Author Topic: [PC] Field background editor - Palmer (0.8b)  (Read 212629 times)

Aali

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[PC] Field background editor - Palmer (0.8b)
« on: 2009-05-20 15:12:51 »
http://backup.ninjaloot.se/share/palmer-0.8b.zip

 - Fixed crash on export for some (broken) field files



So, I've been working on this nice editor for field files that will eventually let you replace any field backgrounds with high-res versions and now I need a name for it.
Any and all FF7-related suggestions are welcome, as long as they're not already taken by some other app.

Oh and here's a little preview of what it can do right now:



I chose those two backgrounds simply because the old tool really borked them badly, this one can actually display every single field background in the game without any problems (minus special effects and animations, of course)




Updated with latest release
« Last Edit: 2018-04-24 18:29:21 by Covarr »

polaris_027

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Palmer
« Reply #1 on: 2009-05-20 15:27:00 »

wow this is good if it actually can edit all background pics
« Last Edit: 2010-08-11 01:27:23 by athleticbear »

myst6re

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Re: Palmer
« Reply #2 on: 2009-05-20 15:35:50 »
Good, you have found the third and fourth background sprites layer ^^, and you have understood the system when there are no palettes. :wink:

Aali

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Re: Palmer
« Reply #3 on: 2009-05-20 15:58:25 »
I'm not sure how you can tell I've found the third and fourth sprite layer, since those aren't drawn on those screenshots :-P

But yes, I can load the entire format, all four layers, every texture, every palette, I just need to figure out animations and the additive blending stuff.

myst6re

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Re: Palmer
« Reply #4 on: 2009-05-20 16:14:41 »
 :-D I know how to open field backgrounds.

Aali

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Re: Palmer
« Reply #5 on: 2009-05-20 16:19:46 »
Of course, if I hadn't found those things, how could I be reading the image data correctly.. clever :-P

obesebear

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Re: Palmer
« Reply #6 on: 2009-05-20 18:08:55 »
Well if it's going to be editing EVERY background throughout the game... I think the FFVII world is referred to as Gaia (ex: Gaia's Cliffs) so maybe Gaia would be appropriate?  And it keeps with the tradition of all programs being named after something in the game.

nfitc1

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Re: Palmer
« Reply #7 on: 2009-05-20 18:44:30 »
Gaia would be a better name for an overworld editor. Maybe something more like "Bone Village" would be better since they're always digging away at the ground.

koral

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Re: Palmer
« Reply #8 on: 2009-05-20 20:49:40 »
Strangely, the name which popped into my head was "Highwind", probably because of your screenie :-P

BlitzNCS

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Re: Palmer
« Reply #9 on: 2009-05-20 21:08:42 »
xD me too, koral. Sadly It's already taken.

as for a name, i'm not so sure. Perhaps the most obvious name of all should be used for this, since you see his field model the most. "Cloud"

editor looks like its gonna be epic too :D i've always wanted to do this.
« Last Edit: 2009-05-20 21:32:59 by NeoCloudstrife »

DLPB_

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Re: Palmer
« Reply #10 on: 2009-05-20 21:11:49 »
since this is an editor....how about the name of the world (official)

Gaia.

other names maybe:

Lucrecia, kalm, Zolom, Summon, Mako, Gelnika, Corel, Condor, Meteor, Reunion, Corneo, Dio, Valentine, Strife, various 2nd names, lifestream, mideel, Zack, GreatGospel, Shinra, Shera, SisterRay,  .....

My faves are Gaia, Strife, Zolom (although you may wish to use the correctly translated name) and SisterRay

That will do
 
« Last Edit: 2009-05-20 21:19:34 by Seifer Almasy »

nfitc1

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Re: Palmer
« Reply #11 on: 2009-05-20 21:22:06 »
Strangely, the name which popped into my head was "Highwind", probably because of your screenie :-P


Except that Highwind is already taken.

DLPB_

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Re: Palmer
« Reply #12 on: 2009-05-20 21:22:48 »
Strangely, the name which popped into my head was "Highwind", probably because of your screenie :-P


Except that Highwind is already taken.

he knew that :P  I think....

