March 7th, 2020
# Spell Textures - 3.1
* Limits should now properly load. New previews added.
Do you have a list of all the mods you put in 7th Heaven Catalog?
Sorry about all the recent updates, Alyza. I thought that the catalog pulled the NT's IRO file from the NT Thread; I didn't know you were having to keep it updated as a separate thing.
If Iros doesn't find the time soon to fix the problem with high-us.lgp then I thik I should disable the models for the minigame and make them optional.
The other solution would be to let the games converter patch the lgp with some models. I haven't tested yet if a small change would make it editable for 7H. Maybe a small replacement with the original field models would work.
Would you think adding the Team Avalanche Sector 5 high res. fields would be a good idea? I should have that done around end of January-beginning of February.
Sure. Do you want it combined with Omzy or yarLson fields, or have it a stand alone alongside vanilla textures?Thanks. Would it be possible to leave the combination choice open?
Fix White Weapons
Add CHaOS Features Into Models Categories
Would it be possible to implement the Xbox 360 controller fix here?
http://forums.qhimm.com/index.php?topic=14667.0
Or, alternatively, I know Reunion has an option somewhere where it can display PSX or Xbox buttons instead of the text like switch, menu, and so on.
First of all, great work!
I really like how you've grouped the mods.
Here are some small suggestions:
- Animations:
. Add 'Faster Summons' (from The Reunion).
- Menu Overhaul:
. Move 'Break 9999 Limit' to 'Gameplay - Tweaks and Cheats'.
. Add an entry for configuring the Barrier Enemy Skill animation: bar or glyph (from the Reunion). Currently, the glyph animation is used.
. Add an entry for configuring the World Map (the ones from the Reunion are cool).
- Gameplay - Tweaks and Cheats:
. Add additional options from The Reunion. The one that for me is more critical is the script fixes, which is also present in bootleg.
- Gameplay - Difficulty and Story:
. Cut down the number of difficulty modes?
. Maybe add the script fixes here instead?
oh one last thing. what about AC Transparent for the Menu Avatars?
That's fine by me, but the only issue with that will be using the auto update feature in 7H. If new versions are released, they will never know unless they visit the forums regularly. Then we will have to deal with the silly questions of "XXXX mod has YYYY issue, how do I fix it?" when an update may have already fixed it.
I get the need for manual downloads though :)
That's fine by me, but the only issue with that will be using the auto update feature in 7H. If new versions are released, they will never know unless they visit the forums regularly. Then we will have to deal with the silly questions of "XXXX mod has YYYY issue, how do I fix it?" when an update may have already fixed it.
I get the need for manual downloads though :)
7h should treat both manually installed & downloaded mod the same.. For now when you manually installed a mod and you looked at the catalog.. you will see the same mod still available for download even if its already installed..
Could it be the filename?? because for example.. if you manually installed a mod it will be named lj;lkj;ljlkj;lkjlk;lkj;lkj_Battle_Models_Characters_1.0 instead of just Battle Models Characters 1.0
Some kind of a file check will help 7h to determine if a file was already installed..
Anyways, thats another lot of work i imagine.. Looking forward to 7h 2.0.. kudos sir/madam
The proper way to manually install an IRO is to use the Import button in the Library tab after you have downloaded the IRO from an upload site. Doing this will make a duplicate copy of the mod inside the Library Location you set for Workshop -> Settings and it will be labeled properly inside 7H. Once that happens, you can delete the IRO download to conserve space, but if you ever uninstall the mod from within 7H, then you won't have a copy of the IRO to Import. It will have to be downloaded again.
If you download the IRO and directly place it into the Library Location you set for Workshop -> Settings, then 7H will read the mod in the Library tab the next time you open 7H. It will show up as IDTag_ModName_ModVersion as you described. This is not the preferred way though.
What I need to see is if Update Patches can use the Import button to properly patch and update a mod. This is the main function for having the Catalog, and I do not know if it works manually. If it doesn't, this means that every update will have to have patches made for the Catalog and full versions made for manual downloads. That is a really annoying process to do manually if all I have to offer is a bug fix for a mod that is very small in size, but the mod itself may be very large.
It's madam :)
Just a though will this be compatible with windows 10, I can not think why it should be but when I get windows 10 at the end of the month I was planning to install it on that as fresh installation.
I've installed it on beta versions of windows 10 with no issues
Hey I got a thought, when this 1.35 new threat gets released with the new version of 7th heaven will it come with all the hot fixes as well. Also should the mod need more updates when released with 7th Heaven is released how will we go about updating it, in the usual manner via an installation from you or an update via 7th heaven mod.
Yes, it will come with the current flevel/scene hotfix. Whenever there is an update to a mod, the Download button will turn into a Update button the Catalog tab. The window on the ride-side will also tell you when a mod has an update. If you right-click the green Installed button in the Library tab, you can set Update Types for each of the mods.
The To-Do List has been updated for now. Let me know if anything was missed.
What are your thoughts on adding a drop-down selection for each music file? This would let you mix and match music files from different authors and pick what you like best.
The To-Do List has been updated for now. Let me know if anything was missed.
What are your thoughts on adding a drop-down selection for each music file? This would let you mix and match music files from different authors and pick what you like best.
How does mod updating go? All my mods continue "Installed", however, I got the impression there are new ones and updates, at least according to the To Do. I've updated the catalog but everything continues as it was.
Same. There's no update for me either.I
Any ETA of when the catalog will be updated? Worried that NT 1.4 will be out before I play 1.3 =/
I really like the sound of drop down music selection (get it?)
whoever said about previewing the music, I shouldn't think that would be that hard, excepting that you may have to use a built in music player. I imagine something like winamp would fit nicely as it doesn't have to be anything fancy.
Just code a play button that will call whichever file is highlighted by the drop down. I might even be able to figure this out if you want the help Alyza? (I come across coding a bit in my new job, it would probably be VBA code as that is what I know, but that should be alright for a subapp?)
Already got it in the list, I'll update the OP. This is going to make the Field Textures download huge though (~10GB)...wow lol. Well worth it to me. Thanks for all your hard work Alyza ^-^
Already got it in the list, I'll update the OP. This is going to make the Field Textures download huge though (~10GB)...
*Pats self on back* ;D
Yes, I have thought about a 2nd subscription that is open to the public. In fact, I think it's necessary if we want to see any more advancement with 7H. Another option is to begin uploading 7H and IRO formatted mods to the FFVII section of Nexus Mods. The one downside to having all the mods freely downloadable will be compatibility issues. Trust me, people won't read directions or already answered FAQs and we will get bombarded with "This isn't working..." type of questions. Unless you know the file structure of the mods, users will generally put mods in the wrong load order or have too many downloaded that all modify the same files (general rule is don't download more than one mod that modifies the .bin files or the flevel.lgp, and you shouldn't have many issues). Despite this issue, I still believe we should give it a go.
My subscription is meant to eliminate as many frustrations as possible and make almost everything compatible with each other. I am certainly not burnt out on it. I love this game and community too much. I am just slow because I work on it by myself and I am limited to only a couple sit downs a week due to my hectic lifestyle right now.
One suggestion for the 2.0 release: Right now the Team Avalanche "Sweeper" model is only replacing the ones outside of Midgar, which are separate models from the ones appearing at the beginning of the game. I could fix this by renaming the "cv" files from the Team Avalanche Sweeper model to "av" files, as the "custom Sweepers" that appear outside of Midgar are really just a color variations of the normal Sweepers (as seen here (http://finalfantasy.wikia.com/wiki/User:JBed/FFVII/Enemies)). There's also the "Death Machine" variation (je) which should use Team Avalanche Model as well.
Yes it will :)Thanks Alyza ^-^
Will you, EQ2Alyza, include all of satsuki's new textures last released ? 8-)
I love it !
Add Xbox 360 Controller Fix - Cancelled, not compatible with 1998 versions...
but I work me the best
I'm not familiar with that option in Bootleg. I can look into it, but if it's possible then it'll have to wait until after the next release.Ah now i remember i think it was available through trainer menu.
As suggested in another thread, I'd like to request Team Avalanche's GUI's Menu/Fonts/Transparent Dialogue Box/Transparent Command Box Interface for a future 7th Heaven update. :)Upping that especially if DLBPs Reunion wont be compatible with 7H
This will now be the place for me to post updates and for anyone to make a mod request they'd like to see for future updates.
I have updated the OP with everything I'm currently finished or working to finish. I so much wanted to release Catalog 2.0 for Christmas, but it was too difficult around such a busy time with the holidays. I am doing my best now to release in the next 24 hours for a New Years gift. I'm so close, so hang in there and hopefully we can all enjoy a bug free or near bug free experience with the update :)
This will now be the place for me to post updates and for anyone to make a mod request they'd like to see for future updates.
I have updated the OP with everything I'm currently finished or working to finish. I so much wanted to release Catalog 2.0 for Christmas, but it was too difficult around such a busy time with the holidays. I am doing my best now to release in the next 24 hours for a New Years gift. I'm so close, so hang in there and hopefully we can all enjoy a bug free or near bug free experience with the update :)
There's no need to hold off because 7H has a patch feature. When 1.4 is released, I can create the patch and all you will need to do is click the Patch button in the Catalog tab.
Thanks :)Thanks Alyza.
Just have some short work left on Red Werewolf, Were XIII, and Sephiroth Story Mod, then it's xml edits and uploading. Too tired to continue tonight. Back at it tomorrow 8-)
It was made way back in the stone age, before we had a lot of the tools we use for modding now a days. This made it near impossible to use our current tools to patch it to be compatible with other mods. The mod author recently stated this and said they won't ever return to it for any updates, so by request, it needed to be retired. Nightmare 7 and New Threat mods took Aeris Revival and fixed/added it properly to their mods, so it can still be played through them.
