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Title: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-29 08:58:00
first off id like to start off buy saying hello to everyone seeing as ive finally registered. Ok so ive been watching these forums for about the past three months using all the patches that've come out. So i became real interested in moding the game myself but the most i got was a bunch of half failed attempts until now. So using kingdom hearts kimera,PCcreator,lgpTools,3dsMax,yaz0r's tools to extract and view the models and the MDLS to .obj converter ive had my first successfull project .:-) Neway here are some pics.(http://i154.photobucket.com/albums/s280/squeeblish/ff72007-03-2918-05-07-39.jpg)
(http://i154.photobucket.com/albums/s280/squeeblish/ff72007-03-2918-05-08-73.jpg)
(http://i154.photobucket.com/albums/s280/squeeblish/ff72007-03-2918-05-19-93.jpg)
(http://i154.photobucket.com/albums/s280/squeeblish/ff72007-03-2918-05-18-89.jpg)
(http://i154.photobucket.com/albums/s280/squeeblish/ff72007-03-2918-04-43-50.jpg)

b.t.w tha mangled looking cloud is one of my miserable attempts lol... il finish him... some.. other time
Title: Re: Yuffie successfully converted into FF7
Post by: kini on 2007-03-29 09:58:51
very nice, woudl love all ther charactors done like that
Title: Re: Yuffie successfully converted into FF7
Post by: EmperorSteele on 2007-03-29 15:56:26
Wow, excellent work!  If that can be doen with the other characters (Cloud would need a bit more liberal editing, i hate that he's wearing Vinnys cloak =P), it would be awesome indeed =)
Title: Re: Yuffie successfully converted into FF7
Post by: Chrisu on 2007-03-29 17:02:19
Maybe you could release your converted files for the NPC-RCP?
Title: Re: Yuffie successfully converted into FF7
Post by: Turc on 2007-03-29 18:15:01
Are those textures or highly detailed vertex gradient colouring?

Whichever, great job!  8-)
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-30 03:11:59
I've just finished my conversion of Cid. Took me about 4hrs to get to this stage now ive just gotta do alot of tweaking and it should be right.
heres some more pics.

Battle animations seem to all work correctly.

(http://i154.photobucket.com/albums/s280/squeeblish/cid2.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/cid3.jpg)

Just need to tweek a few errors out.

(http://i154.photobucket.com/albums/s280/squeeblish/cid5.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/cid4.jpg)
Im gonna start on aeris later il show some more pics when im done, and yeah those are textures i just placed them all onto a 512x512 image then resized it to 2048x512 so it would work in PCcreator and so i only had to use one texture slot in the lgp archive wich means i can use the others for weapons im working on replacing.

Title: Re: Yuffie successfully converted into FF7
Post by: Psychotic Ninja on 2007-03-30 03:20:04
nice. now im just wondering r those only 4 battle? or are they changed on the field and other places?
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-30 03:39:41
So far im only planing on making them for battle. Im also planning of doing some of the mosnsters using the monsters from FFX and X-2. The only problem im having is that kimera can't play battle animations so i have to recompile the model in kimera to match the standard battle pose, but i have to run the game to check if all the animations work proply so i end up having to start the the game chek, quit, tweak , wash,rinse,repeat wich can be really tedious.
Title: Re: Yuffie successfully converted into FF7
Post by: Psychotic Ninja on 2007-03-30 04:10:57
also wat r u gunna do about vincent and the other ff7 chars. that rint in kh/kh2?
Title: Re: Yuffie successfully converted into FF7
Post by: stormmedia on 2007-03-30 04:33:48
1337_grim : Well... one day once all the npc are done with the NPC patch .. we will continue doing models (from other files and redo some of the char.lgp because some need to be redone)... and I will probably redo some models in battles so... eventualy ... most of the models will be done ... and redone... even though they are not in any other games it didn't stop us from doing the NPCs in the field hehe so it won'T stop us from redo some models in the battle.lgp either  :wink:.

BTW squeeble : that's a good start here.. keep it up :-).
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-30 10:06:58
Ok last one for the day. Il just tell roughly how i got these models into the game. Firstly i decided not to do aeris yet and went straight to cloud wich if had known at the time how complicated that would be i probably wouldnt have done it lol. Anyway after converting the model into a .obj file i import that into 3dsMax.
(http://i154.photobucket.com/albums/s280/squeeblish/maxscreen2.jpg)
Then i delete the peices i dont need and begin cutting out all the segments for the limbs until i have what i need.
(http://i154.photobucket.com/albums/s280/squeeblish/MAXscreenshot.jpg)
Id like to point out that i had to rebuild the top half of his chest and of his right arm because the cape that was draped over him was apart of the chest so when i deleted it i lost alot of the model. Neway i think i did an alright job at rebuilding it :wink: neway here are the finished peices.
(http://i154.photobucket.com/albums/s280/squeeblish/cloudpeices1.jpg)
Then i use PCcreator to convert all my .3ds peices into .p and also to apply my uv map and turn it into a .tex file. After that laboring proccess is done i extract all of clouds files with lgp and make a seperate folder. I then use kimera and open clouds heirachy file so i can see the whole model. I then place all of the peices where i want then i tweek the sizes and lengths etc. until i have what i want.
(http://i154.photobucket.com/albums/s280/squeeblish/cloudkimera.jpg)
Then finally i recompile the battle lgp with the new files and its ready to go.
(http://i154.photobucket.com/albums/s280/squeeblish/cloud1.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/cloud2.jpg)
At the current time im not to worried about how the models work in game because usualy the animations move to quick for you to notice ant gaps in the parts, but in the victory scene they are quiet noticable. This would probly be alot easier if i could see exactly where the bones where in kimera so maybe that could be a future implementation into the program?? Neway thats enough from me for now il get back tommorow with some more models done and maybe a monster.
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-03-31 01:05:21
Very interesting project squeeble. I think adding some precalculated lighting could be good too (not possible with the current version of Kimera). As for showing the skeleton, it's an easy task. I supose I can add an option to do so in the next version of my program.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-31 03:29:37
Is there Anyway you could get kimera to play battle animations so almost all of the editing could be done in kimera??
Title: Re: Yuffie successfully converted into FF7
Post by: Midgar on 2007-03-31 03:31:23
You have done some amazing work! Its beautiful... ^^
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-31 08:24:42
Ok well here's some of todays work. I've had to scrap doing aeris for the time being because her dress is in to many parts to look right, unless i sit there for ages making cuts until everythng fits right wich i cant be buggered to do frankly. On the bright side i've converted two battle monsters the cactuar(extremely simple) and master tonberry(overly difficult). Heres a shot of the cactuar.
(http://i154.photobucket.com/albums/s280/squeeblish/cactuarbefore.jpg) (http://i154.photobucket.com/albums/s280/squeeblish/cactuarafter.jpg)
And one of the tonnberry.
(http://i154.photobucket.com/albums/s280/squeeblish/tonberry.jpg)
Ingame.
(http://i154.photobucket.com/albums/s280/squeeblish/ingame.jpg)
Now i know that works aswell im going to try a summon next that'll probably take me a day of "relaxed" work coz i sit at the computer for to long and my brain starts to fry so im gonna ease up the next few days. Oh and thanks for all the positive comments
(http://i154.photobucket.com/albums/s280/squeeblish/shiva.jpg)
Any suggestions on a weird weapon to give one of the characters would be appreciated also.
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-03-31 11:49:52
Wow you beat me on this one good job!

You could give cloud the keyblade or gunblade if you wanted to i guess.
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-03-31 14:39:33
Sorry Squeeble, but I've only been able to find information about decoding the first frame of the animations (thanks to L.Spiro). If someone has already found the way to decode it, I'd be more than glad to hear it and implement it on Kimera.

By the way, nice work (specially with Master Tonbery :-P).
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-03-31 21:58:37
Well if you can only decode the first frame would there be anyway to change that first frame so the characters are in a default davinci pose coz i reckon that would help greatly in figuring out wherer the joins are on the models.
(http://i154.photobucket.com/albums/s280/squeeblish/davinci.jpg)
Title: Re: Yuffie successfully converted into FF7
Post by: Psychotic Ninja on 2007-04-01 04:26:04
man i cant wate to use this mod
Title: Re: Yuffie successfully converted into FF7
Post by: sword on 2007-04-01 10:10:55
Some very nice work. I hope you releases a mod.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-01 10:53:02
Ok ive done alot of experimenting today and ive discovered a few things. First off i said i would try and do shiva and while that is still possible it will take a VERY! long time. you see shivas skeleton file is in .d format and cant be read buy kimera making my life difficult because i cant tweak the peices the way i want to. Secondly is that biturn cant convert the model properly into a .3ds file so max wont read it, so i make it into a .obj file and it converts successfully BUT! all the peices are centered onto the one point meaning i have to pick out every indiviual peice and rebuild shiva :cry: Here is a pic to illustrate my despair....

Shiva Jigsaw
(http://i154.photobucket.com/albums/s280/squeeblish/shiva-1.jpg)

Ok so i figured this out this morning and thought bugger this ill do it later... Moving on i decided to do something else for the time being so i picked sephiroth. Now i first wanted to do this with the KH2 version soon to realize the conversion proccess created a massive normals problem wich i tried working on for about an hr and a half but it was just a rediculous amount of screwed upness, then i loaded up the KH1 version to discover the geometry was almost identical, only The KH2 version has wings on his feet and the face is a bit skinnier. Any way after an extremely long time of working on him i have seuccessfully ported him to the final battle scene. Now the screenshots from leviathan dont do the model much justice so im currently uplaoding a small vid wich il post a link to later.
(http://i154.photobucket.com/albums/s280/squeeblish/sephirothcap1.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/sephirothcap2.jpg)
I have to mention though tha putting the peices of sephiroth through kimera was extremely easy this time. I used to resize everything in pccreator before i saved it to .p and then to kimera where i had to do alot of tweaking. Whereas this time i merely set a battle size and sent it straight to kimera making every peice equal to each other. So im gping to try and do this with every model from herein. Now going back to sephiroth i seem to have made a error with the uv mapping on his wing wich i can fix but id also like to kno if those textures are transperant ingame like they are in leviathan coz i couldnt tell if they were or not in the vid il post later. Meaning if absolute black is transperant i could photoshop the textures so that the white parts on the wing isnt visible. One more thing im also going to convert that into the nibelheim sephiroth wich shouldnt take to long. Anysuggestions on anything are welcome..


Edit here is the clip.. http://rapidshare.com/files/23792438/ff7_2007-04-01_20-09-26-89.mpg (http://rapidshare.com/files/23792438/ff7_2007-04-01_20-09-26-89.mpg) I've just gotta fix his hair and his hands look a little weird but this shouldnt take to much to fix. P.S I had to play for like 45 mins just to get that tiny clip , i also wanted to show the modiffied cloud but i forgot to swap the hi res cloud out lol not to mention how slow the video ran when i activated fraps..
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-04-02 00:06:43
That's looking excelent Squeeble. I'd use the original hair though. It's pretty well made already. About the trasparency, keep in mind that FF7 takes as trasparent the first color of the pallete (index 0).
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-02 04:09:24
Thanks for the info borde and i took your advice and used the original hair and just mapped it with a texture, but now i have the problem that i suck at photo shop and i dont know how to increase the brightness on just the areas i want. But i hav finished the nibelheim sephiroth and i think it turned out pretty well.

