Author Topic: Project Edge (Jusete's field scenes)  (Read 400954 times)

Shampignon

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Re: Project Edge (Jusete's field scenes)
« Reply #525 on: 2019-07-19 12:50:22 »
The last releases before hollydays !

elmin3_1 :



Download here : https://drive.google.com/open?id=1Y1LloqJBrwLBS4ujHjg5fbMVpCYFPVP6

elmin3_2 :



Download here : https://drive.google.com/open?id=17_FEYwpAzS7hnq5tEkkmH_eKuATGvD8_

kuro_12 : (By DynaGamer & Jusete)



Download here : https://drive.google.com/open?id=1avQM2GuRfwPfC22MzbE3R-Yh3CpI9zj2

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #526 on: 2019-07-19 13:09:12 »
Thanks shampignon!!! You are the best!

HeXy

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Re: Project Edge (Jusete's field scenes)
« Reply #527 on: 2019-07-19 13:11:21 »
They're beautiful shampignon :D

perico1986

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Re: Project Edge (Jusete's field scenes)
« Reply #528 on: 2019-07-20 11:41:50 »
very nice.

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #529 on: 2019-07-25 19:39:49 »
WIP
md1_1


Kuraudo.

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Re: Project Edge (Jusete's field scenes)
« Reply #530 on: 2019-07-26 08:15:26 »
Oh, My, Gosh.

ff7maniac

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Re: Project Edge (Jusete's field scenes)
« Reply #531 on: 2019-07-26 20:15:02 »
the beginning of the game. awesome :D

SoulEvan

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Re: Project Edge (Jusete's field scenes)
« Reply #532 on: 2019-08-08 20:57:23 »
I can feel the spirit of this scene. Nice.

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #533 on: 2019-08-12 20:06:37 »
Small update:

Kuraudo.

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Re: Project Edge (Jusete's field scenes)
« Reply #534 on: 2019-08-13 14:07:23 »
Astonishing. I can't wait to run Midgar section with your backgrounds, jeez!

Thanks jusete to keep us update!

Salk

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Re: Project Edge (Jusete's field scenes)
« Reply #535 on: 2019-08-14 16:21:13 »
Love these previews!

Kuraudo.

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Re: Project Edge (Jusete's field scenes)
« Reply #536 on: 2019-08-19 10:25:47 »
Well, that's one of the most iconic backgrounds, what Jusete is doing is utopia.

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #537 on: 2019-08-26 19:52:27 »
Finally, mesh finished!!!


HeXy

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Re: Project Edge (Jusete's field scenes)
« Reply #538 on: 2019-08-27 08:17:56 »
Incredible work jusete :D

satsuki

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Re: Project Edge (Jusete's field scenes)
« Reply #539 on: 2019-08-27 17:11:14 »
Impressive !

Kuraudo.

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Re: Project Edge (Jusete's field scenes)
« Reply #540 on: 2019-08-27 20:52:25 »
So Great!

Just FYI Jusete (North Edge Station written): https://imgur.com/a/OKdyML2

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #541 on: 2019-08-28 07:15:06 »
Nice, the upscaled backgrounds I have are not too detailed. Thanks buddy

Alan

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Re: Project Edge (Jusete's field scenes)
« Reply #542 on: 2019-08-28 18:15:23 »
I can't manage to use these texture properly. I put all the folders in the "direct" folder, but they're not loaded.

Aside from that, wonderful work man! All these textures look awesome!

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #543 on: 2019-08-28 18:23:48 »
Thanks Alan! just remember to set Direct Mode ON in ff7_opengl.cfg xD

Alan

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Re: Project Edge (Jusete's field scenes)
« Reply #544 on: 2019-08-28 18:28:59 »
Thanks for the quick answer dude.
Btw, my ff7_opengl.cfg file already has the direct_mode = on...

(I have all the mods from the 7th heaven launcher on, in case it matters.)

This is how my cfg file end.

## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #545 on: 2019-08-28 19:41:31 »
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK

Idk if will work with another field mod enabled in 7th heaven though
« Last Edit: 2019-08-28 19:43:26 by jusete »

Alan

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Re: Project Edge (Jusete's field scenes)
« Reply #546 on: 2019-08-28 20:13:23 »
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK

Idk if will work with another field mod enabled in 7th heaven though
It works perfectly! It's wonderful  :-D

EQ2Alyza

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Re: Project Edge (Jusete's field scenes)
« Reply #547 on: 2019-08-30 04:14:01 »
Idk if will work with another field mod enabled in 7th heaven though

It will work, but it needs to be loaded above the others. Priority is given from top to bottom in the Active Mods tab.

jusete

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Re: Project Edge (Jusete's field scenes)
« Reply #548 on: 2019-08-30 06:40:35 »
It will work, but it needs to be loaded above the others. Priority is given from top to bottom in the Active Mods tab.
I mean if you have the fields in aalis driver mod folder and you have another field model  activated in 7th heaven. I suppose it will load the 7th heaven one... :-)

ff7maniac

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Re: Project Edge (Jusete's field scenes)
« Reply #549 on: 2019-09-08 23:07:38 »
so jusete how do you advance the texture ? ^^