Thank you very much for that insight, I guess like everything age takes it toll. Glad to see it implemented in the new threat mod.
hey
will the sephiorth mod on the 1.4 release of 7th heaven have a auto install on it
Nightmare 7 used Espio's mod directly I think, but the one in NT was made from scratch (I think the Aeris Revival mod had a unique sidequest in it, and the dialogue will undoubtedly be different); Espio recently let me use the new animations they'd made for Disc 2/3 though which helped with a lot of tricky scenes needing unique animations like the Corel Train and the final descent.
Also is the reunion mod going to be compatible with the latest version of 7th heaven.
Hehe, yes we're almost there. The Sephiroth Story mod is a bit tricky to compile, so I'm working on that. Then it's packing up everything into IROs, uploading, and writing out the new Catalog subscription :)
Hehe, yes we're almost there. The Sephiroth Story mod is a bit tricky to compile, so I'm working on that. Then it's packing up everything into IROs, uploading, and writing out the new Catalog subscription :)
In all seriousness is there a way we can donate, because seriously you deserve it.Agreed especially since your rushing to finish it when no one is beating you to it or paying. Basically it would just feel as if im paying steam for a dlc, a few dollars is nothing for me/us but a palpable pay for you in other ways than just words.
In all seriousness is there a way we can donate, because seriously you deserve it.
I think this a case of "credit where credit is due" with the people wanting to donate. I'm, in no way, accepting donations for the work of the mods themselves. I was only seeing it as donations for my time given to learn the tool and, at the same time, giving back what's learned from that time to the public. I don't want to imply that I'm above others though, so please go easy on me if this bothers anyone.
I think this a case of "credit where credit is due" with the people wanting to donate. I'm, in no way, accepting donations for the work of the mods themselves. I was only seeing it as donations for my time given to learn the tool and, at the same time, giving back what's learned from that time to the public. I don't want to imply that I'm above others though, so please go easy on me if this bothers anyone.
The only issue I see with donations which could be highly unlikely is possibly some modders taking issue with getting money from what they make even though that is not what this is about. Again highly doubt they maybe something to think about possibly.We arent crediting alyza for someone leses work on their mods but for HER work, that should be obvious... Credit where its due of course. :-) just so we are clear, this is the appreciation of her own work and effort, besides i dont see why any other modder / contributor couldnt have their own donation button, it would be fully ok. I would for example donate also to dlbp, waifus gfx pack author etc...
Like I said before this is highly unlikely. I hope everyone read it clearly because what she said is what I basically already plus just wanted to bring it up for those that try to pull that stunt so people are better prepared. Anyway enough said on the subject.
Yep, it's in there now under the Gameplay - Difficulty and Story category. I patched it to use with The Reunion - Beacause R03e for the Catalog 2.0 release.Thats great alyza so will it be possible to use r03 + scene redux+ new threat mods together in the new 2.0 release?
hey
is the catelong updated to the newer version yet with the sephiorth story mod in it
Thats great alyza so will it be possible to use r03 + scene redux+ new threat mods together in the new 2.0 release?
And what/where is this sephiroth story mod? Tried searching for it via tapatalk android but nothing came up? Can anyone give me the link? Thanks in advance. :-)
Not yet, but almost. I just finished compiling ALL the mod files (I hope). So now it's onto uploading and then writing out the new subscription for Catalog 2.0. Hang tight, we're very close :)
The game may launch, but it's not playing NT + Reunion Beacause together. The 7H tool would inject the kernel.bin, kernel2.bin, and scene.bin from NT, which overwrites the ones inside your game folder. This means it doesn't matter if Reunion Beacause, Original game, or any other mod that alters those files are installed. They all would get overwritten by what 7H injects when the game starts up.
If I can get NF1TC1 or anyone else to help me with the Wall Market crash, then it may be possible to patch NT + Reunion Beacause.
But wait how is it then that nt is playable in present gameplay mod? Is it bc r03 is not part of it? Id rather sacrifice scene redux for nt+r03. Which i CAN play in present setup 7h+nt+separate r03 install.
Ps thx for sephiroth link. :-)
I can tell you that New Threat made it's own dialog changes in some parts, though mostly minor, which really add to the clarity of certain sentences. Or which are tutorials for new aspects of the game added in new threat. For example if you've seen the tutorial area in the sectory 7 slums he completely re-did it, so it makes sense that it wouldn't work with Beacause. If you are getting the two to work in 7th heaven right now one is over-writing the other's dialog probably, depending on your load order.Thank you olearyf for clarification. No i havent actually started a playthrough, just activeated nt for a few minutes, saw that it is working (different battle stats etc) and switched back to regular gameplay. Thats actually the reason why im waiting for catalog 2.0, nt 1.4, R04 is out already and being polished. I was planning to restart the game with all 3 new versions.
Thanks for your great work! quite excited to see it coming all-together :D :D :D
As a mere curiosity, I was revising the Reunion mod parts and thinking what parts and version will be included in the new catalog 2.0,
to know which ones would need to be updated and which ones are installed through other existing mods. Correct me if I'm wrong but from what I get things will be like this once 2.0 is out:
1. BEACAUSE -> Included in catalog 2.0 R03e-> will need patch to R04x (hopefully not too complicated)
2. MENU ENHANCEMENT-> Included partially(completely?) in catalog 2.0 with fonts/textures of R03e (patch needed to R04x?)
3. 60FPS BATTLES-> Not possible to use from 7H and no alternatives from other mods
4. WEAPON -> Not included because still needs a lot of development (I guess)
5. MODEL OVERHAUL -> Not included but models can be replaced by other mods (not sure if all of the Reunion are covered by your catalog but they seem enough to me)
6. PATCHES -> Included partially (completely?) in catalog 2.0 under tweaks and cheats (Not sure about faster deaths and shades)
Thx segachief for pre answering my questions. Well then does that mean that even present 7h with nt + separate r03 install will be as sega chief described? If yes then it's either waiting for that 2.1 patch or giving up nt or r03 in 2.0.
First time hearing of that mod. Link me to the thread.
http://forums.qhimm.com/index.php?topic=14095.msg197540#msg197540As far as I know, Cloudiar never released this mod. Can't very well be included if it was never released in the first place.
As far as I know, Cloudiar never released this mod. Can't very well be included if it was never released in the first place.
Really, that sucks I genuinely thought it was released. Sorry about that :-[ should of researched a bit better.
Really, that sucks I genuinely thought it was released. Sorry about that :-[ should of researched a bit better.
Ok so ive tried new game with 7h+nt(iro game story) + r03 exe installer, just to see what goes. It appears that nt part is working perfectly, in the beginners hall nt stuff is shown correctly(loaded previously saved game played wo nt mod), as in the YouTube video "new threat mod 1.3 (anti-anima) ep 1- a threatening start" around 34th minute, the tutorial in my game is the same as in video tutorial. The game is nt faithfull u till i beat scorpion 2nd time, didnt go further.
On the other hand ive seen many dialogues ingame so far (started great glacier in disc 2) and there is definitely a lot of changes in dialogue, presumably from r03. Few glitches such as game crashing when i enter sleeping man in the cave north of fort condor (with this install set but wo active nt mod), or not being able to get a second beta from zolom (when he hits yuffie with his tail she freezes and any action i take w other characters freezes commands and game just hangs - this also wo active nt mod), but overall its mostly smooth sailing. :-/
Maybe this will work as is...? Will reinstall to see if those glitches dissappear if yes it will be great. Maybe it would work even better w 2.0 who knows...
Edit: well sleeping man cave still crashes. Cant confirm zolom bug bc he flushes me out of battle, suppose it would also stay the same with present setup.
Maybe try full clean and reinstall all to see if it sorts those bugs.
Edit 2: It could be that it works so well bc r03 is installed and then nt is loaded via 7h on top of it? Just thinking aloud. It may serve some purpose to someone here.
hey Alyza
is catalog 2.0 gonna be released by today
and keep up the great work
For strawberries sake I'd hug you of you were here. Love you Queenalyza. B-)
Trying to. The uploads are at 75% :)
:lol: Well, I'm glad you're excited.
And to add to that question will it be enough to just re-download new iros with current setup or as yuffie said reinstall the whole game-7h-eros?
A new release like this will require a fresh install so there are as few errors as possible and do a registry cleaner for good measure. You need to remember that a new release has a new interface so alway a fresh start is the always the best way to go.Ahaha so i just did a fresh install w current setup through the whole night for nothing! Thx 4 d heads up yuffie. ;-)
We must reinstall just 7H, or the entire FF7 game too ?
Hahaha you dawg you! That very tiny thought occured to me and vanished as fast as it came but yiu just said it. :-) so the only thing I got from r03 is different menu!? Strawberry strawberry and double strawberry! Marshmallows and lollipops! :OLol for a second I thought you were going to call me a spoony bard.
Ok olearyf you really are an eyeopener. I believe i bought steam version bc of you in the first place as well. ;-) thx. Then there are no qs on that anymore. I gues even that great mo in r03 is not possible to get separately to combine with nt? Since the iros version of mo is not working i guess ill just play nt and be done with it, wait up for 2.0. Troubles is over. I was just about to reinstall the whole setup, just save me the trouble.
A new release like this will require a fresh install so there are as few errors as possible and do a registry cleaner for good measure. You need to remember that a new release has a new interface so alway a fresh start is the always the best way to go.
Lol for a second I thought you were going to call me a spoony bard.You forky minstrel you! Actually thanks to that i bought a bunch of other rpg on ny sale just these days. ^o^ kudos to you.