(http://i154.photobucket.com/albums/s280/squeeblish/sephb4.jpg)(http://i154.photobucket.com/albums/s280/squeeblish/sephafter.jpg)

Now i have the problem that i realised i have no save file for clouds past so i have no way of testing if the battle animations work. If anyone could send me one i would be very gratefull.
Title: Re: Yuffie successfully converted into FF7
Post by: The Skillster on 2007-04-02 13:41:09
I can see a problem with texture mapping the characters - the shading is really poor and that the lighting needs to be addressed.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-02 23:41:41
Well i've come up with a theory wich i have yet to test in that i place omni lights in the max scene to allow proper lighting and shadows onto the models, and then bake the lighting onto the textures. I remember seeing a tutorial some where on how to do this so as soon as i find it i'll give it a shot. As for the shading im not sure what you mean?
Title: Re: Yuffie successfully converted into FF7
Post by: ARMs on 2007-04-03 02:13:51
wow you guys did some great job on those mods.   I'm wondering if those idividual files are larger then the oringal files though.   Its most likely bigger but I can hope.   Cause i want to put them in the PSX version of the game and hope the game don't crash cause well I doubt the PSX got much memory.
Title: Re: Yuffie successfully converted into FF7
Post by: Wintermute on 2007-04-03 02:28:56
Not possible - this was already thoroughly explained in the NPC thread. :roll:
Even without knowing much about FF7 internals or modelling in General it is very obvious from the screen shots that they carry much more information than the old models. And even in the (absoutely impossible) case that they would be smaller, you can't exchange them as easily, as Halkun pointed out very clearly in the other thread. So no need for asking!
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-03 02:37:15
Ok nibelheim sephiroth is finished and the battle animations work perfect, The only thing to do now is move his sword back into his hand a bit more and at a later date i'll try and fix the little uv problem on his arm other than that hes perfect. Now as always i have some more screens so for your enjoyment here they are.
(http://i154.photobucket.com/albums/s280/squeeblish/nibelseph1.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/nielseph2.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/nibelseph3.jpg)

Sephiroth is also using his sword from kingdom hearts and cloud is using the unused buster sword from FFX upn closer inspection is the exact same one from crisis core that angeal has on his back. Also a big thanks to andrewmarsh13 for fixing the textures up so now thers no more seethrough pants lol.
Now i'll just keep ploding along with my shiva jigsaw and i might try and put tifa from KH2 in in the next few days.


**EDIT** as of now i have somone working on feild conversions of these models there should be an update in the next day or so :wink:
Title: Re: Yuffie successfully converted into FF7
Post by: ARMs on 2007-04-03 02:43:20
Ah sorry I just learn things as i go alone.   I didn't read up on stuff that I haven't tried to learn.
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-04-03 13:59:25
Now i'll just keep ploding along with my shiva jigsaw and i might try and put tifa from KH2 in in the next few days.
**EDIT** as of now i have somone working on feild conversions of these models there should be an update in the next day or so :wink:

Well bugger me :-P
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-03 22:38:14
That was awesome!!!! Really. I want to see the Tifa and Aeris soon, you're a great "3d worker" XDXD
When you finish, could we download it??

Bye!!!
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-03 23:22:16
Ok Aeris is sitting in max waiting to be cut up but she's a bit complicated so il do her last. As for tifa i've started working on her the night before but like i said the KH2 models have a big normals problem when you cinvert them, now some people will be thinking just use the normals modifier and unify normals. But none of the polygons are joined together so i have to go around selecting every individual polygon and fliping them, to give you a look at what i mean heres a quick render from max.

(http://i154.photobucket.com/albums/s280/squeeblish/normalsprob1.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/normalsprob2.jpg)

I'll try and hav her done by tonight :wink:
Now as for a release i would really appreciate if we didnt talk about anything to do with a release, when the time is right good things will happen but i dont want a C&D order from square, so please try and keep all this quite and dont go posting links to this on other forums please. One more thing andrewmarsh13 has opened a weapons thread and i would really appreciate if people would go have a look and comment so we know what weapons to give the characters and such so go http://forums.qhimm.com/index.php?topic=6590.0 (http://forums.qhimm.com/index.php?topic=6590.0) <<there and have some input, so far its just me and andrew talking so yeah I'll try and have tifa done by tonight.
Title: Re: Yuffie successfully converted into FF7
Post by: andrewmarsh13 on 2007-04-04 01:19:48
I don't know what way you want to go with this, but I was thinking about maybe trying to change Tifa's textures when you're done with her to make her be dressed more like in the original Final Fantasy 7, and not Advent Children.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-04 01:28:29
No i reckon we should just leave her the same. She doesnt have a skirt like the original, and i'm trying not to change the models to much on the main characters. Oh yeah how's that sword of yours, and would you like to elaborate on that idea you gad for safer sephiroth.

**EDIT** Update: i've finished fliping her normals around so i'll get to work on cutting her to bits later.
(http://i154.photobucket.com/albums/s280/squeeblish/Normalsfixed.jpg)
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-04 04:45:01
Awe-inspiring work here I'm so impressed and jealous at the same time . . . but in a good way!

EDIT:
Could you replace Nanaki with Simba or Scar from KH2 ?!

The possiblities are endless how about the little faerie versions of Y.R.P. instead of Tifa, Aeris and Yuffie or would they be too small?
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-04 05:03:04
Well im tryin to keep the main characters as close to original as possible, except maybe with tifa and the AC clothes but i've been thinking of weird ideas to replace monsters and such. Like Yuna's flower dress sphere thing from X-2 as the snow woman in the mountains or something lol. Tifa update coming soon :-D.
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-04 06:09:01
Hmm . . . the reason I wondered about replacing Nanaki is because everyone else has a KH or Dirge update really except Nanaki although maybe a Hyena would be closer and just edit it to a red colour perhaps . . .
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-04 06:58:17
Well at a later date i'll just make him from scratch but i'll leave those till last coz they'll take like a week each to make.
Title: Re: Yuffie successfully converted into FF7
Post by: andrewmarsh13 on 2007-04-04 16:46:01
Sorry I haven't been around in the past couple of days. I'm working on some stuff with my band, so I haven't been home. As far as Safer Sephiroth goes, unless you wanted to actually re-model him (which I figure will be a pain in the ass) I was thinking about exporting the entire old model and work on making textures for him so he looks a little nicer.
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-04-04 18:33:32
Just a little idea about Tifa. I did a modified version of her a few time ago for the NPC RP. It got very bad critics and thus was scrapped. I must admit that it had some serious issues, most notably the face (which looked quiet bad). I fixed some of the problems, but haven't touched the head yet. I think it would be intersting to see how the model turned out with KH2 Tifa's head in model I did.
Title: Re: Yuffie successfully converted into FF7
Post by: Ace266 on 2007-04-04 19:07:40
Have you given any thought to extracting textures from PSP games yet?  I'm sure theres a lot of potential in the upcoming Crisis Core game for characters we have yet to see with better character models.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-04 23:29:19
@andrew

Well puting new textures on him sounds like a really good idea, but also at a much later date i could remodel him from scratch but it would take me a few days to week to do so.

@Ace22

Well i live in australia so by the time it comes out in japan then america and then finally to europe and australasia, there will be a big gap between releases but i plan to get my hands on an american one as soon as it comes out. But going back to the modeling side it takes people like Yaz0r a long time to make these model dumpers and viewers so i plan on gettin alot of reference shots and building alot of stuff from scratch, but that will be done after i've completed atleast 60% of conversions.

**EDIT** Update tifa is working kinda... but i have faith in myself and kimera that i can get her to work 100%. The main problem is that she seems to be alot taller than the original tifa making it hard for me to make her fit without squishing everything, but seeing as this may be the only way i might give it a go later but i'll send the peices round to weemus later so he can convert them to feild.

(http://i154.photobucket.com/albums/s280/squeeblish/tifa1.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/tifa2.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/tifa3.jpg)
I definatley need some feedback on this one.

**EDIT#2** Another update i got her working now so all is good :-D The hair also works very nicely now. Now i just need to replace her weapons because she still has a blocky hand for a weapon wich looks kinda weird.
Title: Re: Yuffie successfully converted into FF7
Post by: EmperorSteele on 2007-04-05 05:56:09
About tifas weapon:

ALL of her weapons are a separate hand model.  You'll have to edit each weapon manually.  Shouldn't be too hard

Excellent work so far, this is great!
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-05 06:00:49
Yeah i think it's ruck-rucz are all her weapons, so um go put some suggestions in the weapons thread :-D...
Title: Re: Yuffie successfully converted into FF7
Post by: The Skillster on 2007-04-05 06:38:14
Well i've come up with a theory wich i have yet to test in that i place omni lights in the max scene to allow proper lighting and shadows onto the models, and then bake the lighting onto the textures. I remember seeing a tutorial some where on how to do this so as soon as i find it i'll give it a shot. As for the shading im not sure what you mean?

You are right, I meant the shading/darker areas of the body which comes from the lighting. There was no lighting in FF7 so the light and dark effects were "burned in" to the Garoud shaded polygon models. Now that they are all Texture based you will need to adjust the brightness of the textures in the areas that would normally be bright or dark.
IE: in between Tifa's legs as an example - skin colour would be alot darker there then say the top of her shoulders?
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-05 08:43:35
Heres a quick vid i taped just to show how tifa seems to be working atm. My apologies for the poor audio fraps wont work anymore and i'm using some other weird video recorder, and i think the compression made cloud look orange :| but this could all just be my hunk of crap computer. So if anyone could point me in the right direction of a good game recorder or a way to fix the audio up i'd be very grateful :-).

http://rapidshare.com/files/24420821/FF_battle_1.rar (http://rapidshare.com/files/24420821/FF_battle_1.rar)
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-05 13:17:11
Tifa looks good nice work! Although I think you got the upper arms the wrong way round left is right and right is left if you catch my meaning :-) Just makes me want the Advent Children Cloud and Yuffie though . . .

Say does anyone else think that the KH1 Cloud looks awfully like his model does in Ehrgeiz like the hair and everything . . . actually are those models any good for converting to FF7PC?

As for game recording I can't help sorry . . . :-(
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-05 13:53:40
Actually her arms are flipped that way on purpose, if you go two one of the previous screenshots you'll see that her shoulders are pointing outwards witch looked awful so i flipped them. As for the advent models im definitely not putting them in reason being there just not close to the original models i didnt want to put tifa in really but i did'nt have much choice. Also what do you mean any good for converting into FF7PC..
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-05 14:06:22
The models from Ehrgeiz for using in FF7 on the PC . . .
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-05 14:23:46
Oh ok well i dont think they have a model exporter for that plus that is a PS1 game so they're very low poly. Anyway its midnight here so i dont know why the hell I'm still up so goodnight to all and i'll probably have more updates tomorrow :lol:..
Title: Re: Yuffie successfully converted into FF7
Post by: sword on 2007-04-05 15:24:38
Coming along well. Can't wait for the patch.
Title: Re: Yuffie successfully converted into FF7
Post by: The Skillster on 2007-04-05 20:11:34
Well the recording was quiet decent speed and frame rate. I remember someone else having a problem trying to record a video of FF7 last month or so ago.