Hellbringer616

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Re: Palmer
« Reply #13 on: 2009-05-21 00:08:04 »
I like Mako myself. "Mako field background editor"

Or "Lifestream" if that already isn't used.

Great job though Aali, Another amazing project that i'm sure will be very well written  :-D

obesebear

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Re: Palmer
« Reply #14 on: 2009-05-21 01:36:18 »
I don't think anyone will make an overworld editor, and if they do I don't see anyone taking the time to model all of that...  But if they do that would be INSANE! 

Anyways, I keep my original preference of Gaia, but Lifestream seems like a good one too.

-Ric-

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Re: Palmer
« Reply #15 on: 2009-05-21 01:40:08 »
name it "Palmer"  :-D

Aali

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Re: Palmer
« Reply #16 on: 2009-05-21 02:06:10 »
If Palmer is not taken already I want it :-P

I like Gaia, but as you said it's not a world editor. Mako is another great name but, well, Palmer is too funny to pass up on :-P

DLPB_

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Re: Palmer
« Reply #17 on: 2009-05-21 02:07:16 »
If Palmer is not taken already I want it :-P

I like Gaia, but as you said it's not a world editor. Mako is another great name but, well, Palmer is too funny to pass up on :-P

I thought palmer was taken.  oh god dont call it after that "good for nothing fat bastard" :mrgreen: :lol: :lol:  actually it does sound funny :P
« Last Edit: 2009-05-21 02:09:40 by Seifer Almasy »

Hellbringer616

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Re: Palmer
« Reply #18 on: 2009-05-21 02:16:55 »
I love it! XD

Aali

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Re: Palmer
« Reply #19 on: 2009-05-21 02:23:07 »
I can't find anything called Palmer, so I'm just gonna go with it for now.

And here's a little status update:

Additive blending works now:


Animations too (the user interface is hideous, though :-P):


Time to start working on import/export functions :-)

DLPB_

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Re: Palmer
« Reply #20 on: 2009-05-21 02:54:52 »
 :lol:
sh*t, its palmer  :lol:

That is good work though and I am blind....

edit.

How would one go about editing the animations though?  Surely this would be a huge task?

obesebear

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Re: Palmer
« Reply #21 on: 2009-05-21 03:05:33 »
The animations are usually something simple like a light turning on and off, or a door closing.  If someone was already taking up the job of redrawing one of the backgrounds, a simple door or light would be a pretty miniscule task comparatively.

DLPB_

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Re: Palmer
« Reply #22 on: 2009-05-21 03:07:32 »
and how would anyone actually be able to draw something as good as that?  I take it we are talking serious artistic  talent here? And to do all the areas of the game would be a monumental task.  I look forward

in any case this project is very similar to ff7mimic by snailrush and looking at all the ingame screens is fun!

hey Aali....perhaps you could add an option to save all screens to separate png files?  Snailrush allowed you to flash through them but there was no way to save all
« Last Edit: 2009-05-21 03:09:31 by Seifer Almasy »

Aali

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Re: Palmer
« Reply #23 on: 2009-05-21 03:13:36 »
No huger task than it was to create them in the first place, hopefully.

There will be two modes of operation, one exports the raw, paletted textures used, so you can edit those and still stay compatible with the original data format.
These can then be re-imported and will work just fine in unmodified 1.02

The other option will be to export the entire scene as a number of images, each representing different animation states. These can then be filtered, resized or whatever and when you re-import them, the application will create replacement textures for use with the OpenGL driver (version 0.7b). The kicker here of course is that there are no restrictions in size or color depth.

Later on I may very well add the ability to create entirely new backgrounds and allow you to completely redefine the animations as you see fit, but the primary goal is to be able to replace existing backgrounds with higher-quality versions.

Hellbringer616

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Re: Palmer
« Reply #24 on: 2009-05-21 03:17:06 »
Amazing job Aali, now everyone quick, start making 1280 X 960 backgrounds!!! haha :lol: