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Messages - Colly

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26
General Discussion / Re: How to translate Final Fantasy X?
« on: 2013-06-30 22:09:35 »
Thanks, i compressed the files. So now i need to use a HEX editor to translate. Am i right?

[UPDATE]
I tried to find the dialouges wit Hex Editor Neo but i didn't find anyting. Dou you ever work with Final Fantasy X? Do you know which file contains the dialouges? You send me a char table, how can  i use it? I know i'am a begginer but i really try to understand everything i'm using google, youtube and i will work hard.

Yes, I worked with FFX, screens are made by me.

No, you have to decompress files.

But first, you have to extract them from the disc. If you open FFX disc on 0x8c000, you will see files' table. First thing:
Code: [Select]
59 01 00 ddFirst: offset to the start of the file (in sectors, up to first 4 bits in 3rd byte)
third: "0" means not compressed, "4" means compressed, "8" means dummy
four (dd): space between the end of file and the end of sector, divided by 8.

With above data you can easily extract all files and unpack them with tool.

27
General Discussion / Re: How to translate Final Fantasy X?
« on: 2013-06-29 22:01:55 »
You should run this tool through the command prompt or by batch file.
Quote
Usage: ffxtool [OPTION] INFILE OUTFILE
  -c       compress INFILE into OUTFILE
  -d       decompress INFILE into OUTFILE
  -h       display this help and exit

28
General Discussion / Re: How to translate Final Fantasy X?
« on: 2013-06-29 07:27:12 »
Of course it's possible:



http://www.youtube.com/watch?v=o-fNlD8XP0o

Almost all files are compressed, ffgriever made a tool for it: http://www.romhacking.net/utilities/639/
To use this tool, you have to extract all files from the disc at first.

Basic char table:
Code: [Select]
3A=
50=A
51=B
52=C
53=D
54=E
55=F
56=G
57=H
58=I
59=J
5A=K
5B=L
5C=M
5D=N
5E=O
5F=P
60=Q
61=R
62=S
63=T
64=U
65=V
66=W
67=X
68=Y
69=Z
70=a
71=b
72=c
73=d
74=e
75=f
76=g
77=h
78=i
79=j
7A=k
7B=l
7C=m
7D=n
7E=o
7F=p
80=q
81=r
82=s
83=t
84=u
85=v
86=w
87=x
88=y
89=z

29
Polish guy, RPG, translated FF9 into PL:




30
Yes, translation is finished, even with the intro. I wrote first part of the tutorial. It's here:
http://forums.qhimm.com/index.php?topic=14309.0

31
I'm getting a lot of private messages about translating PSX version of the game, so I wrote very short tutorial. I assumed that you have PC version translated into your language (Portuguese, Basque, Hungarian etc.). Tutorial is based on the English PAL version of the game.

1. Extract .IMG file from disc.


2. Extract files from the .IMG:
Example:
Disc 1, offset 121155584: dopub_1




3. Name this file with extension, for example .c, as it's compressed.


4. Use lzs.exe to decompress this file. Make a bat file with correct data, for example:
[lzs.exe -d dopub_1.c]

5. Lzs.exe will make the "dopub_1.DEC" file. Open it in hexeditor.

6. At the 0x1C offset you will see a pointer. In this example it's 800E51B4. Subtract 800E1000. The result is 41B4. It's a start of MSD file.



7. Replace this MSD file with translated one from PC version. Notice! Not all the files are exactly the same in PC and PSX.

8. There are offsets on 0x20, 0x24, 0x28, 0x2C. If your translated file is bigger than the original one, you have to add the difference to these offsets. Remember, that all pointers on PSX has to be divisible by 4! So, if your MSD file is longer than the original by 6 bytes, move pointers by 8.


9. Save the file.

10. Compress the file by lzs.exe.

11. Insert file into .IMG.

12. Insert IMG to the BIN.

13. One file of Dollet Pub is translated ;)

32
Troubleshooting / Re: FF8 inverted video?
« on: 2012-09-20 20:49:56 »
Did you try run EAXUnified.exe, attached to the patch?

33
FF8 Tools / Re: Carbuncle - FF8 kernel.bin editor
« on: 2012-09-13 18:41:57 »
It's a part of the game, so better extract it by himself. If you'll open the file in hexeditor, you will see something like this:


The end of this file is after approximately 38000 bytes.

34
FF8 Tools / Re: Carbuncle - FF8 kernel.bin editor
« on: 2012-09-12 21:18:32 »
Kernel.bin is not compressed. The size of kernel you have in 0x2C04. Initial offset: 0x5000 in IMG file (PAL, I don't have NTSC version).

35
FF8 Tools / Re: Carbuncle - FF8 kernel.bin editor
« on: 2012-09-11 17:33:31 »
colly help me can you locate for me the kernel.bin on psx iso

can you digit the offset of location on the ISO? thanks
For example FF8DISC1.IMG PAL: 0x5000

But the game are loading fixed number of bytes from it. If you want change it (if your kernel.bin are longer than original), you have to edit value in 0x2C04.

36
FF8 Tools / Re: Carbuncle - FF8 kernel.bin editor
« on: 2012-09-09 22:02:24 »
Names and descriptions of: commands, magic, GF attacks, all enemies attacks, weapons, limit breaks, items, Angelo attacks, GF abilities, Devour info, and some additional texts like "Level Up" or "Chance for first strike!"

Kernel.bin must be extracted from the main.fs ;)

37
FF8 Tools / [PSX/PC] kernel.bin editor - Carbuncle (0.9)
« on: 2012-09-09 21:36:35 »
Hello,

I made an editor for FF8 kernel.bin file. It's very simple application. Works with English version of the file (PC and PSX, it's the same).
In next version I'll implement editing namedic.bin, now it has to be edited manually or by another application.

Link:
Carbuncle, version 0.9

Cheers!

EDIT:

English kernel with English char table; char table can be edited


Polish kernel.bin loaded with Polish table; editing "Potion"


Click "Edit"...


... and Save


Little help for variables


Screenshot in-game with changed Potion's name

38
FF8 Tools / Re: [0.6b] Deling - a FF8 field editor
« on: 2012-07-22 21:09:21 »
Congrats :) Very good program, but saving is not working for me (probably it's because I have FS files modified by another program, FF8AC, maybe something is not compatible).
Are you planning to do editor for whole menu, with SeeD tests etc.?

myst6re the psx format of text are in lzss(compressed) and i'm uncompress to *.dec but an editor don't recognize this format ...can you add this formats i'will be grateful ...thanks guy

"DEC" is just an extension, not "file format". All decompressed files by lzs.exe have *.dec extension.

before I forget this great Tool will be edit Kernel.bin in the future version?

I'm creating tool just for editing kernel.bin, namedic.bin and changing DTE. It's not done yet, but I have to do it in next 2-3 weeks. :P It'll be very simple tool.

39
Links corrected ;)

40
Anyway, I hope he soon releases the newer version...

I'm sorry, I have a small delay, because I want change installer. The previous one using external program, and that's why it won't work on Windows Vista/7 on all user accounts except Administrator. In new version this problem will disappear. :)

I read all of your feedbacks, thanks :)

41
Wow. Thanks for analysis, now I can change something more in the next hardcore mod :)

42
FF8 Tools / Re: New FF8 Tools: Archiver and TEX Converter
« on: 2011-05-12 21:16:47 »
Done and done :)
Thanks, but Moomba is an editor of MSD files, just like LeeHiOoO's Cactuar :)

43
FF8 Tools / Re: New FF8 Tools: Archiver and TEX Converter
« on: 2011-05-12 14:24:37 »
If someone wants Omega, link is here:
http://forums.qhimm.com/index.php?topic=8461.msg102571#msg102571

(I suggest insert links from this topic to Qhimm's wiki :))

44
90% of my private messages here are started with something like "Hello. I'm from Brazil and I want to translate FF8 into Brazilian Portuguese." :P How many these translation projects you have? ;)

As for translation conversion: as soon as I finish the third version of FF8 hardcore patch, I will be working on Total Editor for FF8 - for texts, graphics (even multipalette TIMs), saves, backgrounds, kernel and menu, for PC and PSX version.

45
Unfortunately, this patch is not compatible with the French version, English only. If you'll help me, the next version will be compatible. :)

46
General Discussion / Re: FF8 mods for psx?
« on: 2011-02-01 09:33:11 »
I prepared Battle Hardcore Patch for PSX version, but only for PAL English, SLES-02080 (because I don't have any other versions). More info here:
http://forums.qhimm.com/index.php?topic=11026.0

Quote
First, I definitely want something that will allow me to edit the pictures of the characters and GFs you see in the menu and save screen.

It's VERY VERY easy, if you know how to edit TIM files. :D You should extract (just copying) .IMG file from CD image and scan it by TIMViewer. You will find menu graphics near 200th TIM file on the list.
I didn't do it, because I like original pictures. :P

Visual enhancing is possible on ePSXe emulator ;)

47
Troubleshooting / Re: FF8 Battle Hardcore Patch
« on: 2010-12-29 09:24:10 »
Thanks to all for these constructive feedbacks! :)

Omega Weapon unfortunately, as Doku said, use the same strategy, so I'm thinking about changing Ultima Weapon to make the strongest enemy. So, in sum:
- higher enemies' HP, MAG and STR on Hard and Extreme difficulty
- different enemies' attack moves
- Gayla should have more MAG and SPR to make Meltdown draw not so easy, as it is now
- enemies should be maybe little faster on Extreme difficulty

Am I omitted something?

Quote
Oh, yeah, is there any other program on Balamb.pl? Since I don't understand that language, I may ask for a link :)

Vgr255, download section on balamb.pl has almost only Polish language patches for FF8 + some other little things in Polish (parody magazine, etc.). If I make any other mod for PC version, I'll write about it on this forum.

48
Troubleshooting / Re: G's FF8 PSX File Extractor
« on: 2010-11-14 17:33:07 »
Oh, nothing much, just changing all the enemies drop/steal % to the maximum.

So, you don't have to have extractor. Just use Translhextion and TimViewer (:P).

1. Copy IMG file from the CD1 image file.
2. Open TimViewer and Scan IMG file in it.
3. If TimViewer has ended scanning, check TIMs near 240.
4. If you'll see Dummy/GIM52A textures, check the offset.
5. Open partially IMG file in the hexeditor, and you have here all battle DAT files, which is the same as in the PC version. First file is for "Dummy", second is for the "GIM52A", etc. Next DAT file is located at the start of new sector, after end of previous file, but you can search exact phrases (Blobra, Bite Bug, etc.) with loaded ff8 table and edit only what you want.
6. Save IMG file and put it again to the CD1 image file.
7. Repeat these steps for remaining CDs.

49
Could you please detail exactly what has been changed / tweaked?

In order of importance:
- SPD/EVA
- SPR/VIT
- STR/MAG
- HP

On Extreme difficulty, Omega Weapon on 100 level has max possible statistics in the game.

I'm waiting for the feedback :)

50
Hi,

I made the second version of Hardcore Patch for FF8. It has 3 difficulty levels:

1. Ruby Medium
2. Ultima Hard
3. Omega Extreme


Application works on batch files, so if you use Vista or 7, you have to do it on admin account.

Links:
FF8 Hardcore Patch for PC.
FF8 Hardcore Patch for Steam.
FF8 Hardcore Patch for PSX - PPF files, only for PAL English version of the game (SLES-02080).
 :)

Edit: Corrected broken links.
Edit#2: Again corrected.
Edit#3: Added installer for Steam.

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