Did you take the lighting thing into consideration?
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-08 02:28:06
Aeris is finally done, everyone rejoice :-P. Ok well like i said she was complicated to do, but i got there in the end so here are some screens for you.
(http://i154.photobucket.com/albums/s280/squeeblish/aeris1.jpg)
Just need to move her hands around a bit more to make them fit her weapon, but I'm too tired tired after all this so I'll leave it till another day.
(http://i154.photobucket.com/albums/s280/squeeblish/aeris2.jpg)

(http://i154.photobucket.com/albums/s280/squeeblish/aeris3.jpg)
There was also ALOT of editing done to her dress to make it fit properly, she was giving a bit to much fan service so i covered her up a bit :-P.
Anyway till my next update!.. :lol:
Title: Re: Yuffie successfully converted into FF7
Post by: Psychotic Ninja on 2007-04-08 03:13:44
go squeeble! i hope it comes out soon. also aerith looks hoter now :wink:
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-04-08 11:29:33
Ahhhh... my beloved Aeris. Great job Squeeble. I prefer her with her jacket though, but that will have to wait. :-P
As for the lighting, If you don't mind waiting for the next version of Kimera (won't take much longer), it will let you add it very easyly. Then again, I'm sure 3D Studio can do a much better job if you know what you are doing.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-08 11:44:15
It probably can and i do know how to do it, but it's a really big hassle. Because you have to flatten the UV's apply lighting in the proper areas, bake the lighting into the textures then resize and reconvert the textures into .TEX for FF7. So it's just a really big hassle, so i think I'll just wait for the next kimera :-).
Title: Re: Yuffie successfully converted into FF7
Post by: kamekaz3 on 2007-04-08 17:44:12
ever considered fixing the circle shadows?  :-D
Title: Re: Yuffie successfully converted into FF7
Post by: EmperorSteele on 2007-04-09 01:59:06
Aeris' staff seems kinda big.. might wanna make it skinnier so she can actually hold it!
Title: Re: Yuffie successfully converted into FF7
Post by: zero88 on 2007-04-09 05:39:51
ever considered fixing the circle shadows?  :-D

I might just be talking out of my ass here, but I think the only reasonable, feasible modification of the circle shadows would be to make them smaller, so they look a little more proportional with the character. I think I remember hearing or reading that proper shadowing in a video game is one of the more difficult and time-consuming things to get right.
Title: Re: Yuffie successfully converted into FF7
Post by: nope on 2007-04-09 06:57:33
The shadows probably all use one image anyway, so if you change one, you change all of them, so the engine would require some heavy modification to create dynamic shadowing for each character.
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-09 09:33:11
And what will happen with Barret, Cait Sith, Red XIII and Vincent???
Title: Re: Yuffie successfully converted into FF7
Post by: B Tizo on 2007-04-09 10:04:32
And what will happen with Barret, Cait Sith, Red XIII and Vincent???

I'm sure they are working on them, and the progress on the models they have done so far are simply amazing.  I'm looking forward to this patch as well! 
Title: Re: Yuffie successfully converted into FF7
Post by: murak on 2007-04-09 10:09:54
Actually, we're foscusing on the monsters for the moment.
But we will make custom models of them last before we release it.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-09 11:42:16
Ok been away for the day so i have not done much work on anything lol, nor have i had an internet connection to check any messages. OK first @kamekaz3 yeah i have thought about it , but if it's alot of work then i don't have any time for it at the moment.@ EmperorSteele it's not actually her staff thats that big, infact her hand are slightly bigger than her old hands. It's just that i haven't put her hands in quite the right place so the staff isn't actually sitting in her hands.OK and last @slayersnext well the plan is to rip vincent and a few other models from DOC using 3d ripper dx, but unfortunately DOC isn't compatible with PCsx2 so until it is i wont be doing any of those models. But yes we will have to model red XIII and barrett as I'm pretty sure they're the only models not in a FF game. But i was thinking of swapping cait's toysaurus with donkeykong XD.. So were just working on converting models at the moment and when they're finised we'll start on making models.
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-09 13:37:18
I know you said you can't get Dirge running yet but when you do you should replace the Toysaurus with Reeve from Dirge heh! Although Can't you just take a Moogle from KH then "stretch" and "fatten" him up?

Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-09 17:23:36
DonkeyKong?? Nintendo's DonkeyKong????
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-09 22:50:16
Yes that DonkeyKong  :lol: Oh yeah and another idea i also had was to swap cait sith's battle animation file with another character so i could put reeve in the team :-P
Title: Re: Yuffie successfully converted into FF7
Post by: Psychotic Ninja on 2007-04-09 23:02:23
if i think ik wat ur talkin about then make it so its red xiii(like in the movie)
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-09 23:11:13
And what about the change of toysaurus by Big the Cat, E-102 Gamma or E-123 Omega or a punching Knuckles ??? XDXD
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-09 23:42:09
Uum?? I think you'll have to elaborate more on that coz i have no idea what that^^^ means? :lol:
Title: Re: Yuffie successfully converted into FF7
Post by: Wintermute on 2007-04-10 00:25:50
if i think ik wat ur talkin about then make it so its red xiii(like in the movie)
Please write in full sentences and words, use punctuation and large letters at the beginning, otherwise it is really hard for non-native speakers to understand what you are writing.
Besides the mods in this forum can be very persistant and serious in this matter. ;-)
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-10 07:18:56
They are the name of some Sonic Chacarters.
The Characters that I speak are these:

(http://img86.imageshack.us/img86/4277/personajessonicee5.th.png) (http://img86.imageshack.us/my.php?image=personajessonicee5.png)
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-10 08:15:01
I'll put those in the definite maybe pile, but I'm really swinging towards either DonkeyKong or swapping it with a completely with a different character. But that's really good suggestion so maybe later I'll put them in optionally so you can pick your own.
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-04-10 11:34:55
I'll put those in the definite maybe pile..... But that's really good suggestion so maybe later I'll put them in optionally so you can pick your own.

Don't even dare go there :x It's my turf.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-10 12:48:14
What are you on about?
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-10 13:12:43
Sorry Ultima Espio, but your Cait shit won't be Cheese???
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-04-10 13:23:04
Sorry Ultima Espio, but your Cath sh*t won't be Cheese???

What? You can't just ask somebody else to do what you want to see in FF7 because i haven't released a version with it yet. If you want the sonic patch done the way you want then get the tools and models and do it yourself. Otherwise shut the fuck up. squeeble sorry but i'm doing the sonic stuff already.
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-10 14:08:14
Ah excuse me, but I don´t want your patch, I want THIS patch. In addition, I forget completely your project until you post that message
Lucky that you opened the  f*** mouth too :wink:

Sorry squeeble, for that discussion XD
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-04-10 14:10:20
And thats the end of that chapter :-P
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-10 22:57:04
Oh right i remember the sonic patch now, no problem anyway makes my life easier by having to do less work XD. So you can wait for Ultimas patch slayersnext. Ok now I've been having alot of requests on how to convert these models so in the near future im going to write up a tutorial. But be warned this is not some 5 minute job, it took me 3 hours just to do the cactuar and an entire day of work to get sephiroth done so this is no walk in the park.This is mostly a uv issue because you have to sit there for ages readjusting the uv's on to one texture rather than the seperate ones they come with. You might wanna give me some time on this as it will take a while fo me to write up, complete with screenshots :-P of course.
Title: Re: Yuffie successfully converted into FF7
Post by: slayersnext on 2007-04-10 23:42:24
Alright thanks!
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-11 09:41:59
Ok it seems i have somewhat of a staff shortage due to computer problems, and they've stated they wont be able to help anymore. It's not Weemus don't worry  :lol:.
Now previously i had been receiving allot of PM's asking if they could help in anyway and the like. Well soon you will get your chance to prove yourself XD. So I'm going to put up a competition of sorts where the 5 most qualified people get to be apart of the team, yes i only need 5 maybe more in the future we'll see. But as i said previously I'll be posting up a tutorial soon on how to cut and edit all these lovely model so they can be ported into FF7. So after i get the tutorial done (give me a few days) I'll post more details of this competition of sorts. But I'll point out now you will have to have msn and decent english skills (or a really good translator XD) so i can communicate with you of course.
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-11 13:49:18
Wow I wanna be a part of this . . . :mrgreen:
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-13 10:08:44
Ok it seems i have somewhat of a staff shortage due to computer problems, and they've stated they wont be able to help anymore. It's not Weemus don't worry  :lol:.
Now previously i had been receiving allot of PM's asking if they could help in anyway and the like. Well soon you will get your chance to prove yourself XD. So I'm going to put up a competition of sorts where the 5 most qualified people get to be apart of the team, yes i only need 5 maybe more in the future we'll see. But as i said previously I'll be posting up a tutorial soon on how to cut and edit all these lovely model so they can be ported into FF7. So after i get the tutorial done (give me a few days) I'll post more details of this competition of sorts. But I'll point out now you will have to have msn and decent english skills (or a really good translator XD) so i can communicate with you of course.

As for english skills, i hope i have the required levels (i'm french , but among others foreigners here i think i'm not the worse  :-D  )
As for 3D skills ... I'm currently learning how to use tools .... Motivation is th mother of all projects.  :wink:
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-13 10:17:39
Well all details and such will be put up after i finish the tutorial. At time of writing it is 8:14pm over here i plan to finish all screenshots for tutorial by tonight, and I shall start writin in the morning. So I will be awake in about 12 hours so expect the tutorial up within the next 20 hours from time of writing. Your damn right motivation is the mother of all projects i mean how else would i have come up with this aye XD.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-13 11:21:44
Well all details and such will be put up after i finish the tutorial. At time of writing it is 8:14pm over here i plan to finish all screenshots for tutorial by tonight, and I shall start writin in the morning. So I will be awake in about 12 hours so expect the tutorial up within the next 20 hours from time of writing. Your damn right motivation is the mother of all projects i mean how else would i have come up with this aye XD.

Yeah that's true, i followed up your progress closely and silently, but as for now that i want more (understand: do it myself ) in FF7PC , i decided to register and post ^^

And maybe help and contribute.
Title: Re: Yuffie successfully converted into FF7
Post by: The Skillster on 2007-04-14 01:57:02
Dont let the requests for your help or the requests to help you bog you down.
After all it's your work and it's not paid work that's for sure.
If you are getting inandated just ignore what you can't reply to - the repeated fealons will get bored of requesting patches and move elsewhere.
Whats your primary goal in all this model swapping - what models are you thinking of having in your final release(imagine there is one for now)?
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-14 02:07:07
Hey thanks for the tip skillster. Little update I'm pushing the tutorial back a while because well my subject for the tutorial is being a bich and is going to take a little bit longer than imagined to finish. Not to mention how long its gonna take me to write this thing up in the forum XD. See i can be like square and delay things lmao.
As for what i want in it im not to sure I'm starting to think that converting monsters wont be enough, as they're increasingly difficult to implement ingame. So maybe if i ask borde really nicely he can stay awake for the next few weeks and decode the battle animations so i can move bones around to fit the model XD.
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-04-14 10:30:00
Jejeje! no way. I'm very weak to sleep. Seriously, decoding the battle animations is out of my scope. Other, more talented, coders/hackers have tried it befor and failed. We can be glad they got decoded the first frame (the following ones have completly different encoding). Certainly, Square didn't wanted us to read them.
About your tutorial, I know very well what you mean. It's boring, unrewarding and harder than what anyone would think.
Title: Re: Yuffie successfully converted into FF7
Post by: weeemus on 2007-04-14 10:53:11
Heres the new battle model as i said from my other thread http://forums.qhimm.com/index.php?topic=6595.25 (http://forums.qhimm.com/index.php?topic=6595.25)   

Screenshots in game:

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-17-45-60.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-17-45-60.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-16-12.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-16-12.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-28-12.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-28-12.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-43-79.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-43-79.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-52-71.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-18-52-71.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-19-29-68.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-19-29-68.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-19-48-20.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-19-48-20.jpg)

http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-19-52-45.jpg (http://i4.photobucket.com/albums/y106/wushuboi/ff72007-04-1420-19-52-45.jpg)



Title: Re: Yuffie successfully converted into FF7
Post by: kini on 2007-04-14 11:01:00
wow thats like a whole new game, so awesomeo
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-14 14:16:53
Dont let the requests for your help or the requests to help you bog you down.
After all it's your work and it's not paid work that's for sure.
If you are getting inandated just ignore what you can't reply to - the repeated fealons will get bored of requesting patches and move elsewhere.

I don't know if i was aimed in this but i'll reply aniway:
As for me i don't ask for a patch, as it 'll contain KH1-2 models, so how could you be sure i own KH1-2 to use this models? We all now there are now created from scratch but using square 's models (copyright) .

I just wanted a little tip for 3dsmax into modeling modifying and all, but i guess i'll have more chance alone, although the semi tutorial in page 1 is usefull to me (anyway murak will help me , as i helped him by  creating new portraits for his request).

Sure squeeble is not paid, but i don't think he's doing it only for him, as he created this topic to show us his skills, and he asked some felows to help him (weemus, murak ...) .

But sure too, just ignore requests for release date (if intended to be released; see my first lines) .


Heres the new battle model as i said from my other thread http://forums.qhimm.com/index.php?topic=6595.25 (http://forums.qhimm.com/index.php?topic=6595.25)   

Screenshots in game:

MOD EDIT: No you don't. Removed the embedded pictures.

EDIT by myself: sorry i won't do it anymore  :-(


Thanks weemus, love that pictures!!!
I didn't know if you (like me at begining) didn't how how to insert these in the forum so i did it for you, if that buggers you or the moderators/admins , just delete my links.
Title: Re: Yuffie successfully converted into FF7
Post by: dziugo on 2007-04-14 14:23:38
I believe he had a reason to put just links.
Title: Re: Yuffie successfully converted into FF7
Post by: Jari on 2007-04-14 14:33:32
What dziugo said.

He had a reason; I had told him to compress them lot more if he was going to post them as embedded. I didn't say that he couldn't post screenshots at all, but linking is certainly preferable to having lots of big ass files embedded into a thread.

So, Djé, some common sense, please. The shots are about 200 to 300KB each, huge considering their resolution. Having lots of them on each page of the thread makes the loading reaaaalllllyyyyyy slow for people on slow connections. And I have better things to do than look after you guys all day, so please, use your head.
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-04-14 15:22:42
Wow! Omnislash has never EVER looked so good. I'm seriuosly liking your retexture of Cloud  :-D
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-14 15:25:01
What dziugo said.

He had a reason; I had told him to compress them lot more if he was going to post them as embedded. I didn't say that he couldn't post screenshots at all, but linking is certainly preferable to having lots of big ass files embedded into a thread.

So, Djé, some common sense, please. The shots are about 200 to 300KB each, huge considering their resolution. Having lots of them on each page of the thread makes the loading reaaaalllllyyyyyy slow for people on slow connections. And I have better things to do than look after you guys all day, so please, use your head.

Hum, i guessed that, but i wanted to show his pictures, as i thought many wouldn't click to see them.
And , i knew jari would come if a need was to edit my post, i apologize to have leeched your bandwith :-(
...
Title: Re: Yuffie successfully converted into FF7
Post by: EmperorSteele on 2007-04-14 15:44:43
It probably doesnt need to be said, but Cloud's AC sword doesn't seem to go into his hands.  Is that a problem with the sword model or Cloud?
Title: Re: Yuffie successfully converted into FF7
Post by: weeemus on 2007-04-14 16:21:02
I believe he had a reason to put just links.

Yeah i did, as you see, the first 2 links, if you click on the properties their like 3 mb each.
The rest i compressed it was after i restarted my comp, it wasn't lagging, but i still wanted high quality jpeg and did not want to resize the picture, so that
people can view the image in full quality, so that you know what it looks like exactly in game.

On the other hand i could've just compressed all the pictures to 50 kb and they would look like shit, also would seem that i only changed clouds texture colors.
But no i desaturated, smoothed out and added lighting to the textures.

Quote
Thanks weemus, love that pictures!!!
I didn't know if you (like me at begining) didn't how how to insert these in the forum so i did it for you, if that buggers you or the moderators/admins , just delete my links.

Hey dje' thanks anyway i appreciate it :P but you know the rules it'll be laggy as for some people actually even for me at times and i have adsl2+ weird...then again i bet my brothers just downloading porn next door, GOD he already has enough to last him for life ==
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-14 16:54:11
Hey dje' thanks anyway i appreciate it :P but you know the rules it'll be laggy as for some people actually even for me at times and i have adsl2+ weird...then again i bet my brothers just downloading porn next door, GOD he already has enough to last him for life ==

XD how old is he ? Can't you lend him yours? (if you have any)
But i can't believe you guy have lags, especially in USA where i thought you all have DSL 30MB lol , well i can figure out some have still their beloved 56K dial up XD
In France, it's "only" Adsl (for asymetrical, means low upload, like 500ko/s upload for 3mo/s download!) ....like in UK i believe. sic  :cry:
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-14 23:59:46
XD I'll answer on Weeemus's behalf and state that we both live in australia where broadband internet is still in it's infancy. I myself only have the most standard broadband wich is 256k/64 and i can only download stuff at a rate of 30kbs maximun :lol:. Now as for the sword floating in his hands thats easy fixed in kimera just needs to be moved. Now i hope you dont mind if i ask this here but my tutorial will have alot of pictures, is it alright then if i post them up in 640x480 around the 30-60kb mark.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-15 02:28:58
XD I'll answer on Weeemus's behalf and state that we both live in australia where broadband internet is still in it's infancy. I myself only have the most standard broadband wich is 256k/64 and i can only download stuff at a rate of 30kbs maximun :lol:. Now as for the sword floating in his hands thats easy fixed in kimera just needs to be moved. Now i hope you dont mind if i ask this here but my tutorial will have alot of pictures, is it alright then if i post them up in 640x480 around the 30-60kb mark.

Thank you alot!
I totaly don't mind even with files of 320x240 of 15pixels XD, by now i'm wandering with 3ds and kimera (and pcreator) and especially wondering how to edit battle files since they have no extension file, with 3dsmax. I tried to take KH1 cloud 's head, then save it the same name .3ds , open it with pcreator and save i as p file, then open in kimera, but then? Kimera doesn't load battle files neither?? And i can't see any texture anywhere (besides in perspective 3dsmax) , maybe this has to do with vertices...   Wow i think i'll wait for your tuto lol
Title: Re: Yuffie successfully converted into FF7
Post by: weeemus on 2007-04-15 03:55:01
Quote
I tried to take KH1 cloud 's head, then save it the same name .3ds , open it with pcreator and save i as p file, then open in kimera, but then? Kimera doesn't load battle files neither?? And i can't see any texture anywhere (besides in perspective 3dsmax) , maybe this has to do with vertices...   Wow i think i'll wait for your tuto lol

I can answer that :D field and battle, their pretty much the same.
Heres a few steps to get the texures onto them

1. Open up pc creator and import the .3ds file
2.At the top right corner go to the drop down menu and select the object
3. Open bitmap, while the object is selected, go to view/uv coords and select your object in the dropdown menu again, tick texture box and flip the x or y to match the texutres.
4. Before saving into a .p or battle, go to options/texture file(s)
5. After saving you should see that you now have a .p and tex file
6. Say the .p was clouds head, open up kimera81b and  double click on clouds head, it should say the file name at the top which is AABA.p
7. before loading up the .p, search for AAAF.rsd which is for AABA.p (open in notepad)
8.@RSD940102
PLY=aaba.PLY
MAT=aaba.MAT
GRP=aaba.GRP
NTEX=1 (how many tex are used, change the number to the number of tex files you need)
TEX[0]=tex.TIM (name of the Tex file, so say my clouds head tex file was called pcloud.tex, change this to (TEX[0]=pcloud.TIM)

And if you have multiple tex files, but for the same .p, just make a new line TEX[0]=pcloud2.TIM, but if it was for a different part on the .p. example the hair then add TEX[1]=pcloud.TIM ect ect

9. After thats been done, editing the .rsd file reopen kimera 81b and open aaaa.hrc (cloud field model)  double click on his head, click on load and browse for the .p you want and apply changes.
10. Just do the same with all the other parts, and resize them so they fit.
11. When thats all done save model hrc open, up lgp tools create a char.lgp and your finished! yay

(Battle only)

As for battle models its pretty much the same thing but even easier, follow steps 1, 2 , 3, 4 and after that, go to options tick battle model and save.
"rtao" is clouds head and "rtac" is all the textures for cloud in battle everyone in only has one tex file, so you would have to put all texture into one big picture for this one, im sure squeeble could explain this afterwards.
But once you saved in pc creator your texture.tex rename it to rtac but DO NOT! add .tex in the end, just rtac.

Well thats all you should know :D hope this was useful.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-15 04:06:23
Yes well im  finished with the screenshots finally resized them all and uploaded them to photobucket, so I shall begin writing up very soon but i think this might take a few hours. As for the textures say clouds texture is rtac but you want more for weapons and such you would simply create a .tex file from the image you want and change the name to rtad,rtae,rtaf,rtag.etc, now you can't add fles to the lgp but you can add them to a folder and recompile using lgp tools. All will be explained soon :-D.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-15 04:32:17
Thanks guys!

1. Open up pc creator and import the .3ds file
2.At the top right corner go to the drop down menu and select the object
OK until this, i must add EDIT; i meant: I must add the fact that when i'm in 3dsmax, i just load a .obj created with 3DRipperDX from the ModelViewerWXD3D9 Yaz0r made , viewing sephiroth from KH1. So i have the 3DR and OBJ (in frames) , ready to load in 3ds. I also have some shaders files (vsh, and psh) and textures files, but in dds format?


3. Open bitmap, while the object is selected, go to view/uv coords and select your object in the dropdown menu again, tick texture box and flip the x or y to match the texutres.
When i hit open/bitmap, i have an explorer file , but i have not BMP to load?? Cause 3ds save in .. DS format, and don't save textures .

9. After thats been done, editing the .rsd file reopen kimera 81b and open aaaa.hrc (cloud field model)  double click on his head, click on load and browse for the .p you want and apply changes.
Little trouble; when i open 3d model in kimera, then browse to my aaaa.hrc .... error 53??! Borde what's that  :-D



Wow that is cool to know, maybe i can achieve my little KH models this week ... But i 'm a totally newbie to this , especially with all this tools running in my PC, it lags a little bit.

Well i return on my Dragon Quest VIII, but i really really appreciate all you did , if i weren't so stupid i would be playing FFVII with full comfort and all ....  :cry:

Thank you guys
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-15 04:37:28
In 3ds max go to file view image file and select one of the dds files and save it as bitmap. I think that was you weemus that told me that. :lol:
Title: Re: Yuffie successfully converted into FF7
Post by: The Skillster on 2007-04-15 06:42:03
Dont let the requests for your help or the requests to help you bog you down.
After all it's your work and it's not paid work that's for sure.
If you are getting inandated just ignore what you can't reply to - the repeated fealons will get bored of requesting patches and move elsewhere.

I don't know if i was aimed in this but i'll reply aniway:
As for me i don't ask for a patch, as it 'll contain KH1-2 models, so how could you be sure i own KH1-2 to use this models? We all now there are now created from scratch but using square 's models (copyright) .

This wasn't aimed at anyone in general, just an advanced warning.

BTW: 256K Broadband isn't what I would call normal - I thought 512K was Standard and anything less was "Narrowband"? UK Speeds range from 20MB (ADSL 2 or cable 8MB ADSL 1) to stupidly low speeds like 256K.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-15 07:28:25
In australia 256k is the standard broadband plan at $30 AUD somethin like $22 US With current exchange rate, but like i said broadband is still quite new here. Cable costs an arm and a leg at the moment.
Title: Re: Yuffie successfully converted into FF7
Post by: Jari on 2007-04-15 13:34:42
Now i hope you dont mind if i ask this here but my tutorial will have alot of pictures, is it alright then if i post them up in 640x480 around the 30-60kb mark.