You forky minstrel you! Actually thanks to that i bought a bunch of other rpg on ny sale just these days. ^o^ kudos to you.
https://app.box.com/s/57m1his1f4w5ooixve0n51ghc4xdvhqy
Hey staff
will the upload the of catelog be done uploading by 6pm est today?
because i would like to try out this new catelog soon
You forky minstrel you! Actually thanks to that i bought a bunch of other rpg on ny sale just these days. ^o^ kudos to you.
https://app.box.com/s/57m1his1f4w5ooixve0n51ghc4xdvhqy
Stop asking, you have to realize it pretty much one person doing all the work here and real life comes first. It will be up when it is up, Patience is a virtue ladies and gents.
Almost all of their recent posts have been complaining about things and asking unreasonable requests. It's not right for the community and for Alyza, it's exactly as you say.
Yeah there were others as well witcher 3 fallout 4, pillars... But too much buck for the bang atm even with the discounts. No hurry. That sephiroth is waiting behind the doooooooooor.... Number 2.0! ^o^
Lol thats a good yuffie vid! :-)
Can only sign this. It is too much effort for one person alone. 2.0 is great as it is and we should be grateful that the next version will arrive shortly.
hey
how many more days until 2.0 of the catelog is released
For everyone who is asking: when its done.Exactly this. A few days more don't make much difference now.^^
Alyza said,she is uploading right now.it might be today,tomorrow or by the end of the week. We waited months, we can wait for some additional days.
heyBecause it's not ready yet. She's working on it, and she can work on it faster if people spend less time asking about it. She will tell you when it's done, but it's hard to estimate how long that will take.
how come alzya has not giving us updates yet about this catelog upload
why is taking so long for it to be released
Hey staff
I know i am inpatient for this release, but i really miss using 7th heaven alot
i really like using 7th heaven alot, with all of the stuff and mods on it
Almost all of their recent posts have been complaining about things and asking unreasonable requests. It's not right for the community and for Alyza, it's exactly as you say.As Tama chicken said to many of us, i belong to this group myself, so zara let alyza do her work in peace.
Checklist is already written out and done :) It's just a matter of typos and silly mental mistakes like hitting a save button. And currently the only way to check the compatibility feature, they have to be uploaded and downloaded to pull the ID information from it. Manual imports of the IRO don't appear to recognize the mod IDs. No biggie, just a little bit of a time sink.
Checklist is already written out and done :) It's just a matter of typos and silly mental mistakes like hitting a save button. And currently the only way to check the compatibility feature, they have to be uploaded and downloaded to pull the ID information from it. Manual imports of the IRO don't appear to recognize the mod IDs. No biggie, just a little bit of a time sink.
EQ2Alyza will there be a bootleg option made into iro to change location? it was a lifesaver when i used bootleg for a while to steal all those missed train graveyard for example, wo restarting load from that time.
I'm not familiar with that option in Bootleg. I can look into it, but if it's possible then it'll have to wait until after the next release.
Ah now i remember i think it was available through trainer menu.Alyza i just found what i was using and talking about its dlbps trainer - ochu thread, giving the option to teleport party to many places ingame.
Upping that especially if DLBPs Reunion wont be compatible with 7H
There's a nice "Modify" button at the top right of your messages, please use it next time you need to add something. ~Vgr
Any chance of one of the various XBox controller prompt mods becoming available? (or If anyone happens to know how to side load one to let me know :P) Thank you again for your phenomenal work!
Yeah its a bummer we cant have both field model options and dynamic sword options, but i guess its not possible now, maybe it will be added later.
i really hope so.. cloud is cooler running around with his inherited buster sword hehehe 8)
i just downloaded menu overhaul right now, and when i launch thegame, there's an error.. how can i send the dump file? i deactivated that mod and the error didn't show up.. thanks in advance guys! :)
Crash.dmp doesn't really help me at this point. Show me the APP.LOG and your Profile Details (bottom-right button in 7H v1.51). Do you have Workshop -> Settings -> FF7 Exe set to use ff7_mo.exe?
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000052] set music volume trans: 127->0, step=60
[00000117] END OF CREDITS!!!
[00000117] Entering MAIN
[00000117] set music volume: 127
[00000117] Exiting MAIN
[00000117] START OF MENU SYSTEM!!!
[00000525] END OF MENU SYSTEM!!!
[00000525] Entering MAIN
[00000529] Exiting MAIN
[00000529] Field Start
[00000938] : [00001056] : [00001056] : [00001056] : [00001056] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00001056] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00001056] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD
[00001056] : unhandled exception
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.0
f_animation = 1
w_animation = 1
fba = 0
fbn = 1
fed = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.0
models_aerith = 1
models_barret = 4
models_caitsith = 1
models_cid = 2
models_cloud = 7
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 3
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.0
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.0
models_aerith = 6
models_barret = 10
models_caitsith = 1
models_cid = 4
models_cloud = 12
models_redxiii = 3
models_sephiroth = 1
models_tifa = 7
models_vincent = 1
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.2
models_base = 1
models_biggs = 2
models_jessie = 2
models_wedge = 2
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Field Textures - Part 2
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.0
field_bg = 1
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.0
ar = 1
cf = 0
dm = 0
isl = 1
i = 0
lcs = 1
lt = 1
nrb = 0
spa = 1
sc = 0
sbo = 1
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 0
prelude = 2
start_menu = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.0
music = 7
sound = 2
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0
Good, that's what I needed :)
I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000001] set music volume trans: 127->0, step=60
[00000066] END OF CREDITS!!!
[00000066] Entering MAIN
[00000066] set music volume: 127
[00000066] Exiting MAIN
[00000066] START OF MENU SYSTEM!!!
[00000334] END OF MENU SYSTEM!!!
[00000334] Entering MAIN
[00000338] Exiting MAIN
[00000338] Field Start
[00000418] : [00000850] Entering MAIN
[00000852] Exiting MAIN
[00000852] START OF MENU SYSTEM!!!
[00001866] END OF MENU SYSTEM!!!
[00001866] Entering MAIN
[00001868] Exiting MAIN
[00001868] Field Start
[00003019] set music volume trans: 127->0, step=60
[00003051] set music volume: 127
[00004074] : [00004074] : [00004074] : [00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00004074] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD
[00004074] : unhandled exception
here's the place i'm talking about :DGuess what, More Requests! Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?I just removed them from movie folder as they bother me as well so the game skips directly to credits screen and reports in red letters that theu are missing. Might use that simpler option.
Guess what, More Requests! :P Any chance of a "Send to Top" and "Send to Bottom" for load order manipulation? Also If I want to submit a mod (literally just two blank video files to remove the intro videos) how would I go about it?
Hi Alyza
You can add more "Battle Models - Characters" or add from Bootleg to the 7thHeaven? Because in the Bootleg had more Models than 7thHeaven.
Exemple:
Cloud:
AC Style (Grimmy)
New APZ Mature
Aeris:
HQ Aerith
New HQ Aerith
Yuffie:
AC Yuffie (Grimmy)
And others
So in order for the Runtime Variables to work and the Avatars display correctly between Jessie and Tifa, the Jessie Mod Avatar needs to be a .tex file for the menu_us.lgp folder AND all the Tifa options in Menu - Avatars and Backdrops need to be .tex files for the menu_us.lgp folder?
Hmm, it might be possible. I'd have to dig deep to figure out what mod does that. I'm unsure atm, but if you figure it out beforehand, let me know.
Full screen effects are entirely broken for the PC version. Look at the new limit texture videos and you see that a bunch of effects aren't present on PC at all.
The Reunion -Beacause and Menu Overhaul
Is it possible to get this compatible with the steam version? Only the 'No battle boxes" works. Anytime I enable the Beacause and Menu Overhaul, the game crashes when dialogue boxes pop up or I try to load specific menus ie: config. I feel like it's related to it not being able to load the font? Not sure.
(I apologize if this is not a proper request and belongs in the troubleshooting section)
i think you're not using the ff7_bc.exe when using beacause mod.. or the ff7_mo.exe if only the menuoverhaul is the mod you're using.. (beacause if you have break limit)
Unless you're referring to keybindings for use with 7thHeaven, in which case you should look for a config file in that program's directory.
Aaaaww :( I came here to write this one up. I saw you mentioned working on 60 fps animations in another thread. Will some form of 60 fps battle animations be in the next pack?Add Smoother 60FPS Battles - v0.93- Cancelled, not possible
Really liking the whole idea behind the Sephiroth story mod, but the way the story is written is making me cringe a bit. Is it still under development or is it in its final form already? I'd really like to go through the text and edit it so the grammar is correct and so everything makes a bit more sense, but I'm not sure how to do it or if I even can. Thanks!As far as I remember, the creator of the Sephiroth Story mod isn't EQ2Alyza.
By the by, I still haven't been able to get any mods working on my desktop computer. Everything runs smooth as silk on my laptop though.
Catalog v2.2 is here. Updated the OP with the information.
I think I'll try to do smaller updates between shorter periods of time, rather than tackling everything at once over longer periods. I'm not sure how often it will be, but going 6 months between most major updates is something I want to change. Perhaps once a month with smaller updates seems more reasonable.
Catalog v2.2 is here. Updated the OP with the information.
I think I'll try to do smaller updates between shorter periods of time, rather than tackling everything at once over longer periods. I'm not sure how often it will be, but going 6 months between most major updates is something I want to change. Perhaps once a month with smaller updates seems more reasonable.
Hey
if it was my mod it would not take me 3 years to fix it for this long
Just to clarify a little with the Sephiroth Story Mod. It needs work still, and enough work that I don't want it released in its current state. Why? Because anyone who plays it will come to me for troubleshooting, and I simply don't have the knowledge to give.
