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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: The Skillster on 2001-02-02 22:21:00

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-02 22:21:00
ok, three pages was too much to scroll, so ficedula and srethron, again i present u with a clean slate to eat off  :wink:
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-07 12:55:00
OK, ficedula saint and co check out the dump of the script 1.script, looks like some output to me... http://members.tripod.co.uk/TheSkillster/ff7/script.txt
Srethron, the mp3/wma download should work now that tripod are up...
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-07 16:47:00
Where did you get that file from?

BTW, Cosmo 0.55 and LGP Tools 1.25 now uploaded...

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-07 16:57:00
the file is from inside the magic.lgp file!!!
Why? I guess its kinda outta place there  :D
Good to see regular updates to or Fav' FF7 tools  :D
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-07 17:33:00
ok heres some early comments about the newer cosmo;
where are the midi definitions stored in the feild file? just as im curious?
There seems to be 2 chocobos listed in the titles for midis combo box  :D
now were moving! intregated p support!! we are moving  :D
oh about that command line translating thingy?
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-07 18:22:00
Sure, I'll get around to it sometime. Not sure exactly when.

Oh, re: midi definitions: stored just after the text in the level. Seems to be a single byte value (in some cases, anyway). That's how I found it; overwrote it by accident and got the Sephiroth theme playing in every location I edited...

[This message has been edited by ficedula (edited February 07, 2001).]

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-02-07 21:46:00
Ficedula: See the "Things we know about FF7's file system" thread. I've just started testing the newest versions. So far I'm liking what I see.

The Skillster: I'll try the download again.

[This message has been edited by Srethron Askvelhtnod (edited February 07, 2001).]

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-07 23:51:00
Srethron: Have done.

Skillster: That looks like something written in LISP. My first thought is "what the hell is LISP script doing in FF7?".

Title: Cosmo VS FF7 :D
Post by: J*** H******* on 2001-02-08 00:49:00
Message.
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-08 01:51:00
Jari : ???
Ficedula & co: I was looking at the decompressed field files, and i found a small section showing the characters that are allowed to be in that location, IE; the characters/NPC/SPRITES that are/can be visable in that level. IE like Cl Ti Cid (was that show? u can have cloud/tifa/cid leading your team in that level, anyone else will crash it...) and things like warning/mist (these are obviosly sprites).
this is located a couple of lines under the header in a decompressed feild file, editing this with the correct values can allow other NPC / players on the screen, but how u gonna put em there is something else...
in some you see frog.0 and frog.1 bat.0 bat.1 (ancient forest, ancnt_1)
Anyone wanna add something else?
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-08 03:09:00
LISP? explain plz
Title: Cosmo VS FF7 :D
Post by: J*** H******* on 2001-02-08 03:49:00
Message.
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-08 16:11:00
Jari & Fice': more importantly, whats it being used for?  :wink:
Maybe it was for batch convertion of the tim to tex files?
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-08 18:11:00
the lisp files seems to be an output dump left in by mistake it seems to be about a certain level 5 death move: ("/1d/proj/ff7/CG_OBJ/effect_chara/deathlv5/geo/"
must be to convert the graphics formats over or something...
Ficedula: I always wondered what the ff7 characters would look like without garoud shading&lighting  :D
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-08 18:51:00
Very possibly it is a mistake. After all the TXT file in MOVIECAM.LGP is just a DIR listing for the cam files... obviously one or two bits of unused/debug data do get left in sometimes.
Title: Cosmo VS FF7 :D
Post by: Anonymous on 2001-02-09 18:36:00
Why is the field file full of multiple files with same texts? If you want to edit a scene, you have to edit all the files inside the lgp archieve containing the scene. How do you know what files contain the scene, If you miss even one, It will turn out sooner or later in the text. I'm not doing anything now, so I could go through them all and write some sort of a guide. Has somebody done it already? I could do it, if needed. Replies, please....

[This message has been edited by JOONAS (edited February 15, 2001).]

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-09 18:44:00
nice to see a new face in the tech depo'  :D
no, no one has written a guide (other than the readme that comes with cosmo!), please be my guest and be the first  :wink:.
Yes i agree, several locations DO contain the same text...
But it is only duplicates as far as i know.
to know which scene your gonna edit, open up GAST(available on the main page)and open the field.lgp, now preveiw the locations till u find the one u want to edit (say aeris death scene) then note the file name, and open the same file under cosmo. then edit the dialog. (sometimes in cut scenes (or cpu controlled scenes) the dialog might be in a different location). what i beleive is by deleting all the duplicate text in the field archives we can actually improve game performance (i like that  :D) by making file sizes smaller and making shorter loading times etc.
try it out, look at some locations delete the text of other scenes (make a backup first), and see how it turns out!
good luck (youll need it  :wink:)
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-09 20:15:00
Joonas: Skillster has covered pretty much everything. If you do write a guide, post a link to it on this message board and once we've all agreed it's useful I'll include it in Cosmo. I DO need to make that point clear, you aren't the first person who's asked me that. The dialogue does only need to be changed in ONE place.

Skillster: I've uploaded that text conversion utility you wanted ... try it out and tell me if it's what you meant?

Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-09 20:55:00
I registered in.
Okay, first of all, I can write a guide.
I'm not so sure about the deleting part, because when I first tried to edit the texts, I managed to find the very first part of the text (the one where Cloud jumps down off the train and Barret says that you should follow him) So I edited it. No change in the text, when I tried. I scanned through possible copies of the text and I found two. I tried each one, and one of them did effect the first line. So I continued editing to the part where they hit the reactor. When I ran the game, Barret says the the line I edited. BUT, when I killed the soldiers and talked to Biggs and the others, the text was the original. So the game must use all these files, taking parts of file no.1 and other parts from file no.2 and so on... So my job is to write a guide. I am not gonna write which parts of the specific file is gonna effect the game. I will group all those files together which are the same, so basically when you wish to edit a scene, you will look it up from the guide and see the filename(s) which to edit. You will have to do the editing first with a text handling program (e.g. Word) and use a copy-and-paste method to throw them into every file which has the same text. That way, when all of the files are the same, the game will show them just like you edited. You COULD just edit one file and copy it as many times as needed, but I have noticed that the filesizes aren't the same (so something could be hiding somewhere in this file and you can't see it with Cosmo, so they aren't all the same, only the text is) Anyways, I'm testing everything out and I'll let you know when I have came up with something. AARGH! My hands are aching. Any comments? Ficedula?
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-09 21:09:00
OK. My experience is this: Lots of location/level files contain text from other locations that isn't used by the game.

So two locations might contain roughly the same text, *but* different parts of that text are used in each level.
So levels A and B contain the same text. Level A contains text that it actually uses plus some other stuff from B. In B, it has the text IT uses (probably the unused text from A) plus some other crap (again, probably the stuff that A uses).

To edit what's said in level A, you ONLY need to edit one file. The level A file. The problem is - you can't work out easily from the speech which location is which, because the text overflows!

My theory is, when they designed some levels, they just copy-n-pasted all the text from another level, to get "stock phrases" like "Save point: Press blahblah" and "Received Potion!" and so on. Then they overwrote the location specific text with the new level's dialogue. However, sometimes there's text left over, when they didn't use all the space. It's only a theory though.

BTW, what I said at the start is only my experience. I probably have looked at less levels than Skillster/Srethron, because I spend most time with Cosmo testing it again and again on the same levels 'til it works perfectly with them. Then I move on to another level and test it with that....

The point being, you could very well find out something about the text I've got wrong.

If you want to write the guide, go ahead. I'd be glad for someone else to do it and save me the work   :)

Oh, I just realised you might not know: Each level file contains ONE location. A location consists of, usually ONE "scrolling screen". So the first location is the train station. That's it. The next is the gateway, and that's all it contains. And so on....
So the text for the train station is in one file (probably with a load of other unused text), the text for the gateway scene ("I don't trust ya, Soldier!") is in another, the text for the entrance into the reactor in a third, etc....

[This message has been edited by ficedula (edited February 09, 2001).]

Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-10 00:03:00
Got it. I have started doing the guide.
It'll take a while to go through all the files in flevel.lgp, but I'll try to release the first version as soon as I can, and I'll be posting on this forum for updates and progress and all that crap if you're interested.
I'll be back...

[This message has been edited by JOONAS (edited February 09, 2001).]

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-10 02:44:00
i would be excited for any kind of 'guide', it would ease the editing process, and will point out bits of info we didnot know, and also direct us to them ....
Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-10 15:31:00
After thinking it over, I've decided to start the guide over. I'll be putting the *effective* parts of the file to my guide so you don't have to open Gast every time you want to edit a particular scene. You just look it up from the guide. When I have went through every file in flevel.lgp (it's quite a job), I will post a message here, and I will send it to ficedula by e-mail. If he wants to add it into the zip file of Cosmo, go ahead (I don't wanna make this just for you guys  :D ) Okay I'll be posting my progress. If somebody wants to e-mail me, here's the adress:  [email protected]
BTW,  Does anybody know what are those blackbgc, blackbgi and other BLACK files?
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-10 16:46:00
Some of the black backgraounds are for scenes where the background is black (!).
Scenes such as after cloud falls into the church in the slums, he is talking with his conscience. And other scenes like when tifa seea cloud walking away after the nothern crater incident on disk 2. etc.
Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-10 17:04:00
JOONAS : The blackbgc, blackbgi and other BLACK files indicate the black backgrounds part of the debug room. You will enter this pages when you try to walk out of a room besides the main debug room in FF7PC. If you really want to try it out, I have some saves in the debug room on my site. http://www.finalfantasyfanatics.net
Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-10 20:04:00
I figured it out, already, I have accessed the debug room with JENOVA. The one thing that is bugging me is that Cosmo can't open all these BLACK files...
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-10 21:35:00
One thing I could do, to make editing easier, is to incorporate Qhimm's background-viewing code into Cosmo. Since he's kindly made the source available, it wouldn't be too much trouble to add it into the editor.
Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-10 23:23:00
Way to go! Inform us when you're done...
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-11 01:16:00
ALLRIGHT! If u can do that it should be piece of cake to be able to incorparate some primitive form of editing for it too  :wink:.
Dont u agree Fice'?
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-11 16:25:00
Ermmm ... not necessarily. If you remember what Qhimm said about the backgrounds, they're split up into lots of small tiles, some of which occupy the same location so you can have animation ... not that simple to edit.
I'll try and incorporate Qhimm's background viewer into Cosmo, but I can't say when it'll be done.

UPDATE: 12th Feb: Done already. Not as hard as I expected, I've uploaded the new version.

[This message has been edited by ficedula (edited February 12, 2001).]

Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-12 19:33:00
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!  
 :o  :o   :o   :o   :o   :o  :o
That helps me a LOT with the guide!

[This message has been edited by JOONAS (edited February 12, 2001).]

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-02-12 21:10:00
JOONAS: I was actually thinking that at some point I would have to write a doc on the field files, but I see you're saving me the trouble.  :D Do you mind if, once it's finished, I include it with my doc?

Ficedula: As I've said, I love the new features. Cosmo just keeps getting better and better. Now I've got little reason to use Gast anymore.

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-12 21:20:00
the only reason is to decompress the feild files from gast
Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-13 21:08:00
ok, but let's talk it over once it's finished. Shit, my computer failed me yesterday and I didn't save the file, so it slows me down a bit...