Sure. If you want, you can put some kinda of a dial-up, or 56K warning in the thread title, but it's up to you (since the thread is only about 1850KB - roughly only as large as 5 uncompressed screenshots would be). Nice thread, btw. :)

You probably have noticed, but you can use images as links as well, just put the img-tag inside the url-tag - basically the same thing you'd do with HTML. That way you can have small pictures in the thread, and larger ones linked to the small picture, so if people need to see something they can't quite make out from a small picture they can just click it and have the larger one. Of course, if you don't have the originals saved anymore, you probably don't want to do that for the current pictures. :P

Or, you can also crop pictures to show some detail in better... eh, detail. In case you don't need to show the entire screen. But I'm sure you figured that out. :)

Oh, since you are posting screenshots which have lots of surfaces that have a single color and such, you might want to try PNG as a format, as well. Small details and gradients found in photos are poison to it, as far as file size goes, but sometimes it manages to compress screenshots better than JPEG. Usually no... (at least if you are willing to apply considerable compression to jpeg), but it's worth a shot sometimes.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-15 22:19:26
You probably have noticed, but you can use images as links as well, just put the img-tag inside the url-tag - basically the same thing you'd do with HTML. That way you can have small pictures in the thread, and larger ones linked to the small picture, so if people need to see something they can't quite make out from a small picture they can just click it and have the larger one. Of course, if you don't have the originals saved anymore, you probably don't want to do that for the current pictures. :P

Or, you can also crop pictures to show some detail in better... eh, detail. In case you don't need to show the entire screen. But I'm sure you figured that out. :)

Oh, since you are posting screenshots which have lots of surfaces that have a single color and such, you might want to try PNG as a format, as well. Small details and gradients found in photos are poison to it, as far as file size goes, but sometimes it manages to compress screenshots better than JPEG. Usually no... (at least if you are willing to apply considerable compression to jpeg), but it's worth a shot sometimes.
Wow, you seem incredibly informed about screenshot quality formats lol!
Good tips for the tags img and url thanks you . Good thread .
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-15 22:42:42
Hey thanks jari, I do still have the originals maybe at a later date (when I can be bothered) I'll do the image link thing you suggested.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-16 00:23:38
Hey, is it normal that PCreator 0.85B leechs up to 90% of my memory processor?? It keeps lagging when i use it, it's very unreliable, i can zoom or rotate without waiting 2, 3 minutes !
Is it just me? By the way my computer is an intel celeron d 2.6 GHZ (about) and a geforce 6800 256mo . (and 768mo ram) ....  :cry:
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-16 00:32:51
No! you've definitely got a problem there, my old computer is a 2.6 intel celeron with 512mb and a Geforce2 Mx/mx400 <<(yes i know sad). But it only uses like 10mb and barely any processing power so I think you should ask around about this.

**Edit** It's not a Dell is it?? XD...
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-16 01:12:16
No! you've definitely got a problem there, my old computer is a 2.6 intel celeron with 512mb and a Geforce2 Mx/mx400 <<(yes i know sad). But it only uses like 10mb and barely any processing power so I think you should ask around about this.

**Edit** It's not a Dell is it?? XD...

No it isn't, and it's very crappy to use it . I don't know at all what's the problem...

EDIT
Because of this, i could only manage to load my 3ds modified head of cloud (from KH) , i also managed to convert each dds texture file in 3ds to bmp 8 bit 256colors, but PCreator is sooooo laggy that i couldn't rotate or zoom out, so i couldn't manage to apply correctly my textures... so sad.
Title: Re: Yuffie successfully converted into FF7
Post by: Ace266 on 2007-04-16 02:47:24
Two to one you probably have a virus or spyware on your computer.
Here is a web site for you to go to to get a free check up.

http://housecall.trendmicro.com/

It scans your computer for both viruses and spyware and can remove them as well.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-16 03:19:48
Two to one you probably have a virus or spyware on your computer.
Here is a web site for you to go to to get a free check up.

http://housecall.trendmicro.com/

It scans your computer for both viruses and spyware and can remove them as well.

I don't know, but i run pretty well with 3dsmax and firefox with 10 tabbed pages at around 30% max of processor, and when i start pcreator it's ok, but when i load a model it gets to 100% of processor!

EDIT: tried your site, but no success, i aborted the process.
Now, PCreator work like a charm, zoom in, out, textures.... About textures: only one texture bmp can be applied? Because i got 4, or 5 to apply? Do i need to open photoshop and copy paste them all in one file?

Thank you (i'm getting near my goal!)
Title: Re: Yuffie successfully converted into FF7
Post by: dante66 on 2007-04-16 04:33:39
*faps* This is amazing, great job. Where are all these amazing mods coming from all of a sudden?
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-16 19:34:33
*faps* This is amazing, great job. Where are all these amazing mods coming from all of a sudden?

(faps???!)
Well i think they were working on that a while ago, it's not really this sudden ... But until recently we didn't know a thing about it.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-16 23:35:53
Well actually I've had the knowledge to do this but i started it on march 28 finished yuffie that night, posted her up march 29 and completed one model per day but, i was up all hours of the night and was starting to lose allot of sleep. So I've sort of slowed things down so I dont feel so sick every morning :lol:..
Title: Re: Yuffie successfully converted into FF7
Post by: dante66 on 2007-04-17 11:56:59
I come by every month or so and I found all the main stuff a few pages back (resolution patch, reunion patch, Sephiroth patch) so it was nice to see some new stuff on the cards.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-19 08:39:31
Quote
Then i use PCcreator to convert all my .3ds peices into .p and also to apply my uv map and turn it into a .tex file.

Got a little problem when i want to onvert my Sephi head in PCreator, all the Unwra UV is ok (see below)
but when i want to import my uvw saved from 3ds i got an error
(http://www.casimages.com/img/jpg/070419105214492560.jpg)

http://www.casimages.com/img/jpg/070419105214492560.jpg (http://www.casimages.com/img/jpg/070419105214492560.jpg)

humpf this gives me headache
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-19 09:24:15
Yes i got that error a hundred million times when doing sephiroth it drove to the brink :-(. What you will need to do is weld all vertices that arent welded together and see if that works. If it doesn't scrap the head and completely redo it thats all the advice i can offer.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-19 09:59:34
Yes i got that error a hundred million times when doing sephiroth it drove to the brink :-(. What you will need to do is weld all vertices that arent welded together and see if that works. If it doesn't scrap the head and completely redo it thats all the advice i can offer.

Weld? or wield? scrap? Well i'll try cloud then. I'll let murak help me for this one (as it was intended at first) .
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-04-19 14:51:54
Open the exported 3ds in max, then save the UV's it should work then. Hopefully.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-19 23:10:00
I tried that many times as well give it a go but it probably wont work.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-20 04:20:29
Open the exported 3ds in max, then save the UV's it should work then. Hopefully.

Thanks you it works like a charm.
But when i impor in kimera i have some problems :? :

  :-o
(http://www.casimages.com/img/jpg/070420062800494662.jpg)

(http://www.casimages.com/img/jpg/070420062821494663.jpg)

(http://www.casimages.com/img/jpg/070420062829494664.jpg)

(http://www.casimages.com/img/jpg/070420062830494665.jpg)

Any help is greatly appreciated.  :-D
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-20 05:29:08
Juts resize and move it around, this is all the "tweaking" I talk about in earlier posts, it's probably the most boring part of putting it in game.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-20 05:36:29
Juts resize and move it around, this is all the "tweaking" I talk about in earlier posts, it's probably the most boring part of putting it in game.

hum, but the large rectangle is normal? It is maybe that that causes the distortion of the model.  :?
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-20 05:54:50
Hmmm well maybe you have a polygon floating out there somewhere, my guess is it's of his sword you may have done this accidentlly when attaching and detaching pieces and you may have had a stray polygon selected by accident. Check by going into max and selecting the head and if the bounding box extends out like this thats your problem, if the bounding box only encompasses his head that will be correct so re-export it and run it through Pcreator again.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-20 17:52:59
Okay i finally achieve ONE model of KH into FFVII, but in fact i only succeeded (not much time) to "introduce" cloud's head :
(http://www.casimages.com/img/jpg/0704200803485902496376.jpg)


But the problem is , i dragged and dropped the rtaa-rtao etc files of cloud all inside the opened Battle.LGP ... And yes to all to overwrite inside it. The problem is i can't play FFVII lol the game doesn't even start.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-20 23:24:25
Well I wonder why it's doing that then :lol:. Always recompile the LGP file it's the safest way and it's never failed me. Incase you don't know how to do that, hopefully you backed up your old battle.LGP. So open that with LGP tools and extract all file into a folder, then copy all you cloud files and paste them into that folder and create a new LGP file from that folder.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-20 23:57:32
Well I wonder why it's doing that then :lol:. Always recompile the LGP file it's the safest way and it's never failed me. Incase you don't know how to do that, hopefully you backed up your old battle.LGP. So open that with LGP tools and extract all file into a folder, then copy all you cloud files and paste them into that folder and create a new LGP file from that folder.

Yeah i know, i just remember that last time for sephiroth to work, i needed to extract, overwrite in explorer, then repack an LGP archive .... In fact the Replace comand work only for char portraits in menu_us.lgp .

EDIT: that doesn't work neither.  :cry:
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-04-21 11:54:14
Errr...when you installed the high Cloud patch (if you did) did you tell it to pack battle LGP?
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-21 16:35:13
Errr...when you installed the high Cloud patch (if you did) did you tell it to pack battle LGP?

No, whereas it said "saves space" i didn't cause the readme told me not to do it. :-(
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-25 06:10:25
Haven't really had much updates from me lately, and there about to become more infrequent. Why you may ask, because the Forgotten Hope tournament now has an Oceania division. Wich means Australian participants can now play with good ping wich i have singed up for and am now playing countless hours of to get some good practice in, I've also joined my friends DC clan so lots of gaming goodness for me :-D. But I will still try and update from time to time and I'll always be around the forums to answer "worthy" questions :lol: Also on MSN and by PM but nothing stupid like when is it coming out or how do i do this, anyway thats all from me.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-25 10:22:51
I'll always be around the forums to answer "worthy" questions  but nothing like when is it coming out or how do i do this


Well, what could we ask you then, if you can't be bothering to answer some help questions (about 3dsmax) or when it's released. If you don't have time to release it, then that would be a good idea to help a little on some tedious parts (where for exemple you didn't tell much on your "tutorial"  :-D ) because, I think everybody is interested, but I assume you won't have time now to progress in this. So even if we are noob and ask stupid questions with good motivation, and some help (if anyone dare give some) we could have this done ourselves. (well before you could release anything, as I think if it's not 100% complete you won't release a thing)

 :-(
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-25 23:22:27
Oh don't worry it will be released, as I see it all i can do for the time being anyway was the main characters as the monsters are very tedious plus theres the field models and new weapons, they will all be released, but I'm mainly leaving the weapons release up to Andrewmarsh13 as he did the majority of the weapon making I just did the game implementation. But don't fret it will be released, besides i said I'm still going to do it just not as much.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-26 04:11:18
Oh don't worry it will be released, as I see it all i can do for the time being anyway was the main characters as the monsters are very tedious plus theres the field models and new weapons, they will all be released, but I'm mainly leaving the weapons release up to Andrewmarsh13 as he did the majority of the weapon making I just did the game implementation. But don't fret it will be released, besides i said I'm still going to do it just not as much.

