while the object remains recognizable in both.
I also appreciated your acknowledgment of Catherine's art style (which is being used in Persona 5, even though the engine is not the same). I love that 3d anime look. It's clean, colorful, and emphasizes everything it needs to in order to set the mood or tone.
On top of that, I wish more developers would find ways to implement different art styles if for no other reason but to reduce costs. Games could have a lot more resources going into the story and gameplay if there wasn't so much resources invested into trying to make everything extremely detailed and "realistic". Ni No Kuni, Catherine, and the upcoming Dragon Quest 11 are all gorgeous games, even if they are not trying to be realistic. Not only that but if everyone strives for "realism" there won't be any variety in modern games.
Nier (a game I love btw) is horribly ugly because it tries to be "realistic" and obviously did not have the budget for it. Star Ocean is probably the worst offender in my opinion (SO4 and seems to be the same with SO5). Star Ocean's characters look more like dolls because of their weirdly high detailed textures, lighting, and environments, while retaining the physical anatomy of anime characters. It actually creeps me out to some extent when I view screenshots of the games.
FFXV, in my opinion, does not look bad or out of place with its art style. I don't think its bad, and since it was conceived to look that way from the opening trailer, it is faithful to creator's intentions, which I think is important.
With FF7 Advent Children on the other hand, I can understand hian's points about the art style not being true to the original. If I was to have my way, I would like the game to have an art style similar to P5 or Catherine, and with Cloud looking similar to his KH1 appearance (minus his theft of Vincent's cape, gauntlet, and wing). I honestly think an art-style similar to Devil May Cry 4 might actually work even better, as it strikes a great balance between anime and gritty detail.
I don't like that all of SE's games are shaping to have the same art style. 6 looked vastly different than 7 which looked different than 8 which looked different than 9 which looked different than 10, which looked different than 12, which looked different than 13. Now, FF7AC, 13, 15, and 7's remake all have similar artstyles, and it is logical to assume future games will as well (if Agni's Philosophy demos are anything to go by). I loved that each game felt like a different world, and having a similar art style that is becoming more and more "realistic" is taking away from that.
An interesting thing to note also is that, while each of those games listed above had different art styles, FF8-FF13 (with possibly the exclusion of 9) had a similar art style in their FMV sequences. It's almost as if SE is obsessed with making the game and CG indistinguishable, and they probably view the new art styles as superior simply because of the greater technology needed to render it. FFXV's Dawn trailer was showing off that cutscenes rendered in game are very comparable to that of SE's FMVs, especially ones from older games. I remember my friends and I would dream and wonder "what if the entire game looked as good as that cutscene" and that seems to be SE's goal they are trying to achieve.
However, despite all of that, I think that the story and tone of the game is more important than the art style, which I think can be preserved regardless of the art style. Metal Gear Solid 4 is a very realistic looking game, and yet was also very strange and charming. From playing that game I know I wouldn't hold too much of a grudge against SE for having the art style they seem to be striving for with the remake of 7, as long as the story elements (even the really weird and charming ones) remain the same. I don't care if its absurd with the art style, I don't care if its not realistic, those are the things I NEED to have or I simply won't enjoy the game.