So... I've been working diligently on an update to this pack, using ESRGAN, GIGAPIXEL AI, and my own Custom Textures -- but I wanted to include the GF animations with it ultimately. What do you guys think? Should I release Hellfire v2.0 without the animations, and include the animations in the magics/battlefx/limitbreaks pack because they all seem to share different palette/color sections? This actually seems to make the most sense... but let me know what you guys think! I could always take a bit longer and include the animations with the GFs in the pack, but it will also change some other magic effects in certain instances. In the meantime, I could release all of the new GF's and show off the sparkly new textures while I finish all of the magics/effects/limits, etc. and have that done by the end of the week.