Hum, ok then, I thought you gave up lol
anyway, just like the first reunion patch, I think just the main characters help ALOT to improve comfort , playabilty and pleasure. You don(t need to re do ALL the monsters...  :lol:
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-04-29 14:58:37
I have a suggestion on how to rip the Dirge of Cerberus models. Since no Emulator is Compatible with DOC, you'll have to rip 'em straight from the PS2. You'll need a TV Tuner for your computer with the proper cables in order to do this so you can plug in your PS2 and use 3D Ripper DX to get the models. Also, if you've beaten the game and have collected everything, just rip the models from the built in model viewer Dirge of Cerberus has using 3D Ripper DX.
TV Tuners aren't that expensive.
Title: Re: Yuffie successfully converted into FF7
Post by: Otokoshi on 2007-04-29 16:18:13
Quote from: Master Ridley
I have a suggestion on how to rip the Dirge of Cerberus models. Since no Emulator is Compatible with DOC, you'll have to rip 'em straight from the PS2. You'll need a TV Tuner for your computer with the proper cables in order to do this so you can plug in your PS2 and use 3D Ripper DX to get the models. Also, if you've beaten the game and have collected everything, just rip the models from the built in model viewer Dirge of Cerberus has using 3D Ripper DX.
TV Tuners aren't that expensive.

Correct me if I"m wrong, but it doesn't sound like that would work.  3D RipperDX can rip models from a DX9 game or application that is drawing the polys.  By just getting the video output from the PS2, that's all you're getting.  If it worked that way it would be sweet indeed, being able to rip a model of any character you see on a TV show or movie would be awesome.
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-04-29 18:50:05
Quote from: Master Ridley
I have a suggestion on how to rip the Dirge of Cerberus models. Since no Emulator is Compatible with DOC, you'll have to rip 'em straight from the PS2. You'll need a TV Tuner for your computer with the proper cables in order to do this so you can plug in your PS2 and use 3D Ripper DX to get the models. Also, if you've beaten the game and have collected everything, just rip the models from the built in model viewer Dirge of Cerberus has using 3D Ripper DX.
TV Tuners aren't that expensive.

Correct me if I"m wrong, but it doesn't sound like that would work.  3D RipperDX can rip models from a DX9 game or application that is drawing the polys.  By just getting the video output from the PS2, that's all you're getting.  If it worked that way it would be sweet indeed, being able to rip a model of any character you see on a TV show or movie would be awesome.

he he he...that's how they rip from the nintendo systems anyway...That's how some people were able to rip models from Metroid Prime, Metroid Prime 2 and Super Smash Bros Melee. They used some special program to play the games as if they were an emulator but they were actually using their gamecube plugged into the computer but you may not need that special program. From what I remember, that program was introduced later.

Edit: the program was DScaler...
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-04-29 23:30:35
Actually I'm pretty sure they used the gamecube emulator "DOLPHIN" to run gamecube iso's then using DX ripper they rip the models from there.
Title: Re: Yuffie successfully converted into FF7
Post by: halkun on 2007-04-30 01:17:02

he he he...that's how they rip from the nintendo systems anyway...That's how some people were able to rip models from Metroid Prime, Metroid Prime 2 and Super Smash Bros Melee. They used some special program to play the games as if they were an emulator but they were actually using their gamecube plugged into the computer but you may not need that special program. From what I remember, that program was introduced later.

Wow, that's a bunch of spew...

Here's a tip. There are people on the board who have been programming longer than you have been alive. When you make up garbage like this, we know.You don't look the hero, you look the fool.

Just letting you know.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-30 01:29:51
Actually I'm pretty sure they used the gamecube emulator "DOLPHIN" to run gamecube iso's then using DX ripper they rip the models from there.

I thought the emulator was the worst (with the saturn emu) emu in the world? Well if it runs a 1 FPS that's enough to rip the models . Savegames are on gamefaqs.
Didn't know this emu was directx9 though.

EDIT:
Wow, that's a bunch of spew...

Here's a tip. There are people on the board who have been programming longer than you have been alive. When you make up garbage like this, we know.You don't look the hero, you look the fool.

Just letting you know.
Wow! That's frank. Well he saw "cool newbie" in his title, maybe he thought he was so cool he could say this (maybe he believe this?) , but anyways a newbie stays a newbie  :-D

Anyways, linking a TV tuner to the PC is bullsh*t . It's not an emu nor a 3D app... You can't rip 3Dmodels from a video.
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-04-30 16:37:04
I actually got this info off of another forum. Yes, ironically, it was a emulator website, but they said this would be an alternate way to rip models (yes, some of them were programmers).

Anyways, linking a TV tuner to the PC is bullsh*t . It's not an emu nor a 3D app... You can't rip 3Dmodels from a video.

Eh, according to the members of that particular forum (can no longer find the topic on this however) A TV Tuner on it's own, you can't rip models. But with DScaler, you may be able to.



Wow, that's a bunch of spew...

Here's a tip. There are people on the board who have been programming longer than you have been alive. When you make up garbage like this, we know.You don't look the hero, you look the fool.

Just letting you know.

Programming longer than 19 years?! Well, if they've been programming THAT long...couldn't they just, reverse engineer the Dirge of Cerberus PS2 CD-ROM and find out which file goes with which like you guys did for Final Fantasy VII? Or how about creating a program that allows you to view into these files, Or you can perhaps rip the bios of a PS2, Program a PS2 Emulator, which saves you the trouble of reverse engineering the game...I mean, if they've been programming THAT long at a professional level...

...then again, it's not the number of years, it the quality of work you put out.

By The Way, I wasn't joking. This wasn't intended as a joke or a form of BS as you may of thought. These people really did claim to have done this. I'm just passing this on to this site as a suggestion. You could take it or leave it, believe it or not.

Wow! That's frank. Well he saw "cool newbie" in his title, maybe he thought he was so cool he could say this (maybe he believe this?) , but anyways a newbie stays a newbie  :-D

Actually, I never saw that...and I'm no newbie...so don't assume anything...
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-04-30 16:59:17
Oh, come on, DScaler is no more than a graphics filter (I think there is also a stand alone program to watch TV that's also called this way). It's used to improve the quality of the image. There is absolutely no way you can rip 3D information through a TV Tunner simply because it only provides 2D information.

PD: Sorry Jari :-P.
Title: Re: Yuffie successfully converted into FF7
Post by: Jari on 2007-04-30 17:00:18
Anyways, linking a TV tuner to the PC is bullsh*t . It's not an emu nor a 3D app... You can't rip 3Dmodels from a video.

Eh, according to the members of that particular forum (can no longer find the topic on this however) A TV Tuner on it's own, you can't rip models. But with DScaler, you may be able to.

No, you won't. As nice app DScaler is, it's just a deinterlacer, pulldown remover and a general video post processor.

...not that any of that would matter. The picture you see is merely a rendering created by using some of the data in the models. There is no way to get that data from the said picture, as none of it is included in it.

A modeler might use the screenshots as a... well, model (in the sense that people model for artists) when recreating the model from scratch. But that has nothing to do with ripping.

I'm getting a feeling that someone pulled a Joey on you. :-D

Anyway, would you share the address of this forum with us? I'd like to read it. :)


EDIT: Bad Borde, posting before I could! :-D

EDIT2: Borde: Yeah, the stand alone came first and the directshow filter was developed from that (I think, at least it came later :P).
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-04-30 17:20:25
Anyways, linking a TV tuner to the PC is bullsh*t . It's not an emu nor a 3D app... You can't rip 3Dmodels from a video.

Eh, according to the members of that particular forum (can no longer find the topic on this however) A TV Tuner on it's own, you can't rip models. But with DScaler, you may be able to.

No, you won't. As nice app DScaler is, it's just a deinterlacer, pulldown remover and a general video post processor.

...not that any of that would matter. The picture you see is merely a rendering created by using some of the data in the models. There is no way to get that data from the said picture, as none of it is included in it.

A modeler might use the screenshots as a... well, model (in the sense that people model for artists) when recreating the model from scratch. But that has nothing to do with ripping.

I'm getting a feeling that someone pulled a Joey on you. :-D

Anyway, would you share the address of this forum with us? I'd like to read it. :)


EDIT: Bad Borde, posting before I could! :-D

Ah I see now. Damn! I was going to buy a TV Tuner with my next paycheck for that very reason. *sigh*. Just my luck...!

...it was a pretty damn good Joey too...with screenshots and download links...

Well, the site is EMUTalk.net (http://www.emutalk.net/) but the topic on DScale is no longer there (using the search feature anyway when I did so). The only reason I remembered DScale was looking at the files in my computer.

Sorry for the trouble...

There's got to be another way though.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-04-30 20:18:27
Nevermind. Also, i didn't mean to be ... mean  :-) I know you're not a newbie, that was just a joke  :-P
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-05-01 12:40:42
Eh, I was actually in an irritable mood yesterday...Overworked.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-05 03:01:30
Ok I have a bit of free time on me and I'm gonna get the lighting done on the models, I tried general lighting in kimera witch works ok but when it comes to aeris her skirt gets all F**ed up from the lighting. So I've decided to go in manually in max and bake the lighting into the models texture, so first I'm going to rig each model so I can animate it into the desired pose. My question for the knowledgable people of Qhimm's forums to tell me where to light the characters from, I thought I'd put this out now as it will take me a little while to rig the characters. Noting that I can put multiple light sources on any direction, thankyou :-D.
Title: Re: Yuffie successfully converted into FF7
Post by: The Skillster on 2007-05-06 08:55:15
I'm getting a feeling that someone pulled a Joey on you. :-D

Yes Jari! Nicely said :)
Title: Re: Yuffie successfully converted into FF7
Post by: zackner on 2007-05-06 17:31:37
Here I put you to auron for if you want it:

(http://img104.imageshack.us/img104/1606/3dxyauronwr1.th.jpg) (http://img104.imageshack.us/my.php?image=3dxyauronwr1.jpg)

Also I have to gilgamesh and to griever Warn me if you want it.
Title: Re: Yuffie successfully converted into FF7
Post by: murak on 2007-05-06 19:43:44
los modelos trabajan? Si es así entonces si. :-) pero si necesitan corregido, despues nosotros puede fijarlos para arriba (not sure if I wrote it right... it was years since I properly used spanish)
In english: do the models work? if so, then yes. :-) but if they need to edited, then we can fix them up.
so, we are happy to accept your kind offering of auron, gilgamesh and griever.
Title: Re: Yuffie successfully converted into FF7
Post by: Wintermute on 2007-05-06 22:11:13
No, I don't think, that the models really have a job and go to work.  :-D
At least that is the sense of 'trabajar' in Spanish.  :wink:.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-06 23:29:03
Woh hey wait up I already have all these models so I don't need them, I don't know if you Murak can use them for your mod but I'm sticking as close to the originals as possible with this, so no auron or gilgamesh sorry, and Murak if you mean "we" I hope you mean you :-P coz I'm flooded at the moment :lol:. @Wintermute I didn't understand what you meant in your post.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-05-07 05:46:03
Work, in the meaning of "not-out of order" is Funcionnar ... As in French, Fonctionner ... It's not Latin derivated for  nothing  :-D
Trabajar is indeed for Work, but as I work in MacDonald's , not as if something works, or is broken .... LOL  :-D

EDIT
if you mean "we" I hope you mean you :-P coz I'm flooded at the moment :lol:. @Wintermute I didn't understand what you meant in your post.

Since you're talking of that, how are you doing in your mod? No news, good news as we say in France hé hé lol

As for wintermute, he meant that the models don't have a job, and therefore don't work, since Trabajar in Spanish only mean Work at an office, or as a job...