EDIT: typos....

[This message has been edited by JOONAS (edited February 13, 2001).]

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-02-15 20:39:00
The Skillster: No, for that I use LGP Tools to extract the files and then use Ficedula's decompression app. Gast has too many page faults.

JOONAS: Sure thing. Say, that reminds me. Ficedula, is it alright if I include copies of your docs that explain the LZS compression and the P file format with my document? They'll be completely unaltered, they'll just be extra files inside the .ZIP.

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-15 21:10:00
Sure, no probs. Either include the original file unaltered, or copy the information into your doc and credit me (and Qhimm where my text did - P format in particular was really his!) as the source.
Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-02-16 01:12:00
Alright. Thanks a million.
Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-16 16:33:00
Ficedula, just something I wanted to point out. In Cosmo you said that you didn't know the title of the midi comical.mid, right?
Well the title is "Comical" and it's played when you first meet Cait Sith.

I also noticed some missing stuff in the internal text editor of COSMO.
Here are snippets of Kao Megura's FF7 FAQ.
The items below appear in the same order in COSMO too so I assume they are exactly alike.
Hope this helps you finish COSMO.


000 = Potion____________________________0A0 = Gatling Gun
001 = Hi-Potion_________________________0A1 = Assault Gun
002 = X-Potion__________________________0A2 = Cannon Ball
003 = Ether_____________________________0A3 = Atomic Scissorss
004 = Turbo Ether_______________________0A4 = Heavy Vulcan
005 = Elixir____________________________0A5 = Chainsaw
006 = Megalixir_________________________0A6 = Microlaser
007 = Phoenix Down______________________0A7 = A*M Cannon
008 = Antidote__________________________0A8 = W Machine Gun
009 = Soft______________________________0A9 = Drill Arm
00A = Maiden's Kiss_____________________0AA = Solid Bazooka
00B = Cornucopia________________________0AB = Rocket Punch
00C = Echo Screen_______________________0AC = Enemy Launcher
00D = Hyper_____________________________0AD = Pile Banger
00E = Tranquilizer______________________0AE = Max Ray
00F = Remedy____________________________0AF = Missing Score
010 = Smoke Bomb________________________0B0 = Mythril Clip
011 = Speed Drink_______________________0B1 = Diamond Pin
012 = Hero Drink________________________0B2 = Silver Barrette
013 = Vaccine___________________________0B3 = Gold Barrette
014 = Grenade___________________________0B4 = Adaman Clip
015 = Shrapnel__________________________0B5 = Crystal Comb
016 = Right arm_________________________0B6 = Magic Comb
017 = Hourglass_________________________0B7 = Plus Barrette
018 = Kiss of Death_____________________0B8 = Centclip
019 = Spider Web________________________0B9 = Hairpin
01A = Dream Powder______________________0BA = Seraph Comb
01B = Mute Mask_________________________0BB = Behimoth Horn
01C = War Gong__________________________0BC = Spring Gun Clip
01D = Loco weed_________________________0BD = Limited Moon
01E = Fire Fang_________________________0BE = Guard Stick
01F = Fire Veil_________________________0BF = Mythril Rod
020 = Antarctic Wind____________________0C0 = Full Metal Staff
021 = Ice Crystal_______________________0C1 = Striking Staff
022 = Bolt Plume________________________0C2 = Prism Staff
023 = Swift Bolt________________________0C3 = Aurora Rod
024 = Earth Drum________________________0C4 = Wizard Staff
025 = Earth Mallet______________________0C5 = Wizer Staff
026 = Deadly Waste______________________0C6 = Fairy Tale
027 = M-Tentacles_______________________0C7 = Umbrella
028 = Stardust__________________________0C8 = Princess Guard
029 = Vampire Fang______________________0C9 = Spear
02A = Ghost Hand________________________0CA = Slash Lance
02B = Vagyrisk Claw_____________________0CB = Trident
02C = Light Curtain_____________________0CC = Mast Axe
02D = Lunar Curtain_____________________0CD = Partisan
02E = Mirror____________________________0CE = Viper Halberd
02F = Holy Torch________________________0CF = Javelin
030 = Bird Wing_________________________0D0 = Grow Lance
031 = Dragon Scales_____________________0D1 = Mop
032 = Impaler___________________________0D2 = Dragoon Lance
033 = Shrivel___________________________0D3 = Scimitar
034 = Eye drop__________________________0D4 = Flayer
035 = Molotov___________________________0D5 = Spirit Lance
036 = S-mine____________________________0D6 = Venus Gospel
037 = 8inch Cannon______________________0D7 = 4-point Shuriken
038 = Graviball_________________________0D8 = Boomerang
039 = T/S Bomb__________________________0D9 = Pinwheel
03A = Ink_______________________________0DA = Razor Ring
03B = Dazers____________________________0DB = Hawkeye
03C = Dragon Fang_______________________0DC = Crystal Cross
03D = Cauldron__________________________0DD = Wind Slash
03E = Sylkis Greens_____________________0DE = Twin Viper
03F = Reagan Greens_____________________0DF = Spiral Shuriken
040 = Mimett Greens_____________________0E0 = Superball
041 = Curiel Greens_____________________0E1 = Magic Shuriken
042 = Pahsana Greens____________________0E2 = Rising Sun
043 = Tantal Greens_____________________0E3 = Oritsuru
044 = Krakka Greens_____________________0E4 = Conformer
045 = Gysahl Greens_____________________0E5 = Yellow M-phone
046 = Tent______________________________0E6 = Green M-phone
047 = Power Source______________________0E7 = Blue M-phone
048 = Guard Source______________________0E8 = Red M-phone
049 = Magic Source______________________0E9 = Crystal M-phone
04A = Mind Source_______________________0EA = White M-phone