1. There are 5 variations of files I was given.
> Sephiroth - No Weapons Change (vanilla Cloud weapons I assume)
> Sephiroth - Weapons v1
> Sephiroth - Weapons v2
> Safer Sephiroth - Weapons v1
> Safer Sephiroth - Weapons v2
I haven't tested all of them because I can't get them all working. The Sephiroth versions supposedly require the ff7_ss.exe to work (ss = Sephiroth Story), however it is not currently compatible with Menu Overhaul and can only be played with the vanilla game menu. Safer Sephiroth versions supposedly require the ff7_ss_safer.exe, however it is only compatible with Menu Overhaul enabled. Disabling Menu Overhaul will give you the squashed text and window alignment issues in the menus.
2. The field models are not complete. Perhaps they are, but I don't have them with me. Sephiroth has to be converted to each Cloud field model (parachute jump, bike escape, flashbacks, etc.).
3. Some battle animations are broken. I didn't test them all, but I know 2x Cut and 4x Cut don't have the proper animations. There may be others as well.
4. Menu Avatars are not correct. When I load up a previous game save and enter battle with a Cloud, Barrett, and Tifa group, the battle will have Sephiroth, Cloud, Tifa models. But outside battle, the Menu Avatars are still Cloud, Barrett, and Tifa.
These are just the issues I've found when starting a New Game jumping off the train or loading a previous save for 5 minutes of gameplay. I haven't played through the game with it, but can see other issues possibly.
What I propose is this:
1. Reduce this to one version: Safer Sephiroth (one weapon set) I honestly think that too many options can sometimes be a bad thing, and in this case simple is better. The Safer Sephiroth version allows Sephiroth to transform as his last Limit Break (the others are altered as well). I think that should be the main focus behind Sephiroth and his powers as you advance through the game. It's simple, but it makes sense.
2. While I can possibly do model conversions for some of them, I don't know what is to be done during the flashback scenes. There's Nibelheim with Cloud's mother, Tifa, and Sephiroth with Soldier. I don't know...
3. I've done zero modding with animations, so this one can't be fixed by me. The mod author or someone else will have to do this.
4. I think it's a file naming issue, but I'm not 100% sure. I honestly hate testing .tex files lol
^^Regarding the crash following the fight with airbuster when using the New Threat mod v1.4, I've also been experiencing crashes after Cloud falls. The scene just transitions into a black screen and the game crashes.
Anyway, what I would love to see personally are:
Advent Children mods: costumes for main characters
Cloud First Tsurugi: perhaps each piece being a new weapon to equip, and his ultimate weapon would be all piece completed. Or anything really, I just love the base of the first tsurigi and its final form =D
Allowing retranslation to work with difficulty mods: I'm using New Threat and it kind of sucks I can't use the retranslation along with it. Cause, lets face it, who actually likes the original translation of ff7?
More field and battle textures/entire game retextured: not sure if it is just me, but sometimes it feels like not all the fields (3d rendered maps, battle fields, open world fields, etc) are influenced by the mods. i don't know if it my eyes messing with me
Anyhow, thanks to you all for allowing me to replay this with these mods! =D
I was wondering is it possible to get Cloud with masamune sword and loveless sword mods added into next update or so. They were available in bootleg Loveless replaced Murasame there was one long time ago that replaced nailbat I used to have it but lost it. I still have the masamune one tho.If no one adds the loveless one I'll do it for you. It will be awhile till that can happen though.
Is there a reason why the gamesconverter for 7H is packed multiple times in itself?
Doubtful, since Iros is no longer around. The source code is released now, but no one has worked on it :|
Grimmy, I have this in the GC installer: http://forums.qhimm.com/index.php?topic=14922.msg232713#msg232713
Does it do the same thing?
Not sure if posting this in the right place but.....
Would it be possible upload mods as torrents like bootleg had? Just for those of us with awful download speeds. Cheers
Kinda, The one DLPB posted fully removes all error messages. The one you have leaves the red error messages.
A bit off topic, but do you think once FFVII Remake comes out, IF they do a PC version, (likely will eventually), that modders will make mods for it? If so, will there eventually be a 7th Heaven manager for it?
Also, any possibility for Dynamic Cloud Weapon support for Clouds Team Avalanche model? Kalderasha does nice models, but for Cloud, that Team Avalanche one is my favorite.
Yeah sure. I could maybe have it done in the next few days. Other than new year I got nothing new going on haha.You're awesome!
Link me a post or an image of the model.
If you can provide the model for me, then I'll look into it. I'm not sure which one that is exactly.
I'll post what will be updated at a later time. Catalog 3.0 will be released after we get New Threat v1.5 and Reunion R06.Any idea when nt and cat 3 will be released?
Woooooow, that is fantastic, though it would be uneven if all monsters werent like that in the game. It would be a good stuff.
Sent from my Xperia ZR using Tapatalk
I can't put those models in anyways. There's no telling what is original and what is ripped. I don't normally give my opinion on what is good or not, but I honestly don't like them simply because they break any consistent look you get out of the game. I personally prefer to use all satsuki textures alongside Kaldarasha models. They blend together the best with the original game models that haven't been modded yet (most enemies and summons).
That makes sense, but for me I wanted to have at least my party with very detailed models on battle, because I see them for so long and they are close to the cam. So I use Kaldarasha models on field to match the environment and then I use more detailed models on battle, like whitERaven's Cloud / Aerith, cmh175's Cid or Bloodshot's new Tifa. So great. I'm enjoying it.
However, Yuffie has only one other option besides Kaldarasha's edition on battle. It's whiteERaven's Yuffie and I don't like it. Her proportions look so weird, her face looks not nice, idk.
Please, check this mod (click to play):
(https://i.ytimg.com/vi/Gj9jhFVWNQ4/hqdefault.jpg) (https://youtu.be/Gj9jhFVWNQ4?t=11m52s)
Her look is way better in this Graphical Overhaul. I'd like to see this field and battle model in 7H.
Post: https://steamcommunity.com//sharedfiles/filedetails/?id=158899751 (https://steamcommunity.com//sharedfiles/filedetails/?id=158899751)
Download: https://mega.nz/#!dkkx0ZJB!Kl2AMaOw3TqC7w4jEyn9qlIMWnof5L2pFn96rhqLzs4 (https://mega.nz/#!dkkx0ZJB!Kl2AMaOw3TqC7w4jEyn9qlIMWnof5L2pFn96rhqLzs4)
The poster stopped working on it and I don't know from who this model is, but I really want to see her in the game.
I'd even like to go along building my own IRO, if this cannot be implemented, so just for me. But then I'm totally inexperienced about the files, don't know what belongs to Yuffie. If this cannot be implemented officially, anybody has interest to get this model into the game, privily?
I believe that's the KH model, which we can't support on Qhimm because it's ripped.
Enemies are largely untouched here at Qhimm. I don't spend time outside these forums searching and researching other mods. That's left for the users to do on their own free time.
That video contains all ripped models so they can't be relayed to anything on this forum. A lot of people have requested this guys stuff. Send me a pm at some point. I'll get you into Discord and I can start anytime
7th Heaven can pack/unpack IRO files.
Would you mind teaching me how to do it? I know it can import IRO files but I didn’t know it could convert them in for example LGP files. I am having some issues with NT and I don’t want to keep bothering Sega Chief.
Also, when can we expect the new updates to come out? The NT available in the 1.54 version of 7th Heaven is the 1.4 and NT 1.5 is a big improvement!
So the current NT IRO build Sega Chief has posted on the OP is the latest build. Honestly, all you need to do is just grab it and manually import it into 7th Heaven and it'll run fine.
I've found loading NT at the very bottom of the load order causes no conflicting issues with other mods.
The issue that I've been having is that even with NT on the bottom, it is overwriting some of the files in my original folder (like char.lgp and world.lgp) and causing crashes or assets in the original folder to not to load correctly. I've been talking to Sega Chief and we have most of the kinks sorted out, I just don't want to be so useless and keep bothering him. If there's a way to unpack the IRO folder, I am sure I can isolate the exact conflicting files and sort it out myself.
hello, an official mod who strongly upscaling FF7 version pc and steam, named "ff7 hd remako graphic" make breaknews and is now available, you can download this here: https://mega.nz/#!MXZTVYSY!rpmM7bAIkUQLFIluQeBB7QHU_D-3qGT4SL0kgkXTTNo
or you can read this here ==>https://www.pcgamer.com/final-fantasy-7s-ai-upscaled-graphics-mod-is-now-downloadable/
and for view pictures, it's here ==> https://www.tomsguide.fr/2019/02/04/final-fantasy-vii-passe-a-la-hd-avec-un-mod-intelligent/
but i wanted to know if it's compatible with the Ff7 7th Heaven mod? can you study the subject please?
thank you.
I'm using the Beacause + Menu Overhaul mod that was packaged in the 7th Heaven catalog, but I just wanted to check: is it the most up-to-date version? It seems like Beacause reached 100% completion, so I want to make sure I'm using that 100% complete versionNo, the 7H version is R03c. R05c is current, and R06 is "real soon now" (just final testing and whatnot to complete)
So my issue currently is that no matter what I have the settings switched to, several mods keep deactivating to due compatibility issues. Mainly, using the Resize Project from the Field Models 3.0 catalog and Using New Threat from the Gameplay 3.0 catalog.
That’s right. You answered your problem by saying they have “compatibility issues.” RP will deactivate NT because they’re incompatible. They both modify the flevel.lgp, which can’t be mixed together when modding FF7. Sorry for the confusion.
No, it’s the opposite. That button will override the compatibility locks set with the mods and make them available to choose. This is not recommended though. You will experience glitches and crashes. If you ignore my warnings, so be it. But please don’t report it on the forums or Discord unless you’re there to offer a compatibility patch that you worked on to help fix the problem. Otherwise, you’re only wasting time for others for something that is already tested and known to not work.