No, I don't think, that the models really have a job and go to work.  :-D
At least that is the sense of 'trabajar' in Spanish.  :wink:.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-07 06:04:42
Oh ok i get it now :lol:. As for progress you'll just have to keep watch the next few weeks won't you  :-D
Title: Re: Yuffie successfully converted into FF7
Post by: Wintermute on 2007-05-07 12:17:57
As Djé said. Maybe I should have explained it better for Non-Spanish speakers.
I just couldn't resist making a stupid comment. ;-) Judging from murak's literal translation it is quite obvious that his mother language is English.
Title: Re: Yuffie successfully converted into FF7
Post by: murak on 2007-05-07 18:33:36
I think I did pretty well considering I didn't use spanish since I was 12.
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-05-07 18:49:30
I think I did pretty well considering I didn't use spanish since I was 12.

Is that when you found a certain website? :wink:
Title: Re: Yuffie successfully converted into FF7
Post by: murak on 2007-05-07 21:24:48
I just decided to further my studies of Japanese. I did then found out about forums at that point and got the internet for the first time.
we are getting off topic though. let's stick to the topic of squeeble's mod.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-08 08:03:32
Well heres an update for you all, (sort of). This will be the Reno model I will use providing I get consent from the author of the model, wich means if he says no you don't get the model :lol:. A big thanks to borde for fixing the precalculated lighting on battle models, they look heaps better now :-D. Anyway heres a screen.
 (http://i154.photobucket.com/albums/s280/squeeblish/renolow.jpg)  (http://i154.photobucket.com/albums/s280/squeeblish/renohigh.jpg)
Thanks to Jari for helping me figure out how to do the (click on small image goes to bigger image) thing so you get it in higher resolution :-D.
Also thanks to andrewmarsh13 for making his electro rod.

**EDIT** Seems I was denied permission to use this model as well, for the fact that the creator is against model porting, wich I fully understand. The only reason I'm porting the square models anyway is the time consuming factor of creating these models. As it turns out though he said he would agree to let me use his models if I were to scrap all ripped KH and FF models from the project, wich in my mind doesnt seem like such a bad idea. I mean if I was to get permission from various creators to use there works in this mod, all works would be original. Lets just say I'm currently in negotiating stages :lol:.

**EDIT2** In game screen shots of the compeltely legal reno XD.
(http://i154.photobucket.com/albums/s280/squeeblish/reno2.jpg)
(http://i154.photobucket.com/albums/s280/squeeblish/reno1.jpg)
Now I seem to be having a small issue with kimera. As you can see his hair is not transperant, this isn't a hex editing thing as that was the first thing I checked, what it seems to be is some sort of compatablity issue. See in kimera .81 I opened him and his hair was see through, after opening him in kimera .82 it isn't. Then after adding lighting to him he no longer opens in kimera .81, well he opens but is completely invisible. So I have no work around for this little problem. As you can see he needs a bit of work fitting his bones proply although all his animations did appear to work correctly. Also the lighting isn't very good on him coz I did it very rough just to see if the lighting would actually work or not, so theres a few things to work out.
Title: Re: Yuffie successfully converted into FF7
Post by: ultima espio on 2007-05-09 15:09:07
Open his hair texture in a head editor, go to about the 8th byte and change it to 01 if that isn't the black part then save the texture as a .GIF and look at the palette and find what palette ID the black is and change it to that if you get what i mean of course.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-09 23:46:24
That was the first thing I tried, like I said this appears to be some sort of bug with kimera.
Title: Re: Yuffie successfully converted into FF7
Post by: andrewmarsh13 on 2007-05-09 23:51:10
My two suggestions are:

1- Make sure the black is color index 0

2- Just scrap the model and redo it, and don't do the step that screwed it up
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-10 22:43:54
Ok bad news everyone, I'm going to have to discontinue creation of this mod for some personal reasons, and will have to destroy the character models I've worked on so far. I realise many of you will be disappointed by this but I have no choice, I'm not going to go into great detail on the matter and for those who do know more I'd like you to keep it to yourselves. Luckily the weapon models arent mine wich means I have no problem returning them to andrewmarsh13. Now theres probably going to be a few obvious questions witch I will answer before you ask.
#1: Q: Will you be giving the character models to someone else to finish? A: No the models where done by me therefore they will always be connected to me no matter who decides to take this on, so I will be deleting all traces of them off my computer.
#2: Q:Will the models be mysteriously leaked off you comp somehow. A: No I'm completely serious in saying I'm deleting them when I say something I mean it so the models on my computer will never see the light of day.
#3: Q: Will you be doing other mods for FF7 PC. A:No I will not be
#4Q: WHY GOD WHY!! I always wanted better FF7 models. A: If you want them that bad you can make them yourself, all the knowledge for doing them is on the forum sure it's time consuming but it's HELLA easy. I mean I just came up with the idea one night in bed and just applied common sense to everything, I'm sure someone else will figure this out.
#5: Q: So what are you going to do now? A: You will find out soon enough.

I would like to thank everyone for there support whilst I was doing this though, with a big thanks to Weeemus and Andrewmarsh13, an dof course borde for his great program, and to everyone else who gave me nice comments on the work I was doing. But hey it was fun while it lasted.
Title: Re: Yuffie successfully converted into FF7
Post by: andrewmarsh13 on 2007-05-10 22:55:20
I personally don't want to see this idea die all together, and I know there are some people working on similar things, Dje, murak, ice_cold, the NPC RP crew. I say we pull our resources together.
Title: Re: Yuffie successfully converted into FF7
Post by: Dark_Ansem on 2007-05-11 06:31:20
Indeed we could. But squeeble has good (not optimal) reasons for simply vanquishing his project, so it's up to him either to be generous or to leave everything as is
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-05-11 07:50:59
I personally don't want to see this idea die all together, and I know there are some people working on similar things, Dje, murak, ice_cold, the NPC RP crew. I say we pull our resources together.

Wow. It seems I will have to come back here....Too bad I was having nice moments on my PSP playing Spectral Souls and Test Drive Unlimited....
My Idea was only to port Kingdom Hearts models of:

KH1/2:
-Cloud, Sephiroth, Aeris? ,Tifa? , Youffie , Cid

I din't want to import some monsters (or if i could some of Dragon Quest lol!!)

But i don't have 8 months like squeeble to learn 3dsmax. The best i did was posted as a screenshot somewhere here (KH1 cloud 's head onto FFVII cloud's body) ....
So for quickslicing and all, I need some help, I know Squeeble dosen't want to help anybody, but neither murak could (or would?) help me (lack of time io suppose) .
I have my life, my work, so I don't wanna waste hours on internet to learn how to do this or that.


If anybody is interested, i have some 3D models ready to work on. Send me a MP.

But if nobody can help me working out this fuc..ing 3dsmax9 lol i don't think i'm going to  take it again ... Too much time consuming for nothing in my opinion.

 :oops:

EDIT:
Don't know if it was clear enough:
I HAVE all data , models , monsters etc from Kingdom Hearts 1, 2, Final Fantasy X, Final Fantasy X-2 . (because I own the games) . SO if you're interested (and off course more skilled at 3dmax9 than me, and have time to waste) contact me  :-)
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-05-11 10:56:52
Well squeeble, it's sad to see your project came to an early end. It was looking really promissing. But everyone has his reasons.
Hope at least we still see you around here.
Title: Re: Yuffie successfully converted into FF7
Post by: andrewmarsh13 on 2007-05-11 18:49:10
Indeed we could. But squeeble has good (not optimal) reasons for simply vanquishing his project, so it's up to him either to be generous or to leave everything as is

He has EXTREMELY good reasons for leaving the project, and not giving anyone anything If anything I'm probably still going to release the weapons, seeing how those are my work. But I'd really like to get a new team together and do something similar, squeeble said it was totally cool if I did, I'm in the same boat as Dje. I'm only so-so when it comes to 3D modeling (I use MilkShape thoguh, I actually wanted to purchase a 3D modeling program and it was cheap) and decent when it comes to textures, but character models are waaaay over my head. Field models even more so, because I have no experience with them.
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-05-11 19:26:46
Another impressive mod cut down before it's prime . . . hope things work out whatever it is.

Still at least we still have the NPC/PC Project and after that we have the hope of someone else coming along. As for myself I'm gonna take a look at this 3D sassafrass and see what I can do . . . no promises though I have little free time and even less experience but hey my other project is on hiatus for a reason or two I need a new time killer . . .
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-11 22:54:56
Quote from: Borde
Hope at least we still see you around here.
Of course :-D
Title: Re: Yuffie successfully converted into FF7
Post by: Wuz on 2007-05-12 00:42:54
fair enough you have personal reasons and won't be working on the mod anymore but it's quite a waste to erase all the work you have done.
I just don't understand why you MUST delete it all. If it's because you worked so hard on it then someone who picks up the project can put original credit to you for the work you started, because i'm sure your name and the work you did will not be forgotten. But why trash the mod completely?

Example: there is a lot more work in your models than the character portraits i did but that said, I don't care what people do with them because it's for the community.
Your excellent models should become community property really... In the interest of the community.
Imagine if the guys doing the NPC Reconstruction decided to stop it tomorrow and delete everything... why the hell would they? are you insane?
Title: Re: Yuffie successfully converted into FF7
Post by: andrewmarsh13 on 2007-05-12 01:17:03
It has to do with why he's stopping work on the mod. Leave it at that. Begging him to release what he had done isn't going to make him do it.
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-05-12 22:11:15
Who's the author of that Reno anyway? looks like one of Noen's models that he released for Jedi Academy and plans to release it for the Final Fantasy VII Mod for Crysis. I could be wrong but it looks like his model.

He also released a Rude, an Elena and a Rufus.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-12 22:39:24
Yes thats him, he also didnt give permission to use his models in the mod for his own reasons, so I wouldnt hold your breath on using those models.
Title: Re: Yuffie successfully converted into FF7
Post by: Hyunckel on 2007-05-12 22:55:00
it's quite a waste to erase all the work you have done.
I just don't understand why you MUST delete it all. If it's because you worked so hard on it then someone who picks up the project can put original credit to you for the work you started, because i'm sure your name and the work you did will not be forgotten. But why trash the mod completely?
+1 I don't understand too.


Quote
Example: there is a lot more work in your models than the character portraits i did but that said, I don't care what people do with them because it's for the community.
Your excellent models should become community property really... In the interest of the community.

Exactly. When I see what you did  Wuz with menu_us.lgp I gave it a try and release another "advent children portraits" . Just for those wandering around on these forums to try it if they want.

It is not because you work hours on something, then you decide to stop, you have to ERASE everything. That's totally bulls***... But if it is HIS opinion we cannot say anything about it I guess. Dn't know why squeeble 's stil hanging around here in this case though. Pretending working on another project? ... Well I prefere to say nothing, "wait and see"


What a shame though.

If I were to work hours on a mod like I did past weeks , I wouldn't erase everything.

FFVII comunity won't remember me for having erased all my work , than if i release a partial hard work . At least credit would have been given ... And someone may have finish it. ... I know he has his reasons , but wothout knowing them, I can just believe what I see: These mentalities give me headsick. It's not like you were paid for this. It was done for free, and I think, for the comunity since there were plenty of screenshots among the board....


Well I stop here ,  Excepting if someone contact me by MP, I don't think I'm going to spend more time here....

Bye everybody.  :oops:
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-05-12 23:14:40
Yes thats him, he also didnt give permission to use his models in the mod for his own reasons, so I wouldnt hold your breath on using those models.

I could of told you that. Members of the Jedi Academy Modding Community look down on model porting and they also look down on this modding community (not everyone however). They consider all mods here 'warez' so none of them want their stuff ported to this modding community.

They, however, can help you out on modelling and skinning techniques.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-12 23:30:29
Well dje I have a damn good reason for deleting all my work I dropped hint and master ridley makes a point. The whole point is i never released anything meaning it can never be traced to me therefore I can move on to something more legal without a problem. My reasons are my business so I'm sorry but no dice, and as for pretending to work on another mod wtf is that supposed to mean, you think I would just destroy everything I've done without good reason or move on to another mod. when I get some work done I'll open a WIP on the forum then you can all see for yourselves.
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-05-13 00:36:25
If I were to work hours on a mod like I did past weeks , I wouldn't erase everything.