04B = Speed Source______________________0EB = Black M-phone
04C = Luck Source_______________________0EC = Silver M-phone
04D = Zeio Nut__________________________0ED = Trumpet Shell
04E = Carob Nut_________________________0EE = Gold M-phone
04F = Porov Nut_________________________0EF = Battle Trumpet
050 = Pram Nut__________________________0F0 = Starlight Phone
051 = Lasan Nut_________________________0F1 = HP Shout
052 = Saraha Nut________________________0F2 = Quicksilver
053 = Luchile Nut_______________________0F3 = Shotgun
054 = Pepio Nut_________________________0F4 = Shortbarrel
055 = Battery___________________________0F5 = Lariat
056 = Tissue____________________________0F6 = Winchester
057 = Omnislash_________________________0F7 = Peacemaker
058 = Catastrophe_______________________0F8 = Buntline
059 = Final Heaven______________________0F9 = Long Barrel R
05A = Great Gospel______________________0FA = Silver Rifle
05B = Cosmo Memory______________________0FB = Sniper CR
05C = All Creation______________________0FC = Supershot ST
05D = Chaos_____________________________0FD = Outsider
05E = Highwind__________________________0FE = Death Penalty
05F = 1/35 Soldier______________________0FF = Masamune
060 = Super Sweeper_____________________100 = Bronze Bangle
061 = Masamune Blade____________________101 = Iron Bangle
062 = Save Crystal______________________102 = Titan Bangle
063 = Combat Diary______________________103 = Mythril Armlet
064 = Autograph_________________________104 = Carbon Bangle
065 = Gambler___________________________105 = Silver Armlet
066 = Desert Rose__________________106 = Gold Armlet
067 = Earth Harp___________________107 = Diamond Bangle
068 = Guide Book___________________108 = Crystal Bangle
069 = ___________________________109 = Platinum Bangle
06A = ___________________________10A = Rune Armlet
06B = ___________________________10B = Edincoat
06C = ___________________________10C = Wizard Bracelet
06D = ___________________________10D = Adaman Bangle
06E = ___________________________10E = Gigas Armlet
06F = ___________________________10F = Imperial Guard
070 = ___________________________110 = Aegis Armlet
071 = ___________________________111 = Fourth Bracelet
072 = ___________________________112 = Warrior Bangle
073 = ___________________________113 = Shinra Beta
074 = ___________________________114 = Shinra Alpha
075 = ___________________________115 = Four Slots
076 = ___________________________116 = Fire Armlet
077 = ___________________________117 = Aurora Armlet
078 = ___________________________118 = Bolt Armlet
079 = ___________________________119 = Dragon Armlet
07A = ___________________________11A = Minerva Band
07B = ___________________________11B = Escort Guard
07C = ___________________________11C = Mystile
07D = ___________________________11D = Ziedrich
07E = ___________________________11E = Precious Watch
07F = ___________________________11F = Chocobracelet
080 = Buster Sword______________________120 = Power Wrist
081 = Mythril Saber_____________________121 = Protect Vest
082 = Hardedge__________________________122 = Earring
083 = Butterfly Edge____________________123 = Talisman
084 = Enhance Sword_____________________124 = Choco Feather
085 = Organics__________________________125 = Amulet
086 = Crystal Sword_____________________126 = Champion Belt
087 = Force Stealer_____________________127 = Poison Ring
088 = Rune Blade________________________128 = Touph Ring
089 = Murasame__________________________129 = Circlet
08A = Nail Bat__________________________12A = Star Pendant
08B = Yoshiyuki_________________________12B = Silver Glasses
08C = Apocalypse________________________12C = Headband
08D = Heaven's Cloud____________________12D = Fairy Ring
08E = Ragnarok__________________________12E = Jem Ring
08F = Ultima Weapon_____________________12F = White Cape
090 = Leather Glove_____________________130 = Sprint Shoes
091 = Metal Knuckle_____________________131 = Peace Ring
092 = Mythril Claw______________________132 = Ribbon
093 = Grand Glove_______________________133 = Fire Ring
094 = Tiger Fang________________________134 = Ice Ring
095 = Diamond Knuckle___________________135 = Bolt Ring
096 = Dragon Claw_______________________136 = Tetra Elemental
097 = Crystal Glove_____________________137 = Safety Bit
098 = Motor Drive_______________________138 = Fury Ring
099 = Platinum Fist_____________________139 = Curse Ring
09A = Kaiser Knuckle____________________13A = Protect Ring
09B = Work Glove________________________13B = Cat's Bell
09C = Powersoul_________________________13C = Reflect Ring
09D = Master Fist_______________________13D = Water Ring
09E = God's Hand________________________13E = Sneak Glove
09F = Premium Heart_____________________13F = HypnoCrown

-   Codes ending in 069 - 07F give you these items.  As of right now,
     I don't know what their purpose is (they may be disabled Key
     Items, I think).
 -   Codes ending in 080 - 08F are swords for Cloud.
 -   Codes ending in 090 - 09F are claws for Tifa.
 -   Codes ending in 0A0 - 0AF are cannons for Barret.
 -   Codes ending in 0B0 - 0BD are combs for Red XIII.
 -   Codes ending in 0BE - 0C8 are rods for Aeris.
 -   Codes ending in 0C9 - 0D6 are spears for Cid.
 -   Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
 -   Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
 -   Codes ending in 0F2 - 0FE are handguns for Vincent.
     The code ending in 0FF looks like a gun, but it is in
     fact Sephiroth's Masamune blade.
 -   Codes ending in 100 - 11F are defensive bracelets.
 -   Codes ending in 120 - 13F are accessories you equip.
 -   Codes ending in 140 - FFF are 'glitch' items that don't exist
     and have no purpose/effect on the game.