Good luck and happy playing :wink:
does 7th heaven 2.0 support hext text documents like the old one did? for instance: http://forums.qhimm.com/index.php?topic=15762.0
ah ok, i'm going to guess those hext don't work anymore then or there overridden by new ui mod. when I tried that they didn't appear to work.
When I click the discord link and log in no channel is added to my list.It helps to read the rules.
It helps to read the rules.
im confused by this statement when i click on the discord link from page one i have the same issue it dosent direct me to a discord server nor does one get added to my list it just takes me to a blank discord page. its not an actual invite link and i think thats the issueSpoiler: show
When I click the discord link and log in no channel is added to my list.
Weird, have you tried downloading discord and trying again instead of using just the browser? Try this link: https://discord.gg/NtJTK4D
Hello everyone. I wanna know more about the options in the default Media iro in the Catalog.
My understanding is that
"5 - Arranged Soundtrack" is the Tsunamods arranged one
"7 - Symphonic Remaster" is the Orchestra one but not the same as the Anxious Heart one.
is these correct?
Also, what about "6 - OST Remastered"? Is it an older version of Anxious Heart OST remastered?
If not, which one has a better bit rate?
Will be grateful if anyone can help :)
Hey everyone,
Will the ninostyle chibi models be added to the catalog for 7th Heaven 2.0? If yes, is there an expected date?
Thank you!
Yes, they'll be added to the Qhimm Catalog for the Field Models 3.1 update. It's expected on the date it's released :P
Yes, Tsnumaods music.
Yes, it's different than Anxious Heart.
No, it's different from Anxious Heart, and one of the first music mods featured here. I don't know which has better bitrate, but my guess would be Anxious Heart.
Yes, they'll be added to the Qhimm Catalog for the Field Models 3.1 update. It's expected on the date it's released :P
Post your Profile Details please.
# Miscellaneous - Qhimm Catalog
ID: c0f4e84d-cf4e-49a9-bd61-b3f1f91d7a86
Version: 3.0
Is Active: False
"=======Jessie Mod=======" (Miscellaneous) = "" (0)
"Jessie Mod" (Jessie Mod) = False (0)
"Team Avalanche Fields" (Team Avalanche Fields) = False (0)
# Animations - Qhimm Catalog
ID: ad98f03e-143d-41b0-8937-96fec7c821ea
Version: 3.0
Is Active: True
"Battle" (Animations - Battle) = "0 - 15 FPS" (0)
"Field" (Animations - Field) = "1 - Bloodshot + Kaldarasha" (1)
"World" (Animations - World) = "1 - Bloodshot + Kaldarasha" (1)
# Battle Models - Qhimm Catalog
ID: e4786c44-997e-4a29-b522-a4922aa4d457
Version: 3.0
Is Active: True
"=======Main=======" (Battle Models) = "" (0)
"Aerith" (Main Characters - Aerith) = "0 - No Change" (0)
"Barret" (Main Characters - Barret) = "0 - No Change" (0)
"Cait Sith" (Main Characters - Cait Sith) = "0 - No Change" (0)
"Cid" (Main Characters - Cid) = "0 - No Change" (0)
"Cloud" (Main Characters - Cloud) = "0 - No Change" (0)
"Red XIII" (Main Characters - Red XIII) = "0 - No Change" (0)
"Sephiroth" (Main Characters - Sephiroth) = "0 - No Change" (0)
"Tifa" (Main Characters - Tifa) = "0 - No Change" (0)
"Vincent" (Main Characters - Vincent) = "0 - No Change" (0)
"Yuffie" (Main Characters - Yuffie) = "0 - No Change" (0)
"Aero Combatant" (Enemies - Aero Combatant) = "0 - No Change" (0)
"Air Buster" (Enemies - Air Buster) = "0 - No Change" (0)
"Chocobo" (Enemies - Chocobo) = "0 - No Change" (0)
"Diamond Weapon" (Enemies - Diamond) = "0 - No Change" (0)
"Elena" (Enemies - Elena) = "0 - No Change" (0)
"Frogs" (Enemies - Frogs) = "0 - No Change" (0)
"Grunt" (Enemies - Grunt) = "0 - No Change" (0)
"Guard Hound" (Enemies - Guard Hound) = "0 - No Change" (0)
"Guard Scorpion" (Enemies - Guard Scorpion) = "0 - No Change" (0)
"Hundred Gunner" (Enemies - Hundred Gunner) = "0 - No Change" (0)
"Jenova" (Enemies - Jenova) = "0 - No Change" (0)
"Joker" (Enemies - Joker) = "0 - No Change" (0)
"Life Form" (Enemies - Life Form) = "0 - No Change" (0)
"Mighty Grunt" (Enemies - Mighty Grunt) = "0 - No Change" (0)
"Motorball" (Enemies - Motorball) = "0 - No Change" (0)
"Reno" (Enemies - Reno) = "0 - No Change" (0)
"Ruby Weapon" (Enemies - Ruby) = "0 - No Change" (0)
"Rude" (Enemies - Rude) = "0 - No Change" (0)
"Shinra Soldiers" (Enemies - Shinra Soldiers) = "0 - No Change" (0)
"Sweeper" (Enemies - Sweeper) = "0 - No Change" (0)
"Aerith" (Weapons - Aerith) = "0 - No Change" (0)
"Cait Sith" (Weapons - Cait Sith) = "0 - No Change" (0)
"Cloud" (Weapons - Cloud) = "0 - No Change" (0)
"Red XIII" (Weapons - Red XIII) = "0 - No Change" (0)
"Sephiroth" (Weapons - Sephiroth) = "0 - No Change" (0)
"Yuffie" (Weapons - Yuffie) = "0 - No Change" (0)
# [Tsunamods] Avalanche Arisen Battle Textures
ID: c33191b1-439d-4536-9c70-cc5f6957dfa2
Version: 1.0
Is Active: True
"Textures" (battle_bg) = "Avalanche Arisen" (1)
# Battle Textures - Qhimm Catalog
ID: b9315620-c927-4fcb-9c05-185783a8967e
Version: 3.0
Is Active: False
"Battle Textures" (Battle Textures) = "1 - [4x Upscale] Remako HD - CaptRobau" (1)
# Field Models - Qhimm Catalog
ID: 25cf73b9-873e-47a7-92c4-7a581d4707c9
Version: 3.0
Is Active: True
"===Resize Project===" (Field Models) = "" (0)
"Resize Project" (Resize Project) = False (0)
"===Dynamic Weapons===" (Dynamic Weapons) = "" (0)
"Cloud" (Dynamic Weapons - Cloud) = "6 - PRP" (6)
"Buster Sword" (Dynamic Weapons - Buster Sword) = "0 - No Change" (0)
"Mythril Saber" (Dynamic Weapons - Mythril Saber) = "0 - No Change" (0)
"Hardedge" (Dynamic Weapons - Hardedge) = "0 - No Change" (0)
"Butterfly Edge" (Dynamic Weapons - Butterfly Edge) = "0 - No Change" (0)
"Enhance Sword" (Dynamic Weapons - Enhance Sword) = "0 - No Change" (0)
"Organics" (Dynamic Weapons - Organics) = "0 - No Change" (0)
"Crystal Sword" (Dynamic Weapons - Crystal Sword) = "0 - No Change" (0)
"Force Stealer" (Dynamic Weapons - Force Stealer) = "0 - No Change" (0)
"Rune Blade" (Dynamic Weapons - Rune Blade) = "0 - No Change" (0)
"Murasame" (Dynamic Weapons - Murasame) = "0 - No Change" (0)
"Nailbat" (Dynamic Weapons - Nailbat) = "0 - No Change" (0)
"Yoshiyuki" (Dynamic Weapons - Yoshiyuki) = "0 - No Change" (0)
"Apocalypse" (Dynamic Weapons - Apocalypse) = "0 - No Change" (0)
"Heaven's Cloud" (Dynamic Weapons - Heaven's Cloud) = "0 - No Change" (0)
"Ragnarok" (Dynamic Weapons - Ragnarok) = "0 - No Change" (0)
"Ultima Weapon" (Dynamic Weapons - Ultima Weapon) = "0 - No Change" (0)
"Huge Materia" (Objects - Huge Materia) = "0 - No Change" (0)
"Materia" (Objects - Materia) = "1 - PRP" (1)
"Potions" (Objects - Potions) = "0 - No Change" (0)
"Save Point" (Objects - Save Point) = "2 - Team Avalanche" (2)
"Aerith" (Main - Aerith) = "5 - PRP" (5)
"Barret" (Main - Barret) = "9 - PRP" (9)
"Cait Sith" (Main - Cait Sith) = "3 - PRP" (3)
"Cid" (Main - Cid) = "4 - PRP" (4)
"Cloud" (Main - Cloud) = "0 - No Change" (0)
"Red XIII" (Main - Red XIII) = "5 - PRP" (5)
"Sephiroth" (Main - Sephiroth) = "3 - PRP" (3)
"Tifa" (Main - Tifa) = "6 - PRP" (6)
"Vincent" (Main - Vincent) = "4 - PRP" (4)
"Yuffie" (Main - Yuffie) = "3 - PRP" (3)
"Biggs" (Support - Biggs) = "4 - PRP" (4)
"Bugenhagen" (Support - Bugenhagen) = "1 - Kaldarasha - Classic" (1)
"Jessie" (Support - Jessie) = "4 - PRP" (4)
"Wedge" (Support - Wedge) = "3 - PRP" (3)
"Air Buster" (Enemy - Air Buster) = "0 - No Change" (0)
"Elena" (Enemy - Elena) = "0 - No Change" (0)
"Reno" (Enemy - Reno) = "0 - No Change" (0)
"Rude" (Enemy - Rude) = "0 - No Change" (0)
"Shinra Soldiers" (Enemy - Shinra Soldiers) = "0 - No Change" (0)
"Non-Player Characters" (NPC) = "2 - PRP" (2)
# Field Textures - Qhimm Catalog
ID: ff3eb6c3-5f61-43e0-afd2-2f32685cc6eb
Version: 3.0
Is Active: True
"Field Textures" (Field Textures) = "1 - [4x Upscale] Remako HD - CaptRobau" (1)
# Gameplay - Qhimm Catalog
ID: ace21ed7-9e32-4782-b397-1ce937bf3507
Version: 3.0
Is Active: True
"======Difficulty======" (Gameplay) = "" (0)
"Difficulty" (Difficulty) = "6 - New Threat" (6)
"Always Run" (Always Run) = False (0)