FFVII comunity won't remember me for having erased all my work , than if i release a partial hard work . At least credit would have been given ... And someone may have finish it. ... I know he has his reasons , but wothout knowing them, I can just believe what I see: These mentalities give me headsick. It's not like you were paid for this. It was done for free, and I think, for the comunity since there were plenty of screenshots among the board....

It doesn't matter if he's paid or not, illegal is illegal (getting paid makes it more illegal). Try reading a EULA next time you install a computer game. All modding is illegal, even if the author of the software gives you permission (though they're the only ones who can press charges so you'd be alright if you have permission).

And don't be like "I bought the game so it's mind". Think of it this way...you only bought the CDs and the right to play the game. You DO NOT Own the software in the CDs.

I think Sqeeble knows this so he deletes his work after he finishes a project. He can suffer a huge lawsuit if he doesn't.

Now, a project like the NPC Reconstruction Project, although illegal, Square will turn a blind eye towards it but this project, ripping their Kingdom Hearts Models and porting it into another game, they won't turn a blind eye to and are probably looking into it.

My only hope that they won't shut this place down is the fact that you guys look down upon the Ultima Edition and encourage buying the game, even going as far as trying to make it not compatible with the Ultima Edition (and failed as I found ways around the compatiblility issue, meaning fully to get every mod, even the ones said not to work with the Ultima Editon, to perfectly work on the Ultima Edition and no, I bought the PC FF7 CDs and the right to play the game..infact, it's sitting right next to me, already been used on my computer).

Now, working on a mod like this, like I said, is highly illegal but keep a low profile and looking down on the Ultima Edition, I'm sure you guys should be fine.

Now, what squeeble can do is make and finish project, writing a tutorial as he goes and when he finishes the tutorial, he can either release the tutorial or release both.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-13 01:14:34
Well I'm not so sure about all modding being illegal, it depends more on open or closed source, such as HL2 or the upcoming crysis being open source I beleive. Infact some games even release software development kits to modding teams. For example I believe your allowed to modify battlefield on the basis that your patch is seperate from the original game, beacause you can quite easily hack the game through the .rfa's making cheating very easy, wich is why we have punkbuster lol. But FF7 PC is a closed source engine meaning all modding done to it is illegal, so another benifit of Qgears would be the fact of an open source engine for ease of modibility, and probably more legality in modding. But it is possible to do it like I've shown I doubt you would get in trouble aslong as you never released a patch for the public. But I have the feeling one day someone will do this and all hell will break loose. So I have very good reason for stopping everything I'm not going to screw myself over just for some patch that makes the models better. The fact is this game is 10 years old, and as much as I love it theres no point modding it really I enjoy it just as much now as I did 10 years ago, I will admit though that I enjoyed the NPC RC patch, but you can only play a game so much really. Seeing how square lately has started a flurry of remakes including the original, besides the fact that all these ports just seem to do is be money grabbing maybe they'll end up remaking FF7 in a few years who knows, would'nt hold my breathe though :lol:. Oh an master ridley its not a mod its a midgar map hes working on so try not to get that confused with a full blown mod.
Title: Re: Yuffie successfully converted into FF7
Post by: Jari on 2007-05-13 01:54:48
Just a small note about screwing anyone over; I don't think that anyone has ever been sued right away for copyright infringement of this nature; they'll send you cease and desist first. If you do not cease, then you risk ending up in court.

While the copyright owner might have grounds for suing someone without asking them to stop first, it doesn't really serve any purpose; going to court is expensive and chances of getting poor students to pay for your (the copyright owner's, that is) court costs anytime soon are very slim.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-13 02:31:34
Slim as it may be It's just not a risk I'm willing to take, I myself wouldn't mind a job in the games industry, so doing something like this wouldn't be the best way to start out. Now theres probably people saying theres noway they could know it came from your computer, well thats not the point. The point is what I was doing was really illegal, and I'm not talking about the fact of modding the game coz I can agree with that to a point, like the NPC RP project. But I was basically stealing squares work and tearing it to bits and crudely sticking it back into another game, and I don't want any references to garry's mod or facepunch. But the fact of the matter is it comes down to my choice, witch some people have agreed with and a few haven't but what they think doesn't really matter as far as I'm concerned, and yes I see the irony in the fact I'm typing up all these explanations,but well I don't care :lol:. BTW Jari none of that was aimed at you just making a point to the why don't you give the models out anyway people.
Title: Re: Yuffie successfully converted into FF7
Post by: Rancid Cheese on 2007-05-13 21:40:38
What about the field model conversion do we lose that aswell?
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-05-13 22:31:22
Just a little comment. HL2 and Crysis aren't open source :-P. As far as I know, only Id software actually makes their sourcecode available when it's obsolete.
As for the being remembered, sadly I must say I don't think anyone will remember any of us in a few years. All the patches made in this forum are already being massively distributed as patch compilations. I've seen it in another forum (and I'm sure there must be many more). An the fact is that the only one who gets credit for them is one who made the compilation. Maybe they include a brief readme giving credit to the individual authors (I haven't bothered trying it) but truth is that nearly no one will ever read it.
Not that I care much about this, frankly.
Title: Re: Yuffie successfully converted into FF7
Post by: Master Ridley on 2007-05-13 22:58:44
Well I'm not so sure about all modding being illegal, it depends more on open or closed source, such as HL2 or the upcoming crysis being open source I beleive. Infact some games even release software development kits to modding teams. For example I believe your allowed to modify battlefield on the basis that your patch is seperate from the original game, beacause you can quite easily hack the game through the .rfa's making cheating very easy, wich is why we have punkbuster lol. But FF7 PC is a closed source engine meaning all modding done to it is illegal, so another benifit of Qgears would be the fact of an open source engine for ease of modibility, and probably more legality in modding. But it is possible to do it like I've shown I doubt you would get in trouble aslong as you never released a patch for the public.

That's basically a misconception. According to the EULA (which is a law enforced document), modding of anything with copyright, open source or closed source, is still illegal even if they released a dev kit, however, The authors of the open sourced game won't press charges (or threaten to at least) because they gave you permission to modify their game. Consider that a gray area as the authors are allow to bend the EULA on what they own. EULA is full of gray areas.

Also, your right, you won't get in trouble if you don't release. The authors will just send you a cease and desist, like Jari said.

Just a small note about screwing anyone over; I don't think that anyone has ever been sued right away for copyright infringement of this nature; they'll send you cease and desist first. If you do not cease, then you risk ending up in court.

While the copyright owner might have grounds for suing someone without asking them to stop first, it doesn't really serve any purpose; going to court is expensive and chances of getting poor students to pay for your (the copyright owner's, that is) court costs anytime soon are very slim.

That's true, which is why you rarely see people getting sued from the gaming companies. The truth is, yes, the court system is expensive and the fact that the money the judge is going to make you (just an example if your getting sued by them) pay, you'll never see in your lifetime in your pocket, the gaming company is going to end up losing money on the lawsuit so it isn't worth a lawsuit, which is why they gave you warning as they will use the courts as a last resort if they feel your a serious threat.

Though, if they feel a mod isn't a threat, they won't even bother with the cease and desist, like a lot of the mods here.

The fact is this game is 10 years old, and as much as I love it theres no point modding it really I enjoy it just as much now as I did 10 years ago, I will admit though that I enjoyed the NPC RC patch, but you can only play a game so much really. Seeing how square lately has started a flurry of remakes including the original, besides the fact that all these ports just seem to do is be money grabbing maybe they'll end up remaking FF7 in a few years who knows, would'nt hold my breathe though :lol:.

Well, the point of modding is to make a game better and I know a lot of people weren't happy with the lego people running around on the field. I mean, when I first got FF7, that was a let down to me to be honest.

I'm sure all this modding is fine right now. This site hasn't received a cease and desist yet, now has it, so mod until your hearts content.
Title: Re: Yuffie successfully converted into FF7
Post by: squeeble on 2007-05-13 23:36:16
Well I'm not so sure about all modding being illegal, it depends more on open or closed source, such as HL2 or the upcoming crysis being open source I beleive. Infact some games even release software development kits to modding teams. For example I believe your allowed to modify battlefield on the basis that your patch is seperate from the original game, beacause you can quite easily hack the game through the .rfa's making cheating very easy, wich is why we have punkbuster lol. But FF7 PC is a closed source engine meaning all modding done to it is illegal, so another benifit of Qgears would be the fact of an open source engine for ease of modibility, and probably more legality in modding. But it is possible to do it like I've shown I doubt you would get in trouble aslong as you never released a patch for the public.

That's basically a misconception. According to the EULA (which is a law enforced document), modding of anything with copyright, open source or closed source, is still illegal even if they released a dev kit, however, The authors of the open sourced game won't press charges (or threaten to at least) because they gave you permission to modify their game. Consider that a gray area as the authors are allow to bend the EULA on what they own. EULA is full of gray areas.

Well you understand what I mean then by, some game you are allowed to mod and others you aren't, and FF7 PC definitely falls into the category of not allowed to mod, so I'll just stay away from that and stick to something more legal, somwhere more in the grey area :-P.
Title: Re: Yuffie successfully converted into FF7
Post by: mr_nygren on 2007-10-15 19:04:48
I don`t get how to put up any images... :(


I have been trying to change the models of Cloud and the others and it went good at first, but now the TEX-files don`t show up... The eyes and the mouth is all white...! What`s the problem with the TEX-files?.. My Kimera doesn`t want to show them on the heads!

How to get Kingdom Heart models??
Title: Re: Yuffie successfully converted into FF7
Post by: Cazador on 2007-10-15 20:01:17
AHH! A Zombie Thread!!  :-P

anyways

the kingdom hearts models you have to rip from the game, so you have to own the game in order to get them

as for the tex files, I have no clue
Title: Re: Yuffie successfully converted into FF7
Post by: Borde on 2007-10-15 21:07:36
mr_nygren, it's a bad idea to resurect dead topics such as this one. As for the white eyes, yeah, I know about it. It's a bug with the current verion of Kimera and with all the older ones. I've already fixed that bug, but I just don't feel like releasing a new version just for that. There are many other odd bug's I've got to sort out yet, and I just don't have time to do it right now.
Title: Re: Yuffie successfully converted into FF7
Post by: lozod on 2009-07-27 09:35:05
hey awesome mod

can you help me to convert a view of my models from kh 1/2 and ff x-2?

my msn and e-mail are : [email protected]
Title: Re: Yuffie successfully converted into FF7
Post by: Matt2Tees on 2009-07-27 10:43:11
hey awesome mod

can you help me to convert a view of my models from kh 1/2 and ff x-2?

my msn and e-mail are : [email protected]

Um, you do realize this is a dead thread right? Search the forum and you can find tutorials for converting models
Title: Re: Yuffie successfully converted into FF7
Post by: Xelane on 2009-07-27 10:44:49
YOU do realize that he is a noob right? (not in the offensive way)
Title: Re: Yuffie successfully converted into FF7
Post by: lozod on 2009-07-27 10:48:44
YOU do realize that he is a noob right? (not in the offensive way)
yeah im new in the modding world but im from the netherlands and i cant read everyting in inglish p.s. i cant find a tut for converting all .mdl to .obj
Title: Re: Yuffie successfully converted into FF7
Post by: titeguy3 on 2009-07-27 17:12:21
convert it to .3DS, then look at the stickied thead (http://forums.qhimm.com/index.php?topic=8682.0) up at the top when you click back on your browser.