In the Japanese version of FF7, having 'selected' items in your inventory
would cause an 'error checker' to appear (see it's description under the
'Super Select' code listing).


00 = MP Plus____________________________2E = (glitch)
01 = HP Plus____________________________2F = (glitch)
02 = Speed Plus_________________________30 = Master Command
03 = Magic Plus_________________________31 = Fire
04 = Luck Plus__________________________32 = Ice
05 = EXP. Plus__________________________33 = Earth
06 = Gil Plus___________________________34 = Lightning
07 = Enemy Away_________________________35 = Restore
08 = Enemy Plus_________________________36 = Heal
09 = Chocobo Plus_______________________37 = Revive
0A = Pre-emptive________________________38 = Seal
0B = Long Range_________________________39 = Mystify
0C = Mega All___________________________3A = Transform
0D = Counter Attack_____________________3B = Exit
0E = Slash-All__________________________3C = Poison
0F = Double Cut_________________________3D = Demi
10 = Cover______________________________3E = Barrier
11 = Underwater    3F =
12 = HP <-> MP__________________________40 = Comet
13 = W-Magic____________________________41 = Time
14 = W-Summon___________________________42 =
15 = W-Item_____________________________43 =
16 = ________44 = Destruct
17 = All________________________________45 = Contain
18 = Counter____________________________46 = Full Cure
19 = Magic Counter______________________47 = Shield
1A = MP Turbo___________________________48 = Ultima
1B = MP Absorb__________________________49 = Master Magic
1C = HP Absorb__________________________4A = Choco/Mog
1D = Elemental__________________________4B = Shiva
1E = Added Effect_______________________4C = Ifrit
1F = Sneak Attack_______________________4D = Titan
20 = Final Attack_______________________4E = Ramuh
21 = Added Cut__________________________4F = Odin
22 = Steal as well______________________50 = Leviathan
23 = Quadra Magic_______________________51 = Bahamut
24 = Steal______________________________52 = Kjata
25 = Sense______________________________53 = Alexander
26 = ____________54 = Phoenix
27 = Throw______________________________55 = Neo Bahamut
28 = Morph______________________________56 = Hades
29 = Deathblow__________________________57 = Typoon
2A = Manipulate_________________________58 = Bahamut ZERO
2B = Mime_______________________________59 = Knights of Round
2C = Enemy Skill **_____________________5A = Master Summon
2D = (glitch)___________________________89 = (glitch)

*   Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that
    you can't normally get during the game.  In the Japanese game,
    they were still usable, but their abilities, descriptions, and
    other stats. have been removed/altered in this release.

   Note that the Underwater materia has been made into a
    real, usable Materia!  It's not used to revive Aerith, but to
    explore more of the underwater areas (and fight the underwater
    Weapon monster).

**  Starts off with a variable number of stars (usually missing the
    first eight or stars 3, 6, and 7).

- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
 - Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
 - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
 - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
 - Codes ending in 4A - 5A are Summon Materia.
 - Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
 - However, equipping the '089' materia will raise most of your stats.
   to 255 and your MAX MP to 999, although your HP will be dramatically
   reduced.
 - All other codes (5B - FF, excluding 89) are game glitches and not
   real Materia.

For information on the disabled materia, refer to part 2 of my Japanese
FF7 FAQ.  However, here is a quick explanation:

16 - Booster : A Support materia with no use.
 26 - Law     : A Command materia with the Throw and Coin abilities.
 3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
 42 - Reflect : A Magic materia with the Reflect and Wall spells.
 43 - Rifuabu : A Magic materia with the Wall spell (3 levels).

and....

 11 - Underwater Breath : An Independent materia with no use.  This
       was made into a real, usable materia called 'Underwater' in the
       US version.

Hope this helps!!

***EDIT***
Had to change the formatting.

[This message has been edited by The SaiNt (edited February 16, 2001).]

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-16 23:38:00
A fairly comprehensive list ... but how is this supposed to help me in Cosmo?

All the items, spells, materia are covered already. It's only status messages like "Ran out of skill points", "Summon exhausted", etc. you can't edit with it yet.

Update: Cosmo 0.65 uploaded.

[This message has been edited by ficedula (edited February 16, 2001).]

Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-16 23:56:00
THANKS FICEDULA AGAIN FOR A GREAT UPDATE!

[This message has been edited by JOONAS (edited February 16, 2001).]

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-17 16:59:00
cosmo keeps getting better and better  :D
could you incorperate a refresh on window resize option? cause when i stretch the window (of the backgraound veiwer) and select 'stretch to window' it doesnt automatically happen. i have to close the window and open it again.
the preview window; where did u get the font from? the FF7 one has a shadow uhder it. and whats that 'next' written there for?
but this release is a step in the right direction to becoming 'the complete ff7 editor'.
about the background editing;
if the backgrounds are tiles which are put together then loaded into memory to be displayed (correct?) then why not allow editing (with the same pallete) then simply write over the existing image in the memory, then procedd to 'dismantle' (or reverse the process) the tiles and then save them into the appropriate 'block' in the file?
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-17 17:28:00
time for a quick cosmo bug reprt  :D
ficedula: when the dialog has the [new screen] code in it, the preview window is the size of the 2nd screen of dialog, and so the 1st screen of dialog sometimes dowsnt fir in the preview window! (understand?) IE, the preview window is not the right size for the 1st set of text, but is in fact the right size for the 2nd peice. (?) find some text with the [new screen] command in it and youll see what i mean.
PS:
cosmo at work  :D http://members.tripod.co.uk/TheSkillster/images/cosmo.png
bye
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-17 18:07:00
I'm away from my PC at the moment so I can't make any changes to Cosmo for a few days. Comments all noted though.