"Clock Fix" (Clock Fix) = False (0)
"Disable Mouse" (Disable Mouse) = False (0)
"Hand Indicator" (Hand Indicator) = "1 - Removed" (1)
"Increase Sense Limit" (Increase Sense Limit) = False (0)
"Invincible" (Invincible) = False (0)
"Lock Inventory" (Lock Inventory) = False (0)
"Lucky Cait Sith" (Lucky Cait Sith) = False (0)
"Lucky Tifa" (Lucky Tifa) = False (0)
"No Random Battles" (No Random Battles) = False (0)
"Save/PHS Anywhere" (Save/PHS Anywhere) = False (0)
"Skip Cutscenes" (Skip Cutscenes) = True (1)
"Sync Barret Opening" (Sync Barret Opening) = False (0)
# Media - Qhimm Catalog
ID: fe3a9938-8083-4201-9f52-dd1e3eaba28c
Version: 3.0
Is Active: True
"Movies" (Movies) = "1 - [AI] CaptRobau - Remako HD" (1)
"Music" (Music) = "0 - No Change" (0)
"Sound" (Sound) = "0 - No Change" (0)
# Spell Textures - Qhimm Catalog
ID: 702dcfdb-70c1-48c4-95e7-a13413855e25
Version: 3.1
Is Active: True
"Main" (Main) = "3 - [4x Upscale] sl1982" (3)
"Coin Skill" (Coin Skill) = "23 - Transparent Metallic Yellow" (23)
"Limit Break" (Limit Break) = "0 - No Change" (0)
# User Interface - Qhimm Catalog
ID: d7fbbf75-2ff7-42f2-bbda-815fb92598a0
Version: 3.0
Is Active: True
"======Menu======" (Avatars) = "" (0)
"Enhanced Stock" (enhanced) = "Enhanced Stock - On" (1)
"All Status Visible" (status) = True (1)
"Items + Materia Icons" (items_materia) = "Colored Items + Shiny Materia" (4)
"UI Bar Thickness" (bars) = "Thinnest Bars" (2)
"Font Brightness" (fonts) = "Gradient Fonts" (1)
"Battle Field View Size" (battleview) = "Recommended View, Optimised UI" (1)
"Help Box Transparency" (hbb) = "No Box, Text Only" (1)
"Field Dialog Style" (fds) = "Menu Overhaul" (1)
"EXP Bar Toggle" (nt) = "Exp Bars Enabled" (0)
"Controller Icons" (controller) = "Xbox Icons" (1)
"Aerith" (Avatars - Aerith) = "3 - Minmin" (3)
"Barret" (Avatars - Barret) = "3 - Minmin" (3)
"Cait Sith" (Avatars - Cait Sith) = "3 - Minmin" (3)
"Chocobo" (Avatars - Chocobo) = "2 - Minmin" (2)
"Cid" (Avatars - Cid) = "3 - Minmin" (3)
"Cloud" (Avatars - Cloud) = "3 - Minmin" (3)
"Cloud Young" (Avatars - Young Cloud) = "3 - Minmin" (3)
"Red XIII" (Avatars - Red XIII) = "3 - Minmin" (3)
"Sephiroth" (Avatars - Sephiroth) = "2 - Minmin" (2)
"Tifa" (Avatars - Tifa) = "3 - Minmin" (3)
"Vincent" (Avatars - Vincent) = "3 - Minmin" (3)
"Yuffie" (Avatars - Yuffie) = "3 - Minmin" (3)
"Game Over" (Game Over) = "1 - Game Over" (1)
"Prelude Credits" (Prelude Credits) = "2 - JordieBo" (2)
"Start Menu" (Start Menu) = "7 - Buster Glare" (7)
# World Models - Qhimm Catalog
ID: 3365b425-2391-4cc2-ba02-fef3437eba71
Version: 3.0
Is Active: True
"=======Main=======" (World Models) = "" (0)
"Cid" (Main Characters - Cid) = "4 - PRP" (4)
"Cloud" (Main Characters - Cloud) = "7 - PRP" (7)
"Tifa" (Main Characters - Tifa) = "6 - PRP" (6)
"Diamond" (Enemies - Diamond) = "2 - PRP" (2)
"Emerald" (Enemies - Emerald) = "1 - PRP" (1)
"Ruby" (Enemies - Ruby) = "1 - PRP" (1)
"Ultima" (Enemies - Ultima) = "1 - PRP" (1)
"Buggy" (Vehicles - Buggy) = "0 - No Change" (0)
"Chocobo" (Vehicles - Chocobo) = "0 - No Change" (0)
"Highwind" (Vehicles - Highwind) = "0 - No Change" (0)
"Submarine" (Vehicles - Submarine) = "0 - No Change" (0)
"Tiny Bronco" (Vehicles - Tiny Bronco) = "0 - No Change" (0)
# World Textures - Qhimm Catalog
ID: 00583ff5-d5b8-4efa-9678-8e319574839e
Version: 3.0
Is Active: True
"World Textures" (World Textures) = "1 - [4x Upscale] Remako HD - CaptRobau" (1)
Catalogue update doesn't work for some reason. I have a good connection speed but direct download failed so many times. Is there any other way to download mods? Are these mods available on drive or mega?
Thanks for the updates. Can somebody also upload media mod from qhimm catalogue to other mirrors? I think game's music files is inclusive of this mod right?
Control settings turns to default everytime I close the game. Anyone knows how to fix it?
They both modify the flevel. Flevel modding can't overlap. Kaldarasha and Sega Chief would need to combine their work into a single flevel to make them work together.
Thanks EQ2. Do you know if there is an explanation somewhere on what exactly each item does under the Difficulty section where New Threat is found? For instance New Threat is 6 I think out of 10.
hello could you tell me how to create a 7 heaven configuration for the game pad?
I wanted the 1998 Original.cfg configuration but also use the D-pad
because I keep moving my thumb there and nothing hahahahah
thanks but I was hoping to edit the file
1998 Original.cfg to make the d-pad work as well
for not having a thousand things open but does nothing thanks thanks.
sooner or later my thumb will understand to leave the d-pad alone ahahahah
You will be able to do this in 7th Heaven 2.1.
I believe you HAVE to use a third party program to get the d-pad to work. I use that same gamepad config in 7th Heaven I believe and I use xpadder to map the directional keys (8,2,4,6) to my d-pad. Xpadder isn't free, but not expensive. There are free alternatives I think. If you use Xpadder, make sure to open it as Administrator for it to work properly.
You will be able to do this in 7th Heaven 2.1.
Yes, Tsnumaods music.
Yes, it's different than Anxious Heart.
No, it's different from Anxious Heart, and one of the first music mods featured here. I don't know which has better bitrate, but my guess would be Anxious Heart.
Sorry for the late reply but I just wanna say thank you for clearing things up :P
These mods makes each playthrough feels like fresh experience!
They both modify the flevel. Flevel modding can't overlap. Kaldarasha and Sega Chief would need to combine their work into a single flevel to make them work together.
It's mixing character model folders from different mods, which will obviously cause weird things at some points. Warning messages don't happen automatically by 7H. The modders have to write them into their mods for 7H to read and call upon. Before that can be written in, they have to be played and reported. Given the unlimited amount of variation users can download and configure their modding needs, it's impossible to test all of this before release. Sorry about that...it's just the way it is.
Yeah, the Resize and NT deactivate is normal. I wrote that in to do automatically because they both share the flevel file that cause an immediate launch crash in my testing.
I think NT has a char folder, which is where field models are stored. There could be compatibility issues there. Overall, the QC - Field Models 3.0 is a rushed release that needs more work. That’s my fault, and I’ll always apologize for the headaches it’s causing (myself included).
Yeah, the Resize and NT deactivate is normal. I wrote that in to do automatically because they both share the flevel file that cause an immediate launch crash in my testing.
I think NT has a char folder, which is where field models are stored. There could be compatibility issues there. Overall, the QC - Field Models 3.0 is a rushed release that needs more work. That’s my fault, and I’ll always apologize for the headaches it’s causing (myself included).
Yeah, the Resize and NT deactivate is normal. I wrote that in to do automatically because they both share the flevel file that cause an immediate launch crash in my testing.
I think NT has a char folder, which is where field models are stored. There could be compatibility issues there. Overall, the QC - Field Models 3.0 is a rushed release that needs more work. That’s my fault, and I’ll always apologize for the headaches it’s causing (myself included).
I'm not sure I understood. So New Threat makes its own field models and battle models? Just so that I know. Actually I saw someone playing New Threat on youtube and all the field models were different... so if I activate New Threat and disable field and battle models it will give me other models?
Im not sure if its the possible mod setup however, there have been a few models that are either missing or not working as intended throughout my play through.
