Qhimm.com Forums
Where dreams come true
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Qhimm.com Forums
»
Miscellaneous Forums
»
Scripting and Reverse Engineering
»
Flevel Stuff
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Flevel Stuff (Read 10648 times)
Tsuna
Global moderator
Posts: 823
Working together to create awesome things!
Re: Flevel Stuff
«
Reply #25 on:
2017-08-20 19:49:17 »
Yeah what i'm looking to do is turn the game clock into an actual clock.
So it goes to X time of my choice and then restarts. Then i can use that system for any number of things.
Providing i can alter it at will. Possibly speed it up?
I know that it uses Vars 1 16-18 but i cant seem to get any changes
Logged
DLPB_
Banned
Posts: 11006
Re: Flevel Stuff
«
Reply #26 on:
2017-08-20 20:53:33 »
It doesn't use the 5 banks. You can't.
Logged
Tsuna
Global moderator
Posts: 823
Working together to create awesome things!
Re: Flevel Stuff
«
Reply #27 on:
2017-08-20 21:20:35 »
Crap, okay. I'll make my own clock lol. Thanks anyway
Logged
DLPB_
Banned
Posts: 11006
Re: Flevel Stuff
«
Reply #28 on:
2017-08-20 23:55:12 »
Well, you could use the countdown timer to do it - I guess. But otherwise, my DLL will allow you to mess with the clock, but who knows when I will finally get that monkey off my back.
Logged
Tsuna
Global moderator
Posts: 823
Working together to create awesome things!
Re: Flevel Stuff
«
Reply #29 on:
2017-08-21 00:09:59 »
I got a clock working, It's perfect
Using an open Var and its the value it uses.
Logged
DLPB_
Banned
Posts: 11006
Re: Flevel Stuff
«
Reply #30 on:
2017-08-21 00:10:39 »
How are you doing it? Got a picture?
Logged
Tsuna
Global moderator
Posts: 823
Working together to create awesome things!
Re: Flevel Stuff
«
Reply #31 on:
2017-08-21 00:38:54 »
Im gonna try expand it as best i can before posting anything yet. Wanna be sure.
Basically i re purposed an empty variable to act as a counter based on the change in Gametime.
Here ya go
«
Last Edit: 2017-08-21 02:22:52 by Tsunamix
»
Logged
Kaldarasha
Posts: 2449
Prince of Model Editing
Re: Flevel Stuff
«
Reply #32 on:
2017-08-21 06:37:47 »
This shouldn't be handled by a script in the flevel. For this we need a global script which works scene independent (though it does need to know if it should be executed on the field or not). After all a day, night and weather cycle effect needs to be also present on the world map and battles.
Logged
Tsuna
Global moderator
Posts: 823
Working together to create awesome things!
Re: Flevel Stuff
«
Reply #33 on:
2017-08-21 14:54:47 »
I'm not sure if it can happen during the other two. I need a script editor for the world map and i have no clue how to effect battles in this way
Logged
Print
Pages:
1
[
2
]
« previous
next »
Qhimm.com Forums
»
Miscellaneous Forums
»
Scripting and Reverse Engineering
»
Flevel Stuff