I take it you've found out what 'Next' does then?

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-17 21:39:00
yeah finally  :D
could have had a nice hand/arrow at the BOTTOM of the preview window ....
Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-18 07:37:00
Skillster, don't take this as any form of insult or whatever, but from the picture of your desktop, uugh the colours are horrible.
Hey, that gives me an idea for the general chat forum!
Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-18 12:09:00
Anyone mind sending me the images for all the backgrounds (in full not in blocks) in flevel.lgp to me? I'm gonna make use of the fanatics in FFWA message boards to help me name all the locations.
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-18 13:15:00
uh, sorry about the colour scheme  :wink:
its just i have to log in as admin to be able to change any display settings ;(
even though i am part of the admin user group  :(
ps; thats win2k.
and i think every one here couldname the locations.
I mean, it doesnt take i fanativ to name them.and the only way to save them is to do a printscreen, and doing that for over 140 locations is well dedious/boring. maybe you could just put a list of the location names (md1_1, etc) and ppl can use gast/cosmo to find them themselves then report back on the forum....
PS; u dont mean as part of a quiz by any chance?
Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-18 16:33:00
What's your next move on Cosmo, Ficedula?

[This message has been edited by JOONAS (edited February 18, 2001).]

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-19 14:10:00
Not much in the near future I'm afraid. I've got 3 pieces of coursework due in within a month, and another being set later this week. Plus I bought Oni at the weekend (kickass game!) so between that lot I'll be short on time for a few weeks...

Bug fixes can happen of course, but new features might not.

Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-20 05:38:00
fice, since you'll be busy for some time, would you mind documenting how you read the kernel.bin file and how you got around to actually reading it? That way we can get some stuff done while you're busy.
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-20 15:18:00
If you mean KERNEL2.BIN you can decompress it with FFLzs and see the text for yourself. I could do a document on it ... hmmm. Yeah, why not, it'd be no problem.

If you mean KERNEL.BIN I don't know anything about that.

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-02-20 21:54:00
Ficedula: Belated congrats on the latest version. I find the new features/fixes quite useful. What exactly *does* the [Next]function do? After brief experimentation, I'm not sure I follow.

I found Oni a decent game with some serious flaws while also having some really awesome gameplay. What it ends up as is an ok game. It's an odd combination of the good, the decent, and the ugly. Kind of a mess if you ask me.

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-21 02:06:00
Re: Next function: Not obvious? I guess I depends what text you're viewing. When the current text contains [NewScreen] codes (splitting the block up between multiple windows) [Next] flips between the various screens.

Also, since Cosmo doesn't redraw the text automatically when the window is covered up (will be fixed in next release...just forgot to put the code in!) it's also a way to make it redraw the text.

Re: Oni: Yeah, but I think it's good enough to beat most games hands down. Plus a confessed Anime-addict like me can't resist anything that looks like that  :)

Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-21 05:01:00
Oops! I meant kernel2.bin

Oni? I'm a super fan of anime stuff. What game is it? Is it the full name of the game?

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-02-21 14:49:00
oni isnt all that.
the 'from behind behind, and look using your mouse' isnt quite right for this game, reminds me of the 'look from behind' view in shogo....
using a gamepad might be better than using a mouse+keyboard.
and the intro sux.
and this is also going off topic.
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-21 16:06:00
Well, I play FPS's like Halflife CS/Q3A quite a bit, so the Oni system is what I'm used to anyway.

Oni is the full name of the game, think of it as a cross between Tomb Raider, MGS, and a beat-em-up.

Update: SaiNt: I've uploaded a document describing the KERNEL2.BIN file format to my website.

Hey, I'm insane now  :)

[This message has been edited by ficedula (edited February 21, 2001).]

Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-02-21 17:23:00
That's good to hear the our favourite ff7 editor Cosmo will be uploaded soonish, at least what the site says. My progress on the guide: The first version is about 20% ready. Damn I'm slow.
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-23 17:46:00
Cosmo updated. Mostly bug fixes; I think I've sorted all of the problems you lot reported.
Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-27 19:08:00
Fice, could you implement the open as feature in you lgp tools or cosmo?
I mean like Qhimm's coding for garden. I honestly suspect some of the other files are using the same format just with different extensions thats all
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-27 21:09:00
Cosmo can try and open any file already. It can only read one file format - levels - and it doesn't "filter" the display of files to only the ones it thinks are levels.

As for LGP editor - I suppose I could do something in that, so you could try and interpret something as P or TEX or whatever data? Is that what you mean?

I'll probably be uploading a new Cosmo version later on tonight, BTW.

Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-02-28 05:50:00
Exactly what I meant, fice!

I want to be able to try and open files as .whatever files in the LGP editor

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-02-28 16:05:00
OK. New versions of Cosmo and LGP Tools uploaded. I've implemented the "open as" in LGP Tools so if you doubleclick on an unknown file type, it'll let you choose a known type to try and view it as.
Also, if anybody has quite a bit of free time they could try using Cosmo to rename a major character like Sephiroth or the Turks ... I haven't got time to a) Let Cosmo chug its way through every game level and b) Then open up every game level to check it's done the changes. I've only tested it on smaller characters who appear in one or two places.
Title: Cosmo VS FF7 :D
Post by: Clone5 on 2001-03-01 02:59:00
Right now, I'm renaming Sephiroth to... Funkmeister.  I have no idea why, but I did.  It seems that each time Cosmo finds a level that has an instance of "Sephiroth" it recompresses. Is it recompressing flevel.lgp each time? Would it be possible to wait to compress it at the end?  Also, I think I've found a bug in Cosmo.  If you've already opened a file, the replace function doesn't seem to work.  I've only tried it once, but once this replace is done, I'll try it again.  See if I can repeat this.  And a word of advice to everyone else, never ever open a   .a file as a .p  

[This message has been edited by Clone5 (edited March 01, 2001).]