- Female Cloud originally didn't load up the new model as was the old blocky style while the other two girls were fine. Had to relaunch the game a couple of times for it to load the new model.
- Weapon Seller behind the counter in Wutai uses the old model.
- Blue Hat and Jacket Man and the Pink Jacket and Hat girls uses the old models.
- Cloud when he was in the wheelchair loaded up his New Threat darker clothing colour blocky model and your model at the same time. Relaunching the game by turning off dynamic weapons seemed to load up your Cloud model properly.
- Ive had to use the Ninostyle Shinra Soldiers but would have preferred to use yours to keep consistency. However, doing so loads them with big fat heads.
- New Threat adds two black shinra soldier guys, the COMMANDOS found in Nibelheim, Corel Reactor, Junon Beginniners Hall, Whirlwind Maze, Highwind. They're using the default blocky models. Any possible plans to give them a model?
- Just done the Cloud's subconscious and Zack's face doesn't load. The rest of him and his hair loaded fine.
- I'm assuming its impossible to either remove the dynamic weapon whenever Cloud draws his sword. For example, during the Battle Square.
I'm aware that chances are it may be my setup but just briefly: Using New Threat, ESUI, Battle Models+Textures, Field Models+Textures, Spell Textures, Animations. All taken from the 7th Heaven Catalogue. All characters (except Shinra Soldier) is using Kaldarasha with Dynamic Weapons on. Resize Project is on.
Again, thank you very much.
7th Heaven Version: 2.0.3.406
# FF7 SYW V4 Custom pack (dds version)
ID: 9bdbfcd3-9a7a-434a-abf4-8dc2e1ea9d69
Version: 4.11
Is Active: False
"Field Textures" (satkfields) = "No Change" (0)
# Animations - Qhimm Catalog
ID: ad98f03e-143d-41b0-8937-96fec7c821ea
Version: 3.0
Is Active: True
"Battle" (Animations - Battle) = "1 - 60 FPS" (1)
"Field" (Animations - Field) = "1 - Bloodshot + Kaldarasha" (1)
"World" (Animations - World) = "1 - Bloodshot + Kaldarasha" (1)
# Battle Models - Qhimm Catalog
ID: e4786c44-997e-4a29-b522-a4922aa4d457
Version: 3.0
Is Active: True
"=======Main=======" (Battle Models) = "" (0)
"Aerith" (Main Characters - Aerith) = "1 - Kaldarasha" (1)
"Barret" (Main Characters - Barret) = "2 - Kaldarasha" (2)
"Cait Sith" (Main Characters - Cait Sith) = "1 - Kaldarasha" (1)
"Cid" (Main Characters - Cid) = "2 - Kaldarasha" (2)
"Cloud" (Main Characters - Cloud) = "2 - Kaldarasha" (2)
"Red XIII" (Main Characters - Red XIII) = "3 - Kaldarasha" (3)
"Sephiroth" (Main Characters - Sephiroth) = "1 - anifiga" (1)
"Tifa" (Main Characters - Tifa) = "3 - Kaldarasha" (3)
"Vincent" (Main Characters - Vincent) = "2 - Kaldarasha" (2)
"Yuffie" (Main Characters - Yuffie) = "1 - Kaldarasha" (1)
"Aero Combatant" (Enemies - Aero Combatant) = "0 - No Change" (0)
"Air Buster" (Enemies - Air Buster) = "0 - No Change" (0)
"Chocobo" (Enemies - Chocobo) = "0 - No Change" (0)
"Diamond Weapon" (Enemies - Diamond) = "0 - No Change" (0)
"Elena" (Enemies - Elena) = "0 - No Change" (0)
"Frogs" (Enemies - Frogs) = "0 - No Change" (0)
"Grunt" (Enemies - Grunt) = "0 - No Change" (0)
"Guard Hound" (Enemies - Guard Hound) = "0 - No Change" (0)
"Guard Scorpion" (Enemies - Guard Scorpion) = "0 - No Change" (0)
"Hundred Gunner" (Enemies - Hundred Gunner) = "0 - No Change" (0)
"Jenova" (Enemies - Jenova) = "0 - No Change" (0)
"Joker" (Enemies - Joker) = "0 - No Change" (0)
"Life Form" (Enemies - Life Form) = "0 - No Change" (0)
"Mighty Grunt" (Enemies - Mighty Grunt) = "0 - No Change" (0)
"Motorball" (Enemies - Motorball) = "0 - No Change" (0)
"Reno" (Enemies - Reno) = "0 - No Change" (0)
"Ruby Weapon" (Enemies - Ruby) = "0 - No Change" (0)
"Rude" (Enemies - Rude) = "0 - No Change" (0)
"Shinra Soldiers" (Enemies - Shinra Soldiers) = "1 - Kaldarasha" (1)
"Sweeper" (Enemies - Sweeper) = "0 - No Change" (0)
"Aerith" (Weapons - Aerith) = "3 - Mike + slayersnext" (3)
"Cait Sith" (Weapons - Cait Sith) = "1 - omega res novae" (1)
"Cloud" (Weapons - Cloud) = "1 - Millenia" (1)
"Red XIII" (Weapons - Red XIII) = "1 - philman" (1)
"Sephiroth" (Weapons - Sephiroth) = "1 - Mike" (1)
"Yuffie" (Weapons - Yuffie) = "1 - Mike" (1)
# Battle Textures - Qhimm Catalog
ID: b9315620-c927-4fcb-9c05-185783a8967e
Version: 3.0
Is Active: True
"Battle Textures" (Battle Textures) = "2 - [4x Upscale] SYW V3.17 - satsuki" (2)
# Field Models - Qhimm Catalog
ID: 25cf73b9-873e-47a7-92c4-7a581d4707c9
Version: 3.0
Is Active: True
"===Resize Project===" (Field Models) = "" (0)
"Resize Project" (Resize Project) = False (0)
"===Dynamic Weapons===" (Dynamic Weapons) = "" (0)
"Cloud" (Dynamic Weapons - Cloud) = "4 - Kaldarasha" (4)
"Buster Sword" (Dynamic Weapons - Buster Sword) = "3 - Millenia - Left Hand" (3)
"Mythril Saber" (Dynamic Weapons - Mythril Saber) = "1 - Millenia" (1)
"Hardedge" (Dynamic Weapons - Hardedge) = "1 - Millenia - Left Hand" (1)
"Butterfly Edge" (Dynamic Weapons - Butterfly Edge) = "1 - Millenia - Left Hand" (1)
"Enhance Sword" (Dynamic Weapons - Enhance Sword) = "1 - Millenia" (1)
"Organics" (Dynamic Weapons - Organics) = "1 - Millenia - Left Hand" (1)
"Crystal Sword" (Dynamic Weapons - Crystal Sword) = "1 - Millenia" (1)
"Force Stealer" (Dynamic Weapons - Force Stealer) = "1 - Millenia" (1)
"Rune Blade" (Dynamic Weapons - Rune Blade) = "1 - Millenia" (1)
"Murasame" (Dynamic Weapons - Murasame) = "1 - Millenia - Left Hand" (1)
"Nailbat" (Dynamic Weapons - Nailbat) = "1 - Millenia" (1)
"Yoshiyuki" (Dynamic Weapons - Yoshiyuki) = "1 - Millenia - Left Hand" (1)
"Apocalypse" (Dynamic Weapons - Apocalypse) = "1 - Millenia" (1)
"Heaven's Cloud" (Dynamic Weapons - Heaven's Cloud) = "1 - Millenia" (1)
"Ragnarok" (Dynamic Weapons - Ragnarok) = "1 - Millenia" (1)
"Ultima Weapon" (Dynamic Weapons - Ultima Weapon) = "2 - Millenia" (2)
"Huge Materia" (Objects - Huge Materia) = "1 - Grimmy" (1)
"Materia" (Objects - Materia) = "2 - Team Avalanche" (2)
"Potions" (Objects - Potions) = "1 - Costa07" (1)
"Save Point" (Objects - Save Point) = "2 - Team Avalanche" (2)
"Aerith" (Main - Aerith) = "2 - Kaldarasha" (2)
"Barret" (Main - Barret) = "6 - Kaldarasha" (6)
"Cait Sith" (Main - Cait Sith) = "1 - Kaldarasha" (1)
"Cid" (Main - Cid) = "2 - Kaldarasha" (2)
"Cloud" (Main - Cloud) = "0 - No Change" (0)
"Red XIII" (Main - Red XIII) = "3 - Kaldarasha" (3)
"Sephiroth" (Main - Sephiroth) = "1 - Kaldarasha" (1)
"Tifa" (Main - Tifa) = "4 - Kaldarasha" (4)
"Vincent" (Main - Vincent) = "2 - Kaldarasha" (2)
"Yuffie" (Main - Yuffie) = "1 - Kaldarasha" (1)
"Biggs" (Support - Biggs) = "1 - Kaldarasha" (1)
"Bugenhagen" (Support - Bugenhagen) = "2 - Kaldarasha - Sitting" (2)
"Jessie" (Support - Jessie) = "1 - Kaldarasha" (1)
"Wedge" (Support - Wedge) = "1 - Kaldarasha" (1)
"Air Buster" (Enemy - Air Buster) = "1 - ninostyle" (1)
"Elena" (Enemy - Elena) = "1 - Kaldarasha" (1)
"Reno" (Enemy - Reno) = "1 - Kaldarasha" (1)
"Rude" (Enemy - Rude) = "1 - Kaldarasha" (1)
"Shinra Soldiers" (Enemy - Shinra Soldiers) = "1 - ninostyle" (1)
"Non-Player Characters" (NPC) = "1 - Kaldarasha" (1)
# Field Textures - Qhimm Catalog
ID: ff3eb6c3-5f61-43e0-afd2-2f32685cc6eb
Version: 3.0
Is Active: True
"Field Textures" (Field Textures) = "2 - [4x Upscale] SYW V4 - satsuki" (2)
# FF7 NT IRO
ID: ed80f27f-245a-430e-baa3-41fdf271930c
Version: 1.5
Is Active: False
"Choose" (gameplay) = True (1)
"Aeris Battle Costume" (AerisBattleCostume) = "Default" (0)
"Barret Battle Costume" (BarretBattleCostume) = "Default" (0)
"Cait Sith Battle Costume" (CaitBattleCostume) = "Default" (0)
"Cid Battle Costume" (CidBattleCostume) = "Default" (0)
"Cloud Battle Costume" (CloudBattleCostume) = "Default" (0)
"Red Battle Costume" (RedBattleCostume) = "Default" (0)
"Tifa Battle Costume" (TifaBattleCostume) = "Default" (0)
"Vincent Battle Costume" (VincentBattleCostume) = "Default" (0)
"Yuffie Battle Costume" (YuffieBattleCostume) = "Default" (0)
# FF7 NT IRO
ID: 0800d422-9058-42d1-a5a4-a9a5b99b6b97
Version: 1.5
Is Active: True
"Choose" (gameplay) = True (1)
"Aeris Battle Costume" (AerisBattleCostume) = "Default" (0)
"Barret Battle Costume" (BarretBattleCostume) = "Default" (0)
"Cait Sith Battle Costume" (CaitBattleCostume) = "Default" (0)
"Cid Battle Costume" (CidBattleCostume) = "Default" (0)
"Cloud Battle Costume" (CloudBattleCostume) = "Default" (0)
"Red Battle Costume" (RedBattleCostume) = "Default" (0)
"Tifa Battle Costume" (TifaBattleCostume) = "Default" (0)
"Vincent Battle Costume" (VincentBattleCostume) = "Default" (0)
"Yuffie Battle Costume" (YuffieBattleCostume) = "Default" (0)
# FF7 Remake ESUI Theme
ID: 0b038238-8e3e-48a5-b56d-55a3fe0aa929
Version: 1.04
Is Active: True
"FF7 Remake Theme" (remake) = "FF7 Remake - On" (1)
"Start Screen" (start) = "Remake" (1)
"Items + Materia Icons" (items_materia) = "Remake" (1)
"UI Bars" (bars) = "Remake" (1)
"Font Style" (fonts) = "Remake" (1)
"Controller Icons" (controller) = "PSX Icons" (1)
"Icon Order" (controllerorder) = "1 - A:B/X:O - Cancel:OK - Std" (1)
# FF7.SYW.Movies.(V4.01)
ID: f2ffe306-9e73-4db8-8c7f-d3bb230d7fe6
Version: 4.01
Is Active: False
"Movies" (satkmovies) = "FF7 SYW Movies" (1)
# Media - Qhimm Catalog
ID: fe3a9938-8083-4201-9f52-dd1e3eaba28c
Version: 3.0
Is Active: True
"Movies" (Movies) = "3 - [Original] DrLilo - Chibi Replacement" (3)
"Music" (Music) = "0 - No Change" (0)
"Sound" (Sound) = "0 - No Change" (0)
# Minigames - Qhimm Catalog
ID: fae201ee-9fa5-4163-ab56-2b478111449d
Version: 3.0
Is Active: True
"====Chocobo Race====" (Chocobo Race) = "" (0)
"Base Models" (Chocobo Race - Base Models) = "1 - Kaldarasha" (1)
"Cid" (Chocobo Race - Cid) = "1 - Kaldarasha" (1)
"Cloud" (Chocobo Race - Cloud) = "1 - Kaldarasha" (1)
"Tifa" (Chocobo Race - Tifa) = "1 - Kaldarasha" (1)
"Textures" (Chocobo Race - Textures) = "1 - Grimmy" (1)
"=======Coaster=======" (Coaster) = "" (0)
"Textures" (Coaster - Textures) = "1 - Grimmy" (1)
"======Fort Condor=====" (Fort Condor) = "" (0)
"Models" (Fort Condor - Models) = "1 - Strayoff" (1)
"Textures" (Fort Condor - Textures) = "1 - Strayoff + Grimmy" (1)
"===Motorbike Chase====" (Motorbike Chase) = "" (0)
"Models" (Motorbike Chase - Models) = "2 - Kaldarasha - Original" (2)
"Music" (Motorbike Chase - Music) = "0 - No Change" (0)
"Textures" (Motorbike Chase - Textures) = "1 - Grimmy" (1)
"=====Snowboard======" (Snowboard) = "" (0)
"Textures" (Snowboard - Textures) = "1 - Grimmy" (1)
"====Wonder Square====" (Wonder Square) = "" (0)
"Tweaks" (Wonder Square - Tweaks) = True (1)
# Spell Textures - Qhimm Catalog
ID: 702dcfdb-70c1-48c4-95e7-a13413855e25
Version: 3.1
Is Active: True
"Main" (Main) = "2 - [4x Upscale] kela51 + satsuki" (2)
"Coin Skill" (Coin Skill) = "22 - Transparent Metallic Gold" (22)
"Limit Break" (Limit Break) = "3 - kela51 - Version 1" (3)
# Enhanced Stock UI-rel2
ID: 2b49d831-6556-41df-9ddb-d1a6e937f548
Version: 2.26
Is Active: True
"Enhanced Stock" (enhanced) = "Enhanced Stock - On" (1)
"All Status Visible" (status) = True (1)
"Items + Materia Icons" (items_materia) = "Colored Items + Standard Materia" (3)
"UI Bar Thickness" (bars) = "Thinner Bars" (1)
"Font Brightness" (fonts) = "Bright Fonts" (2)
"Battle View" (battleview) = "Recommended View, Optimized UI" (1)
"Minimalistic No Battle Boxes View" (nbb) = False (0)
"Help Box Transparency" (hbb) = "No Box, Text Only" (1)
"Field Dialog Style" (fds) = "ESUI" (1)
"Controller Icons" (controller) = "PSX Icons" (2)
"EXP Bar Toggle" (nt) = "Exp Bars Enabled" (0)
"======Main Options======" (Main) = "" (0)
"======Menu Options======" (Menu Options) = "" (0)
"======Battle Menu Options======" (Battle Menu Options) = "" (0)
"======Controller Options======" (Controller Options) = "" (0)
"Icon Order" (controllerorder) = "2 - A:B/X:O - OK:Cancel - Swap" (2)
# ESUI Controller Addon
ID: 135478f5-b53f-4960-b411-b93370dc45da
Version: 1.05
Is Active: False
"Controller Button Type" (controls) = "None" (0)
"Temple Clock Fix" (clock) = True (1)
# World Models - Qhimm Catalog
ID: 3365b425-2391-4cc2-ba02-fef3437eba71
Version: 3.0
Is Active: True
"=======Main=======" (World Models) = "" (0)
"Cid" (Main Characters - Cid) = "2 - Kaldarasha" (2)
"Cloud" (Main Characters - Cloud) = "5 - Kaldarasha" (5)
"Tifa" (Main Characters - Tifa) = "4 - Kaldarasha" (4)
"Diamond" (Enemies - Diamond) = "2 - PRP" (2)
"Emerald" (Enemies - Emerald) = "1 - PRP" (1)
"Ruby" (Enemies - Ruby) = "1 - PRP" (1)
"Ultima" (Enemies - Ultima) = "1 - PRP" (1)
"Buggy" (Vehicles - Buggy) = "1 - Costa07" (1)
"Chocobo" (Vehicles - Chocobo) = "1 - Kaldarasha" (1)
"Highwind" (Vehicles - Highwind) = "1 - Costa07" (1)
"Submarine" (Vehicles - Submarine) = "1 - Costa07" (1)
"Tiny Bronco" (Vehicles - Tiny Bronco) = "2 - PRP" (2)
# World Textures - Qhimm Catalog
ID: 00583ff5-d5b8-4efa-9678-8e319574839e
Version: 3.0
Is Active: True
"World Textures" (World Textures) = "3 - [Retexture] FeliX Leonhart + Grimmy" (3)
Hi,
Just having a look through this and am very impressed.
I would love to see a mod in 7th Heaven that (maybe selectably) includes the 85 amazingly reworked fields from Jusete's Project Edge fields, but for the ones that have not been done yet, the upscaled ones from Remako are used.
Is there is a way to selectively import, or would I have to unpack both .iros and merge the contents into one superset?
Hi there.
Sorry if it was asked already but i am confused with a mod.
I wanted to check certain Sephiroth mod from this http://forums.qhimm.com/index.php?topic=15156.100 (http://forums.qhimm.com/index.php?topic=15156.100)
Genesis063 mentioned the mod was going to be integrated with 7theaven but i cannot find it. I suppose it was not added yet or canceled?. i found the .iro file in the thread but i don't know if it is the latest version or it is bugged. https://www.dropbox.com/s/ufiphrto2153ssh/Sephiroth%20Story%20Mod.iro (https://www.dropbox.com/s/ufiphrto2153ssh/Sephiroth%20Story%20Mod.iro)
Thanks!
Hi everyone. It has been a long time since I have been active and I am sorry for that. I am just now getting back into things and I have found this NinoStyle thing and I love it. I want to know how to contact him because I would like to work on a small project making WereXIII fit the NinoStyle art. Who can help me with this??You can find him on qhimm discord: NiNoStyle#6838
The backgrounds in Backgrounds mod don't load for me. They worked fine when they were part of the old User Interface pack.These should be fixed now, thanks for letting us know.