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-01 03:10:00
Ficedula: Cool.  :D I got LGP Tools alright, but I couldn't get the Cosmo download to work. I guess I'll try again later. One thing which I *think* is a problem (unless I'm doing it wrong), is that the Create LGP function doesn't seem to work. I click create, select the directory, it asks where and what I want to save it as, and I click OK, but it doesn't create the file.

Also, as an aside, at some point were you planning on making it possible to create compressed LGPs?

Edit: BTW, it just dawned on this foggy head of mine that you're Insane now. Belated congrats.

[This message has been edited by Srethron Askvelhtnod (edited February 28, 2001).]

Title: Cosmo VS FF7 :D
Post by: Clone5 on 2001-03-01 06:28:00
The changes finally finished.  Total Time: 4 hours.  From what I see, it did pretty good.  It does get most of the files, but some of them weren't changed, probably the ones it can't normally open. Here are some pictures for the curious:
    http://www.geocities.com/damienaftp/fmalive.jpg    
   http://www.geocities.com/damienaftp/brillfm.jpg  

I've verified the Replace bug and found a new one.  In Cosmo 7.0 the preview.idx it creates is wrong.   http://www.geocities.com/damienaftp/idxerr.jpg  

[This message has been edited by Clone5 (edited March 01, 2001).]

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-01 06:49:00
I get not available for viewing errors with all of your pics (both posts). The problem is probably Geocities. They just enacted a new policy that prevents linking to images on their sites. Something like some server side script intercepts calls for link/display image html that doesn't originate from Geocities. Very annoying. It means you can't link to a pic or try to display it anywhere but your site.
Title: Cosmo VS FF7 :D
Post by: The SaiNt on 2001-03-01 08:05:00
Hehe I tried the search and replace thing in cosmo and boy did it take long! To make things worse, the new archive is completely different compared to the old one, thus making a patch resulted in the patch being the same size as the original file
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-01 15:49:00
OK, a few points:

Patching LGP's will NOT create proper patches in any FLEVEL that's been edited by a recent version of Cosmo. Sorry; I will rewrite it at some point.

Re: PREVIEW.IDX error: This IS an index you've created using 0.70 is it? I know earlier versions created dodgy indexes. If it definitely is ... then I'll try and fix it!

Re: Compressing: You have to compress straight after the edit. The reason is, at that point Cosmo is just compressing *the individual level it's just edited* - not the whole FLEVEL file. Yes, I know, it takes f***ing ages when you're editing every single level. Sorry. Set compression to "None" if you've got disk space to waste.

Re: Replace not working twice bug: I'll take a look at it tonight.

Title: Cosmo VS FF7 :D
Post by: Clone5 on 2001-03-01 17:05:00
Hmm... The pictures worked fine for me.  Maybe its because they're in my cache. Oh well. Let me see if they display here:

Nope. Didn't work. You can find them  here

[This message has been edited by Clone5 (edited March 01, 2001).]

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-02 16:33:00
OK; I'm uploaded a small update to Cosmo right now. It fixes the bug about not being able to do a Replace if you had a file open. It also gives you a quick summary of how many files were changed, how many it couldn't open, etc, after a Replace is done. Also, I've incorporated Qhimm's compression into Cosmo, so now you can choose to use his compression code. It doesn't compress so well as mine, but it's a LOT faster, so I think that'd be useful on those large Replace operations  :)

Srethron: Re: Create LGP: What you should do is: Say you're creating a replacement for AWE.LGP. AWE has 95 files in it. So make a folder and put your 95 replacement files in it (they should probably have the same filenames, of course, otherwise FF7 won't use them). Choose Create LGP, and select that folder. Choose where you want to save the new LGP (I'd recommend *not* in the folder where the source files are coming from). It should then work ... is this what you did? And did it fail or what?

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-03 03:35:00
Thanks, the problem seemed to be that I was trying to create the file in the same directory as the source files. As soon as I tried saving the file somewhere else, it worked fine.

Hmm, I'm not sure why, but I still can't download the two latest versions of Cosmo.   :( I can download all of your other files just fine, but for those two it times out. And, yes, I did try getting them straight from your download directory as well. I have downloaded other files from your site (ffmusic) at the same time I tried to get Cosmo. Yesterday, I tried to get it when I downloaded the new version of LGP Tools. I don't have a clue what the problem is.  :-?

[This message has been edited by Srethron Askvelhtnod (edited March 02, 2001).]

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-03 03:45:00
OK; I'll add that note about creating LGP's to the readme file.

As for downloading Cosmo ... weird. Don't know how I can help you there; if it still doesn't work tomorrow, tell me and I can email you a copy if you want. Other people seem to be getting it OK!

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-04 01:47:00
Ok, I'm relatively sure it's a problem at my end because I still can't download Cosmo. Don't know what the problem is, though. So yeah, if you could mail it to me at either
[email protected] or [email protected] I'd appreciate it.

Back to LGP Tools. I have a small problem. Whenever I try to view the .HRC file in magic.lgp (deathlv5.hrc) or any of the .HRCs in high_us.lgp I get the following error message: "List index out of bounds (0)". There are no problems with viewing any of the .HRCs in char.lgp, chocobo.lgp, or world_us.lgp.

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-04 03:41:00
OK. I'll email it tomorrow when I have access to my compsci account. (I'm currently using the main uni PC's)

HRC problem: Probably those HRC's are constructed in a different manner to "standard" ones, so it gets confused.

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-04 03:47:00
Thanks. I guess I'll extract the files and look at them there. If you figure out how to fix the problem in one of your later builds, that would be cool. If not, it's not a big deal. Probably no one will notice.
Also, speaking of next builds, the Pxx files all appear to be normal .P files. Don't ask me why they're numbered or what they're used for, but I guess this means that you can add direct previewing support for them.
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-04 17:24:00
OK, I've emailed you Cosmo.

Clone5: You mentioned a PREVIEW.IDX bug. Could you tell me which level(s) in particular you've found to be wrong? It'll help me track the bug down a lot faster if I have an example of where it messes up!

Title: Cosmo VS FF7 :D
Post by: Clone5 on 2001-03-04 22:54:00
The one in the picture is from mds7. Lemme see which other ones are bad... datiao_4, jumin, hyou2, kuro_1, games_2, move_u, jail2, frcyo, del1. I'm sure there are more, but those are the ones that I've seen in the past.  It is always wrong by one line, like it wasn't expecting the name to be on the first line.  I just d/led 6.5 and got the preview.idx from that one.
Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-05 01:40:00
Right, well v0.65 has a known bug in the PREVIEW.IDX; any later version will correct this (I strongly recommend the very latest, which as always, corrects other bugs too  :)
Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-03-05 02:42:00
srethron:
about the lv5death.hrc,
my guess is that it uses the same format as the 3d models in the battle.lgp.
why? couse the magic is ONLY used in battle so it has to be the same geometric format. so if the formats in the magic.lgp are solved then we are 50% of the way to cracking the formats used in the battle scenes.
Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-05 03:03:00
Hmm, I'm not sure. For one thing, that's the *only* .HRC file in magic.lgp. It does have plenty of .P and .Pxx files.

Here's a dump of deathlv5.hrc from Notepad:
:HEADER_BLOCK 2
:SKELETON deathlv5_sk
:BONES 3

head
root
45.797066
1 head

none
root
3.3178074
0

jaw
none
17.573845
1 jaw

It looks like a typical .HRC file. However, your thinking about the two using the same format is probably not too far off. There's a lot of formats in magic.lgp we don't know. It contains:
-.a00: 79 files
-.anm: 1 file
-.b: 23 files
-.d: 36 files
-.geo: 2 files
-.hrc: 1 file
-.lmd: 12 files
-.p: 582 files
-.pxx (XX is a number): 1063 files
-.rsd: 618 files
-.s: 359 files
-.script: 1 file
-.shp: 2 files
-.tex: 670 files
.tXX (XX is a number): 24 files

Oh, and I discovered that there are no "magic" files. They are all .p10 (Pxx) files.
.a00 files *could* be the same format as .A files. Same thing with the .ANM file. B., .D, .GEO, .LMD, .S, .SHP, and .tXX we don't know. As for the .HRC, .pXX, and .SCRIPT files, I'm not sure why they're there... yet. I'm guessing the .S files could stand for "spell".

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-03-05 16:39:00
allright, lets think this thru logically
magic does use textures, right?
so we have:
polygon data
texture data
animation data
and possibly header/info data
right?
so lets try and fit these to the files we have in the magic.lgp file shall we?
Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-05 07:52:00
1. Polygon data: .P and .pXX, maybe something else too.
2. Textures: .TEX
3. Animations: Don't know.
4. Hmm, I'm not sure what you mean header/info data. Mind elaborating a bit?
Title: Cosmo VS FF7 :D
Post by: JOONAS on 2001-03-05 18:46:00
Is 3 pages too much scroll, shall we make a new thread again or stick to this 3 page one?

Now to my point.
I think my project will stretch a bit. I will be doing the guide as HTML form, and that means it's gonna be a site in the web.
Instead of putting the format of my guide like this:

ancnt1: This file is a location in ancient city...

...you get the idea, right? It'll be like a normal site, where you can choose the scene from the list, and it tells you which file to edit. So it will take a while, but I'll open them when they have somekind of a shape, and updates will be coming there nearly every day, so wish me luck.

Oh and Ficedula, i'm deeply hurt that you didn't mention my name in the help file of Cosmo!   :D   :D


 

Quote
From the help file:
Somebody's also working on a guide saying which filename is which, and which text is used ... hope it gets finished soon!
Is my name just somebody?
just kiddin', I'll tell you the adress to my site when it gets opened. And people, help is appreciated, the more help I receive, the faster the site gets completed...

[This message has been edited by JOONAS (edited March 05, 2001).]

Title: Cosmo VS FF7 :D
Post by: Srethron Askvelhtnod on 2001-03-05 21:57:00
Doesn't matter to me whether we stick to this thread or make a new one.

So you want to do the whole sh-bang with this, huh? This sounds like fun, and you said you wanted help, so I'd love to help. I'm not the best, but I'm no slouch when it comes to html. As proof,  here's  one of my sites. I've already got a couple of ideas on how we could shape the page (layout). Tell you what. I've got another FF7 Site (not up yet), which I was planning on using to host my tech doc and some other stuff. I'd be more than happy to incorporate a special section inside that for your project. I can also help you write it, get you info, or whatever you need. Would that work for you?

Title: Cosmo VS FF7 :D
Post by: ficedula on 2001-03-06 15:08:00
Joonas: Well, since I don't have 'net access from my own PC at the moment, I couldn't check it up, and you weren't a regular then.

I'll add your name in for the next release. (OK, I'm gonna post in the new topic now).

Title: Cosmo VS FF7 :D
Post by: The Skillster on 2001-03-06 16:06:00
GUYS THERE IS A NEW THREAD TO POST INTO!!! PLEAZE USE IT!!